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Originally Posted by DreamRunner
And please, don't say you are comparing two aspects of the game, you didn't bring this up before, so why now? Did you expect me to be able to read your mind?
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This is what happens when you bring over false information - people jump on that instantly and divert the thread to that point... That is natural forum behavior and it is a good one, actually, as it keeps BS in check.
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Instances, as in dungeons? Because I thought thats where the major parts of the story (if there is one) is held. Not only that, but where biggest bosses for raid groups are too. Seems, pretty major to me.
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There is no permament story built in in WoW. It is a world which advances slowly (content patches) forward revealing more and more information over time. It started as a clean warcraft world with a backup lore and history and slowly advanced forward each content patch - Deathwing plots, Scourge invasion, Dark Portal re-opening, Illidan and Sargeras struggle and it will go on (Nightmare Realm, Lich King, Maelstrom, Creators). Story slowly unfolds and dungeons, while providing players with an option to participate in key events - do not really push the story forward for most.
Dungeons look major and you base your arguement around people speding 24/7 in dugeons, but it is not true - most game time is spent outside in persistent world and it is majorly a persistent world player contacts and match-ups that allow you to go to those dungeons in the first place!
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I really do wonder where people do meet. Though, its based on purely subjective, I actually found most people that I use to play WoW with within stormwind where they were advertising for people to join there guild. Not only that but also for LFG in IF. I actually played on a low-medi populated server and it was the only way for people to interact together, since it was difficult to meet anyone outside cities.
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That was an ancient times before LFG channel and tool came to be. Nowadays it is pointless to LFG in cities and people are much more spread outside because of that. Also bliz made a smart move intorducing Shattarath city with portals to other major cities, but without Auction House - it made people more spreaded through out all the cities and regions now.
Also you could always choose med-high populated servers as well... no one takes that right away from you.
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And first of all, I think you are wrong, I do think people care about connecting to other countries, and especially when they are playing against them. But, are you trying to tell me that population is more important that connection? Then I guess then it must suck for all of the people who are playing on low population servers with WoW's big popularity. But you are right, what does matter is that you do find people to play with, and point is, GW is more open to that than WoW is.
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This statement has some true points and some problematic ones. While theoretically it is easier to find people to play with - in reality it requires you to be rooted to an outpost to do so. Multi-server district system allows you to dig other servers for players easily, but it has a side effect - those districts are not persistant as well.
If you find a player and play around with him - there is a good chance you will simply never encounter him again. I find this to be a huge disadvantage, as you can't really make long term in-game friendship this way. WoW server setup with persistent world on the other hand is really playe friendly in that, as is actually one big district, thus making specific people much easier to find and play with again.
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You do realize that GW does do maintenance checks too, but they manage to keep the game going just fine mostly. Yet, we don't pay a single coin for these.
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Yes GW definately has maintenence, it is there and it is done quetly without layers noticing it. That is the adantage of non-persistent world - you can just close a server for maintenence and others will back it up with their districts...
Such thing is hard to do in persistent world servers.
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But I didn't say that the maintenance itself is bad, just poorly, or could be better. Australian players pay as much as everyone else and yet the maintenance is on their prime time too, Why?
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Because the world is round and has many timezones maybe? You can't satisfy all... Besides, current maintenance bliz does is not always several hours of downtime like it was previously.
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GW servers seem to have an extremely good info structure and have no problem with having any downtime at all. Yet WoW servers have had a terrible history of bad lag! Hell, do you wait inline to get into the server, you pay for that service too?
Look at Blackrock, which had also a terrible history of server resets. Maybe thats why, they posted a picture of a 486 with windows and saying "BLACKROCK SERVER" Guess you didn't start when WoW was first released, with all of the server alerts and articles of how poor WoW servers are that went on for almost an year, even Alt Ctrl Delete posted a comic called "The Rouges" on WoW servers lag issues.
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Past is past... present is present... Yes there
were issues, but bliz got over them and this is a very big plus for them in my book.
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You know, I see you using a lot of "was" "were" had" and other past time words... I think you should get updated a bit - a lot of disinformation spread about WoW faults is based on fact those faults
were true a year+ ago - game has changed and you really can't talk aboit i based off the year old experience of it...