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Originally Posted by Fire Childe
Gate of Madness is one of the best missions in the game :O
And Shiro is actually something of a rush. Its also great fun to come up with anti Shiro builds after he pawns you the first time around and half the fun in Guild Wars is build design.
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I actually agree with this, I've never found the Gate of Madness to be that bad. Once you know your way through the mission, and it will likely take you quite a few tries anyway, it's pretty simple. You should have no trouble until you get to the bosses.
And then, yes, as long as you have a decent enough team, neither of them should be any trouble. You can pull the Lich and take him out by himself, and then Mesmers and Necromancers can slaughter Shiro. I've seen a few good Assassin builds go against him too, they can just district him while the rest of the team goes off to get the bonus.
The hardest part is finding a good enough PUG. Just don't rush it, take your time, and make sure your team knows what they're doing. I see far too many people who just want to take whoever they can find and go straight away.
Anyway, for me the worst missions are pretty much any of them in Factions. There are so many points where you can lose because of something out with your control. Having to team up with another group who quits/screws up, or having to defend a certain NPC who has a tendency to run in to mobs and get killed.. It's very irritating when you fail a mission because of that.
The Grand Court of Sebelkeh is always a pain, and I think someone has mentioned it before, but getting the bonus in the Dunes of Despair is just ridiculous. I'm surprised to see so many people complaing about the Gayla Hatchery though.. You guys know you can go round the back and take out all of the enemies first?
