WoW:Lich King...Looks just like GW:EN?
sindex
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Originally Posted by Zinger314
But WoW lore is undeniably deeper that GW lore, of course...
That’s because Warcraft lore goes way back to the first concept several years ago. It always seems like when a game develops new lore it takes awhile to establish the fundamental basis of it. I bet you the story line for GW 2 will run much more deep then the first GW. If you notice it’s already starting to happen; people are paying attention to the storyline of GW a little bit more then before.
Bryant Again
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Originally Posted by Age
GW:EN owns it .
Well, in order for GW:EN to pwn it, Guild Wars would have to be pwning WoW.
Miral
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Originally Posted by Zinger314
...now why the heck am I explaining WoW lore?
But WoW lore is undeniably deeper that GW lore, of course... Oops I actually corrected myself and put death knight but the edit didn't save >.<
Miral
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Originally Posted by sindex
That’s because Warcraft lore goes way back to the first concept several years ago. It always seems like when a game develops new lore it takes awhile to establish the fundamental basis of it. I bet you the story line for GW 2 will run much more deep then the first GW. If you notice it’s already starting to happen; people are paying attention to the storyline of GW a little bit more then before.
I dunno... they've kinda said "OOPS we screwed up the lore, let's fast forward a few hundred years so we can start over!" hehe
sindex
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Originally Posted by Miral
I dunno... they've kinda said "OOPS we screwed up the lore, let's fast forward a few hundred years so we can start over!" hehe
Yeah but the biggest mistakes are always made at the beginning. I know even Warcraft: Orc’s & Humans had some inconsistencies to its storyline, which hardly anyone paid close attention to. They were just interested in the gameplay and that was about it. However it got better down the years.
Zinger314
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Originally Posted by Age
haggus71
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Originally Posted by Zinger314
Are you implying that GW:EN has good voice acting?!
The amount of irony just ripped a hole in the space-time continuum. I nearly ended my laptop spitting my drink out on that one. I just have two to say for the "inferior" voice acting of WoW.
Prince Rurik.
The amount of irony just ripped a hole in the space-time continuum. I nearly ended my laptop spitting my drink out on that one. I just have two to say for the "inferior" voice acting of WoW.
Prince Rurik.
Age
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Originally Posted by Zinger314
Tide to Go
i wish are necros spawned minions that dramatic..... :C
gw2 hurry up and come give everyone a slap in the face!
once GW:EN is old and ppl know all the lore and what happened.....we all need to band our ideas a a NEW.....gw2 forum
gw2 hurry up and come give everyone a slap in the face!
once GW:EN is old and ppl know all the lore and what happened.....we all need to band our ideas a a NEW.....gw2 forum
ShadowbaneX
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Originally Posted by Age
I have Faith that a character editor is coming or hairstylist.That would make the mesmer in GW way over powered.This also being a competive game based on skill and skill balances.That one may the best over powered and the one with best leet weapons win.It is no wonderer WoW players can't play GW as they don't fully comprehend the skills.
There's always a counter...or if you're you're from the PvP > PvE crowd, just make them PvE only skills then. There's so much that could be done with the mesmer that is just dropped because of the "well this would unbalance PvP". I like the Mesmer class, alot. I like the whole notion of the Arcane Virtuoso, and really wish it would go beyond, e-denial and interrupts.
Miral
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Originally Posted by ShadowbaneX
There's always a counter...or if you're you're from the PvP > PvE crowd, just make them PvE only skills then. There's so much that could be done with the mesmer that is just dropped because of the "well this would unbalance PvP". I like the Mesmer class, alot. I like the whole notion of the Arcane Virtuoso, and really wish it would go beyond, e-denial and interrupts.
Not just mesmers but a lot of other classes as well, unfortunately like, an assassin that can actually assassinate things, lol
thats where WoW really shines is balancing. they have panels of people that decide on changes, instead of just having one guy watch a few pvp matches and nerf everything that is used to decent effect. No offense Izzy, but one person can't properly balance a game of this nature. It just makes it worse and worse.
thats where WoW really shines is balancing. they have panels of people that decide on changes, instead of just having one guy watch a few pvp matches and nerf everything that is used to decent effect. No offense Izzy, but one person can't properly balance a game of this nature. It just makes it worse and worse.
Age
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Originally Posted by ShadowbaneX
There's always a counter...or if you're you're from the PvP > PvE crowd, just make them PvE only skills then. There's so much that could be done with the mesmer that is just dropped because of the "well this would unbalance PvP". I like the Mesmer class, alot. I like the whole notion of the Arcane Virtuoso, and really wish it would go beyond, e-denial and interrupts.
Then all your skills would be locked in PvP and not only that it wouldn't be a challenging class to play as it is now even if all the balances to the skills were removed.What you are proposing is a more powerfull class in the mesmer unlike what it was like in beta or retail.The mesmer class is as challenging as playing the monk class not everyone can play it.
Miral
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Originally Posted by Age
Then all your skills would be locked in PvP and not only that it wouldn't be a challenging class to play as it is now even if all the balances to the skills were removed.What you are proposing is a more powerfull class in the mesmer unlike what it was like in beta or retail.The mesmer class is as challenging as playing the monk class not everyone can play it.
No... I believe what he is proposing is having more utility and fitting the role better. the problem of course being that the game is based solely around doing and preventing damage, and any deviance from that would result in cries of imbalance. again, where WoW shines, more utility :\
Shadis
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Originally Posted by Zinger314
And this is why I think Guild Wars is an Amish video game. The players defend the game so vigorously that they are ignorant to everything else, and think that their culture (i.e. Guild Wars itself) is a gift from God himself.
Warcraft III was released in 2002. Guild Wars didn't even exist then. That sounds like every fan of every game in existence. Especially WoW's fanbase, most of them think everything began with World of Warcraft and there was nothing before it.
At any rate, this topic is baseless and considering most of the Guild Wars' founding team have worked on previous Blizzard projects in the past, their styles are bound to be similar.
Warcraft III was released in 2002. Guild Wars didn't even exist then. That sounds like every fan of every game in existence. Especially WoW's fanbase, most of them think everything began with World of Warcraft and there was nothing before it.
At any rate, this topic is baseless and considering most of the Guild Wars' founding team have worked on previous Blizzard projects in the past, their styles are bound to be similar.
ShadowbaneX
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Originally Posted by Miral
No... I believe what he is proposing is having more utility and fitting the role better. the problem of course being that the game is based solely around doing and preventing damage, and any deviance from that would result in cries of imbalance. again, where WoW shines, more utility :\
yeah, pretty much. I like the concept of the Mesmer class much better then I like the execution of the class. As for talking about 'being able to play class x', I don't PvP beyond doing some AB for Kurzick faction when I need it, so that whole realm doesn't concern me much. If I want PvP action I'll go play an FPS, or dust off my M:tG collection and go play some FNM.
I know it's rather late in the game to start altering the concepts of the classes, but who knows, with GW2 in the not-too-distant future, perhaps slinging around some ideas, some concepts might make things more interesting there.
(Oh, and part of the reason the mesmer class is a 'challenge' to play, is likely because of alot of the concept ideas for the class were dismissed due to that 'unbalancing to pvp' thing I mentioned earlier. As such they were literally left with the dregs of other classes abilities and told to go make do. Sure they can have some fun as interrupters or e-denial specs, but really, the class could be so much more, but can't because of some balance requirement somewhere. That's what I'm lamenting, and that's what lead to my original comment about mesmers being able to buff/nerf the casting abilities of friends/foes.)
I know it's rather late in the game to start altering the concepts of the classes, but who knows, with GW2 in the not-too-distant future, perhaps slinging around some ideas, some concepts might make things more interesting there.
(Oh, and part of the reason the mesmer class is a 'challenge' to play, is likely because of alot of the concept ideas for the class were dismissed due to that 'unbalancing to pvp' thing I mentioned earlier. As such they were literally left with the dregs of other classes abilities and told to go make do. Sure they can have some fun as interrupters or e-denial specs, but really, the class could be so much more, but can't because of some balance requirement somewhere. That's what I'm lamenting, and that's what lead to my original comment about mesmers being able to buff/nerf the casting abilities of friends/foes.)
gasmaskman
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It looks just like GW:EN, only uglier and more PvE'ish
Last I checked WoW:WOLK is adding an actual open-style PvP zone that isn't instances (which is different than the actual PvP servers)
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I think the amount of copies sold doesn't really prove anything, because what if the game sucks?
That sounds like every fan of every game in existence. Especially WoW's fanbase, most of them think everything began with World of Warcraft and there was nothing before it.
What about the people who thinking adding jumping in GW2 is from WoW? (lol)
wingzro
Didn't read every post in here, but this is all going to be more typical wow bashing. Just leave it alone already.
NeHoMaR
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Originally Posted by reverse_oreo
WoW:Lich King...Looks just like GW:EN?
Yep, except Blizzard is adding HAIR STYLIST this time to WoW. Hahahaha! look at video, near the end and you will read that. Look like Blizzard is reading this forum for GW suggestions and developing that ideas in WoW? and ArenaNet ISN'T! Hahahaha! I can't stop laughing! Hahahaha!
kradens
sometimes i wonder if there are blizzard guys reading the guild wars forums @_@
decreasing the 1-60 grind. in game voice chat. stylists. gawd. i wouldn't be surprised if they put in "anti-lootscaling" doubling gold dropping in the game (-__-) sucks it has to be pay to play tho. in that respect, WoW'll never win. ever : P kradens
the best ideas are the stupid ones.
like jumping, triple sized shoulder pads, weapons that are bigger than you @_@ you know it sounds stupid, but you know its true. Miral
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Originally Posted by kradens
the best ideas are the stupid ones.
like jumping, triple sized shoulder pads, weapons that are bigger than you @_@ you know it sounds stupid, but you know its true. jumping is so great it seems dumb at first but then when you realize the exploration potential.... wow. guild wars seems so restrictive when returning to it from another MMO. Bryant Again
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Originally Posted by kradens
sucks it has to be pay to play tho. in that respect, WoW'll never win. ever : P
9 million > 3.5 million.
Kinky Bear
Quit bashing the games. They both have their ups and their downs. If you do/don't want to pay monthly...then DON'T! In terms of this lich king stuff...WoW has had it in the Warcraft lore and don't forget that Arenanet was founded by people who used to work for Blizzard.
BlackSephir
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Originally Posted by Bryant Again
9 million > 3.5 million.
And what's that supposed to show?
Because I don't think popularity = quality. The same goes for games sold- that would mean that The Sims 1 and 2 are the best games on pc EVAH! Nevin
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Originally Posted by Bryant Again
9 million > 3.5 million.
Yeah, amount of players doesn't prove anything. Every ones heard of Command and Conquer 3, personally I think the game is absolute rehash with better graphics. It doesn't even deserve to be called an RTS, but its still sold thousands of copies. The same with the upcoming Starcraft 2, it looks like the same basic mechanics, nothing innovative, nothing break taking. Now take a look at something like Dawn of War: 40,000, or Company of Heroes, two RTS's that aren't very popular but are incredibly innovative and scored amazingly with most video game critics.
kradens
er, i said "in that respect", which was supposed to mean "not-having-to-pay-to-play wins over having to pay-to-pay"
Zappa
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Originally Posted by Exoudeous
besides the levelcap, you just described GW:EN, GG
You took the words right out of my mouth. Bryant Again
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Originally Posted by Nevin
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However, the figure with 9 million for WoW is that it's not 9 million copies sold, but 9 million active accounts - meaning, that's how many people are playing. And I think that shows something.
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You can say the same about most games. WoW had nothing new either.. it's all permutations of the same genre.
Originally Posted by kradens
er, i said "in that respect", which was supposed to mean "not-having-to-pay-to-play wins over having to pay-to-pay"
Depends on your pov. I'd LOVE to pay for a monthly fee for Guild Wars, because not only would it grant more content, it would give the game some GMs so we could ban all those immature, rude and racist bastards.
Darksun
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Originally Posted by Zinger314
Warcraft III was released in 2002. Guild Wars didn't even exist then. |
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stop with this wow vs gw crap
ok
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Originally Posted by Nevin
The same with the upcoming Starcraft 2, it looks like the same basic mechanics, nothing innovative, nothing break taking.
Same with Starcraft 2. If they did anything more than a rehash with an updated engine and some new mechanics, if it didn't turn out well, there would be a riot. Seriously, a riot.Quote:
It's command and conquer. Anything more than a rehash would be more dangerous to sales - not to mention it's what most command and conquer fans wanted. Good old CnC with an updated engine. Personally, I found it rather fun. And on what grounds do you say it's not an RTS? It follows the tried and true RTS formula that Dune 2 and CnC created - and most RTS's followed.
Originally Posted by Exoudeous
do you think there will be any meaning full talk about it on a GW message board? No cause almost every post will be "OMG wow is the suck, tehy cpoied"
wait.. hypocrite?
Anyways.. No RPGs in the past 15 years are all that new.. it's just different variations in stuff. big papi
who cares imo
there has got to be better stuff to argue about then wow vs gw..... mybe try arguing about something in gw and leave the wow talk to the wow forums Omega X
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Originally Posted by kradens
er, i said "in that respect", which was supposed to mean "not-having-to-pay-to-play wins over having to pay-to-pay"
That is a matter of opinion and based on circumstance.
RSGashapon
The only thing I have to say about the latest WoW expansion being similar to the latest GW expansion is this...
If Pyre Fierceshot dances like a Tauren doing the Electric Slide, I'm going to quit. -Loki-
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Originally Posted by Nevin
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I take it that was meant to be a joke? Even the most dedicated WoW fans I know (which would be quite a few, I've played the game for a while after all) would readily admit that WoW is unbalanced beyond repair. The method Blizzard utilizes to 'balance' WoW is beyond a shadow of a doubt the worst I (or my WoW-playing/loving friends for that matter) have ever seen.
Originally Posted by Nevin
Now take a look at something like Dawn of War: 40,000, or Company of Heroes, two RTS's that aren't very popular but are incredibly innovative and scored amazingly with most video game critics.
Well, Relic also made Homeworld which is the single best RTS, ever. They seem to be the only ones that manage to make a 'different' style RTS and make it work. But that doesn't make other RTS's that follow the age old RTS formula any less fun to play. Sometimes it's good to go back and spam some tanks for a while.
Paul Mahdi
OMG, 2 RPG expansions have their players exploring forgotten lands, seeing new wonders, and fighting long forgotten terrors!
/sarcasm Mr.Deflok
Yeah, while we're on this "WoW ripped off GW" business I'd like to point out some other franchises which have ripped off Guild Wars.
-Lord of the Rings -The Matrix -Harry Potter -Lion King -Tron All of the guys behind those franchises need to fess up with some royalties to ANet fast otherwise they're going to facing massive lawsuits. Oh, and don't even get me started on the Cinderella/Nightfall parallels, god! Makes me sooooo mad! kradens
pov??? circumstance??? blimey.
im not talking about the quality of free games vs p2p. im just saying in ONE aspect, wow loses to gw, and that aspect is that gw is f2p whilst wow is p2p. come on. u cant twist that. @_@ Droniac
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Originally Posted by Miral
thats where WoW really shines is balancing. they have panels of people that decide on changes, instead of just having one guy watch a few pvp matches and nerf everything that is used to decent effect. No offense Izzy, but one person can't properly balance a game of this nature. It just makes it worse and worse. |
-Loki-
You're forgetting about Massive Entertainment. If anything their Ground Control games laid the framework for games like Dawn of War - and they were also thoroughly well-executed and well-received games. Their soon-to-be-released RTS World in Conflict also looks to break some new ground, this time in terms of multiplayer gameplay.
You could also argue for Liquid Entertainment's Battle Realms, which might have been a fantasy RTS, but introduced a lot of cool new gameplay elements such as genuine troop training, replenishable resources, height difference that actually mattered, interactive environments (creating a forest fire to smoke out the enemy, rolling boulders from hills on top of enemy troops, fleeing birds revealing your location when running through forests), multiple standard attacks per unit (as well as animations), incentive to attack, multiple paths through the singleplayer campaign on either side, etc. Granted, the following game by Liquid Entertainment was as generic as a RTS could be.
Lonesamurai
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Originally Posted by Mr.Deflok
Yeah, while we're on this "WoW ripped off GW" business I'd like to point out some other franchises which have ripped off Guild Wars.
-Lord of the Rings
-The Matrix
-Harry Potter
-Lion King
-Tron
All of the guys behind those franchises need to fess up with some royalties to ANet fast otherwise they're going to facing massive lawsuits.
Oh, and don't even get me started on the Cinderella/Nightfall parallels, god! Makes me sooooo mad! hahahahaahahahaaha, this post made me laugh so hard I fell on my ass...
how and where did any of them rip off guild wars? thats a total joke
Guild Wars is a free to play, multiplayer online action adventure, and is sat squarely between your average console game and true MMO's...
This whole thread, like other WoW vs. GW Vs. etc... is a joke
/close please
-Lord of the Rings
-The Matrix
-Harry Potter
-Lion King
-Tron
All of the guys behind those franchises need to fess up with some royalties to ANet fast otherwise they're going to facing massive lawsuits.
Oh, and don't even get me started on the Cinderella/Nightfall parallels, god! Makes me sooooo mad! hahahahaahahahaaha, this post made me laugh so hard I fell on my ass...
how and where did any of them rip off guild wars? thats a total joke
Guild Wars is a free to play, multiplayer online action adventure, and is sat squarely between your average console game and true MMO's...
This whole thread, like other WoW vs. GW Vs. etc... is a joke
/close please