Less grind the more characters you own.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

After reading some threads about opinions on people about the titles, the main feeling is that 'there are some of them that force you to grind'.
And that not a big deal of a problem for a player with one character, but it is for a player with more.
You could say 'focus in once character, then' and I do, but I also like to get all my 10 characters anywhere, and hep my friends when they need a hand.
I like to play all professions, so I purchased slots to being able to have them all.
They could just make those titles account wide, but now, since the new favor system is out, that would not be a good idea. We need more character-wide titles.

So this is the deal:
The more characters max out certain titles, the less hard to max out will be those very same titles for your other characters.

Of course, this would ONLY affect titles that fulfill most the following requirements:
- Character Based
- Earned by score/promotion points, not by punctual achievements. That is, titles that can be earned by making the very same thing over and over and over (and over...) again.
- Earned by adventuring, fighting or hunting, not by staying in an outpost or just using items.
- Titles with real use and effects, like those linked to a skills, not only for show.

So, this would affect titles like: Sunspear, Lightbringer, Asura, Norn, Deldrimor, Ebon, Treasure Hunter, Wisdom, etc...

And it will NOT affect titles like Carthographer, Protector, Skill Hunter, Vanquisher, a possible title for making quests, ALL the account based, Sweet Tooth, Drunkard, etc...

Downsides? I can't think of any.
If a player focuses into one character, he will feel no change, but the more characters players have (and thus, the more they support Anet by purchasing slots) the less harder will be for them part of the grinding. They will still spend more time than those focusing in one, and they will still get less titles in each character, but this would encourage players to get all 10 professions.
This do not forces anyone doing anything, but treats those sticking to the game and supporting Anet.

There could be many ways to do this. The best one I can think about is this one:
- When a character hits the penultimate rank of the title, she receives a bonus in points proportional depending on all the other characters that currently have that title maxed.
For example, if you maxed two Lightbringers, and you hit Rank 7 with a character, he receives... let's say 3,000 points per character in your account with max lightbringer (that's around 5..6 Margonite runs, about 2..4 hours or so, I think). If he had 9 maxed characters, the 10th one would get 27K free points, so she would still have to grind a bit, but not so much.
I think this wold be the better one, since it prevents people from getting Plot-related title ranks faster (like getting too soon Sunspear 6 and 7).

I you can think of other ways (excepting turning them account wide, of course, XD) please post them.
This is not a suggestion to just make them account wide, it's to ease the grinding when you hav already grinded with many other characters.

Here are some examples of how to do it:

----EXAMPLE 1 (NEW)----
Hm... I think I have a third way. A very interesting one. Good too for both new and old players.

- 1. First, you count the points that all characters but the current one have earned for that rank, and add them up. We'll call that number the... 'summation', for example. Remember, all points earned for that rank in the account, except the points earned by the character.
For example: You have 4 characters, their respective Norn ranks are:
Gr: 15,000 points. (Summation: 66,000 points)
Mo: 1,000 points. (Summation: 90,000 points)
E: 75,000 points. (Summation: 16,000 points)
R: 0 points. (Summation: 91,000 points)
In other words, the 'total of the account' minus 'the current character's rank'.

- 2. Then, you compare the 'summation' points with the table for that rank:
For Norn rank:

- 3. And then, each character gets a of x% more points depending on its 'summation' until they max the title.
Once the title is maxed, the character loses the bonus.

It would affect points earned by doing things like killing single mobs, identifying an item or opening chests.

But the bonus won't affect 'bonus' points, like the ones earned by making missions or quests, killing bosses, finishing random bonus blessings, picking items (like easter eggs), or giving away books. Since they are already bonuses.

I'm not deciding the amount of the bonus, but I think that +100% bonus every 2 times the 'summation' reaches the max rank of that title would be good enough.
For Norn, for example, you'll get +100% points (double points per kill) every 320.000 points earned by all characters but the current one, so. In our example:
Gr: +20% points per kill.
Mo: +28% points per kill.
E: +5% points per kill.
R: +28% points per kill.

Now, imagine you get another character:
- A Me.
- You forget for some time about the other characters, and max the Norn title.
- Now, she gains no bonuses, since the title is already maxed. But her rank is added to the rest, of course.

With her, things end up like this:

Gr: 15,000 points. Summation: 236,000 points. Bonus: 74%.
Mo: 1,000 points. Summation: 250,000 points. Bonus: 78%.
E: 75,000 points. Summation: 176,000 points. Bonus: 55%.
R: 0 points. Summation: 251,000 points. Bonus: 78%.
Me: 160,000 points. Title maxed. No summation. No bonus.

So, what we have with this?

1.- The more points the character has compared with the rest, the less bonus the character receives. So it's other characters the ones helping the current one.
2.- The far from the rest a character is, the bigger the bonus is so the sooner the character matches the rest of the characters of the account.
3.- It doesn't matter if you 'spread' effort. All characters hep the current one. So changing to at least one other character could be better than just sticking with one. It's no good to stick with one profession. You can play better with a monk in you party if you have been a monk yourself, for example.
4.- The more characters have points, the higher the bonuses each character earns.
5.- You gain more and more points regardless of which character you favor, until you max with that title. A character may not get bonus once maxed, but may still earn points, and contribute to other characters 'summations' (Good examples are Lightbringer and Sunspear). So you'll keep contributin even once maxed.

Hm...maybe the current should be counted too...

----EXAMPLE 2----

Lately, in another thread. I found an 'effective' way to implement this. Here:
Just remember. This do not meant to get titles at level 1.

That can be fixed in many ways:
1.) First of all, at least one character has to max the title. That's Obvious.
2.) Then, that character has to beat the campaign, to unlock hard mode.
3.) For 'core' titles(like wisdom), any campaign would do. They could also need the realms of the gods beaten, or a minimun PvP experience (like getting rank 1 in every PvP title).
4.) Then his grind titles become the 'account based versions'.
5.) Other characters will have their separate title tracks until they qualify to share the account based versions too.
6.) Once a character qualify to share the title with the other characters, his points vanish and uses the account version instead.

That way, characters that play with one character will have much higher points in their grind titles (they keep counting after reaching the max)

Then, for the second character to qualify, we can put one or more of this prerequisites.
1.) Reach level 20.
1.a) And have 200 attribute points.
1.b) And being ascended.

2.) Beat the the campaign of the title, or the core realsm or some PvP experience (just like before).

3.) Reach at least a certain track of the title. (LB4, Sunspear 8, Norn 6, Wisdom 1, etc)
3.a.) That could depend on how many characters have maxed the title in the account. One character maxes ligtbringer, no effect. 2 max lightbringer, you get the account version when reaching level 7. 4 max lightbringer, reach rank 6, and so on.

----EXAMPLE 3----

It can be made so you have to reach at least a certain rank before the track becoming account, and having to max it in at least one character before, like:

1) Add two tabs to the Hero panel. One for the character tiles, and another one for the account-wide.

2) Character A. Works in lightbringer. His title appears in the Character list.
2.a) Character A. Maxes Lightbringer. Character's A Sunspear becomes the account wide version of the title, and appears also in the account-wide list.
2.b) The maxed title is moved to the bottom of the character-wide wide list, and to the top of the account wide list.
2.c) Any further points over the top are added to the account based title.

3) Character B is created. Do not have Lightbringer.
3.a) He cannot select the account-wide version. Red error message: "You have to reach at least rank X with your character to be able to select this account-wide title".
3.b) Character B gains points to his own Lightbringer rank, and also Hero skill points, of course.
3.c) Character B reaches rank x/8 of Lightbringer (probably 4..6).
3.d) Character B can now select the Account wide version of Lightbringer instead of its won one. Lightbringer skills use the account wide version instead of the character version, but points get still added to his Lightbringer title, not the account wide one.
3.e) Character B reaches rank 8/8 lightbringer(max), he maxed title is moved to the bottom of the character-wide wide list, and to the top of the account wide list.
3.f) The character can now add the title to his HoM.

4) Only character-maxed titles can be added to the HoM. But account wide can be selected to gain effects after the character earns a certain rank in its own character-based title.

With this second way, characters have to work up to a certain rank (may less the more chars you have) until being able to use the 'account wide version', and even if they use it, they can keep working on their own titles and max them.

----SUMMARY----

REMEMBER:
- It's NOT "level 1 characters get easily the titles".
- It's "being able to play fluently with all 10 characters using PvE skills without being halted to much by grinding". If you want to add the title to the HoM or you want the Hero Skill points, you grind the title, if you just want the effects, you only grind to a certain point to unlock the best effect earned by the account.

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

I wouldn't mind making some of them easier to achieve.
Getting to sunspear 7 gets a little boring once you've done it 6 or 7 times, wouldn't mind an alternative to make it a little faster

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea this is great /signed sunspear r7 X 12 chars lol no thanks

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Titles are not supposed to be easy to max.

/notsigned

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

guild wars is not supposed to be a grinding game
/signed

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Grind bores me so. Please let it get easier.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

With favor now attached to titles, I highly doubt ANet's gonna make them even easier to farm. I agree that titles are a pain to max, and I have 11 characters.

My solution?

I'm not maxing everyone's titles.

They don't need it for anything except silly cosmetic in-game pride, and frankly, I'm not that bored.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

/signed for anything that helps to reduce grind.

Although I don't really care about MAX-ing of any titles, that will be too grindly for me regardless. I'll leave that to the non-casual players.
But, at the minimum, any PLOT-related ones should have been made fulfillable with less grind the more character you are proceeding through the story..

Getting R7 on Sunspear and repeat this same process N times just so they can move on with the story... this is such a boring chore; and you are FORCED to do it on every single character And, you can't even transfer Sunspear points from your characters in Vabbi onto your other characters who are still stuck at the "And A Hero Shall Lead Them" forced-grinding quest

Faction's 10k unspent Kurzick/Luzon Faction approach was a much more elegant idea...("thumbs up" emoticon) The quests there add up to that 10k amount, and after the first character cleared it, you are done. All subsequent characters can move forward on with the story unhindered

I wish the Ebon/Norn/Azura/Deldrimor ones are account based like Factions so the forced-grind when having multiple characters is reduced.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

/signed

I would like:

-Lower reqs for Faction titles for PvE skills (PvE players earn 5 gazillion faction? yeah right).
-Make Sunspear and LB Account wide
-Link Wisdom/Treasure titles to account

Guildwars is becoming Grindwars/Goldwars due to the rediculously high max title levels which you need loads of time/gold for, and Duplicaiton bug and the mega rich it has made. GW was supposed to give every player equal opportunity, but players who chose to hack/exploit/whatever are getting ALL the mini's and can buy whatever they want in-game.

As an Honest player, I am really getting sick of the grind and my half-dozen whiptails and jade armors. Rewarding players for their efforts is one thing - having unattainable ranks in titles you basically BUY with hacked gold is another.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

i'd rather see account-based titles only

teenchi

teenchi

Lion's Arch Merchant

Join Date: May 2005

PST

Heros of Titans Realm [HotR]

W/Mo

/signed. I actively play all 10 professions through all 3 campaigns and it's rough getting all of them the sunspear/lb points. I would like to see a few of the titles go to account based as well. Not all but some. Maybe treasure hunter would be one of the ones I'd like to see since all 10 of my toons have unlocked at least 50 chests each.

TigMagick

TigMagick

Ascalonian Squire

Join Date: Aug 2007

Gods Ravan [GR]

Me/

/signed

well I dont mind some grind, but I agree that ppl that play by the rules seem to get the short end alot.

My SO also plays so I was just ferrying everything for titles to 1 of his PC but I like playing alot of different classes...

I think that Wisdom/ Treasure hunter should be account wide for Salvaging

Just my 2 cents

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

/signed

The pointless grinds are absolutely crazy and set up for masochists, who take sadistic pleasure in telling you to suffer. As the sadist said to the masochist "No".

demonblade

Academy Page

Join Date: May 2005

Home

W/A

/sighed
not much about other title grind, i just wish anet makes unlocked skills shared over ALL of your character... i really dont want to start a new character and have to grind for money for the skills and cap sig again

Rogue Warriors Bane

Pre-Searing Cadet

Join Date: Apr 2006

Rogues Insanity Reigns (RIR)

W/

/signed
I have around 28 toons,24 which I actively play,the others being designated as guild storage toons.With the shift of GW being moved towards titles ,I find alot of it incredibly grinding.I have toon who has maxed 10 titles and to be honest I have a hard time seeing trying to max anymore.Some of the titles are merely based on how much plat you spend in game to achieve them, i.e., drunkard,sweet tooth,lucky/unlucky.I'm already a Legendary Skill Hunter and now Ive decided to pursue that title again with a Legendary Survivor Paragon just to make it to KoABD.It seems to be getting alot like WOW to me,of which I never have been a fan.So ,I'm all in favor of having more titles account based rather than character based.Maybe Anet will listen for a change, I doubt it thoughhaving spent well over 800 bucks IRL on this game for mutiple accounts/chapters and sponsoring guild giveaways of game copies I really can't see myself playing this until GW2 comes out,but then again who knows,maybe GW:EN will prove worth running 24 toons through.

WasAGuest

Desert Nomad

Join Date: Jan 2006

/signed - it's a good idea; though I would rather see the titles go account wide.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's normal having to make some grind with one character, but as the game it is, Anet treats those that haves 1 characte and 25 mules, and punishes those that have all character as players.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/signed even if it was just 1 extra point per kill for each char that had maxed title (sunspear or whatever) it would reward the players who have 3 or 4 main chars instead of 1.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

The titles I agree with making account based are the ones with HUGE maximum levels and maximum points like Widsom and treasure hunter, etc etc.

But titles like SS, LB, Norn, Dwarf, Asura and Vanguard are tiny by comparison. It took me only 3 weeks of hard farming to max out the SS and LB titles. It took me a grand total of 2 days of farming to reach rank 7 Norn.

Obviously not everyone wants to spend weeks or days farming, and I symapthise!

But you are NOT forced or required to increase the SS or LB titles past a certain small level. You only need the first few ranks to get access to skills and progress in NF.

Also the reputation titles in GWEN are EASY to max out because we are going to have countless quests and dungeons that give 100-750 points each time. Some being repeatable like dungeons. They will probably also add rewards greater then 750 points.

I really dont get this complaint about the Norn, etc titles when we DONT even know how the whole of GWEN will play out. People are basing their dislike on a 2 day preview that showed us 5% of the entire game.

Chances are that later quests and dungeons will give much higher rewards and increasing ranks will be ALOT easier. People like myself only reached rank 7 during that weekend because we were stubborn and wanted armor fast.

But you dont NEED GWEN armor, you can just complete the game and give it time to earn the ranks.

As for this idea of "its harder for me because I have more characters". Well thats your own fault for having soo many characters. What did you expect when you started making more then 1?

Did it not cross you mind to think "hang on, if I make a new character im going to have to do exactly the same stuff!!!".

Be realistic... people are in those situations because they chose to be, not because Anet forced them to make new characters!


/signed on certain titles that have much higher maximum points.
/not signed on ones that only max out at 10k or you need need 56k to get access to stuff.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

/unsigned

More and more I am getting the impression that the GW community is lazy. They seem to think Hard Work = Grind.

Just because you have to work to achive something, even if that work does seem repetitive, does not make it grind.

Definition of Grind taken from Wikipedia: http://en.wikipedia.org/wiki/Level_treadmill

"Grinding is a pejorative term used in computer gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game."

Using this definition GW does have some modest grinding (Luxon/Kurzic faction was the worst IMO). Most titles are a bonus, not required to gain access to other features within the game. They do not need to be made easier.

Can you imagine if they made titles easier to achive how many people would be on this same board with suggestions/complaints about them being TOO easy?

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

/signed

because I disagree with basically everything in above post two posts.

The Quote you use applies to armor linked to titles very well btw.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

Quote:
Originally Posted by Effendi Westland
/signed

because I disagree with basically everything in above post two posts.

The Quote you use applies to armor linked to titles very well btw.
Your right, the GW:EN armor does qualify as a Grind. Don't know if it is an excessive one yet though, time will tell on that.

If it does prove to be excessive I would change my vote on those titles. But SS, LB, Lux, Kurz, Wisdom, and Treasure do not need to be changed.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

You want a title, a merit of reputation to be granted to all players to an account, when technically in game, they're not even supposed to know each other? It isn't exactly account stats. They're titles, which by definition are granted to people.

Besides, like he already said. Titles are supposed to be difficult to obtain. If it became so easily to gain a title, you could max survivor title on a tank with nothing equipped but +armor and +life skills and then go in game as elementalist and have this high survivor title. It wouldn't really mean anything at that point. However, as it is now, it is very impressive to have an elementalist survivor since they die so easily.

Impressiveness of a title is inversely proportional to the ease of obtaining it. So if you wish to make it easier to obtain titles, you will only make titles that much less impressive. Not to mention, you risk pissing off every player who worked hard to get a title on a character that couldn't have been easy getting for the profession they took.

shadeslayer21

Academy Page

Join Date: Mar 2007

Shadow Dragon Lords

E/

/not signed...plz you have to be kidding me to moan about grinding. find me an MMO that does NOT require grinding and i will be amazed. i agree with thezed all the way on this

Masterr

Frost Gate Guardian

Join Date: Apr 2006

Chile

[LOD]

E/Me

Quote:
Originally Posted by shadeslayer21
/not signed...plz you have to be kidding me to moan about grinding. find me an MMO that does NOT require grinding and i will be amazed. i agree with thezed all the way on this
how about Guildwars BEFORE titles ?
i agree with this. title grinding sucks, titles that have an effect on you (like lb, sunspear and the new eotn stuff shouldnt exist...)

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

/signed

While these titles are character based, IMO they also need to take into account how much you've done it already just to be kinder to the player.

Quote:
Originally Posted by fish
But titles like SS, LB, Norn, Dwarf, Asura and Vanguard are tiny by comparison. It took me only 3 weeks of hard farming to max out the SS and LB titles.
Sorry but most people don't want to do that once, let alone 3-4 times.

Aethon

Academy Page

Join Date: Aug 2007

I like this idea.

One idea is to make it so that the number of times a title is maxed is account based, in the event that a character with a maxed title is deleted at some point.

In terms of how to hand out the bonus, perhaps players could get an extra X points towards the respective title whenever they normally receive points.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

It's a choice you have to make between having one very developed character or more less developed ones. It feels unfair to the player who puts all effort in maxing one char that people with multiple chars can get the same but then on all their chars with same effort.

A better solution that gets my vote would be to move a few character based titles to account based ones.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/not signed

I dont see the point of making something thats supposed to take some time take shorter just because you have more characters.

So buying slots from Anet entitles you to some sort of advantage?

Um...no.

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

/notsigned.

What's the big rush? It's GWEN going live at the weekend, not GW2.

appello

Pre-Searing Cadet

Join Date: Aug 2007

MN

Hi there,

I have 10 characters and don't want to grind for all of them to get decent levels in PVE Skills (riding in those dang worms over and over is really boring).

The problem lies IMO when skill effectiveness is tied to grind. Time (grind) shouldn't make you more effective in the game, it should be about skill. Check out the original concept behind Guild Wars sometime. Do a Google search for "Guild Wars removes grind" if you don't believe me. (lost cause I know, please don't flame me for the preceding comment )

So here's and idea I thought up...
Scroll of Lesser Grinding.

Heres how it works:
  • You max a title out on one character (only titles that are PVE Skill tied will be eligible)
  • You may now talk to a crafter and make a Scroll of Lesser Grinding, costing X skill points and Xk gold. (similar to the new star of transference)
  • With this they can now unlock the -effective- ability of say rank 8 Sunspear on another character that uses that scroll.

The other character then gets the abilities / skills of Sunspear 8 but CANNOT display the title, (nor have it count towards KOABD) since they didn't earn it. Also they cannot go over the ability of rank 8, unless they max it normally (they would still have the same amount of title points they started at). They get to still be effective with the skill, but not be as uber leet as someone that grinded it normally.

It doesn't hurt the people who use the title's for prestige. And would help those of us who just want to play the game with a bunch of different professions and not have to grind like mad across a ton of characters. Plus there's still a ton of grinding to max a title.

So everyone is happy. (j/k fat chance of that happening)

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by lyra_song
I dont see the point of making something thats supposed to take some time take shorter just because you have more characters.

So buying slots from Anet entitles you to some sort of advantage?

Something like this would make people more willing to buy slots. Look at the HoM, you need some serious grindage if you want that to look like anything more than an empty room.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

If you're only going to push it up to Sunspear 8, I'd be inclined that it isn't worth the effort to implement - out of my 10 characters, I don't think any are less than General (R7), and most if not all that have actually finished the game are Castellans (R8). That's without any grind - just doing a few quests, capping elites, and progressing through the game in general while picking up the bounties when possible and taking Hard Mode when appropriate. (For the record, the Generals are non-Elonian natives, and thus didn't need to get to R7 to progress into the game.)

The GWEN stuff I'm holding my judgement on, but IMO completing the storyline for a particular race with the appropriate side activities (ie questing, exploring a few dungeons, partaking occasionally in the racial pasttime where approrpiate, not simply rushing to the finish) should get you to the point where you can get all the direct rewards (armour, etc), or at least within striking distance of getting them, with any titles beyond that being mostly for prestige. If not, there's a problem.

Lightbringer I could see something like this being worthwhile - while it's only relevant in certain areas, it's pretty important in those areas, and in my experience you can only get up to r4, maybe r5, without grinding.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Winterclaw
/signed

While these titles are character based, IMO they also need to take into account how much you've done it already just to be kinder to the player.



Sorry but most people don't want to do that once, let alone 3-4 times.
So you know for a fact that more then 50% of the GWs population really dont like having to re-earn LB and SS or any other titles?

You cant use the views of just guru posters to make that statement because only a small % use guru.

Just stand in Remains of Sahlahja and count the loads of people in there farming LB and SS points and come back here and tell me that people dont like doing it!!

I do sympathise because after 3 weeks of maxing both those titles, I never want to set foot in Remains of Sahlahja again. But im realistic to realise that if I made a new char, I would need to.

Quote:
Originally Posted by Masterr
how about Guildwars BEFORE titles ?
i agree with this. title grinding sucks, titles that have an effect on you (like lb, sunspear and the new eotn stuff shouldnt exist...)
It really astounds me that people only ever look at titles from a one sided perspective. You hear all these people winge about titles, and how awfull they are.

Yet I love titles, and so do others!

I happen to think titles are the best thing Anet ever added. If Anet hadnt added titles I would have left the game a long time ago, due to having nothing to do.

What would there be left to do once you complete all missions, all quests, get your armor and your weapons if titles didnt exist?

Titles have extended the playability of this game by months and years!

Not everyone hates titles, and not everyone considers them a grind (or atleast not all of them). As for saying there was no grind before titles were added...

1) Exploration.
2) Certain bonuses to certain missions.
4) Elite skill capping.
5) Farming gold to buy armor and weapons (being the main one).

...you cant make a statement saying there was NO grind at all in GWs before titles were added. Ofcourse there was, just as there is in ALL games of this style.

Farming for gold, normal and rare materials being the main one!!

Its a hell of a grind to repeatadly enter an area to farm for resources to spend on armor, weapons and collectable items.

That existed long before any titles were added!

Yes some titles have added more grind, because certain titles have no relivance to the storyline or the actual game itself. They simply exist for someone to do!

But others like exploration, protector, guardian and skill hunter arent grind because those are titles you achieve by just playing through the game!

The same can be said for the new Norn, Drawf, Vangaurd and Asura titles because they will be increased by simply playing quests and dungeons, without any need for external effort put in, unless you want to go higher!

I also agree some titles should be account based, but only those with high maximum limits like wisdom and treasure hunter. Ones that are almost unrealistic to max out on single account!

But others such as LB, SB and Norn have such small max amounts and are so EASILY increased through quests, bounties and rewards that they dont need to be account based.

Plus people are commenting that LB and SS are now skill connected and that forces you to increase them. You dont need to achieve max rank in those titles, for the skils to be effective. The skills are maxed out long before you reach max rank.

The same can also be said for Norn, etc skills! The PvE exclusive Norn, etc skills in Gwen are over-powered anyway because they are PvE exclusive.

You dont need to have them maxed out to be effective. At just rank 3 or 4 they are still very powerfull skills! Yes you need a higher rank to get armor, but as ive said before, you just have to play the game to increase it.

Again...

....what were you expecting when you made a new character or few?

Didnt you realistically realise that you would obviously have to re-do all the same quests, missions and earn all the same points again?

Why are you playing an MMO game that involves you having to "role-play" if you dont like to actually develop new characters?

I just find it strange that people are complaining about having to do stuff again, when you would think it was a given and obvious!!! Do you honestly think that if you make a new character, everyone will be there and ready for you to use?

Its PvE, so your expected to work for stuff.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/SIGNED

Yes, please, let it be closer to account based. I play several characters. But it's still me who does the achievements. Whichever character one of my friends talks to, they're still talking to me, one person. It's not really a big stretch. Some of us like to play multiple professions rather than sticking to one. This increases our ability to play the game as we gain familiarity with other classes. I dislike grinding and anything that reduces grind (or makes grinding less dull) is a plus in my opinion.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/unsigned. Titles were not supposed to be easy/cheap. Work for it you scrubs.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Please read what titles this would really affect.
It's NOT 'make all of them easier'.
It's give a small bonus to other characters the more titles you max.
That is, you'll have to max the title with one character before the bonus taking place for others.
So the most effective way to take this small bonus would be by maxing the titles with all characters, one by one.

Currently, almost NO ONE will max those titles with all characters.
So this would be actually good for you. More people would want to max them.
More Favor for you.

And this is not only for GW:EN titles, is for all character based 'point' titles:
ONLY titles that fulfill most the following requirements:
- Character Based
- Earned by score/promotion points, not by punctual achievements. That is, titles that can be earned by making the very same thing over and over and over (and over...) again.
- Earned by adventuring, fighting or hunting, not by staying in an outpost or just using items.
- Titles with real use and effects, like those linked to a skills, not only for show.

So, this would affect titles like: Sunspear, Lightbringer, Asura, Norn, Deldrimor, Ebon, Treasure Hunter, Wisdom, etc...

And it will NOT affect titles like Carthographer, Protector, Skill Hunter, Vanquisher, a possible title for making quests, ALL the account based, Sweet Tooth, Drunkard, etc...

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by MithranArkanere
Please read what titles this would really affect.
It's NOT 'make all of them easier'.
It's give a small bonus to other characters the more titles you max.
That is, you'll have to max the title with one character before the bonus taking place for others.
So the most effective way to take this small bonus would be by maxing the titles with all characters, one by one.

Currently, almost NO ONE will max those titles with all characters.
So this would be actually good for you. More people would want to max them.
More Favor for you.

And this is not only for GW:EN titles, is for all character based 'point' titles:
ONLY titles that fulfill most the following requirements:
- Character Based
- Earned by score/promotion points, not by punctual achievements. That is, titles that can be earned by making the very same thing over and over and over (and over...) again.
- Earned by adventuring, fighting or hunting, not by staying in an outpost or just using items.
- Titles with real use and effects, like those linked to a skills, not only for show.

So, this would affect titles like: Sunspear, Lightbringer, Asura, Norn, Deldrimor, Ebon, Treasure Hunter, Wisdom, etc...

And it will NOT affect titles like Carthographer, Protector, Skill Hunter, Vanquisher, a possible title for making quests, ALL the account based, Sweet Tooth, Drunkard, etc...
Mith I completely love your idea for those titles which have HUGE maximum levels and would takes days and months to max.

But titles like LB and SS dont take a huge amount of time, and even the racial reputation titles for GWEN wont take a long amount of time to max.

The other issue with making Norn and Drawf etc titles account based is that it would make it unfair when unlocking armor. The idea is that an individual character has to earn the right to access the Norn armor for example.

If you made that title account based, then aslong as one char has rank 7 then all your characters can get that armor.

That would completely make the point of having title locked armor null-and-void! People could just walk into GWEN and get armor, while others are working for rank 7.

I love your idea for those titles with HUGE maximum levels and when the points arent easy to attain. But the points for titles in GWEN are very, very, very easy to earn from quests, dungeons, boxing, polymock, tournaments, and bounties.

Its not like faction points where the max level is 10,000,000 and you only get 1000 points for a quest.

GWEN the max level is far less and you by comparison, you get alot more points per reward for stuff. They will probably even give higher rewards for later quests that we havent seen yet.

Otherwise im signed for some titles you suggest, but not others. I also think its way too early to be including the GWEN titles into these threads when we dont even know 100% how the whole of GWEN is going to work.

There might be reward systems in GWEN that give far greater points and there will be ALOT of quests to earn points.

D E C E P T I V E

Frost Gate Guardian

Join Date: Jan 2007

/signed

grind is really becoming a huge problem with this game. Rather than worry about the effects that reducing grind could have on the favor system though I say change the favor system. I dont like it the way it is anyway. It was better when it was an HA thing if you ask me.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

My idea is NOT making them account based. It's to give a small bonus to a title once it reaches the penultimate track for each other character that has it maxed.

So... I agree it's easy to get maxed one or two of those titles. But 10 is not asy, it's time cosuming and boring. Pure grind. Because you have already been there for ages. It's not like you activate the title and can kill anything anywhere, you can only get those points in those places. So after too much time killing there, you may get bored.
And having many characters is a problem in that case, it's like punishing player for buying more slots, or trating those who have 1 character and 25 mules, and smacking those who play wih all characters.

That's the point. Just make it a bit easier the 8th, 9th, 10th... time you grind that title.