Hall of Monuments Heritage
Eldin
Okay, we havel earned that the HoM will have these categories of goodies:
-Titles
-Heroes and pets
-Weapons
-Attire
-Miniatures
Now, to, say, register a weapon in the HoM, do you need to leave it in there forever, or just "scan" it? If you need to leave it there forever, what if you place a weapon in the HoM, and inherit it, and then remove the weapon - will its inherited equivalent/reward vanish as well? I read somewhere that the things you inherit are not one-time. Aka, you can inherit some junk, then go onto GW1, achieve some more junk, and inherit THAT junk in GW2 even though you already inherited things.
And another question: Do you inherit everything in GW2, or is it, say, "Choose an ancestor character to inherit achievements from"?
Some of these questions, if not all, are probably to be speculated on. Though for some reason I am finding GW:EN press releases extremely hard to keep track of, so I may have missed something.
SPECULATE! SPECULATE!
-Titles
-Heroes and pets
-Weapons
-Attire
-Miniatures
Now, to, say, register a weapon in the HoM, do you need to leave it in there forever, or just "scan" it? If you need to leave it there forever, what if you place a weapon in the HoM, and inherit it, and then remove the weapon - will its inherited equivalent/reward vanish as well? I read somewhere that the things you inherit are not one-time. Aka, you can inherit some junk, then go onto GW1, achieve some more junk, and inherit THAT junk in GW2 even though you already inherited things.
And another question: Do you inherit everything in GW2, or is it, say, "Choose an ancestor character to inherit achievements from"?
Some of these questions, if not all, are probably to be speculated on. Though for some reason I am finding GW:EN press releases extremely hard to keep track of, so I may have missed something.
SPECULATE! SPECULATE!
Silly Warrior
My guess is they with simply scan the thing into your HoM, so it shows that once owned it, but afterwards you can sell it, even though it will still be a trophy.
My guess for minipets and pets are people will try collecting and swap them and stuff.
Of all the stuff in GW:EN I'm most excited for HoM by far.
My guess for minipets and pets are people will try collecting and swap them and stuff.
Of all the stuff in GW:EN I'm most excited for HoM by far.
Chicken of the Seas
I hope that not only one character can 'inherit' the item from GW:EN, but all your GW2 characters. I say this because many of my titles are spread out across different characters, so just having some stuff go to only one character would feel like not that much. Unless somehow with a storage type of system I could share it across my other characters (assuming there wont be 'customized' like stuff)
Mordakai
I think you'll have to link your original Guild Wars Character to a new Character in Guild Wars 2. I'm not sure if you'll be able to combine character achievements to make one uber-GW2 Character, but that would be cool.
If we lose, or have to lock in place our weapons and mini-pets then no one will bother with achievements until GW2 comes out...
unless the Hall can be used as Storage!
Of course, it's been pretty much confirmed that the actual item will not be replicated in Guild Wars 2, the HoM will unlock new items based on your GW achievements. This will happen retroactively, so we can wait to see what rewards get what item in GW2, and then try to get that in our original Guild Wars account.
If we lose, or have to lock in place our weapons and mini-pets then no one will bother with achievements until GW2 comes out...
unless the Hall can be used as Storage!
Of course, it's been pretty much confirmed that the actual item will not be replicated in Guild Wars 2, the HoM will unlock new items based on your GW achievements. This will happen retroactively, so we can wait to see what rewards get what item in GW2, and then try to get that in our original Guild Wars account.
Edgar The Crosseyed
First of all.. All i am saying is pure speculation and my 2 cents !!
I think the pets will have to be left at the HoM, because otherwise you can just buy 1 big pack of all minipets with your guild and pass them around and everyone can unlock all the gw2 goodies in the HoM with them. its not THAT hard to get a couple of million gold with a guild and keep buying minipets with them. Also they announced that the asian minipets will also be made available in europe one way or another so prices of those will drop a bit. Anyways.. In order to keep it an Achievement that you have the pets i reckon you need to store them and when taken out you will loose the " heritage ". Im not sure what it will do to your gw2 character.
About the armor im not quite sure... If you would have to store them you cant wear them :P i.e. you need 2 sets of FoW armor.. So i guess it just keeps track of which one you bought in your characters life time! After that its up to you if you keep em in storage or sell them.. I think it is possible for anet to tell us which armors you ever bought. If not we need to rebuy em all :P
For weapon unlocks im even more unsure.. If its possible to say which character unlocked which skin its not a problem.
We do have a problem to at which point the game sees a weapon skin as unlocked. Is it when it drops and says its yours or is it when you id the weapon. If its at time of identification the trading of unid'd weapons will sky rocket Also remember that white items can also be identified so might also count.. But then again maybe they will only count Gold Weapons..
well this is just my two cents..
To be honest i can wait the extra month to find out and see
greetings Milamber Ichindar
Of all Trades [Jack]
I think the pets will have to be left at the HoM, because otherwise you can just buy 1 big pack of all minipets with your guild and pass them around and everyone can unlock all the gw2 goodies in the HoM with them. its not THAT hard to get a couple of million gold with a guild and keep buying minipets with them. Also they announced that the asian minipets will also be made available in europe one way or another so prices of those will drop a bit. Anyways.. In order to keep it an Achievement that you have the pets i reckon you need to store them and when taken out you will loose the " heritage ". Im not sure what it will do to your gw2 character.
About the armor im not quite sure... If you would have to store them you cant wear them :P i.e. you need 2 sets of FoW armor.. So i guess it just keeps track of which one you bought in your characters life time! After that its up to you if you keep em in storage or sell them.. I think it is possible for anet to tell us which armors you ever bought. If not we need to rebuy em all :P
For weapon unlocks im even more unsure.. If its possible to say which character unlocked which skin its not a problem.
We do have a problem to at which point the game sees a weapon skin as unlocked. Is it when it drops and says its yours or is it when you id the weapon. If its at time of identification the trading of unid'd weapons will sky rocket Also remember that white items can also be identified so might also count.. But then again maybe they will only count Gold Weapons..
well this is just my two cents..
To be honest i can wait the extra month to find out and see
greetings Milamber Ichindar
Of all Trades [Jack]
Metal Herc
I'm hoping that in GW2 my GW2 Characters can all be linked to my main GW character. He is the only one I have really developed an have things to put in the HOM
Mordakai
I seem to recall only unique weapons can be stored?
Does that mean Green only? Can anyone confirm?
Does that mean Green only? Can anyone confirm?
Faceless Pyrus
It was said in a description, I can't recall where I read it, that your achievements are basically made into statues. A display case containing an Urgoz bow isn't really a "monument" in itself.
It seems like this will be much more focused on achievements. If you achieve a title, a statue is erected in order to acknowledge that achievement. If you achieve getting all the parts of a rare armor, a statue is erected to verify that you indeed had that armor. If you wield a unique item, a statue is made showing you holding that item, etc.
And also, we can't leave pets and heroes in display cases. Something tells me Koss doesn't have a longevity of 1000 years.
It seems like this will be much more focused on achievements. If you achieve a title, a statue is erected in order to acknowledge that achievement. If you achieve getting all the parts of a rare armor, a statue is erected to verify that you indeed had that armor. If you wield a unique item, a statue is made showing you holding that item, etc.
And also, we can't leave pets and heroes in display cases. Something tells me Koss doesn't have a longevity of 1000 years.
Edgar The Crosseyed
Ehm there is a Pet and Heroe exposition case and it works the same as for titles! Just watch the E3 video. the guy says it and you can see the glass display cases. Only thing that we dont know if what it takes to get the titles/armor/heroes/pets etc in those glass cases.. Do we loose em, do we keep em... Maybe it will customize the minipets, who knows.
I dont think its Unique items they are talking about! I quote from the official wiki! " The Monument of Valour displays unlocked high-end weapons. "
Thats not greens to me!
greetings
I dont think its Unique items they are talking about! I quote from the official wiki! " The Monument of Valour displays unlocked high-end weapons. "
Thats not greens to me!
greetings
Faceless Pyrus
My apologies, I didn't see the E3 update.
I think we're forgetting that there's more updated content in GW:EN other than the Hall of Monuments that may actually pertain to the transition process. Maybe we don't know what these "unlocked high-end weapons" are because they haven't actually been introduced to the game yet.
...and I still say you can't keep heroes in a case. :P
I think we're forgetting that there's more updated content in GW:EN other than the Hall of Monuments that may actually pertain to the transition process. Maybe we don't know what these "unlocked high-end weapons" are because they haven't actually been introduced to the game yet.
...and I still say you can't keep heroes in a case. :P
stiffler
Quote:
Originally Posted by Mordakai
I seem to recall only unique weapons can be stored?
Does that mean Green only? Can anyone confirm? That's an interesting point, if it does go beyond greens, ie golds, then that will mean anet will have to supliment a system that would determin what are considered rares available for recording. I have a perfect Stormbow that I wouldn't mind recording for HoM but how will it tell the difference from something like a Vabian bow or even a standard Long bow.
Does that mean Green only? Can anyone confirm? That's an interesting point, if it does go beyond greens, ie golds, then that will mean anet will have to supliment a system that would determin what are considered rares available for recording. I have a perfect Stormbow that I wouldn't mind recording for HoM but how will it tell the difference from something like a Vabian bow or even a standard Long bow.
Seissor
I cant see the engine storing 100, 000's of different varying golds, but storing info on the 100- greens would be doable.
Edgar The Crosseyed
maybe it doesnt store the actual weapons itself but the skins.. more in the sense of creating a pvp weapons where it shows you your unlocked mods and stuff. Just adds a page with skins also..
And indeed maybe non of the current weapons count and we all start from scratch and only weapon skins from Gwen count.. Since its on same map as prophecies i reckon the Storm bows/fellblades and crystallines and such will drop in Gwen.. I think the above might be the case.
And indeed maybe non of the current weapons count and we all start from scratch and only weapon skins from Gwen count.. Since its on same map as prophecies i reckon the Storm bows/fellblades and crystallines and such will drop in Gwen.. I think the above might be the case.
=HT=Ingram
Unique, will likely mean customized... Thus untradeable... It could also mean a new Red class weapon. 1 drop per character ever; thus its never farmed again... But I have not heard if that concept is going to be implemented.
AS far as mini pets I think it sits as a type of mini pet storage. Like a trophy case. But if you take it out. and sell it, its gone...
As I understand it the HoM for GW2 will be a unique unlock system for GW2 linked characters. Thus say a hydra minipet is in your trophy case, you may get a special PvE Hydra Arcane skill for having it in there... That kind of thing...
But those skills or whatever, will only be attainable from GW HoM. there will be no other way to get it other then putting it in there in the past.
As far as paradox issues. lol IDK it would be interesting though to have it disappear on the GW2 account if it vanishes from the past from the trophy case.
the Evolved pet thing I don't think anyone knows what that will be. speculation seems to be like a Pet kennel or something. IDK... It would be nice but.. No one knows at this point.
And as far as the armor deal. I think its a skin storage since everyone seems to believe the new armor system will be drastically overhauled in GW2. More like the heroes armor is now... Thus no more running to end game to get best armor and get an unfair advantage... So in a sense as you level up you get stronger. as it should be... and you can swap around skins if you wish for looks sake, which lets face it, is all we do now anyhow between town styles, 15k, fissue, vabbi, collector, whatever... its all the same armor class...
AS far as mini pets I think it sits as a type of mini pet storage. Like a trophy case. But if you take it out. and sell it, its gone...
As I understand it the HoM for GW2 will be a unique unlock system for GW2 linked characters. Thus say a hydra minipet is in your trophy case, you may get a special PvE Hydra Arcane skill for having it in there... That kind of thing...
But those skills or whatever, will only be attainable from GW HoM. there will be no other way to get it other then putting it in there in the past.
As far as paradox issues. lol IDK it would be interesting though to have it disappear on the GW2 account if it vanishes from the past from the trophy case.
the Evolved pet thing I don't think anyone knows what that will be. speculation seems to be like a Pet kennel or something. IDK... It would be nice but.. No one knows at this point.
And as far as the armor deal. I think its a skin storage since everyone seems to believe the new armor system will be drastically overhauled in GW2. More like the heroes armor is now... Thus no more running to end game to get best armor and get an unfair advantage... So in a sense as you level up you get stronger. as it should be... and you can swap around skins if you wish for looks sake, which lets face it, is all we do now anyhow between town styles, 15k, fissue, vabbi, collector, whatever... its all the same armor class...
Darkpower Alchemist
Quote:
Originally Posted by Seissor
I cant see the engine storing 100, 000's of different varying golds, but storing info on the 100- greens would be doable.
However, the current system is holding millions of items now. Random drops doesn't equal randomness of existence. The system maintains things already of this variety. The new system shouldn't be much different.
That, and I have a Furious Chaos Axe of Charrslaying I want to pass along .
That, and I have a Furious Chaos Axe of Charrslaying I want to pass along .
Mordakai
Quote:
Originally Posted by Darkpower Alchemist
However, the current system is holding millions of items now. Random drops doesn't equal randomness of existence. The system maintains things already of this variety. The new system shouldn't be much different.
That, and I have a Furious Chaos Axe of Charrslaying I want to pass along . I doubt very much that the stats, mods, and Inscriptions of Items will matter.
I could be wrong, but I see two possibilities:
The HoM will only take specific weapons (green or a new type, perhaps?)
The HoM will take the skin of a weapon (Chaos Axe, Fellblade, etc.)
Yes, Anet currently keeps track of all this. But, since GW2 will not have the same mechanics as GW, keeping track of the stats would be pointless.
Plus, it's already been said that every thing in the HoM will unlock a unique item in GW2. Do you really think they'll make unique items based on every variation of every weapon? Rare skins, possible. Greens, yes.
But a Furious Chaos Axe of Charrslaying? Probably not going to spawn a unique weapon. (the skin could, just not the specific stats).
That, and I have a Furious Chaos Axe of Charrslaying I want to pass along . I doubt very much that the stats, mods, and Inscriptions of Items will matter.
I could be wrong, but I see two possibilities:
The HoM will only take specific weapons (green or a new type, perhaps?)
The HoM will take the skin of a weapon (Chaos Axe, Fellblade, etc.)
Yes, Anet currently keeps track of all this. But, since GW2 will not have the same mechanics as GW, keeping track of the stats would be pointless.
Plus, it's already been said that every thing in the HoM will unlock a unique item in GW2. Do you really think they'll make unique items based on every variation of every weapon? Rare skins, possible. Greens, yes.
But a Furious Chaos Axe of Charrslaying? Probably not going to spawn a unique weapon. (the skin could, just not the specific stats).
Milennin
I think only weapons with the Exotic Weapon skins will be counted as unique/high end in the Hall of Monuments.
There's a list of the Exotic Weapons in the PvP reward Wiki page: Link
There's a list of the Exotic Weapons in the PvP reward Wiki page: Link
D E C E P T I V E
I like everyone else am for the most part speculating but as far as the armor goes what I would like to see and what I think an article I read somewhere is indicating that if you got a highly valued armor you will be able to pass it on to another character in GW2, if this is only the armor skin itself and the armor stats level up with the character to reach its max stats makes no difference to me, but being able to pass the armor on is the important thing. I am thinking you will probably only be able to pass it on to one character, otherwise you could just duplicate as many sets of FOW as you wanted as long as you had a set of FOW armor. I do hope you will be able to pass it on because if you have FOW or any 15K armor you spent a great deal of time getting it, and it would suck to lose it because the game is basically being rebuilt and restarted, which is badly needed imo. I hope you can pass on your high end weapons and other items as well.
What would be really cool i think is if you passed on the basic FOW armor for example and the armor evolved not only in its stats but in its features like different skins you gained experience and levels in the game. For example you would gain access to an armor type or skin or possibly multiple skins through a title, and be able to modify its stats through runes and insignias the way you are now. They are probably going to have new and improved FOW armor in GW2, so if you have already spent alot of time getting FOW in the original GW, you would be able to upgrade it through something like the titling system, perhaps a title for killing things in the FOW or UW, etc. These features could be selected and deselected turning diffierent titles on and off. For example, imagine if you could get 15K luxon or kurzick armor only through the title system and obtaining a certain rank in luxon title. If something like this were to be done I think the titles should be made to be account wide however. It would really suck to have to make friend of the luxons or kurzicks (and maybe these titles are account wide anyway, i dont know but my point is all titles should be account wide) on each character seperately because you would have to spend so much time doing 1 and only 1 thing, whereas with the buying things with gold system lets one generic system of accumulating gold in anyway you want, running, farming different areas for different high end items, etc. be turned into whatever you want, armor for any character, etc., which is nice but leads to alot of problems with the economy and ingame gold sellers, people being able to sort of gain an unfair advantage early in the game (imo this is not really that big of a deal anyway, maybe in prophecies it was, but with each chapter max armor is both, only and immediately available after leaving the new tutorial area anyway) The way it is now you have to buy 15K armor for each character, but you dont have to do the same thing such as ab for luxon or kurzick faction, or same repeatable faction mission over and over and over and over with the each different character to get it, which would probably kill the game anyway. Access to things through level and experience or account wide titles would eliminate the problems of ingame gold buying and alot of the problems with the in game economy.
What would be really cool i think is if you passed on the basic FOW armor for example and the armor evolved not only in its stats but in its features like different skins you gained experience and levels in the game. For example you would gain access to an armor type or skin or possibly multiple skins through a title, and be able to modify its stats through runes and insignias the way you are now. They are probably going to have new and improved FOW armor in GW2, so if you have already spent alot of time getting FOW in the original GW, you would be able to upgrade it through something like the titling system, perhaps a title for killing things in the FOW or UW, etc. These features could be selected and deselected turning diffierent titles on and off. For example, imagine if you could get 15K luxon or kurzick armor only through the title system and obtaining a certain rank in luxon title. If something like this were to be done I think the titles should be made to be account wide however. It would really suck to have to make friend of the luxons or kurzicks (and maybe these titles are account wide anyway, i dont know but my point is all titles should be account wide) on each character seperately because you would have to spend so much time doing 1 and only 1 thing, whereas with the buying things with gold system lets one generic system of accumulating gold in anyway you want, running, farming different areas for different high end items, etc. be turned into whatever you want, armor for any character, etc., which is nice but leads to alot of problems with the economy and ingame gold sellers, people being able to sort of gain an unfair advantage early in the game (imo this is not really that big of a deal anyway, maybe in prophecies it was, but with each chapter max armor is both, only and immediately available after leaving the new tutorial area anyway) The way it is now you have to buy 15K armor for each character, but you dont have to do the same thing such as ab for luxon or kurzick faction, or same repeatable faction mission over and over and over and over with the each different character to get it, which would probably kill the game anyway. Access to things through level and experience or account wide titles would eliminate the problems of ingame gold buying and alot of the problems with the in game economy.
Mordakai
Quote:
Originally Posted by D E C E P T I V E
You will get something for your FoW armor, just not exactly the same suit of armor (which I don't think you'd want, anyway).
I do hope Armor unlocks new armor, and weapons unlock new weapons, and pets unlock new pets, heroes unlock new companions; etc.
Quote:
Originally Posted by D E C E P T I V E
Access to things through level and experience or account wide titles would eliminate the problems of ingame gold buying and alot of the problems with the in game economy.
Yes, I really hope our armor at least grows with us (like Hero armor does now!) However, there will always be rare things people want, so it will not solve any economy issues by itself.
D E C E P T I V E
Quote:
Originally Posted by Mordakai
Do you really expect them to keep the same (or similar) skins? Whole new graphic engine + new races = new skins.
You will get something for your FoW armor, just not exactly the same suit of armor (which I don't think you'd want, anyway). I do hope Armor unlocks new armor, and weapons unlock new weapons, and pets unlock new pets, heroes unlock new companions; etc. I couldnt agree with you more, my previouse post was really just me rambling on, althogh I do think it does contain some good points. What I would really like to see regarding the armor FOW armor unlock new and improved fully decked out FOW armor that will come with GW2 that becomes immediately available to our new characters, but its stats (ie armor rating) level with the character untill their max level is reached. Any ascended armor set (15K or more) from the original GW should unlock a new ascended armor from GW2 in the same way. The original green weapons should be transferrable to GW2 with perhaps some added inherant benefits that they obtain from surviving whatever catastrophic event ends GW1. I would hope that using items to unlock stuff in GW2 through GW1 does not make them become unavailable to you original GW characters because I really like GW as it is and think that I will still play it. Maybe there is a way each armor or item could be used to unlock something only once in the HOM, then it goes back to the original character and can never be used to unlock anything in the HOM again. We have already done the work of getting this armor and items we value, and its bad enough that we have to restart our characters because the game needs to be rebuilt, but getting a benefit like this would make the time we spent in the original GW worthwile. I think the suggestion of obtaining some things like ascended armor for those who never played the original GW through titles and experience is a good one for GW2 though. immortius
* Puts Sword of the Ages in HoM in Guild Wars 1 *
* Pulls rusted iron ingots out of the HoM in Guild Wars 2 * Hyper.nl
My idea / whish / guess would be that any of your character can bring acchievements to the Hall of Monuments, unlocking special things in Guild Wars 2.
The best acchievement would / should count, like of one of your characters is "Kind of a Big Deal" and the other is "Very Important" you will get the very important unlocks. LumpOfCole
Quote:
Originally Posted by Silly Warrior
My guess is they with simply scan the thing into your HoM, so it shows that once owned it, but afterwards you can sell it, even though it will still be a trophy.
My guess for minipets and pets are people will try collecting and swap them and stuff. Of all the stuff in GW:EN I'm most excited for HoM by far. Scanning will probably "customize" items so you cannot trade/swap them later. Fog Accomplice
Okay I quote from the official Guild Wars wiki:
"The Monument of Companionship contains big statues of your unlocked hero companions and pets." Umm what are they talking about when they say unlocked pets?... The ones that we've gotten via the skill Charm Animal I'm assuming?... stiffler
Quote:
Originally Posted by Fog Accomplice
Umm what are they talking about when they say unlocked pets?... The ones that we've gotten via the skill Charm Animal I'm assuming?... Yes which is a nice touch IMO, my wolf I capped in presearing has been with me for well over a year now as a faithful companion and it would be great that he (Lupin) would be remembered. Kudos Anet Mordakai
Quote:
Originally Posted by D E C E P T I V E
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Any Heroes, Pets, mini-pets, Weapons, Armor or Titles will simply need to be present on a character to "enter" it into the HoM. We will hopefully not need to store or lock the weapons inside, and since that obviously won't apply to Titles, Heroes or Pets, I don't see why it would apply to Weapons, Armor and mini-pets.
But, IF like unlocks like, (ie, a mini-pet will unlock a mini-pet in GW2), then some restriction will need to be made on "entering" items, or else people could just take one mini-pet, use it across 14 characters, and get 14 mini-pets in GW2! Or, maybe once a mini-pet is unlocked on an account, that's it, so you can't unlock more than one. So many questions! If only mini-pets were customized (Anet hasn't done it yet, though).
Quote:
I gurantee you GW2 will not involve guns. I will bet real money.
Originally Posted by D E C E P T I V E
I think the suggestion of obtaining some things like ascended armor for those who never played the original GW through titles and experience is a good one for GW2 though.
No, no, it's been said that the "unlocks" in GW2 will be unique for original Guild Wars users.
There should be no other way to get these unlocks. Thus is the benefit of owning and playing the original! Konrow
I'm guessing scanning for how the items get "registered" as having once been owned by you. Also i think that they're going to go with you have to choose which character is your new character's "ancestor" although i'd prefer everything just being passed on together.
MSecorsky
The only thing I'm certain of is that I'm not certain of anything.
Loviatar
will there be angry threads here when they find out the unique exclusive HoM GW2 minipet they unlock will not be able to be sold/traded but simply used by them?
remember the devs said that nothing in the HoM would give an unfair advantage over the new GW2 players and a few million in exotic minipets would be a very big advantage. also the E3 video STRESSED that the HoM would be the ONLY way to get them which rules out buying/trading them. Eldin
I'll say this to everyone who wants to inherit their uber FoW armor:
For all we know, GW2 takes place in the future! Instead of rangers and warriors we'll have snipers and soldiers. If so, crystalline swords being inherited as, well, crystalline swords DOES NOT COMPUTE. Also I think ANet needs to balance it so that those who are awesomely loyal to them over the years get goodies, but I don't think you should be able to inherit FoW/some equivalent of FoW in appearance OR function until you have beaten the game, or perhaps not at all. Mordakai
Quote:
Originally Posted by Eldin
For all we know, GW2 takes place in the future! Instead of rangers and warriors we'll have snipers and soldiers. If so, crystalline swords being inherited as, well, crystalline swords DOES NOT COMPUTE. |
So the possibility of a new crystalline (customized) sword is very real. (although not guaranteed).
Quote:
Originally Posted by Eldin
Also I think ANet needs to balance it so that those who are awesomely loyal to them over the years get goodies, but I don't think you should be able to inherit FoW/some equivalent of FoW in appearance OR function until you have beaten the game, or perhaps not at all.
FoW armor is no cake walk. You can't just ebay it, you have to be Ascended and get to the crafter. Or do you mean beat GW2? I don't think that will be the case, I think you'll get the unlocks (relatively) soon after starting a GW2 Character. It is, after all, an heirloom, not a prize to beating the game...
Omega X
Quote:
Originally Posted by LumpOfCole
Scanning will probably "customize" items so you cannot trade/swap them later.
If that's the case then almost no one will scan anything into the HoM until around GW2 shows up.
Snow Bunny
Quote:
Originally Posted by Milennin
There's a list of the Exotic Weapons in the PvP reward Wiki page: Link A dead sword is an exotic weapon? A Forgotten sword is an exotic weapon? Shadow Blade? Vertebreaker?! Crennelated sword? C'mon, and my beautiful shinobi blade is BASIC? My broadsword, which I have never seen another of, is fancy? It's the ugly patrol that's being classified as exotic and unique. GG, have fun storing awful looking weapons for your descendants to wield. I simply hope that the weapons in GW2 are amazing. Belzan
I have a feeling that skins will transfer over. Item stats will likely change in GW2 and therefore GW1 stats won't work in GW2. Skins do not give a player any kind of advantage. I also believe that anything transferred from GW1 to GW2 will end up being customized on the GW2 side of things--which I believe holds true for minipets as well (so you can't sell the ones from GW1, which would give you an advantage).
Weapon skins are interchangeable, as all races will wield all weapons in GW2 (assumption). Armor, on the other hand, may be a bit different since humans are one of many playable races in GW2. If I want my new Asura character in GW2 to inherit my 15k Kurzick Necro Armor, he's going to have to have it tailored! I have a feeling that "saving" an item in the HoM will be like the Festival Hats guy. You pay a small fee to have your item immortalized in your HoM, but you don't lose the item itself. I also feel that there will be some sort of limit here somewhere. Think of how many weapon and armor skins there are in GW1. I think the exotic weapons will transfer over and the more basic or fancy ones will be available in GW2 standard. "Ooh, where'd you get that Crystalline sword?" "My great ancestor left it for me" "you know those don't exist anymore, right?" "Yup, I'm one lucky guy." "Yeah, I've just got this katana..." As for armor, there are 27 armor skins for Necros (31 with GW:EN armors). That is 62 armor skins if you include both genders. Fast forward to GW2. That is 62 possible Necromancer armor skins a character can inherit. No problem if you are playing a human character, the transfer is 1 for 1. How do you translate the armor skin to a non-human character? With 6 playable races, that is 372 armor skins transferred from GW1 to accommodate each armor type, gender and race combination. And that is just for Necromancers. Using quick and dirty multiplication, that is over 3700 armor skins based on GW1 armors. That is a lot for the development team to handle, and it doesn't include GW2 armors. I'm still unsure how they're going to do the armor inheritance thing. Ultimately, I'm not as concerned with the "how" of inheritance as I am with the "what." I want to know what I will get in GW2 for my hard work in GW1. If there is something I really want transferred, I can always work harder in GW1 to get it. I also hope the inheritance thing is account wide. I'm working on as many titles on one character as I can (save Defender of Ascalon, Survivor and the Buy-A-Title tracks) just in case. I feel that some saved items will be account based (like armor and weapons) and some will be based on characters (like my Asura being a "descendant" of my Necro). Earning all of the titles on all of my characters to get all of the benefits on all of my GW2 characters sounds WAY too ridiculous. k, I'm done rambling Vitas
GW2 NPC Quest giver: "Because your ancestor acquired the ancient Fissure of Woe armor as is evidenced in their Hall of Monuments, I will give you this quest so that you can unlock the ability to create this new GW2 armor skin. Once you have this ability unlocked, you can then collect all the materials and money that will be needed to create this new GW2 armor."
GW2 NPC Quest giver: "Because your ancestor acquired the ancient very rare Chrystaline sword as is evidenced in their Hall of Monuments, I will give you this quest that has a boss at the end that will drop a non-tradeable, customized GW2 skinned weapon. You will only get this drop from this boss once." GW2 NPC Quest giver: "Because your ancestor achieved the highest Treasure Hunter Title as is evidenced in their Hall of Monuments, I will give you this quest that when completed will earn you an enchantment skill. This enchantment skill while activated will enable you to receive a 1% greater chance of rare drops while in explorable areas." RainwalkerC
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Originally Posted by Loviatar
will there be angry threads here when they find out the unique exclusive HoM GW2 minipet they unlock will not be able to be sold/traded but simply used by them?
remember the devs said that nothing in the HoM would give an unfair advantage over the new GW2 players and a few million in exotic minipets would be a very big advantage. also the E3 video STRESSED that the HoM would be the ONLY way to get them which rules out buying/trading them. If that's the case..... the items unlocked in gw2 will be like the pre-order items we get, just a good skin with crappy stats that has the only use in taking up your storage spots.... if that's the case.... HOW POINTLESS!!!!! Mordakai
Quote:
Originally Posted by RainwalkerC
If that's the case..... the items unlocked in gw2 will be like the pre-order items we get, just a good skin with crappy stats that has the only use in taking up your storage spots.... if that's the case.... HOW POINTLESS!!!!!
Well, since we have NO idea how unlocked Weapons and Armor will work in GW2 (will they be skins that upgrade as character gains levels? or just useless, as you say), there is much speculation.
However, we do know that some of the unlocks will be Companions and Pets. Those are what I'm really interested in, since I love having rare Ranger pets! Loviatar
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Quote:
Originally Posted by RainwalkerC
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what were you expecting?