World of Warcraft vs Guild Wars
Ghost Omel
Well he is Right Trial keys are to get to know the game and getting to know the game is possible you can figure out the gamplay of the game in the first hour of the game so what he sad is kinda true but then again not all aspects is true as well
gloria vander belt
lol, i love thes GW vs. WoW discussion's, well for the game to be better really depends on your opinion, People say Wow is better but i found after a few months of playing wow, i just cut down and down and now i dont even subscribe to it anymore, 3 months ago i had GW given to me(all 3 existing campaigns), and i have found the experience more worthwhile then wow, the problem with WoW is the subscription fee, and as a student u would preffer a less time consuming game so GW is also good for that aswell, but as a student who studies i wouldnt bother going for either if i were u, id buy a super nintendo and thrash odl RPG's on there, atleast u can still game and study at the same time, with out it being time cost effective.
peace
peace
MSecorsky
I saw this video on You Tube by White Sword or something like that trying to compare the PvP of WoW with GW. His idea of PvP was running around the countryside looking for people to kill. The whole thought of finding someone a few level less than me with 'lesser' gear and killing them... it doesn't sit right. It's simply not my idea of a good time or good model, and this is purely my own opinion.
The funny part about this was how he never covered GWs PvP... he basically stated that because you can't run around and kill people that there is no PvP therefore WoW wins. As much as I initially dismissed his comments as biased stupidity I'd have to instead accept that that is his opinion and if that's what you like then no, GW isn't the game for you for PvP. It's just a pity that there was no in depth GW PvP coverage to really show what it's about.
Now, I've never played WoW and don't intend to, so I can't honestly say much about it aside from the limited exposure I get from this type of coverage. However, Eye of the North debuts in three and a half days. Spend the five bucks, get the pre-release, have a weekend and decide after that in my opinion. GW, to be, is the best game I've personally played to date and has great pluses:
1. Low level cap. At level 20, the level cap is irrelevant. Really, it's a training aid to work you up to max content and no more. It's also brilliantly implemented.
2. No PKing. When you're out in your instance you can focus on the environment, not some uber-leet jackarse coming along and ruining your fun and hard work.
3. The eight skills per build. I personally love it. You must THINK!
4. Assigned drops. No idea if WoW assigns drops, but I remember all to well the feeding frenzy that would ensue when Baal or Diablo was killed... no thank you.
5. The PvP environment. It's pure freakin' PvP in a multitude of settings, and you know you're equal to everyone else out there. Builds and skills win, not levels and gear. That, to me, is a HUGE plus.
There's more, but that's enough bandwidth for now. But for my opinion... try Eye of the North this weekend, then decide and enjoy your decision.
The funny part about this was how he never covered GWs PvP... he basically stated that because you can't run around and kill people that there is no PvP therefore WoW wins. As much as I initially dismissed his comments as biased stupidity I'd have to instead accept that that is his opinion and if that's what you like then no, GW isn't the game for you for PvP. It's just a pity that there was no in depth GW PvP coverage to really show what it's about.
Now, I've never played WoW and don't intend to, so I can't honestly say much about it aside from the limited exposure I get from this type of coverage. However, Eye of the North debuts in three and a half days. Spend the five bucks, get the pre-release, have a weekend and decide after that in my opinion. GW, to be, is the best game I've personally played to date and has great pluses:
1. Low level cap. At level 20, the level cap is irrelevant. Really, it's a training aid to work you up to max content and no more. It's also brilliantly implemented.
2. No PKing. When you're out in your instance you can focus on the environment, not some uber-leet jackarse coming along and ruining your fun and hard work.
3. The eight skills per build. I personally love it. You must THINK!
4. Assigned drops. No idea if WoW assigns drops, but I remember all to well the feeding frenzy that would ensue when Baal or Diablo was killed... no thank you.
5. The PvP environment. It's pure freakin' PvP in a multitude of settings, and you know you're equal to everyone else out there. Builds and skills win, not levels and gear. That, to me, is a HUGE plus.
There's more, but that's enough bandwidth for now. But for my opinion... try Eye of the North this weekend, then decide and enjoy your decision.
Ghost Omel
I completely agree with up in everything and Yes i to saw That video what upsets me yes he didnt even show the pvp portion and he also forget Factions and Nightfall it might be that video was made before those 2 came out but if not then he forgot alot of things as previously stated i dont know if AB is pvp BUt it pretty much against other players and that was a big part of Factions Part of PvP if you ask me He should make another video comparing REAL PvP vs WoW PvPinside a PvE
captainccc
I hate WoW. Im a pvp'er and WoW is just terrible in those aspects. Ok so I get to level 29 and I want to pvp, BOOM owned by a twink. Ok 39 will be better? BOOM owned by a twink.
Guild wars pvp is even. Its all about skill. Clicking the right skills at the right time, knowing what equipment to have on when, and knowing how to kite in which situations.
If you plan on pvp'ing in wow, plan on spending a year getting the money for the equipment first.
$0.02
Guild wars pvp is even. Its all about skill. Clicking the right skills at the right time, knowing what equipment to have on when, and knowing how to kite in which situations.
If you plan on pvp'ing in wow, plan on spending a year getting the money for the equipment first.
$0.02
Bryant Again
Quote:
Originally Posted by MSecorsky
2. No PKing. When you're out in your instance you can focus on the environment, not some uber-leet jackarse coming along and ruining your fun and hard work.
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MSecorsky
Quote:
Originally Posted by Bryant Again
In WoW, you have the option of choosing to play on a PvE server or a PvP server. On PvE servers, people can't run up to you and just kill you. On PvP servers, they can. And if you found out that you don't like the PvP server environment, then you have the option of transfering your character to a PvE server (can't go back, though).
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It still feels to me like a less ideal situation compared to GW.
Zinger314
Quote:
Originally Posted by MSecorsky
Well that's kind of a nice touch. However... is that it for PvP then? Do the PvE servers allow any form of PvP at all? Is there no way to get yourself "up to strength" and then go to a PvP server?
It still feels to me like a less ideal situation compared to GW. |
- World PvP Objectives: Capture a tower in certain areas, which gives your faction a +5% damage buff for a certain amount of time, among other things
- Battlegrounds: Basically Alliance Battles, with less idiots and more balance. There's a Capture-the-Flag 10v10 BG, a Territory 15v15 BG (similar to AB), a massive 40v40 battle (albeit not as good as it used to be), and a territory/CTF 15v15 mix.
- Arenas: The "professional" WoW PvP, where 2v2, 3v3, and 5v5 groups compete. Arenas have received professional press and TV coverage.
World PvP is not fair, and is never used in serious discussions.
Ritual del Fuego
Quote:
Originally Posted by MSecorsky
4. Assigned drops. No idea if WoW assigns drops, but I remember all to well the feeding frenzy that would ensue when Baal or Diablo was killed... no thank you.
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MSecorsky
Quote:
Originally Posted by Zinger314
Nope. There are also World PvP Objectives, Battlegrounds, and Arenas, which are playable on all servers and are all optional.
World PvP is not fair, and is never used in serious discussions. |
"Professional" PvP? Correct me if I'm wrong, but it sounds like something you only do when you maxxed out your level and gear... probably not available from day 1. Not that that's a horrible thing, I imagine by the time someone gets there they should have a pretty good idea what they're doing. It's funny that the guy in the video was slamming GW PvP for it's arena format but never mentioned WoW has it too.
I appreciate the input.
I hear that they're going to be upping the level cap to 80... what kind of chaos will that throw into the PvP world I wonder? Any predictions?
Bryant Again
Quote:
Originally Posted by MSecorsky
Thanks Zinger, my knowledge has grown today.
"Professional" PvP? Correct me if I'm wrong, but it sounds like something you only do when you maxxed out your level and gear... probably not available from day 1. Not that that's a horrible thing, I imagine by the time someone gets there they should have a pretty good idea what they're doing. It's funny that the guy in the video was slamming GW PvP for it's arena format but never mentioned WoW has it too. |
Also forgot to mention that playing in the Arena gives arena points, which can be used to purchase awesome weapons and armor (much like Honor points, which are earned from killing opposing faction players and by playing BGs). So if you start with mediocre gear you can earn your way up to a full set of epic arena gear.
Quote:
Originally Posted by MSecorsky
I hear that they're going to be upping the level cap to 80... what kind of chaos will that throw into the PvP world I wonder? Any predictions?
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Diablo???
This thread needs to end now.
You can't expect an unbiased answer to WoW vs GW when you're posting in a GW Forum.
Besides, GW pwns WoW forever.
You can't expect an unbiased answer to WoW vs GW when you're posting in a GW Forum.
Besides, GW pwns WoW forever.
MSecorsky
Quote:
Originally Posted by Diablo™
This thread needs to end now.
You can't expect an unbiased answer to WoW vs GW when you're posting in a GW Forum. Besides, GW pwns WoW forever. |
Flossie
Quote:
Originally Posted by MSecorsky
Actually, this is one of the more civil 'vs' threads going in a while. Rather informative. I'd vote to leave it open... if I had a vote that is...
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As a player of both games, I must say they both have their pros and cons. GW is superior for PvP, the balance is better and there are fewer rock/paper/scissors combinations.
But I play WoW for PvE, the storyline is great, there's more of a feeling of achievement when levelling and getting better loot. In GW, it's a quick grind to 20 and then polishing builds, WoW has a longer term interest there for me.
Neither is better than the other, it's totally subjective and decided by what you want from a game. I've found wonderful, friendly players in both and some complete asshats in both. I still continue to play both and don't see myself stopping either. I say play them both, play WoW past the L20 barrier to really get a feel for your class, play GW for it's great PvP, then decide which is for you.
Above all, enjoy whichever you choose!
Paloma Song
Quote:
Originally Posted by HardWonFame
People who say that you cannot compare these games have no idea what they are talking about.
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Quote:
Originally Posted by Diablo™
This thread needs to end now. You can't expect an unbiased answer to WoW vs GW when you're posting in a GW Forum. Besides, GW pwns WoW forever.
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Phaern Majes
Short and to the point... I always come back to GW :P
Redfeather1975
Quote:
Originally Posted by Phaern Majes
Short and to the point... I always come back to GW :P
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I have probably spent 100s of dollars in subscriptions for months I never logged in.

I just let my card expire last month and didn't even bother to go through the cancellation process this time. That's how lazy I am. lol
I think I have grown tired of the genre. I need an online RPG that is a survival horror or psychological thriller!

Anarkii
Quote:
Originally Posted by MSecorsky
Thanks Zinger, my knowledge has grown today.
I hear that they're going to be upping the level cap to 80... what kind of chaos will that throw into the PvP world I wonder? Any predictions? |
DreamRunner
Quote:
Originally Posted by Flossie
But I play WoW for PvE, the storyline is great, there's more of a feeling of achievement when levelling and getting better loot. |
arcanemacabre
Quote:
Originally Posted by Redfeather1975
I need an online RPG that is a survival horror or psychological thriller!
![]() |
I heard about it a few years ago, and it seems like it's still in the works. The "World of Darkness" is probably the #1 LARP and tabletop horror RPG, and they are teaming up with CCP (creators of EvE - probably the best MMORPG out there). If that ain't a match made in heaven, I don't know what is.
This could be massive win or massive fail. Time will tell. I have to admit, I am quite excited thinking about it!
Squirrel Oo
Tbh if WoW was made without the monthly payments, I'd prolly play both GW and WoW. And eventually hold on to one of them, and I guess that would be WoW. It's just that GW offers nothing new to me atm, I've played just about every aspect of it's gameplay, been everywhere, done everything. The only thing I did not achieve was really high titles. And I don't really want to... But on the other hand WoW offers me a whole new world, more grinding, but more satisfaction when you get what you grind for. Idk if you get me, but that game reminds me of a real world, and I am a fan of role-playing. You can't pay that much attention to your character in GW, while in WoW you have a large variety of professions and extra skills that help your character with various things, much more massive battles, huge instances and as a whole - more "social" game if you can call it social. (It destroys real life for some players) Anyway, the pvp in GW is way better, absolutely. But mark my words - every new expansion means new imba skills, that's how they make you buy the game. When an EXP. comes out you might decide not to buy it. But when everyone tells you to do so, because you have non of the new skills that everyone uses... You just have to, or you are screwed. This happened when NF came out. All the crazy elites - everyone used them and w/o NF you are actually not really able to play pvp equally with others. This is where both games meet. Imbalance is everywhere. And a friend actually gave me his retail account on WoW and so far the pvp seems good. Higher level and better equipped players challenge me and I beat them with skill, since my items are way crappier than theirs. It's not all about the equipment, that's a fact. Of course, it is a factor but we had our share of imbalanced pve items used in pvp here as well, didn't we?
Bryant Again
Quote:
Originally Posted by DreamRunner
What story line? WoW doesn't have one at all. Its all just quest X and go kill type monster X and come back for some reward. Or go into type dungeon X to get loot.
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jackie
Quote:
Originally Posted by DreamRunner
What story line? WoW doesn't have one at all. Its all just quest X and go kill type monster X and come back for some reward. Or go into type dungeon X to get loot.
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Main storyline continues from WC3 (Illidan, Arthas, Kil'Jaeden, Sargeras), but there's also multiple subplots: Dwarves are trying to discover their roots, King of largest human nation is missing, something odd is happening in http://www.wowwiki.com/Emerald_Dream and Night Elves & dragons are investigating it etc etc. Quests are pretty much always related to some storyarch and many continue over to next expansions as time goes by.
If you're interested to learn more about backrounds : http://www.wowwiki.com/Lore
(I can't help that I'm fond of this kind of things :] )
Kula
I came across a fork in the road back in 2004 that led me to 2 different paths that ran in opposite directions:
1. Play Guild Wars
2. Play WoW
I just knew that if I took the second path then I would've become very addicted and perhaps turned into a hardcore player. So to avoid this, I chose the first path of mediocrity and it worked! TY, GW! You rock!
Ok, I admit I was addicted to GW the first year, but then it went downhill after that and I finally became a true casual player, phew.
1. Play Guild Wars
2. Play WoW
I just knew that if I took the second path then I would've become very addicted and perhaps turned into a hardcore player. So to avoid this, I chose the first path of mediocrity and it worked! TY, GW! You rock!
Ok, I admit I was addicted to GW the first year, but then it went downhill after that and I finally became a true casual player, phew.
Apok Omen
I swear to God, there should be a sticky-able thread made for this kinda situation...
DreamRunner
Quote:
Originally Posted by jackie
Warcraft lore is quite deep, in WoW as well. Warcraft-novels are published every now and then.
Main storyline continues from WC3 (Illidan, Arthas, Kil'Jaeden, Sargeras), but there's also multiple subplots: Dwarves are trying to discover their roots, King of largest human nation is missing, something odd is happening in http://www.wowwiki.com/Emerald_Dream and Night Elves & dragons are investigating it etc etc. Quests are pretty much always related to some storyarch and many continue over to next expansions as time goes by. If you're interested to learn more about backrounds : http://www.wowwiki.com/Lore (I can't help that I'm fond of this kind of things :] ) |
But then again, quests like to go to MC are poorly written and makes it again, just a small shitty reason to go there. And the quests these quests, that are nearly the whole game are the same thing again and again. Go find person X, kill monster X. Go to dungeon and kill monster X. But I bet, the majority of players could care less about the lore, eg. "Space Paladins".
Bryant Again
Awww come on DreamRunner, this thread is actually fun 
This is good, right?
Quoting Moradon on this one:
"Why is it that people complain about draenei being space paladins from a spaceship, yet nobody complains about orcs being space shamans from a stargate?
Ya'll think on that.

Quote:
Originally Posted by DreamRunner
Warcraft Lore is only good because of the long history of the many games behind it. Warcraft 1 and 2 plus expansion and Warcraft 3 plus expansion. Its also the books that is written about it that makes it good.
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Quote:
Originally Posted by DreamRunner
But I bet, the majority of players could care less about the lore, eg. "Space Paladins".
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"Why is it that people complain about draenei being space paladins from a spaceship, yet nobody complains about orcs being space shamans from a stargate?
Ya'll think on that.
cellardweller
GW Advantages
You can reach max level with a few hours
You can get max loot within a few hours
PvP contained within its own arenas
All characters are equal
All tasks can be be completed within an hour or two
Only 2 of the elite areas require 3 humans and most areas only require 1
WoW Disadvantages
It can take upwards of years before you reach max level.
You can kill powerful creatures to get better loot than other people.
Pvp within the general environment
All characters are not equal
Raids can take upwards of 8 hours to complete
Has raids that require large groups of people
I could equally label them GW Disadvantages and WoW advantages, which you view as +s and which you view as -s will largely dictate which game you prefer.
You can reach max level with a few hours
You can get max loot within a few hours
PvP contained within its own arenas
All characters are equal
All tasks can be be completed within an hour or two
Only 2 of the elite areas require 3 humans and most areas only require 1
WoW Disadvantages
It can take upwards of years before you reach max level.
You can kill powerful creatures to get better loot than other people.
Pvp within the general environment
All characters are not equal
Raids can take upwards of 8 hours to complete
Has raids that require large groups of people
I could equally label them GW Disadvantages and WoW advantages, which you view as +s and which you view as -s will largely dictate which game you prefer.
Bryant Again
While I can tell that a lot of the above post is sarcastic, I'll quote this:
A very popular misconception. You can choose to level on a PvP server if you'd like, where there *is* PvP in the general environment, or you can play on a PvE server, where there is *no* PvP in the general environment.
Also, if you don't like the harsher setting of a PvP server, you can transfer your character to a PvE one. But you can't go back, so keep that in mind.
Quote:
Originally Posted by cellardweller
Pvp within the general environment
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Also, if you don't like the harsher setting of a PvP server, you can transfer your character to a PvE one. But you can't go back, so keep that in mind.
DreamRunner
Quote:
Originally Posted by Bryant Again
Awww come on DreamRunner, this thread is actually fun
![]() This is good, right? Quoting Moradon on this one: "Why is it that people complain about draenei being space paladins from a spaceship, yet nobody complains about orcs being space shamans from a stargate? Ya'll think on that. |
As for the quote. I think people didn't mind so much because portals to other worlds or whatever too, seem'd more into fantasy genre rather than a space ship crashing.
cellardweller
Quote:
Originally Posted by Bryant Again
While I can tell that a lot of the above post is sarcastic, I'll quote this:
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Quote:
Originally Posted by Bryant Again
A very popular misconception. You can choose to level on a PvP server if you'd like, where there *is* PvP in the general environment, or you can play on a PvE server, where there is *no* PvP in the general environment.
Also, if you don't like the harsher setting of a PvP server, you can transfer your character to a PvE one. But you can't go back, so keep that in mind. |
Slimcea
As an ex-Guild Wars player, for PvE, the best way to put it was that once I was done with the initial campaign/storyline, I didn't feel any incentive to logon to Guild Wars, whereas for WoW, I actually want to logon to play.
PvP-wise, premade vs premade BGs actually get pretty close to the feel in GvGs. It's just that they are much much harder to come by, so in that sense, I feel that Guild Wars is superior.
One thing that I find to be a myth though is that Guild Wars requires more player skill than WoW. On the contrary, the huge skill selection available to each player means that players need to do more things themselves and have more options available to them when confronting a situation, resulting in a need for flexibility and understanding of both your opponent's and your complete skillset. One thing that Guild Wars does require more of in PvP though is team synergy, since the individual power of each player is considerably diminished.
PvP-wise, premade vs premade BGs actually get pretty close to the feel in GvGs. It's just that they are much much harder to come by, so in that sense, I feel that Guild Wars is superior.
One thing that I find to be a myth though is that Guild Wars requires more player skill than WoW. On the contrary, the huge skill selection available to each player means that players need to do more things themselves and have more options available to them when confronting a situation, resulting in a need for flexibility and understanding of both your opponent's and your complete skillset. One thing that Guild Wars does require more of in PvP though is team synergy, since the individual power of each player is considerably diminished.
Bryant Again
Quote:
Originally Posted by cellardweller
No sarcasm was intended, the post was intended as an openminded reconcilitory one. For example, I know there are people that like the fact that you spend months or even years playing while still going up in levels, whereas I feel that the fact that you reach max level in a matter of hours is one of GW's strongest points. If anything I'd like it even more if you started at max level and you could speak to an npc to get any item in the game for free - but thats just me.
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I could say more, but I don't want to ruin the thread. I'll just add that I've never ever heard of someone take more than 4 months to reach max level. At most, it should take you two months, three if you add in three weeks of not playing it.
Quote:
Originally Posted by cellardweller
There's no misconception, you either have pvp in the general environment or you have no pvp.
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cellardweller
Quote:
Originally Posted by Bryant Again
Then the post was exaggerated and showed you were uninformed. For instance, there are only a few guilds out there who complete a raid in one night (which require around 25 people these days, not so bad). Most just finish it up over a week. There's a set day of the week where the raid will reset. Before that, when you kill a boss and go back the next day, he'll still be dead.
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Quote:
Originally Posted by Bryant Again
I could say more, but I don't want to ruin the thread. I'll just add that I've never ever heard of someone take more than 4 months to reach max level. At most, it should take you two months, three if you add in three weeks of not playing it.
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I'm not trying to bash WoW at all, I'm just saying that its not suited for people like me who just want to get on and play for an hour or so every couple of days. GW on the other hand suits my playstyle to a tee.
Quote:
Originally Posted by Bryant Again
Then what do you mean by "general environment"? Like the explorable, open-ended gaming environments? I thought you were referring to player kills and lowbie ganking, which can only happen on a PvP server (unless you flag yourself to PvP on a PvE server).
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acidic
Quote:
Originally Posted by cellardweller
GW Advantages
You can reach max level with a few hours You can get max loot within a few hours PvP contained within its own arenas All characters are equal All tasks can be be completed within an hour or two Only 2 of the elite areas require 3 humans and most areas only require 1 WoW Disadvantages It can take upwards of years before you reach max level. You can kill powerful creatures to get better loot than other people. Pvp within the general environment All characters are not equal Raids can take upwards of 8 hours to complete Has raids that require large groups of people I could equally label them GW Disadvantages and WoW advantages, which you view as +s and which you view as -s will largely dictate which game you prefer. |
GW is communism. Communism = bad.
TabascoSauce
I would have seriously thought that on a GW forum, the answer to the OPs question would have been more......unanimous? For GW?
Just my unscientific survey, but there are as many posters verbally favoring WoW as GW.
I went and looked at the Blizzard WoW forums for similar type threads, and they have a few, for a comparison to see if the WoW forums would favor GW ala "the grass is greener on the other side". They do not.
I realize WoW must be doing something right to have, what, 8 million subscribers now? But come on people, this is a GW forum, hows about we show a little support for GW?
A thousand or two hours of entertainment for the price sounds like a great value to me.
Thanks!
TabascoSauce
Just my unscientific survey, but there are as many posters verbally favoring WoW as GW.
I went and looked at the Blizzard WoW forums for similar type threads, and they have a few, for a comparison to see if the WoW forums would favor GW ala "the grass is greener on the other side". They do not.
I realize WoW must be doing something right to have, what, 8 million subscribers now? But come on people, this is a GW forum, hows about we show a little support for GW?

Thanks!
TabascoSauce
Stormlord Alex
You know...
If I weren't so lazy, and had a job (I need to remind myself that writing emo poetry ain't quite the same
) I'd probably play WoW.
The lore is superb, and I like the free-roaming, non-instanced world.
I find it much easier to role-play and... well... 'escape' in WoW.
And Tauren kick ass. Love the cows!
If I weren't so lazy, and had a job (I need to remind myself that writing emo poetry ain't quite the same
The lore is superb, and I like the free-roaming, non-instanced world.
I find it much easier to role-play and... well... 'escape' in WoW.
And Tauren kick ass. Love the cows!

Ninna
Quote:
Originally Posted by Bryant Again
I've never ever heard of someone take more than 4 months to reach max level. At most, it should take you two months, three if you add in three weeks of not playing it.
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personally I can make 70 in less than 12 played days but I'm fast
12 played days = 288 hours
12 played days = playing WoW every day for at least 3 hours a day for 3.5 months
most people I've met take 15-20 played days to make 70
(360 - 480 hours)
zakaria
Sometimes i think that GW2 will take another direction parallel to WoW's PvE, since WoW PvE proved that ppl like grinding (8 million subscribers!) and in same time ANet will keep GW1 for the casuals who doesn't like grinding, believe me nobody will gonna buy GW2 if i can max my level in 2 days and buy or get 2 suitable greens on the 3rd day and sit there like sitting duck waiting for an expansion.
I know many will disagree with me but this equality of all players in GW went to boredom and results many of ppl left the game with no regret of coming back..ANet has to choose their goals in GW2 very carefully imo.
I know many will disagree with me but this equality of all players in GW went to boredom and results many of ppl left the game with no regret of coming back..ANet has to choose their goals in GW2 very carefully imo.
cthulhu reborn
Quote:
Originally Posted by zakaria
Sometimes i think that GW2 will take another direction parallel to WoW's PvE, since WoW PvE proved that ppl like grinding (8 million subscribers!) and in same time ANet will keep GW1 for the casuals who doesn't like grinding, believe me nobody will gonna buy GW2 if i can max my level in 2 days and buy or get 2 suitable greens on the 3rd day and sit there like sitting duck waiting for an expansion.
I know many will disagree with me but this equality of all players in GW went to boredom and results many of ppl left the game with no regret of coming back..ANet has to choose their goals in GW2 very carefully imo. |
I personally think that GW2 is coming since Anet saw that there are many players who like putting in hours a whole lot more than they expected and so we can be sure that content and player options will be expanded upon in many ways such as a persistent world and a heightened or completely removed level cap.