Quote:
Originally Posted by Gaidax
This is what happens when you bring over false information - people jump on that instantly and divert the thread to that point... That is natural forum behavior and it is a good one, actually, as it keeps BS in check.
There is no permament story built in in WoW. It is a world which advances slowly (content patches) forward revealing more and more information over time. It started as a clean warcraft world with a backup lore and history and slowly advanced forward each content patch - Deathwing plots, Scourge invasion, Dark Portal re-opening, Illidan and Sargeras struggle and it will go on (Nightmare Realm, Lich King, Maelstrom, Creators). Story slowly unfolds and dungeons, while providing players with an option to participate in key events - do not really push the story forward for most.
Dungeons look major and you base your arguement around people speding 24/7 in dugeons, but it is not true - most game time is spent outside in persistent world and it is majorly a persistent world player contacts and match-ups that allow you to go to those dungeons in the first place!
That was an ancient times before LFG channel and tool came to be. Nowadays it is pointless to LFG in cities and people are much more spread outside because of that. Also bliz made a smart move intorducing Shattarath city with portals to other major cities, but without Auction House - it made people more spreaded through out all the cities and regions now.
Also you could always choose med-high populated servers as well... no one takes that right away from you.
This statement has some true points and some problematic ones. While theoretically it is easier to find people to play with - in reality it requires you to be rooted to an outpost to do so. Multi-server district system allows you to dig other servers for players easily, but it has a side effect - those districts are not persistant as well.
If you find a player and play around with him - there is a good chance you will simply never encounter him again. I find this to be a huge disadvantage, as you can't really make long term in-game friendship this way. WoW server setup with persistent world on the other hand is really playe friendly in that, as is actually one big district, thus making specific people much easier to find and play with again.
Yes GW definately has maintenence, it is there and it is done quetly without layers noticing it. That is the adantage of non-persistent world - you can just close a server for maintenence and others will back it up with their districts...
Such thing is hard to do in persistent world servers.
Because the world is round and has many timezones maybe? You can't satisfy all... Besides, current maintenance bliz does is not always several hours of downtime like it was previously.
Past is past... present is present... Yes there were issues, but bliz got over them and this is a very big plus for them in my book.
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You know, I see you using a lot of "was" "were" had" and other past time words... I think you should get updated a bit - a lot of disinformation spread about WoW faults is based on fact those faults were true a year+ ago - game has changed and you really can't talk aboit i based off the year old experience of it...
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What false information did I bring? So far, I have not presented any false information. If I did, then point it out to me. But its your own fault if you did not read my post correctly.
Dungeons such as MC\BWL\ Onxyias Lair, when you defeat major characters in the WoW lore seems pretty damn major to me. Now when the Expansion, you defeat characters like Illidan, who also had a direct story with WC3:Frozen throne.
You mean pay to move your character to a higher populated server? You start another character on another server so I can play?
You say, "Some true points" But I wonder what point weren't true. So you are trying to say that WoW is more open that GW is? But it doesn't matter about if the multi-server districts aren't persistent because do you honestly think that if they weren't enough players in a district to make a 2nd, then you wouldn't be able to play? But then again, you got the party feature in which GW has, which shows the players name, district and reason for trade\party, whatever.
What do you mean, you won't ever meet him again? You got a friend list in which you can contact the player, and just because you meet someone there in a persistent world, doesnt mean he will be there again. You are making a far to subjective point and makes a useless point.
So blizzard got over them after the game has been out for 1 and 1\2 years? Sounds like a slow learner. But blizzard doesn't have all the world timezones, you think that Europe servers are the in the U.S? As well as the ones in Asia? All blizzard has the worry about is the U.S and Australia\NZ and it seems like that blizzard likes to play favorites.
Sure I can, see me now? I can discriminate as much of WoW in which the experience I had with for a long time. And the main points I've made is still with WoW on having divided servers.
Oh yeh and troll me more...
Quote:
Originally Posted by Bryant Again
..And likewise, if you were to praise a part of the game, you praise the whole game. That leads me to this. You cannot say "you're connected to the world when you play Guild Wars" if it can only be applied to PvP. That's all I'm saying on this.
Yeah it is, actually. It's pretty pointless to be fully connected to the world if there's no one to play with, or if it's incredibly hard to find people to play with. If I'm able to play with the whole world in the game, cool. But it's much more important (to me anyways) just to find people for a quest or dungeon.
Outposts.
Instanced.
No global party search.
It's much more harder finding people in Guild Wars than WoW.
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Fine, if you don't want to say anything more on it, but I can say it when there are international districts that are in PvE too. It isn't just PvP only.
But it would be pretty pointless if you got a huge amount of people playing the game, but can't connect to anyone. That would be a shame wouldn't it? If you limit amount of people you are connecting with or playing with, then population doesn't really matter. Its more important to me with connecting because you are not only limited to the amount of people you are playing with.
But that depends on the server, yes? I'll be interested in people who play on a (Low) population server will say about it.
Quote:
Originally Posted by Zinger314
DreamRunner is redefining the term "strawman argument." Just because one game has one little teeny-tiny feature that another doesn't have doesn't mean the entire freaking game is a failure. I also suggest you actually play World of Warcraft a decent amount (level 40, at the least) before you judge it, as the rest of the posters (i.e. Bryant, Gaidax, and myself) have obviously had experience. I just hit my first lv. 70 two days ago.
On the topic of WoW on television...WoW actually had a spot tonight on CBS Sports showing the WoW Arena Championship Finals.
And yet there has not been such press about Guild Wars, which everyone on these forums claims Guild Wars to be the "superior PvP game," and WoW to have horrible PvP. Those people base WoW PvP on 1v1, which, as in Guild Wars, is not fair. World of Warcraft is balanced around 5v5 and at maximum level. And yes, almost every possible class spec has a role in Arena PvP.
Not even Guild Wars fanatics can deny the press WoW receives. It receives so much press for a reason...
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Whole game as a failure? I never said that WoW was a failure. I said I like GW "better" because of that *tiny feature* as you say. There is a difference you know. But for the record, I did play WoW a decent amount, probably more than you. I had 3 level 60s and a level 40. I also did play burning crusade a little bit. I played from open beta to 1.9. It was really the warlocks worse time up to patch 1.8, but I'm sure you know this, since you are as you say "more experienced".
So a game gets more of the public eye and its a better PvP game? Hah. I'm sure a lot of pop music artists make better music because pop music is more "popular".
WoW receives a lot of press because its the largest MMO in the U.S. It had a boost of fans because it was made by Blizzard. It also appeals to a large audience in which the cartoony looks might be liked by a larger amount of people.