What is the worst mission in your opinion?

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by makosi
I detest Gate of Madness too. It's one of those missions which is extremely difficult without at least two people because the henchmen are pretty poor and the difficulty of the mission (as expected) is too high for the henchmen's mediocre skillbars to handle.
This is why you use heroes. Seriously, I've done GoM with heroes and hench 10 times now. And Shiro's a pushover there, imo, it was Meditation of the Reaper and that damn banishing spell that made him such a pain in Factions...

Quote:
Originally Posted by Chthon
Unwaking Waters also makes the list for forcing a team composition that leaves almost no room for melee classes.
I hate that about Unwaking, also that Kuunavang is hard as hell to interrupt for no apparent reason.

And the worst part about Arborstone is Danika, because she's an idiot and has a tendency to get killed right at the end...

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Freakin Grand Court of Sebelkeh. What a pain in the ass to get masters on that thing in hard mode.


KANE

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

another for Gate of Madness. It's pretty long, and this one beyond all others relies on a few builds. I refuse to micro manage more than 1 hero so I can't do this one by myself. This also happens to be the last one I need to get masters on HM for all 3 games.

I do agree that the 2 teams for Unwaking and the other NF one is a major drain. It took a major alliance effort to get some of us HM masters on that.

As for HM Eternal Grove, I guess I got lucky, only took like 4 tries. But then my group had tried for 3 hours before I got on =)

Annoying goes to Arborstone, for those damn interrupts, as well as Dunes of Despair for trying to get lucky using the NT trick for masters and mapping out.

chowmein69

Forge Runner

Join Date: Jan 2007

Eternal grove HM is the hardest IMO. took us 6 tryes to get it done

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

The long and boring ones...Ruins of Surmia, Dragon's Lair, Gyala Hacthery (with clearing the Kurzicks first...I know exactly where to put that marker for the ranger/mesmer group that still spawns after you get the turtles).

Actually, all the Ascalon and Maguma Jungle missions since I did them so much in beta (with friends starting the game).

Nay mission is better than faction grinding though. I'm currently tab/spacebarring my way through the LB/SS run in Sulfurous Wastes while I'm browsing the forum..

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Raisu palace

gate of madness.

.....i hate shiro =O

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Gates of Ascalon

I hated that.




(never expected that did you, btw it might not be that name, the first proph mission)

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Raisu Palace is either really hard or really easy, depending on your profession. Some of the Celestial skills are very, VERY good, while others just plain suck...

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Gah! All the vabbi missions suck imo.. they are pretty much impossible with a PuG and the henchies suck in missions such as.. Dzagonur Bastion

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Any mission with a timer. They just piss me off. This means pretty much most of Cantha, sadly.

I'd also have to agree with Redfeather1975 regarding the tediousness of Minister Cho's. With all the gates forcing you to wait for Togo's long winded explainations - you'd think they designed that mission for the short bus. If a friend needs help with that one I grab my necro and CC past all the gates to cut it short. Probably the only character I can stand to use on that mission anymore.

I don't know why people hate Gate of Madness so much. Once you figure out the right path, you can actually avoid half the mobs, and that can greatly reduce the time spent. I've done it on five (maybe 6) different characters, and countless times helping others. I even learned a shorter way of doing it the other day from a friend of mine. (I should have known better considering I walked through that short cut while working on my skill hunter title.)

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Any mission with a timer and any with an infinite amount of enemies.
Zen Daijin
All missions with reproducing or splitting enemies.

Primusq

Primusq

Ascalonian Squire

Join Date: Sep 2006

Behind you.

LaZy

Why peoples say they hate hard missions because they are hard? Easy is boring. Hard is challenging.

Cho's Estate for being forced to learn the game again.

Volitar

Volitar

Frost Gate Guardian

Join Date: Mar 2005

Minister Cho's Estate because it is pretty boring and Arborstone because of the falling rocks.

I really enjoy the rest

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Vizhuan Squad - Bugs exsisted for over a year now but anet suck too much to fix them , I mean why should they ,,,, we only paid for it after all . Killing the game? Too right.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by DeVaNeY121
Vizhuan Squad - Bugs exsisted for over a year now but anet suck too much to fix them , I mean why should they ,,,, we only paid for it after all . Killing the game? Too right.
People seem to think fixing a bug is an easy thing to do. Also, if they did figure out how to fix the bug, it is known to create other bugs in other parts of the game or worse bugs. There are several bugs in the game Psyconaughts (don't think that is spelled right but whatever) that the developers deliberately left in there because fixing them would destabilize the game.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Ascalon Missions, specially Ruins of Surmia, easy, slow, boring, Rurik.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Ninna
last mission in prophecies - its too long

had so many pickup groups crumble on me due to mission length


missions in Nightfall or Factions gave me no real issues
Umm, the last mish of proph takes 30 mins with a decent group.. how is that "too long" ??

teenchi

teenchi

Lion's Arch Merchant

Join Date: May 2005

PST

Heros of Titans Realm [HotR]

W/Mo

Jennur's Horde, Gyala Hatchery I avoid like the plague.

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

Quote:
Originally Posted by VitisVinifera
another for Gate of Madness. It's pretty long, and this one beyond all others relies on a few builds. I refuse to micro manage more than 1 hero so I can't do this one by myself. This also happens to be the last one I need to get masters on HM for all 3 games.
There are loads of ways you can go about it. I prefer 2 melee players with at least one of them using Wild Blow to end Battle Scars and stop him from regaining his health when he strikes with Impossible Odds. 1 Restore Condition prot monk (hero) with Aegis, Spirit Bond, Guardian and a few other protting classics. 1 Word of Healing monk (hero) loaded up with cheap quick fire heals and Infuse Health. 1 Crip Shot/Apply Poison ranger. 1 SF ele (hero). 1 SS/curses necro (hero). 1 water hexes ele with mes secondary and Empathy and Spirit Shackles.

Impossible Odds is the skill that Shiro uses that wipes most groups and you wont be able to stop but you can turn it to your advantage in a number of ways.

1) use hexes like Faintheartedness and Price of Failure to make him attack slower and/or miss whilst also chaining Aegis between hero monks.

2) use hexes that damage Shiro whenever he attacks. Namely, Empathy, Spiteful Spirit and to some extent Price of Failure in conjunction with evasive stances.

3) use hexes like Enfeeble to lower his damage output to a level where you can stand next to him and not die instantly in conjunction with damage reduction skills like Armour of Sanctity/Armour of Thorns.

Also:

Shiro is much more manageable when hes really slow so skills like Deep Freeze, most water ele hexes and crippling conditions work good to stop him running around and wreaking havoc.

And finally:

Degen is king. Have a Crip shot ranger with Apply Poison along for the ride. Whilst you are at it, Life Transfer, Conjure Phantasm (if you can fit it in a build) and Crip Slash work a treat when stacked on top of each other. Crip Slash is real good on a warrior with Wildblow since you can slow him down and degen him at the same time.

A combination of slow, degen and hexes which undo his main strength (i.e. hitting loads of times against adjacent targets and gaining back health through vampiric regeneration from Battle Scars) is a good place to start to beat him consistantly. Other than that you just need to kite him properly by dancing around in front of your flagged heroes so you can control them and pile on the burning/poison/disease/hexes whilst hes slowed.

Even when you have a solid build down, Shiro still takes some micromanagement to beat - especially if you are playing with heroes and each player has to micro at least 1 AI. All told, this makes Shiro more interesting than the average Guild Wars bear and it makes Gate of Madness a really interesting mission thats far and away more fun than any area that you can simply Minion Master through without a second thought.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Hmm, hard one for the most hated.

For many an age: Thirsty River hand down - for all but a few of the classes and only hench it is really hard to kill the monk boss at the end. I basically had to take advantage of scatter and that they can not cast while running - attach the hench to the priest and harass the monk boss with AoE over time damage. This made my build horrid for the rest of the mission. Add in that (at the time - prophecies only) you could not change you secondary if you had no interrupts there you were 100% SOL. Now - meh, I really only needed control of two slots and the heroes MORE than fill that. The only times I do not get bonus is if I happen to get a bad spawn, then the king doesn't live for me to even open the gate.

Now? A toss up between Vizunah Square and Unwaking Waters. I detest having to depend on PUGs and those are two that force us to PUG with no oversight. I can somewhat understand forcing a group (especially for masters/bonus), while I hench/hero everything (and have since the release of Prophecies) it *is* something of an MMO, but really - all these missions do is totally reinforce why I detest playing with a huge chunk of the players out there. At least with a PUG you have *some* control over the party makeup - on those two missions you have absolutely no say so and they are both *required* to advance the story (it would be fine, and even enjoyable if they were challenge missions instead of freaking required to capture many elites). Not to mention the number of guild groups that leave me high and dry when they see hench/hero. Can't really blame them, I think the same thing when I see hench/hero groups (though I do not leave - never know, one of the best "other" groups I've ever seen was a H/H and even bad teams can complete it) - but why Anet doesn't have the leavers be taken over by the same AI our heroes use I do not know.

I recall one time getting the same doofus for thirty minutes a row who felt it was the other teams job to be *all* ranged (his team was supposed to be healing/melee - he, a W/MO, used heroes/hench, how they were going to heal my team I never really knew. At least he realized a w/mo couldn't be a team healer). That may have worked if we could co-ordinate, but given that we could not...well I finally decided to change since I was always getting him and got a balanced team (which we failed and it was my fault due to that).

Other than that - Gate of Madness is probably the next. It's not really *that* hard, I find it harder to close the gates and get to shiro than to kill him and the lich. Mostly I just find it kinda boring, it is either win hands down or something you can not foresee happens and there is no recovery. Unfortunately the first time I went through it I didn't realize how one captures the gates and just killed off everything - I lack it and two other missions to get my protector title and I do not look forward to it (the other two are easy, I'm just not that motivated).

More interesting would be our favorite - you are better off telling what you like than what you dislike if you want Anet to listen, but that should be for another thread

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

aborstone as i hench everything and have yet to get nf. it is a massive nightmare. had to pay to get it done in the end.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Hmm. Week ago I would say "Gate of Madness", but 3 days ago I made through it at Masters in 45 minutes on my elementalist, in 3rd attempt. Now I say - Gyala Hatchery. I tried it on all my characters - Necro year ago, Ranger half a year ago, Ritualist month ago and Warrior, this month. Never completed it. I tried both ways - Normal and ,,backdoor'', but during the backdoor I didn't know that a huge spawn of Kurzicks spawns when you get to turtles after 45 minutes of run/fight/pull/tank. I gave up and went to The Eternal Grove - Master in 40 minutes, kthxbai. Same, Master, at Unwaking Waters, then Expert in Raisu (1st attempt with a really stupid players), and Hero/Hench'd Shiro in 5:33. Now my Ritualist is Hero of Cantha ;d

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

Hmm..

Most ascalon and desert missions.
I really like gate of maddness lol


~Prof.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Yeah, Gate of Madness is probably easier to get masters with heroes/hench than people. Every human group has had someone screw up the lich pull, attack Shiro while taking tthe shrines oor generally not move to the back of the shrine when taking them.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Arborstone.
It's dark, boring and I hate the falling rocks.

But then again - I am not really big on any mission (well except Vizunah). I prefer to explore stuff so quests are more my thing then missions.
And I rarely care about the story.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Gates of Madness is really not that hard if you bring the right bars and take it cautiously. It requires some thought and care to complete instead of being able to bully ahead like a brainless mob. In terms of diffuculty the game needs more missions like that at normal level.

Worst mission is arborstone pre bug fix ages ago. Its annoying to get through as it is with all the falling rocks. But in the past you would kill eveything and sit there while RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing Danika would fail to cast her spell to open the door and end the mission. She would get stuck or something. I remember a group I was in resorting to taking off our armor and running around to take damage to get her to move and wake up...it actually worked after a long long time.

B E A S T

B E A S T

Banned

Join Date: Apr 2007

Anywhere but Guild Wars now, sadly.

It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates

Quote:
Originally Posted by Winstar
Worst mission is arborstone pre bug fix ages ago. Its annoying to get through as it is with all the falling rocks. But in the past you would kill eveything and sit there while RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing Danika would fail to cast her spell to open the door and end the mission. She would get stuck or something. I remember a group I was in resorting to taking off our armor and running around to take damage to get her to move and wake up...it actually worked after a long long time.
God I remember that! My guild group had to restart the entire mission!
But other then that, Arborstone IMO is a cakewalk.

Worst mission by far in my opinion is The Wilds. I can never figure out where I'm going in that damn place.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

I have to say, any missions in the Wilds make me fall asleep.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Arborstone - Those falling rocks are annoying

and

Abaddons Gate - Word of Madness pisses me off so much.

Edit: Oh yeah The Wilds and Bloodstone Fen are incredibly tedious too...

Malice Black

Site Legend

Join Date: Oct 2005

Arborstone....I tried it twice with hench, never went back.

Vampyrija

Vampyrija

Academy Page

Join Date: Feb 2006

N/

The Wilds : long and mazy.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

I hate all Realm of Torment missions, especially Gate of Madness. Jennur's Horde sucks too. Oh, and Raisu Palace...I hate it really bad. Ring of Fire and Hell's Precipice suck too. hehe

jesusrunz

Banned

Join Date: Jan 2007

You blow

Mo/

Minister Cho

bloodvayne

Frost Gate Guardian

Join Date: Jul 2007

N/

Ruins of Surmia, omfg that is the worst mission ever.

My favorite mission though is Gate of Madness, followed closely by the 3 fire island missions, just because how fun all 4 of those missions are to hench (no heroes even).

Docsta

Pre-Searing Cadet

Join Date: Apr 2007

We Have Max [dP]

the OLD thunderhead keep was a bitch before they changed it

myword

Krytan Explorer

Join Date: Aug 2005

Korea

umm, gate of madness was tedious, had to go through it 3x while rushing through the campaign with hero/hench

don't play with chat window open and had no idea what the empty plain was all about, suddenly monsters & rift everywhere!
wouldn't have been so bad if my monks didn't run and aggro that titan

second time, didn't know i was facing shiro/lich, couldn't do enough damage to take them down

maassive waste of time and alot of rage, filled my pve fix for a few months

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Missions? Maybe Gyala hatchery. GoM is easy, its just killing. Keeping 5 baby turtles alive? Most hated thing ever.

But hardest? Maybe Song and Stone (what? Two stone singers die about 30 secs in? You can't even make it there with a running build?) or troubled keeper (hordes of margos and torments AND you got to protect a lame NPC? And its so bloody long. And all for like 400g? Lame).

Sinnocent

Sinnocent

Ascalonian Squire

Join Date: Jul 2007

Not where my heart is, but they call it Ohio.

True Sins

D/

Meh, just any mission with a timer. I love a challenge, throw as many enemies at me as you can, I'll enjoy it. I just don't like being forced to rush. I'm just the kind of player that likes to review the situation, plan, and take things in steps.

As for Gates of Madness, I'll agree. Literally I tried that 20 times, or more, before I got it. (I refused to wiki it. Again, I like to figure things out for myself). I figured out the small trick that's described on the wiki once you've taken out lich and capped the shrines (assuming you're going for bonus).

This scenario assumes you're hero/henching it. Head up to one of the shrine rooms and flag your entire party into one of the back corners of the shrine room. I mean as deep into the corner as you can get them. Shiro will never stay in that corner. Even if he teleports into it to take out a monk, he'll immediately run away to begin heading back to the center of the Chamber. Have whatever your tank player is, assuming it's you, stand next too the shrine itself, or just before the front of it. You'll still be in range of healing and Shiro will come back for you. Just hit him with Wild blow as much as you can (if possible and you have Koss, or Goren, have him flagged beside you, disable his skills except WB and keep it priority.). It ended up working very well for me. IO did less damage with the stance removed from the WB spam and he finally fell for me.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Quote:
Originally Posted by 1 up and 2 down
Gate of Madness is not long, the mission is actually really easy if you pull the mobs right.

The mission I hate the most is blacktide den, I just find this mission so annoying.

gate of madness is easy after u get ur 5th toon thru game

Inniss

Inniss

Academy Page

Join Date: Feb 2007

Bendigo - Australia

Search For Gwen Foundation

E/Mo

Probably a toss-up between Gate of Madness and Vizunah Square. Leaning slightly towards Vizunah Square though, mainly because I have a character there now.