600 vs. 55
Jebus
I have a few questions about a 600 hp monk:
-What's so much better about a 600hp monk compared to a 55hp monk?
-What items/equipment/skills do I need to make a 600hp monk?
-Is 600hp easier in UW?
Thanks in advance!
-What's so much better about a 600hp monk compared to a 55hp monk?
-What items/equipment/skills do I need to make a 600hp monk?
-Is 600hp easier in UW?
Thanks in advance!
Dr Strangelove
That's easy.
You can't really make a 600 hp monk anymore, [wiki]spirit bond[/wiki] was changed to only work on the next 10 attacks.
You can't really make a 600 hp monk anymore, [wiki]spirit bond[/wiki] was changed to only work on the next 10 attacks.
Jebus
Why do people keep asking for them in ToA then?
Dr Strangelove
Hell if I know, the big bonus of them was that they could tank an infinite number of enemies. Now, they can only tank 2 or so without worrying about recasting spirit bond too much. A good 55 can tank 10-12 at once. I suppose you could have a smiter behind you with holy wrath and retribution, allowing you to kill the aataxes faster, but who bothers killing the aataxes anymore?
olly123
because there easier you have 2 1/4 sec moves so hard to interrupt and u can keep ps up all the times, but all u have to do with [skill]Spirit Bond[/skill] is wait for it to run out then re cast it other wise its a wast of 10e as it doesn't reset its self so u then only take a quick 60dam witch can be healed easily. also some use SoA to stop that 60dam but i don't see the point in it personally
drupal
Because a 600hp tank and a smiter can deal much more damage than a single SS or SoJ could ever do. Holy Wrath and Retribution deal massive damage back to the source. Just go to FoW with this build and watch mobs go down in 20 seconds.
Quote:
Originally Posted by olly123
Quote:
also some use SoA to stop that 60dam but i don't see the point in it personally
You can cover the downtime of Spirit Bond with it - you get 0 damage and the bonds still trigger.
killerareso
the 600 monk has died, but came back. Thanks to soa the 600 made a comeback and is way beter than the 55.
The main reason is that 600/smite works faster and alot saver (you can res the 600 alot of times) than the 55/ss uw/fow run (double damage with smite in fow run)
The main reason is that 600/smite works faster and alot saver (you can res the 600 alot of times) than the 55/ss uw/fow run (double damage with smite in fow run)
killerareso
the 600 monk has died, but came back. Thanks to soa the 600 made a comeback and is way beter than the 55.
The main reason is that 600/smite works faster and alot saver (you can res the 600 alot of times) than the 55/ss uw/fow run (double damage with smite in fow run)
The main reason is that 600/smite works faster and alot saver (you can res the 600 alot of times) than the 55/ss uw/fow run (double damage with smite in fow run)
Coloneh
some people are still clinging to their SB monks and trying to make them work. 55s are better now. the nerfs to SB made it less effective than 55ing, even if you can get it to work.
Dr Strangelove
I was kinda under the impression if a 600 died, he would no longer have 600 health, thus the prot spirit + spirit bond combo wouldn't do a thing. Maybe I'm missing something.
I don't really get the argument that you're less prone to interrupts, either. A 55 has to recast prot spirit (1/4 second cast) and healing breeze (1s cast). A 600 has to recast spirit bond a lot, prot spirit, and SoA (1s cast). How is that safer?
I'll give you that it'll do a lot more damage in FoW, but then it'll only do it to a few enemies since you just can't tank as much. Meh.
I don't really get the argument that you're less prone to interrupts, either. A 55 has to recast prot spirit (1/4 second cast) and healing breeze (1s cast). A 600 has to recast spirit bond a lot, prot spirit, and SoA (1s cast). How is that safer?
I'll give you that it'll do a lot more damage in FoW, but then it'll only do it to a few enemies since you just can't tank as much. Meh.
drupal
Quote:
Originally Posted by Coloneh
some people are still clinging to their SB monks and trying to make them work. 55s are better now. the nerfs to SB made it less effective than 55ing, even if you can get it to work.
/notsigned
It's absolutely no problem with SoA anymore.
It's absolutely no problem with SoA anymore.
The Missing Monk
I would say 55, a good 55 monk can keep himself alive, against alot more foes then a 600 could do these days
Jebus
Thanks for the replies guys .
drupal
Quote:
Originally Posted by The Missing Monk
I would say 55, a good 55 monk can keep himself alive, against alot more foes then a 600 could do these days
Not really A 55 without dp can't tank that much like a 600 could.
Coloneh
Quote:
Originally Posted by drupal
/notsigned
It's absolutely no problem with SoA anymore. thats my point. your clinging to an inferior build. adding another skill just to be able to survive almost as well as a 55.
It's absolutely no problem with SoA anymore. thats my point. your clinging to an inferior build. adding another skill just to be able to survive almost as well as a 55.
Age
The one with PoS and SoA is the 105 build and it is way better than the 600 today.
Snow Bunny
55 w/ SH and SoA and MR. Infinite tankage.
Age
55 w/ Bonetti's as well as Mystic Regen are Infinite as well.
Bloodied Blade
Quote:
Originally Posted by Snow Bunny
55 w/ SH and SoA and MR. Infinite tankage.
/agree here. As to the above poster who was unsure if 1 death = gg to the 600 monk b/c it wouldn't proc spirit bond:
The idea that the 600 monk must actually receive the 60 damage is an out-dated belief. It was never actually correct. Spirit Bond is activated before you ever receive the damage, and the heal occurs if the damage that you would have taken *before damage reduction* exceeds 60.
The idea that the 600 monk must actually receive the 60 damage is an out-dated belief. It was never actually correct. Spirit Bond is activated before you ever receive the damage, and the heal occurs if the damage that you would have taken *before damage reduction* exceeds 60.
killerareso
600 and 55/105 are both capable of tanking inv number of enemies.
55/105 are easier to survive, since you need to pay more atention with 600.
However the 600 can be combined with a smite monk, and the 55/105 cant. So if your looking for a team build the 600 monk is beter than the 55/105. But if you solo the 55/105 is beter
55/105 are easier to survive, since you need to pay more atention with 600.
However the 600 can be combined with a smite monk, and the 55/105 cant. So if your looking for a team build the 600 monk is beter than the 55/105. But if you solo the 55/105 is beter
ReSpAwNeD
Part of the original question was what equipment and runes do you use for the 600 hp monk? I am also working on it and can find no documentation as to what else besides the build do you need to make this work? ... for the 600hp/smiter duo?
KoniaX
What does SH and SoA stand for? I'm putting together a 55 monk and I'd like to know the best build, so I'm researching everything.
God Apprentice
SH= [skill]Shielding Hands[/skill]
SoA= [skill]Shield Of Absorption[/skill]
SoA= [skill]Shield Of Absorption[/skill]
legacyofkain85
both monks are good ,in foundry for example an 105 hp monk is used for dual
but when u want to clear entire foundry (cant finish it tho) in 3 man 600+smiter and famine ranger is the way to go ,i find the 600 monk just better for tanking then the 55 but for some solo farming specific builds i usualy go 55 hp,easier to slap prot spirit and mystic regen and just tank
but when u want to clear entire foundry (cant finish it tho) in 3 man 600+smiter and famine ranger is the way to go ,i find the 600 monk just better for tanking then the 55 but for some solo farming specific builds i usualy go 55 hp,easier to slap prot spirit and mystic regen and just tank
Ban
Quote:
Originally Posted by Age
55 w/ Bonetti's as well as Mystic Regen are Infinite as well.
That would be a Mo/W/D?
Mo/D with SH, SoA and Mystic Regen works in NM UW. That's all I know.
Mo/D with SH, SoA and Mystic Regen works in NM UW. That's all I know.
Age
Quote:
Originally Posted by Ban
That would be a Mo/W/D?
Mo/D with SH, SoA and Mystic Regen works in NM UW. That's all I know. That is not what meant though I meant Mo/W or Mo/D.
Mo/D with SH, SoA and Mystic Regen works in NM UW. That's all I know. That is not what meant though I meant Mo/W or Mo/D.
Sk00pZ
lol...600hp monk is the best and the most fun build to play as.....i am self is a 600hp i was the second 600hp in game ......and i will alay take more emeny the a 55 can....i took the whole of the fire forest in FOW...
IF u want go farming anywere pm me IGN Derry Monk
ill show u what a real 600hp can do
IF u want go farming anywere pm me IGN Derry Monk
ill show u what a real 600hp can do
acidic
wow, some of you have never seen how much faster a 600/smiter is than a 55/ss. Its also a lot safer. Run balanced stance or fleeting for abyssal and pretty much anything can be done in chaos plains and the towers. Basically chaos plains = what fun
Coloneh
yeah you could do alot with a spirit bonder back in the day sk00pz, but they are NERFED. they are now inferior to the 55 because they can take no more than 10 hits every 2.5 seconds.
Red Apple
Take this into account:
A 55 monk with a bonder-smither will never do any damage because the max dmg the 55 monk can recieve is 5 and both smithing enchants requieres a dmg input for giving a dmg output, and thus you are only getting an output of 1~2dmg per attack.
Now comparing it: A 600hp monk with a bonder-smither will do much more dmg than SoJ/SS/bond55 as it recives a max of 60 dmg per attack which is returned in a 50~60% ... but...
''what if the 600hp monk dies? Will that not trigger Spirit Bond?''
why not? You will still have the same amount of AL,,
if you think about it ..
Why doesnt it trigger? Because the attack was not powerful enought,
Why not?, because of the ARMOR!
Most of the time <<they>> ask for a 15AL, and even when you got a 60AL ((both shouldnt have any rune on them)) you can take off the chest and arms without any problems (chests and arms are the only pieces in all the set that doesnt give you a +1 pip of energy, you can also remove the headgear but thats where i but my attribute rune) this should make ANY dmg to reach a minimun of 60 ((at least on HardMode with a 60ALpants,sandals and head does)).
When talking about the amount of enemies that a 600hp monk can tank is about of 5 ~ 10 perfectly, from 11~up spirit bond will not suffice the amount of dmg that is being taken however you can prevent this for some time with Shield of absorbtion (SoA), you will always need a healing buff when dealing with more than 11 enemies and you can try with healing breeze or mistic healing of you are dervish as a secondary prof.
If you ask me
600hp with bond-smither is faster and doesnt need any runes nor amor req, for HM this is perfect tho i dont recomend it for normal mode as it wont do any dmg nor healing with high AL.
55hp monk is expensive and hard to learn if this is your first farm-monking time, on HM is slower but you gain a bit more of benefit from it and basicaly you can't use it where enemies have enchantment ignoring spells as they will kill you in seconds.
A 55 monk with a bonder-smither will never do any damage because the max dmg the 55 monk can recieve is 5 and both smithing enchants requieres a dmg input for giving a dmg output, and thus you are only getting an output of 1~2dmg per attack.
Now comparing it: A 600hp monk with a bonder-smither will do much more dmg than SoJ/SS/bond55 as it recives a max of 60 dmg per attack which is returned in a 50~60% ... but...
''what if the 600hp monk dies? Will that not trigger Spirit Bond?''
why not? You will still have the same amount of AL,,
if you think about it ..
Why doesnt it trigger? Because the attack was not powerful enought,
Why not?, because of the ARMOR!
Most of the time <<they>> ask for a 15AL, and even when you got a 60AL ((both shouldnt have any rune on them)) you can take off the chest and arms without any problems (chests and arms are the only pieces in all the set that doesnt give you a +1 pip of energy, you can also remove the headgear but thats where i but my attribute rune) this should make ANY dmg to reach a minimun of 60 ((at least on HardMode with a 60ALpants,sandals and head does)).
When talking about the amount of enemies that a 600hp monk can tank is about of 5 ~ 10 perfectly, from 11~up spirit bond will not suffice the amount of dmg that is being taken however you can prevent this for some time with Shield of absorbtion (SoA), you will always need a healing buff when dealing with more than 11 enemies and you can try with healing breeze or mistic healing of you are dervish as a secondary prof.
If you ask me
600hp with bond-smither is faster and doesnt need any runes nor amor req, for HM this is perfect tho i dont recomend it for normal mode as it wont do any dmg nor healing with high AL.
55hp monk is expensive and hard to learn if this is your first farm-monking time, on HM is slower but you gain a bit more of benefit from it and basicaly you can't use it where enemies have enchantment ignoring spells as they will kill you in seconds.
T1Cybernetic
I have not ever tried a "600" setup but some time today /tomorrow when i get some time i might aswel give it a go just to see what all the fuss is about.
I love my other farmers so much I always hear alot of people swear that it's faster than any of the 55 builds and farming spots though
I love my other farmers so much I always hear alot of people swear that it's faster than any of the 55 builds and farming spots though
zling
55+SS or 600+smiter that is the question
for soloing 55>600 without a doubt...
for soloing 55>600 without a doubt...
Faer
Quote:
Originally Posted by Coloneh
They were nerfed.
SoA made the 600 extremely viable again (you can tank huge groups with the build, just like "back in the day"), and as has been pointed out, the 600HP/Smiter duo runs are much faster than solo runs, because more damage is being put out in a shorter amount of time.
For solo farming, 105 (or 135, depending on personal preference) is pretty kickass. For duo farming, 600HP/Smiter is clearly superior. There's more room for error, and it can go places that the 55/105/135 builds can't even dream of going.
A11Eur0
I cleared forest, beach, cave, and tower with a 600/smite duo. I was the smiter, so I can't tell you what it's like on the tank's end...but it's alot easier and more reliable. Just don't step on traps in the field. d'oh!
Hard mode enemies drop like candy. The only tough areas are the spots with monks...if you do the monks, you can't do the abyssals because of KD. If you do the abyssals, you can't do the monks because of no SV/AV...and if there are mesmers with the monks..GG. Tower = tough timing because you have both monks/mesmers AND abyssals.
Hard mode enemies drop like candy. The only tough areas are the spots with monks...if you do the monks, you can't do the abyssals because of KD. If you do the abyssals, you can't do the monks because of no SV/AV...and if there are mesmers with the monks..GG. Tower = tough timing because you have both monks/mesmers AND abyssals.
Coloneh
Quote:
Originally Posted by Faer
They were nerfed.
SoA made the 600 extremely viable again (you can tank huge groups with the build, just like "back in the day"), this was discussed already. that is wasing another skill slot to make a build that is almost as viable as a 55. Nerfed!
Faer
Quote:
Originally Posted by Coloneh
o ok
Making something better != Waste. Your logic is... wait, what logic?
blackknight1337
hehe faer way to tell it lol
55/105 is best for solo.
anyone who says 55/ss beats 600/smite for duo is either a moron or has never run it to see the difference
and i'd like to see a 55 build for tanking foundry, and actually dealing any damage at all lol
55/105 is best for solo.
anyone who says 55/ss beats 600/smite for duo is either a moron or has never run it to see the difference
and i'd like to see a 55 build for tanking foundry, and actually dealing any damage at all lol
Coloneh
Quote:
Originally Posted by Faer
wuts that? ur bittur cuz ur echo/ss nec is obsolete?
o ok
Making something better != Waste. Your logic is... wait, what logic? no, echo SS has been obsolete since they changed the recharge. this wasnt about UW farming. please attempt to make sense.
o ok
Making something better != Waste. Your logic is... wait, what logic? no, echo SS has been obsolete since they changed the recharge. this wasnt about UW farming. please attempt to make sense.
Captain Arne Is PRO
YOU ARE ALL FAILURES.
600 tanks are used in Holy Wrath / Retribution builds, which are MUCH more effective at killing enemies in HM UW.
600 tanks are used in Holy Wrath / Retribution builds, which are MUCH more effective at killing enemies in HM UW.
blackknight1337
600/smite is the common name for the holy wrath/retribution setup
go call someone else a failure lol
go call someone else a failure lol