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Originally Posted by VitisVinifera
another for Gate of Madness. It's pretty long, and this one beyond all others relies on a few builds. I refuse to micro manage more than 1 hero so I can't do this one by myself. This also happens to be the last one I need to get masters on HM for all 3 games.
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There are loads of ways you can go about it. I prefer 2 melee players with at least one of them using Wild Blow to end Battle Scars and stop him from regaining his health when he strikes with Impossible Odds. 1 Restore Condition prot monk (hero) with Aegis, Spirit Bond, Guardian and a few other protting classics. 1 Word of Healing monk (hero) loaded up with cheap quick fire heals and Infuse Health. 1 Crip Shot/Apply Poison ranger. 1 SF ele (hero). 1 SS/curses necro (hero). 1 water hexes ele with mes secondary and Empathy and Spirit Shackles.
Impossible Odds is the skill that Shiro uses that wipes most groups and you wont be able to stop but you can turn it to your advantage in a number of ways.
1) use hexes like Faintheartedness and Price of Failure to make him attack slower and/or miss whilst also chaining Aegis between hero monks.
2) use hexes that damage Shiro whenever he attacks. Namely, Empathy, Spiteful Spirit and to some extent Price of Failure in conjunction with evasive stances.
3) use hexes like Enfeeble to lower his damage output to a level where you can stand next to him and not die instantly in conjunction with damage reduction skills like Armour of Sanctity/Armour of Thorns.
Also:
Shiro is much more manageable when hes really slow so skills like Deep Freeze, most water ele hexes and crippling conditions work good to stop him running around and wreaking havoc.
And finally:
Degen is king. Have a Crip shot ranger with Apply Poison along for the ride. Whilst you are at it, Life Transfer, Conjure Phantasm (if you can fit it in a build) and Crip Slash work a treat when stacked on top of each other. Crip Slash is real good on a warrior with Wildblow since you can slow him down and degen him at the same time.
A combination of slow, degen and hexes which undo his main strength (i.e. hitting loads of times against adjacent targets and gaining back health through vampiric regeneration from Battle Scars) is a good place to start to beat him consistantly. Other than that you just need to kite him properly by dancing around in front of your flagged heroes so you can control them and pile on the burning/poison/disease/hexes whilst hes slowed.
Even when you have a solid build down, Shiro still takes some micromanagement to beat - especially if you are playing with heroes and each player has to micro at least 1 AI. All told, this makes Shiro more interesting than the average Guild Wars bear and it makes Gate of Madness a really interesting mission thats far and away more fun than any area that you can simply Minion Master through without a second thought.