Originally Posted by Miral
I'm actually on the fence about buying WoW or not
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Guildwars really do dominate WoW...
drago34
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jkyarr
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Originally Posted by Zinger314
I'll once again say that the breaking point for a opinion, not a full review! is lv. 20 and/or you have done the Deadmines instance. The Deadmines instance alone was one of the key impressants back in 2004.
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Bryant Again
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Originally Posted by jkyarr
I probably should have mentioned that I played 7 different characters to level 8, deleting and remaking different races, professions etc. SO 7 X 8 = 56 character levels... Given this isn't the same as a single 56 level character, but now long do you have to taste crap before you spit it out?... oh wait... that might be candy... no I think it's crap.... or is it cinnamon? ... no definately crap >----spit----<.
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In WoW, you haven't even gotten out of Pre-Searing.
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As for these low level instantiated dungeons in WoW... that's truly news to me. I dare say they were retro-fitted, not in the original game, right? Were they added with patches or added with Burning Crusade? |
Ouchie
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Originally Posted by jkyarr
Me likey the swimming in LotRO! What is it about swimming in video games that's so cathardic? Did you notice they listed it as one of the things definately included in GW2? How funny is that? Hurray for swimming!
/exhalesmoke |
jkyarr
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Originally Posted by Bryant Again
That still shows nothing. You are judging a whole game based on playing very very very little content. It's like me making 10, or even 30 characters in Guild Wars, leveling them only to 4, and basing my view of the game on that.
In WoW, you haven't even gotten out of Pre-Searing. No, they've always been there. |
I was a noob who saw no compelling reason to continue. The game utterly failed to engage me... dangle a carrot, etc. Allegedly 5 million other folks "felt differently" about it than I did, or were the just sucked into the black hole vortex of no other significant and new MMORPG titles at the time of release?
When it's torture to rise above noobiedom that means no noobs can voice their experience and have an opinion?
So these "low level" instantiated dungeons that you're saying were always there... what level of spawn do they have? What character level were they actually designed for? Just curious. Would have much preferred to check them out.
Amorfati87
I've played both WoW and GW.
I really like WoW for the Auction House, Professions, Non-Instanced Areas, Riding on Gryphons to Travel, In-Game Email System, Mounts. Edited post to add, Jumping and Swimming.
I really like GW for Sexy Female Characters, Weapons, Heroes/Henchies, Missions, Fighting.
If GW would adapt some of the features of Wow like the Auction House, In-Game Email System, Mounts, and Professions that would be awesome.
I really like WoW for the Auction House, Professions, Non-Instanced Areas, Riding on Gryphons to Travel, In-Game Email System, Mounts. Edited post to add, Jumping and Swimming.
I really like GW for Sexy Female Characters, Weapons, Heroes/Henchies, Missions, Fighting.
If GW would adapt some of the features of Wow like the Auction House, In-Game Email System, Mounts, and Professions that would be awesome.
Bryant Again
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Originally Posted by jkyarr
When it's torture to rise above noobiedom that means no noobs can voice their experience and have an opinion?
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Originally Posted by jkyarr
So these "low level" instantiated dungeons that you're saying were always there... what level of spawn do they have? What character level were they actually designed for? Just curious. Would have much preferred to check them out.
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Despozblehero
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Originally Posted by jkyarr
I'm 30 years old with a full time job and a 5 person family to support. I tried WoW 2 different times at the behest of 2 different life-long friends. A 14 day trial each time.
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Originally Posted by jkyarr
The season of my life where I can get involved in a computer game of the caliber of WoW, or SWG (back in the old days) or LoTRO, are gone. While these games offer very enjoyable and very involved content, the accessibility of the truly entertaining content is such that it is beyond me, and I believe my demographic, to dedicate the level of commitment inherently required in these types of games.
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Originally Posted by jkyarr
There were other factors that entered in to my decision to never play WoW. Paying a subscription fee is subversively asking for a higher level of commitment to the game itself, if on nothing more than a subconscious level, because of the innate human requirement to get your money's worth out of the things that you pay for. The effect is to increase the amount of time people are dedicating to the game, and the result is that people are more highly invested in the outcome. That sets all players up for an inexorable day of reckoning where something in the game changes and they just snap and decide they've had enough.
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Originally Posted by jkyarr
Putting these type of requirements on their players and then not even giving them aesthetically pleasing graphics added insult to injury. If you want me to spend hours in your game, give me something to look at already! If I wanted cartoons I'd turn on cartoon network!
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Originally Posted by jkyarr
And then there was the camping. My 2 WoW trials happened months apart, approximately 3 and 8 months after WoW originally hit the market. each and every time I got on to play, whenever I took a mission/quest/whatever I spent around 20% of my time in town prepping, selling, etc. 20% of my time travelling to the objective locale, and 60% of the time camping the pet-kitties that were the spawn that the 8300 noobs and I were there to kill. NOTHING ABOUT THIS EXPERIENCE SUGGESTS GOOD DESIGN OR GAMEPLAY.
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Originally Posted by jkyarr
Admittedly I never got any of the characters I tried beyond level 8, but I'm an experienced enough gamer to know when I like something and when it doesn't hold my interest
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Originally Posted by jkyarr
My point is that GW is renovating the genre in ways WoW hasn't begun to fathom. Non-subscription based MMO, Awesome graphics AND content in the same game, instantiated zones to minimize spawn camping, map travel to eliminate superfluous travel time. All these things contribute to an optimized gaming experience. And no I don't want to hear about the high level dungeons that are instantiated in WoW, nor hear mention of the griffons that save so much time travelling across Azuroth or whatever the freak the continent is called. Good concept, weak implementation.
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Originally Posted by jkyarr
Leveling is about earning access to content, loot, encounters, and prestige based on how well you know your profession's strengths and weaknesses, and how skillful you are at playing them. In a world where guildmates help their noob friend shoot up the character level number and farmers can reach the "top" by repeating the same kill 9700 times, that little number next to your name means NOTHING about how well you play.GW hints at this by shifting gears after level 20 to skill acquisition and encounter variation. It's all about having a good skill repetiore and being able to switch up for varying circumstances that may come up during encounters. The Character Level number is tertiary... nearly insignificant.
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Originally Posted by jkyarr
So why all the pussies begging for validation that they don't get from their parents in the form on an interminably escalating character level number? Go play tetris already! I don't want misrepresentative numbers jackin up the gameplay in my game!
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jkyarr
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Originally Posted by Bryant Again
No it's fine, just as long as your clear about what your opinion is concerned with. It's not fair to say that WoW is a horrible game when you haven't even left the starting area..
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Was my experience typical? Perhaps not. Totally insignificant? Probably not. So if you're blizzard and you hear about my kind of experience happening do you say, "there may be something to this." Or do you take my 18 years of PC gaming expirence and chuck it, saying some self-consoling quip about how "this guy was a pussy. couldn't even hack the noob zones." and leave it at that? We like what we do so we're going to leave it like it is.... Ask Sony Online Entertainment how well that mantra has worked for them.
Miral
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Originally Posted by Despozblehero
I dont even care about the level cap honestly, Ive never advocated for it to be raised or given it much thought. I think it has to do with the amount of available/replayable content of an RPG im sure. The lower the level cap is, the less varying amount of content you can have, because less of a middle ground... atm in GW if youre NOT 20 you insta-suck and stay on noob isle/ascalon for proph (which is small/secluded) theres nothing to do for a mid-range level character so rush rush rush to get that 20 cause nothing else matters unless your max lvl in this game. Getting your skills is a side benefit but you need those att points and HP if you really want to get anywhere.
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Miral
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Originally Posted by jkyarr
So the fact the game held no appeal to continue beyond noobieness is not construable as even an ounce of it's overall crappiness? The content beyond what I played may be the best gaming ever written... how would I know? If I can stand to slog through the initiation of "suffer the noobieness" zones then the rest of the content doesn't enter in to the discussion. That's the biggest darn shame of all. I obviously missed out on what many other people felt was the good part of the game because I decided not to pay my dues in newbie-land.
Was my experience typical? Perhaps not. Totally insignificant? Probably not. So if you're blizzard and you hear about my kind of experience happening do you say, "there may be something to this." Or do you take my 18 years of PC gaming expirence and chuck it, saying some self-consoling quip about how "this guy was a pussy. couldn't even hack the noob zones." and leave it at that? We like what we do so we're going to leave it like it is.... Ask Sony Online Entertainment how well that mantra has worked for them. |
Lonesamurai
My personal opinion? WoW makes my stomach churn every time I see a screenshot of it... Hell, i nearly threw up seeing it on my housemates machine
However in all seriousness, WoW really is the ONLY game ever i have turned my nose up from the graphics alone... I'm not even willing to install it to try the 14 day trial
However in all seriousness, WoW really is the ONLY game ever i have turned my nose up from the graphics alone... I'm not even willing to install it to try the 14 day trial
MSecorsky
Funny... this chat reminds me of a video on you-tube I watched just yesterday... this guy's comparing the PvP elements of WoW and GW. Fifteen minute clip... the first fourteen is his level 34 (or so) elementalist(mage ?) running around looking for someone to kill, finally finds someone (warlock?) two levels higher and gets wiped. Rinse, repeat.
The last minute... saying you can't do that in GW (the random killing of people), a quick whine about the PvP arenas, and declaring WoW the PvP winner. The guy was completely clueless about GW PvP yet had it completely written off as non-existent.
Each game has aspects that it's fans like over the other, and both sides will never agree that GW's better, so let's just let it rest.
The last minute... saying you can't do that in GW (the random killing of people), a quick whine about the PvP arenas, and declaring WoW the PvP winner. The guy was completely clueless about GW PvP yet had it completely written off as non-existent.
Each game has aspects that it's fans like over the other, and both sides will never agree that GW's better, so let's just let it rest.
Miral
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Originally Posted by Lonesamurai
My personal opinion? WoW makes my stomach churn every time I see a screenshot of it... Hell, i nearly threw up seeing it on my housemates machine
However in all seriousness, WoW really is the ONLY game ever i have turned my nose up from the graphics alone... I'm not even willing to install it to try the 14 day trial |
DreamRunner
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Originally Posted by Miral
way to not read what I wrote at all. I'm saying something has more people BECAUSE it is better, not the other way around like you keep trying to say.
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Originally Posted by Gaidax
DreamRunner, please, spare me... I feel I am losing patience with you.
I won't start digging up posts like a forum shrew, but isn't that you who said things like: In WoW you need to sit in Stormwind or other major city and spam LFG to get a group, which is a COMPLETE BS totally, speaking straightly... Or Outland being instanced... Or inablity to find a random party outside cities. Make some self check, will you? I still give you a benfit of a doubt, seing that you obviously played WoW, but at the same time I politely point out that your information about WoW is very outdated and your arguements based on it hold no water. What is annoying is that you are obviously unaware of the changes that happened recently in WoW and spread information about how WoW felt and looked in 2005, which is quite simply false for 2007. And that all while glorifying the "connect to the whole world" ability, which is possible in theory, but fails miserably in practice (everyone prefer home districts due to latency and language and there is pretty much no real player activity in international district, except for gold farmers/sellers and bots of course). Your arguement about mostly instanced enviroment with "option" to connect to the whole world being superior to the static, persistent worlds of WoW is laughable at best. Social-wise it is a very well-known fact that a limited player amount persistent world is far superior to any kind of instanced world. Even Anet realises that and wishes to have persistency in Guild Wars 2, as it is far superior to the current system where the life exists only in cities and everything outside is a dead, playerless desert. You can, of course, try to prove with foam at your mouth that WoW sucks and that it is worthless and that GW beats it to dust, but seriosuly... do you honestly believe that a game with 9 million fully active subscribers is that bad? Is it simply Blizzard inventing some mind-control techniues which cause people to play their game? Heck no! People play WoW because it is an exceptionally good, well thought-out game! In fact the only reason for me playing GW over WoW currently is that WoW is not casual friendly, but even then I acknowledge the progress Blizzard made in this field - Burning Crusade is much more casual friendly than original WoW and knowing blizzard - they will go on and make it better. |
You won't go to find and backup your post? Heh fine but as to the things you said, yeah I did say that you need to stand in a major city and spam LFG. But unfortunately for you, its not BS, as you said, its actually a 1st hand perspective experience which you have no way to prove is right or wrong. Here is what I said
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Originally Posted by DreamRunner
Though, its based on purely subjective, I actually found most people that I use to play WoW with within stormwind where they were advertising for people to join there guild. Not only that but also for LFG in IF. I actually played on a low-medi populated server and it was the only way for people to interact together, since it was difficult to meet anyone outside cities.
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Originally Posted by Gaidax
That was an ancient times before LFG channel and tool came to be. Nowadays it is pointless to LFG in cities and people are much more spread outside because of that.
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Originally Posted by DreamRunner
Thats funny, because as I found, the world has two continents, then the Outlands, and then all of the dungeons. Seems like two major parts, the Outlands part and then all of the dungeons.
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Inability to find a group outside a city?! I never ever said that. I did say that the majority of people meet in cities. Which is subjective too. But you also agreed with me.
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Originally Posted by DreamRunner
Oh please, are you seriously trying to tell me that people in WoW majority meet people when they are out doing quests? Hell no
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Originally Posted by Gaidax
I am seriously trying to tell you that a very significant amount of players meet each other by doing out of the city activity. Not majority, but there is a very high amount of spontaneous cooperation while doing simple outside PvE.
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Originally Posted by DreamRunner
Thats why I had 3 points.
1. The WoW population in the U.S is around 2.25 million, not 8. 2. WoW population is broken up into servers, 100+ in the US alone. 3. You can play with the WHOLE world of GW, but not in WoW, which has less options in grouping with other people. eg. You can play with people in Europe and Asia but not in WoW. Its done, by servers. |
Oh yes, the point in which I have been saying that WoW does not have. Nor does it have anything close to it. The international district and the connect to the world or the useless option in as you like to say. The useless option in which people like to take tournaments in PvP and versing guilds across the world and the useless option which allows friends and family to play together who are overseas apart.
So now you are saying my arguments are petty while WoW is so much better. I like these internet insults. But you know, its so laughable, yet GW has it the option and WoW doesn't. Its so laughable, that you can change your region 6x and WoW doesn't even let you choose your region. I'm really interested in this well known fact about a persistent world world being so much better social-wise since both can give advantages.
http://www.computerandvideogames.com....php?id=161479
"How much of the sequel will be instance-based, and how much persistent? There's been talk that the whole thing is persistent, but that's not the case then...?
Jeff Strain: No, the foremost goal of Guild Wars 2 is to make it the ultimate Guild Wars for Guild Wars fans. Guild Wars charted new territory, not only with its business model but with a very innovative design, and a large part of that innovative design was the way we utilised instancing technology to tell this more direct story.
We're not going to let that go, it's one of the most powerful features of Guild Wars 1 and one of the features we think really makes it stand out. So that will still be a core foundation of Guild Wars 2. But we want to use the addition of persistent world to also explore other types of gameplay.
So no, it's absolutely not the case that we're dropping instancing technology, we'll continue to carry that forward because we think it's one of the foundational pillars of Guild Wars."
When have I said WoW sucked? I swear someone else said the same thing as you did. But ahh! So if it's a popular game, it must be good. I guess going by the masses... what they say... like sheep is a good thing. However, why popularity is not always better is a different topic.
I have no idea what this has to do with WoW being mind controlled by blizzard but what not, so whatever. I'll post soon for Bryant Again but this is all for now. See you soon!
jkyarr
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Originally Posted by Despozblehero
Having 2, 14 day, spances of trial time into a game may give you a little bit of insight, but hardly makes you effectively capable of judging it wouldn’t you agree?
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Originally Posted by Despozblehero
Again nothing wrong with having a family life, but should your demographic be looking at an rpg directed solely at them, I mean traditionally rpgs need to have to that level of commitment its part of the fullfillment of the game. You work hard your character gets stronger, you can do more stuff, you cant get stronger etc. Nothing wrong with making it possible to play casually but if it makes the game suffer as a whole (and in an rpg it does) its probably not a good idea.
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Originally Posted by Despozblehero
Trust me its not limited to a monthly subscription fee based game. I used to really love what GW could have been, but one mistake followed by a stupid cover-up after another led me to your "had enough" conclusion. Now in a subscription based game thats going to hurt the game makers and they will have to do something to fix it or else lose their source of income, however in the free based play they can afford to ignore you. Theyll just say "its a casual game, put it down for now and come back when your excited about new content" ;p. I mean they blew a lotta smoke to get you to buy the 1st one they can blow even more smoke tell you buy the "fix" for the problem and you might be tempted to go for it cause its "free play," and there are some good things you like about it...
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As for the game shops listening to your input, I have no experience with blizzard so I won't evaluate them. SOE was the worst. They pretended to listen and then produced nerfs when they couldn't ever provide evidence of them being requested. They blatantly went their own direction regardless of the player input. Anet has, in my experience, been hands-down, the most actively communicating and responsive game maker I've ever purchased. But I also think that the evaluation has to go beyond "I asked them for X and they never put it in the game." A macro-perspective is what is relevant, and from all the evidence I can gather Anet is stupendous in this regard.
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Originally Posted by Despozblehero
Well if your opinion is the graphics arent as good thats fine, but to me theyre ok in both games... way better than my early days of Atari and Nintendo... but the game itself should be the main focus if it looks good thats a bonus. By your reasoning I should have Blue-Ray or whatever the new HD DVD stuff is to replace my old DVD collection cause it "looks better." To me the difference is negligible.
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Originally Posted by Despozblehero
Two 14 day trial hardly makes you an expert. Theres soooooo many things to do in WoW and soooooo many servers that I doubt that 100% all your neccesary quests were taken up. Again I think its your lack of experience more than actual valid judgement.
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I really don't see how all this adds up to lack of experience. My evaluation isn't of ALL the content that is in WoW. It's a reflection of the admittedly small amount of it I could tolerate. Now provide an argument that substantiates that my evaluation of that portion of the game is not a valid judgment.
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Originally Posted by Despozblehero
Again you played zero time in the game and if you only got to lvl 8 you experienced 1% of the game content im sure.
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Originally Posted by Despozblehero
If by genre you mean RPG well FF beat GW, if by MMORPG well GW PvE content is really in all honesty lacking. Its doubtful to convice you of this I'm sure so I wont even try, but in terms of character development, storyline, quests, ways in which to interract with people and the surrounding world, all are lacking in GW imho from an MMORPG standpoint... and if in that "travel time" I run across people hey I may end up playing with them or killing monsters on the way to gain some loot/exp great!, its not like its mindless walking like you make it out to be with your oh so wise lvl 8 world walking experience... As for Instances.... You know of the WoW instances obviously, again lvl 8 (although theres plenty of low lvl instances in WoW . If walking is your only problem well dont play an RPG you pretty much gotta do that.
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Walking is a problem for me in games. After living through the pre-mounts and pre-vehicles era of SWG I think anybody can understand why. Mounts, soul-stones, and griffons were all addons attempting to amend what blizzard obviously viewed as an imbalance also. Fighting your way through a zone the first time is one thing. Even having to fight your way back if the zone has been retaken by hostiles or having random encounters as you map across zones is another, both entirely different from having to hack and slash your way across a zone each and every time you visit a locality. WoW as it now is, has improved in this regard, as you pointed out. But it still is not as to my liking as map travel in GW is.
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Originally Posted by Despozblehero
Well in WoW if a lvl 70 kills something and has a like lvl 5 in the party the lvl will get none to little exp, GW has power levelers though lol. GW may have once been skill orientented but not anymore... the encounter variation is neglegible and really only affects monks. Most monster mobs are taken out the same way dont aggro to much lure them to you and hit 1234 1234 1234: repeat. Takes no skill trust me, one of my biggest gripes with GW PvE is its skilless. Even the higher-end stuff, which imho is worse cause its like 6 hours of running around skillessly.
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Originally Posted by Despozblehero
atm in GW if youre NOT 20 you insta-suck and stay on noob isle/ascalon for proph (which is small/secluded) theres nothing to do for a mid-range level character so rush rush rush to get that 20 cause nothing else matters unless your max lvl in this game.
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Originally Posted by Despozblehero
3.5 million copies sold world wide, 1 big empty friend/guild list... Actions>Words
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jkyarr
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Originally Posted by MSecorsky
Funny... this chat reminds me of a video on you-tube I watched just yesterday... this guy's comparing the PvP elements of WoW and GW. Fifteen minute clip... the first fourteen is his level 34 (or so) elementalist(mage ?) running around looking for someone to kill, finally finds someone (warlock?) two levels higher and gets wiped. Rinse, repeat.
The last minute... saying you can't do that in GW (the random killing of people), a quick whine about the PvP arenas, and declaring WoW the PvP winner. The guy was completely clueless about GW PvP yet had it completely written off as non-existent. Each game has aspects that it's fans like over the other, and both sides will never agree that GW's better, so let's just let it rest. |
Bryant Again
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Originally Posted by jkyarr
What's needed for a judgment to be made?
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Ritual del Fuego
I have played over 1k hours of GW (I know not alot by some people's standards on this board but enough to have a decent opinion) and have recently started playing WoW a the behest of most of my friends. I currently have a level 41 druid in WoW with I'm guessing about 150 hrs of game time so enough to have an educated opinion on the game I would think.
I don't have time to read the entire thread but in my opinion they both have their good qualities and weaknesses and in the end are both very good games. If you like a RPG storyline where you are working toward a certain end, GW is superior IMO. If you like a game that more mimics a role playing second life, WoW is probably a little stronger due to the open world, professions, etc. Personally I enjoy both and don't see why one has to be considered better than the other. Everyone likes different things in a game and that is why there are so many on the market. I guess my point is no one can tell you whether you will like a game, you should just try it yourself and decide for yourself.
I don't have time to read the entire thread but in my opinion they both have their good qualities and weaknesses and in the end are both very good games. If you like a RPG storyline where you are working toward a certain end, GW is superior IMO. If you like a game that more mimics a role playing second life, WoW is probably a little stronger due to the open world, professions, etc. Personally I enjoy both and don't see why one has to be considered better than the other. Everyone likes different things in a game and that is why there are so many on the market. I guess my point is no one can tell you whether you will like a game, you should just try it yourself and decide for yourself.
Lonesamurai
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Originally Posted by Miral
seriously? they're not that bad when you turn all the options on. not great, but not bad. now, everquest pre-expansion.... that one gave me the feeling you describe.
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As if the WoW graphics went too far the cartoony way
Bryant Again
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Originally Posted by Lonesamurai
Funny thing is? I was and i still am a big fan of Warcraft 3 and teh graphics... It has that cartoony style, but the graphics looks more... "realistic"? does that make sense?
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Illidan doesn't look terribly cartoony to me, though...Reminds me a bit of Legend.
jkyarr
yes. I think that's perfectly legit. I immediately understand how much of the game you've seen and your opinion of it.
BTW you missed the point of my question. One guy on this thread said he did nothing more than look at WoW and knew he'd never play it. So are you gonna hound him and attempt to revoke his right to an opinion too?
BTW you missed the point of my question. One guy on this thread said he did nothing more than look at WoW and knew he'd never play it. So are you gonna hound him and attempt to revoke his right to an opinion too?
jkyarr
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Originally Posted by Miral
The key difference of course being that WoW has 9 million subscribers who also like what they're doing... if a million people complain then sure, they'd consider changing it up. but if only a hundred people have problems with the newbie experience, then ya, they're probably not going to exert the effort to change it.
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9 million? Is this double counting the original and the can't-play-it-without-the-original expansion? At least GW counts its numbers the way the do due to the fact that their expansions are stand alones. Where does 9 million come from. Haven't ever heard that figure before. Why not 10? Do I hear 12?
Despozblehero
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Originally Posted by jkyarr
As for the game shops listening to your input, I have no experience with blizzard so I won't evaluate them. SOE was the worst. They pretended to listen and then produced nerfs when they couldn't ever provide evidence of them being requested. They blatantly went their own direction regardless of the player input. Anet has, in my experience, been hands-down, the most actively communicating and responsive game maker I've ever purchased. But I also think that the evaluation has to go beyond "I asked them for X and they never put it in the game." A macro-perspective is what is relevant, and from all the evidence I can gather Anet is stupendous in this regard.
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Originally Posted by jkyarr
I wouldn’t have taken any issue in this regard if you had said "I should have PS3 to replace my Nintendo 64 graphics because it looks better." That would be much closer to the difference in graphics quality between GW and WoW. But hey, if you can't tell the difference, ignorance is bliss. Camp away in cartoon-land.
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Originally Posted by jkyarr
I really don't see how all this adds up to lack of experience. My evaluation isn't of ALL the content that is in WoW. It's a reflection of the admittedly small amount of it I could tolerate. Now provide an argument that substantiates that my evaluation of that portion of the game is not a valid judgment.
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Now I dont see where your "this game is crap" statement can really hold water. If you like GW PVE, then this stuff should be WAAAAAAY more interesting.
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Originally Posted by jkyarr
So what you're saying is that I can take your wife on 2 different 14 day vacations and diddle her an average of 6 hours a day the whole duration of the vacation and then come back and say "The amount of time I've spent diddling your wife is zero. No judgment can be made about whether or not we did, in fact, diddle, because, over all, neither of us have spent enough of our lives diddling to be authoritative on what it is. Sorry I'm only a level 8 diddler so I can't definitely say." Your wife better be hot because I'm showing up on your doorstep tomorrow. Tell her to pack her lingerie.
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Originally Posted by jkyarr
FF beat GW... sorry I missed how this was relevant to the discussion of innovation. I'd classify GW as an MMO, not an MMORPG. Over the existence of the genre I would agree that FF (Final Fantasy, right? But is FF an MMO?) is unmatched, but as for recent innovations I still feel GW is top innovator.
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Originally Posted by jkyarr
A 15th level grouping with a 5th level is still power-leveling.
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Originally Posted by jkyarr
Interesting that you exclude monks from the rest. Was that because my ID on the thread says I play a monk? BTW I also have a highly accomplished warrior and elementalist and I have to disagree with your evaluation completely.
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Originally Posted by jkyarr
Tell that to the group of 20th level idiots my 12th level mesmer grouped with the other night... I out-survived them all and then forced them to either bail from the mission or wait for the next 1/2 hour while I successfully soloed it to completion.
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Bryant Again
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Originally Posted by jkyarr
BTW you missed the point of my question. One guy on this thread said he did nothing more than look at WoW and knew he'd never play it. So are you gonna hound him and attempt to revoke his right to an opinion too?
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Originally Posted by jkyarr
At least GW counts its numbers the way the do due to the fact that their expansions are stand alones.
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Originally Posted by jkyarr
Where does 9 million come from.
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Unless you're asking where the subscribers are coming from, I think DreamRunner mentioned it somewhere earlier in this thread.
Lonesamurai
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Originally Posted by Bryant Again
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Looks great, but that damn cartoonyness still creeps in...
On another note though, i give kudos to blizzard for the complete sledgehammer tactic of marketting WoW as they have... hell, most Wow kiddies don't even know there are other MMO's because they were so light on numbers and Euro/American coverage before WoW
DreamRunner
[QUOTE=Bryant Again]Yeah. It's a good thing, actually.
So you're just going to pick on that and miss my point? k I'll be a little more specific: I've never partied with the same RANDOM person twice.
Right. So, you don't really connect with more people around the world in International district. They're there more for people who know each other
Yes it is divided among it's outposts. And it's territories. And the U.S, Austrailia and New Zealand does not equal "the whole world".
As I said, that sucks that you haven't had that experience of grouping with someone else randomly and keep on playing together.
If that was case of people only going to international district, then thats only because of people's mindset like yours. Who's stopping people to go to international district to meet others?
/facepalm If the population is divided by its outposts, then WoW is divided again more so by its zones. Or by its towns and cities. But no, WoW's population of the server is not divided by zones because you are already connect to people on the server. Just like in GW, you are connect to people in the whole region. You can still whisper people in GW in the whole region, by you can whisper to other people in other servers in WoW.
No way! All gear means in WoW is time, time to be by playing more WoW than others, time to raid that takes ages. Time to collect materials which takes ages to get. I think this is why people call WoW a grind. Grind for experience, grind for materials, grind for items. It never ends. Someone who has top notch items means that person has played WoW more than others.
So you're just going to pick on that and miss my point? k I'll be a little more specific: I've never partied with the same RANDOM person twice.
Right. So, you don't really connect with more people around the world in International district. They're there more for people who know each other
Yes it is divided among it's outposts. And it's territories. And the U.S, Austrailia and New Zealand does not equal "the whole world".
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I am not saying I'm playing with everyone in the world in WoW. My Horde server isn't very large. But it is so easy to communicate with everyone on my server, and that's what's important. Like I said, if I can play with the whole world, I don't care as long as I'm able to connect with them. Guild Wars does not provide that. Only six times. If you could switch as many times as you'd want, I'd be on your side and agreeing with you completely. I too would be saying "You can play with the world!" But you can only switch six times. I really would like to say that you play with the whole world, I really do. But it's just very hard to achieve, and not worth mentioning. Yes, there's PvP, but how many people pick up this game for that? |
If that was case of people only going to international district, then thats only because of people's mindset like yours. Who's stopping people to go to international district to meet others?
/facepalm If the population is divided by its outposts, then WoW is divided again more so by its zones. Or by its towns and cities. But no, WoW's population of the server is not divided by zones because you are already connect to people on the server. Just like in GW, you are connect to people in the whole region. You can still whisper people in GW in the whole region, by you can whisper to other people in other servers in WoW.
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Originally Posted by Bryant Again
It's a well-known fact in WoW that level 70 =/= Highly skilled. The only thing that truly shows your skill is your gear, which can only be obtained by doing instances, which can only be completed by playing well.
Basically, it's easier to "fake it" in Guild Wars than it is in WoW. |
jackie
I'm in your thread - beating a dead horse.
Bryant Again
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Originally Posted by DreamRunner
Right. So, you don't really connect with more people around the world in International district. They're there more for people who know each other
Yes it is divided among it's outposts. And it's territories. And the U.S, Austrailia and New Zealand does not equal "the whole world". |
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As I said, that sucks that you haven't had that experience of grouping with someone else randomly and keep on playing together. |
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If that was case of people only going to international district, then thats only because of people's mindset like yours. |
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Who's stopping people to go to international district to meet others? |
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/facepalm If the population is divided by its outposts, then WoW is divided again more so by its zones. Or by its towns and cities. |
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But no, WoW's population of the server is not divided by zones because you are already connect to people on the server. Just like in GW, you are connect to people in the whole region. |
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No way! All gear means in WoW is time, time to be by playing more WoW than others, time to raid that takes ages. Time to collect materials which takes ages to get. I think this is why people call WoW a grind. Grind for experience, grind for materials, grind for items. It never ends. Someone who has top notch items means that person has played WoW more than others. |
Edited cus I typed a dumb sentance.
TheLichMonky
this is really sad.. lets compare 2 games which are not similar
shoogi
that article sucks, all they ppl interviewed are pve scrubs.
and according to that article the only reason ppl prefer GW over WOW is the price. it sounds like "Yeah, WoW is a better game, but it costs so much more so ppl play GW since they can't afford WoW".
WoW = 1/10 PvP, 4/10 PvE
GW = 10/10 PvP, 2/10 PvE
and according to that article the only reason ppl prefer GW over WOW is the price. it sounds like "Yeah, WoW is a better game, but it costs so much more so ppl play GW since they can't afford WoW".
WoW = 1/10 PvP, 4/10 PvE
GW = 10/10 PvP, 2/10 PvE
Faer
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Originally Posted by jackie
I'm in your thread - beating a dead horse.
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Yeah, I'd say that pretty much sums it all up.
DreamRunner
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Originally Posted by Bryant Again
Aight, cool. Gettin' somewhere.
My point was mostly about me never really bumping into/seeing them again. Sorry, I should've been more specific. Then I guess many others have the same mindset since no one's in there ever. See above. No way. The number of GW's instanced areas and outposts is faaaar more than WoW's areas and dungeons. I don't see how you could think otherwise. But you're able to connect moreso with the people in your server in WoW. In Guild Wars, you're only able to connect with people in outposts. You'll still need to know wtf you're doing if you're going to progress through the game. I guess that's what I meant. The same can be said of Guild Wars, that it takes no skill, only experience - and that doesn't really mean it's a bad thing. Edited cus I typed a dumb sentance. |
That was your quote! What I say in my post doesn't start untill your 2nd reply, so lets start there.
No one is there? Then why do I see 5-10 people each time I go to Kaineng Centre? But more importantly do you honestly think by just connecting to the international district that you meet people overseas? Or just by GW?! They're are 3rd party forums, people who take other interests who are over the world.
Connect moreso? So, in GW you can connect to a WHOLE region of players but it's worse than a limited amount of a server? And then again, where do the majority of players meet in WoW? I say cities and towns. But no, you do not connect to people only by outposts, you got guilds, hell even GW has alliances to form a chain of guilds. People connect to each other via other means other than GW all the time and GW allows people who connect via other to play with each other with existing characters without resorting to the grind of leveling another whole character, grind to get more materials for that character and then you cant connect these characters EVER.
If you only took experience as to be "good" in Guild Wars, then you have a extremely high amount people who are good in Guild Wars PvP. But no, you dont have that at all. In fact to be good in Guild Wars PvP takes an a lot more than just "experience".
Bryant Again
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Originally Posted by DreamRunner
That was your quote! What I say in my post doesn't start untill your 2nd reply, so lets start there.
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No one is there? Then why do I see 5-10 people each time I go to Kaineng Centre. |
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They're are 3rd party forums, people who take other interests who are over the world. |
Sounds to me like you're saying it's the forums that connect people, not the game. That's different.
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Connect moreso? So, in GW you can connect to a WHOLE region of players but it's worse than a limited amount of a server? |
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And then again, where do the majority of players meet in WoW? |
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But no, you do not connect to people only by outposts, you got guilds, |
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...and then you cant connect these characters EVER. |
Regarding "not being able to ever connect to these characters", that's really up to the person making the character. They could just be like "hey guys, I'm going to go get my other guy, is name is Suchnsuch. Invite him, okay?" And if he doesn't want to do that, then maybe he just wants some privacy or alone time, or for other reasons.
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Originally Posted by DreamRunner
If you only took experience as to be "good" in Guild Wars, then you have a extremely high amount people who are good in Guild Wars PvP. But no, you dont have that at all. In fact to be good in Guild Wars PvP takes an a lot more than just "experience".
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wilebill
WoW vs GW vs FreeCell ... FreeCell has the sharpest graphics!
DreamRunner
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Originally Posted by Bryant Again
Oh. It sounded like you were agreeing with me.
I guess I was in the mindset for a moment that no one's in the international districts for missions, save for a few occasional exceptions. While most of the time there isn't more than three people in the city int. dists, at times there are a handful of people, and maybe even one or two that'll talk to you. So the game doesn't connect you to people in the world? You have to resort to forums in order to meet people across seas and in other regions? Sounds to me like you're saying it's the forums that connect people, not the game. That's different. Yes it is worse, because you're not connected to a whole region, you're seperated by outposts. LFG feature. Welcome to WoW 2.0.1. Not everyone has a guild, not every guild has an alliance, nor are people in an alliance with guilds in different regions. This is pretty confusing, and you should emphazise on and explain this, so I'll do it for you: In WoW, when you make a new character, it's pretty much like having a new account in Guild Wars. Your new character won't be in the same guild, have the same friends list, and people don't know it's you. Regarding "not being able to ever connect to these characters", that's really up to the person making the character. They could just be like "hey guys, I'm going to go get my other guy, is name is Suchnsuch. Invite him, okay?" And if he doesn't want to do that, then maybe he just wants some privacy or alone time, or for other reasons. First, I'm going to ask you to stop assuming so much about me. And secondly, I was talking about Guild Wars PvE. I've already stated this. If we're going to compare WoW PvE to Guild Wars PvP, then we both need to stop posting. Guild Wars PvE is not so different from WoW, so you're able to compare the two. The GW PvP, not so much. Too different to compare. |
So people do meet mostly in cities and towns, yes? For stuff like Auction houses, merchants, smithing, buying skills or whatever reason.
If we are not connected to a whole region, and only by outposts then how come I have the chance to connect to every player? Can I not whisper to another player either he is doing GvG, The Deep, Titans quest, TA, RA, AB, Abbadons Mouth mission.
I was in Kame who at the time was in a Japanese alliance. Kame is a guild in the U.S region. You could ask Unko or Mr Kisses who was the leader of Kame for a bit, if you doubt this.
And not everyone is in a guild in WoW but that is beside the point. The point is people more than often have a chance to join a guild, guilds have a chance to form an alliance to connect to more people. I am NOT saying at all that in GW you connect to more than WoW. I am emphasizing the point that you do NOT connect to people only in outposts.
Thanks, I was worried about it since I've explained about the same point over and over again and was afraid that people or you didn't catch on. The same point being that WoW's U.S population is broken up into 100+ servers. The same point that you have to create another character to connect to other people in different servers.
But wait, can you invite a person's character on the same account on a different server to a guild? I didn't think you could. Thats what I was pointing out.
Since when has WoW and GW PvE so different to any MMO? Nearly every online RPG has levels, quests, spells, attacks, magic, evil, good, races, classes. All the basics. But talking about connectivity with others which I've stated above.
But I wasn't assuming your experience of GW, if you took it like that. However, I was just pointing out that GW takes more than "experience". Which has been done, so i'll leave it there.
I'm done with this thread. I really don't feel like saying the same stuff over again, so yeah. Its been fun while its lasted though.
Bryant Again
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Originally Posted by DreamRunner
My point wasn't that you didn't have to resort to forums at all. The 3rd party forum was an example. My point was that when people do connect via other means, GW allows these people to meet up whether they are from the UK, U.S, Japan, Taiwan, Australia, New Zealand. WoW does not.
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Originally Posted by DreamRunner
If we are not connected to a whole region, and only by outposts then how come I have the chance to connect to every player? Can I not whisper to another player either he is doing GvG, The Deep, Titans quest, TA, RA, AB, Abbadons Mouth mission.
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Originally Posted by DreamRunner
I am emphasizing the point that you do NOT connect to people only in outposts.
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Then there's the problem of having to find people for a mission/etc. when everyone in your guild is either busy or would rather not do it, but that's not the gist of what we're talking about.
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Originally Posted by DreamRunner
So people do meet mostly in cities and towns, yes? For stuff like Auction houses, merchants, smithing, buying skills or whatever reason.
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There are people in the cities, yes. But they're not there to meet people, just to find skills. And if they bump into an interesting conversation or they meet a friend on the way, cool.
I will add that the trade channel in WoW is kinda cool, since you can talk to people from every city. That's some pretty cool connectivity there.
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Originally Posted by DreamRunner
I was in Kame who at the time was in a Japanese alliance. Kame is a guild in the U.S region. You could ask Unko or Mr Kisses who was the leader of Kame for a bit, if you doubt this.
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Thanks, I was worried about it since I've explained about the same point over and over again and was afraid that people or you didn't catch on. The same point being that WoW's U.S population is broken up into 100+ servers. The same point that you have to create another character to connect to other people in different servers. |
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But wait, can you invite a person's character on the same account on a different server to a guild? I didn't think you could. Thats what I was pointing out. |
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Since when has WoW and GW PvE so different to any MMO? Nearly every online RPG has levels, quests, spells, attacks, magic, evil, good, races, classes. All the basics. But talking about connectivity with others which I've stated above. |
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But I wasn't assuming your experience of GW, if you took it like that. However, I was just pointing out that GW takes more than "experience". Which has been done, so i'll leave it there. |
unienaule
This thread is done bashing its head against the wall.