Why have 25 heros to use 3 at a time?

hellknight17

hellknight17

Lion's Arch Merchant

Join Date: Oct 2005

AZ

W/

Is it just me or is there something wrong with this? What are they affraid of? Me being to over powered? or Me not playing with real people any more?

Well i for one am tired of using the lame hench men when i could make my own custom team. I already do not play with real people excempt my close friends. Have you seen peoples skill bars lately? Sometimes i say to my self what are you thinking. Then i drop out of the group and hero/hench it because i know ill complete the mission or my objective. By the way how many skills do hench even have four? Maybe make it so that on regular mode you can use three and on hard mode use seven.

The only point in having so many heros now is that i can leave them set on one style of magic/build with out having to change every once and awhile.

I am just curious what others think.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Probably you not playing with real people any more. It's pretty obvious that they wanted this to be a social game, but things haven't been going in their favor. They'll most likely hold onto anything that'll give you some more incentive to group with people.

As much as I'd want to have 7 heroes with me, I can understand it.

Keifru

Frost Gate Guardian

Join Date: Aug 2007

[Meep] Biscuit of Dewm

D/

Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."

jesusrunz

Banned

Join Date: Jan 2007

You blow

Mo/

mo optionZ 2 chuse frum

against

against

Krytan Explorer

Join Date: Jun 2005

Edible Granite Pencil [yumy]

R/

Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."
You can already pretty much do that 2 people and 6 heroes. Might as well eliminate the other person. I know, most of the time, I wish I could just use 7 heroes. For people who choose to play with others, they can. For people who don't, they don't have to.

Artkin

Frost Gate Guardian

Join Date: Oct 2006

USA

RARE

W/Mo

I agree...why do I need or want 3 ele heroes

Acolyte Sousuke
Zhed Shadowhoof
Vekk

Guess they want you to play hero battles

kurtas

Academy Page

Join Date: Sep 2006

Ex Talonis

Mo/

Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."
This is the most amazing comment I've ever seen from a gamer.

So you like going to elite missions on hard mode without knowing what skills your team mates are bringing? Or setting up all your heroes with only flare and rebirth?

A game that is hard should be hard for its challenge level, reflexes required, and intelligence required. The best way to get around these problems IS TO SPEC YOUR TEAM TO BEAT WHAT YOU ARE TRYING TO DO.

Would you bring an all SF team against monsters that don't burn?
No.
So what's the best way to make sure everyone has a build that will work and they can run it well?
Heroes.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

If you had 3 of each of the 10 classes, you could make any class combination you wanted. Therefore, 25 is not quite enough to explore all options (can't run with 3 rits, for example), but it's good enough for me.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."
You mean like a full group of competent humans willing to work as a team build? Too bad that takes much too long to set up without 7 heros or a good guild.

Pae

Pae

Krytan Explorer

Join Date: Jul 2005

Too many heroes makes the game too easy while avoiding PUG groups. The compass would also get a bit overloaded with too many of the flag icons too. If you happen to want three ele (or whatever other profession that now has 3 heroes of the same prof) heroes for extra firepower, you have that option

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Because someone at anet thought it was a good idea and they just ran with it.

I was trying to create a turn all the henchies into heroes and let us use 8 bandwagon but no one seemed to be willing to get on.

Plainsman

Ascalonian Squire

Join Date: Jun 2006

Mo/W

/signed
One of the things I enjoy about this game is the pick up and play. Which is something that Anet advertises with their Instanced Zones. When I choose to do something, I get to it. My 1 year old might start crying by the time I find a good Pug, especially if I get off my monk. If there's a nice pug forming , Great! I love playing aside peeps, no matter how annoying it sometimes can be. But it's never as annoying as having to flag the henches off a res, so they don"t kill themselves. And then hope they figure out what to do next.

Just my venting..sorry
I vote 4 7 heroes.

//Plainsman

Antheus

Forge Runner

Join Date: Jan 2006

PUGs made sense when there were only original 25 or so missions.

But with 3+1 chapters, thousands of quests (locked, chained, with pre-reqs), it's impossible.

Good luck getting together a team for a particular chain of quests that only you can take, but someone else has another quest active which messes up the same zone, another one won't join since they want to get to same leg of the quest, oh, you also need decent build, not any scraps you pick up, etc....

Add on top of that the HM, and the solo experience is complete.

PUGs make sense. In elite areas, for example. But elsewhere, they have gone the way of the dodo.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Pae
Too many heroes makes the game too easy while avoiding PUG groups. The compass would also get a bit overloaded with too many of the flag icons too. If you happen to want three ele (or whatever other profession that now has 3 heroes of the same prof) heroes for extra firepower, you have that option
its already too easy once you get the right builds and people actually playing correctly. pug's are 80% of the time full of people who have no clue how to play with just yourself or one other person who actually knows the deal and exactly how to win.. and these people have to lead the sheep around the slaughter to live another day.

the compass would be no such thing, your just limiting your thoughts to what you see already. Anet could just as easily make the next 4 heros customizable in terms of stats and skills and then be on "auto pilot". I mean how many times do you even NEED to completely control your current heros anyway? You should know what they can or can't use correctly already and adjust builds accordingly.

Over all though it still sounds like a useless cause to bother "protesting" or starting up the bandwagon again. Anet has told us they believed 3 was "enough" so unless they think we are right, that henchmen normally are "okay" and "enough" to usually get by and win. but they did say themselves, they want us to play the way we want, and I won't mind having 7 heros (4 non-flag able) and leaving it at that. you can never have enough options.

I'm sure someone would have a blast with an 8 team of SF ele's or something similar in gimmick ownage :P

korcan

korcan

noobalicious

Join Date: Jun 2006

Quote:
Originally Posted by Antheus

PUGs make sense. In elite areas, for example.
and even thats frustrating like 90% of the time.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Or trying to get a PUG together for a mission that needs one.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

It's a back assward gold sink when you use up expert salvage kits to move all the runes etc from one hero to another just to do a quest? Other than that I'm not really sure.

Obviously we need 7 hero parties dammit.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

All i ask for is 4... 3 isnt enough to set up a team build correctly when you cant control hench builds just class.

realoddsman

Academy Page

Join Date: May 2005

I want a toilet with a 14 karot gold seat

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

i can think of a few reasons. Lets use 3 different necros for instance, there is blood, curses, and death magic and I dont feel like changing runes everytime i want to change my build so conveniently I have a hero with each of the different magics. I dont see what the problem is because 3 heros is enough to work with the rest of the party being henchmen.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by realoddsman
I want a toilet with a 14 karot gold seat
You think 7 heroes is comparable to a golden shitbox?

I would say an average PUG is like pooping next to a highway, while 7 heroes would be comparable to pooping in some relaxed and deserted nature reserve.

Arguments that are not valid:
-go PUG: people won't because they have maybe other things to attend to in live, a kid, work that might require immediate attention.
-7 heroes are too powerful and one player: they are theoretically not more powerful then 8 humans or 2 humans and 6 heroes for that matters.
-the screen will be cluttered with hero controls and panels: u dont njeed to open all panels, end even so then there is still enough room for view, get away from 800X600 screens, and there is no need to micro every hero, not even one with good builds.
-do not want to manipulate all skills in the group: the most shitty argument I heard, while in PvE not every skill need be in full synergy with the team, in PvP where no heroes should be every skill will be set as the captain decides, making the most perfect build according to that person. If it doenst work it gets changed. Trying to do this with wammos and other bums in PUGs is near impossible, they load your template to change it soon after before you enter FoW for example, they lie to you, to run their own (shitty) build instead. Do you really want to socialize with people like that?

Keifru

Frost Gate Guardian

Join Date: Aug 2007

[Meep] Biscuit of Dewm

D/

Obviously I didn't explain myself enough with my short 3 lines @_@

Were everyone to have 7 heroes, why would you PuG? You could also just walk through most of the game beatsticking things with your heroes while drinking aged dwarven ale.

Yes, elite missions in HM would require specific builds...played by humans. We're not talking about a party of 8 humans; we're talking about an overseer and 7 underlings.

Yes, knowing all your skills of your team is nice, and you can specc it for your dungeon of choice...but last I checked 1 build isn't the only thing you have to run to beat something. (DoA doesn't count =/ )

Also, I find it nice to suggest to people some skills they should/could use; or atleast help them find more effective substitutes and in general help people become better; but that's just me. Someone has to do something about incompetence.

"Take time; Play with a PuG"

visitor

visitor

Frost Gate Guardian

Join Date: Apr 2006

Kronos HQ

W/

PUGs not drugs!

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

I liked this game much more when you got to group. It's much more fun since the heroes only got like 4 skills or something

But anyways,

/signed

Icy DS

Banned

Join Date: May 2006

I run conjure assassins in Hero Battles kthx

me talk lyke dis bcoz ylke evr1 else do lyke ok?

A/E

We should be able to have 7 heroes in our party. We payed money to play this game, not spend evenings in outposts trying to unearth a few other competent players in the masses of wasted flesh, which include those wamos' who get to the fire islands and don't even know what cap sigs do (tried to get a pug tank and went through eight).

There is no valid argument to why there should not be 7 heroes in PvE.

Point made now this thread can be closed. Thank you.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

I'd like to kit out a full hero party. But I'd like these feature to be something my character can only do once they complete a campaign/story tree.

There's still the encouragement to play with at least SOME people to complete the game. And afterwards you can finally go down into FoW/UW or wherever by yourself, so when the phone rings you dont leave people waiting for 30 mins. And also, im big on this.....heroes dont ragequit.

BTW playing with guildies aint puggin it, and most pugs I play with iss ppaaaiinnnfullll. While I dont mind sometimes playing with them I find when I go with heroes and henchmen I just power through the game alot faster.

Time to pug GW:F 3+ days.
Time to hench/hero GW:F 1 1/2 days

Kas

Frost Gate Guardian

Join Date: May 2005

As it is now, everyone thinks he is so much more superior to all the infidels around him that the only ones even remotely worthy of his inhuman skills are the heroes because they do exactly as simon says.
So, if every player thinks this way, how come that they all manage to beat the game with heroes? Are they all uber? How can they all be uber when clearly everyone else but them sucks big time? You know the answer, don't you? Pugs don't fail because of lack of skill. Pugs fail because overinflated egos clash like titans on a rampage.

So yes, please A-Net. Give them 7 Heroes, give them every reason to not play with others in a multiplayer game. While this is feeding their superiority complex it helps the other players. For every egomaniac drooling all over heroes, one less Singleplayer will be in the mix. And if every egomaniac is busy heroing through the game, all that remains are teamplayers or new players. Both are incredibly fun to play with. Heroes have achieved primarily one thing, take the wannabe elitist asshats out of the mix.

So yes. /signed. Give them 7 Heroes.

ultima

Frost Gate Guardian

Join Date: Jun 2006

ultima

W/Mo

/signed

don't wanne have mhenlo in my party again!!

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."
No sounds like a pretty good thing, why would you not want say a team of five customized Heros that could do the job of 7 henches and improve your drop rate at the same time?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Kas
So yes, please A-Net. Give them 7 Heroes, give them every reason to not play with others in a multiplayer game. While this is feeding their superiority complex it helps the other players. For every egomaniac drooling all over heroes, one less Singleplayer will be in the mix. And if every egomaniac is busy heroing through the game, all that remains are teamplayers or new players. Both are incredibly fun to play with. Heroes have achieved primarily one thing, take the wannabe elitist asshats out of the mix.
...and how's that different from now, with Heroes/Henching?

JGaff

Frost Gate Guardian

Join Date: Jul 2006

The Lotus Eaters

Me/

In their defense, Henchman have improved a great deal in GW:EN. They actually have useful builds that consist of maybe 6+ decent skills and a rez. Before you were lucky if you got 1 damage skill+self heal+ rez.

I play with my bro (2+6 as mentioned above) and it's quite fun and versatile. Considering I generally do very little microing for my heros in PVE except when fleeing, I could go for 7 heros.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

I could go for a full hero team, although it may make alot of areas very very easy, it would be nice to be able to customise your very own team though.

/Signed

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

I would enjoy Anet letting us use a 7 Hero party. It would be fun once and a while to build an entire team and test it out and make adjustments. Just another thing to do. I used to enjoy joining PUGs simply for the unexpected qualities of it. Was my favorite thing to do. Despite the many hilarious failures there were many good times. The number of Heroes I could or couldnt use had no effect on that - it had already gotten to the point anyway that outposts had masses of players standing around in single groups of four and pairs of people in groups of eight. Using 7 Heroes wouldnt change anything one bit.

The thing I hate the most about Heroes is actually that they are unique to a character. They should have been cross account. There isnt an adequate Hero item/EQ management system, way too little storage, and far too much micro-management to try and figure out what Hero where has what item, not to mention continually equipping scores of Heroes each time I want to play another character. Was why I quit. Became annoying as hell. But anyway...

FC_DriFteR

FC_DriFteR

Ascalonian Squire

Join Date: Aug 2007

Mo/

Quote:
Originally Posted by Aera Lure
The thing I hate the most about Heroes is actually that they are unique to a character. They should have been cross account. There isnt an adequate Hero item/EQ management system, way too little storage, and far too much micro-management to try and figure out what Hero where has what item, not to mention continually equipping scores of Heroes each time I want to play another character. Was why I quit. Became annoying as hell. But anyway...
I Totally agree with you on that point. My solution to that problem is /bonus as the weapons are decent enough. I know that many people do not have this luxury so I think a reasonable solution would be to have a system similar to the pvp equipment setup. Whatever runes/insignia/weapons equipped by one of your heroes is accessible to all of them.

As for 7 heroes it does promote anti social behavior but that happens already. I join the occasional pug to see how people go but for the most part I play me a guildie and heroes or me+hero+hench. Having 7 heroes would mkae it easier for me on the rare occasions none of my guild mates or friends are on.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by FC_DriFteR
As for 7 heroes it does promote anti social behavior but that happens already. I join the occasional pug to see how people go but for the most part I play me a guildie and heroes or me+hero+hench. Having 7 heroes would mkae it easier for me on the rare occasions none of my guild mates or friends are on.
I thought 7 Heroes might promote antisocial behavior also, but as you say, Heroes as implemented have already done that to a great degree in most mission locations and outposts. Its largely a matter nowadays of standing around with a 4 over one's head looking for a guildie or a friend online to come join with their 3 Heroes, or failing that, rounding out with henchmen. Not so much a negative criticism of the system, its just a very fine line between that and simply heading out with 7 Heroes.

Suppose it doesnt matter to me either way if Anet reverses their stance that they would not allow 7 Heroes ever. Even if they did I would always prefer player groups with friends, guildies and/or strangers. Most of my favorite times in GW have been that way. I accomplished a lot with just henchmen, and then with Heroes added to the mix at different points in time. It would bee fun sometimes to tinker with an entire team of 8 just for the sake of doing it. I'd do that sometimes I suppose, but I prefer player groups.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

yeah, i pretty much avoid pugs as it is (and did so before heroes came out...more faith in the lame anet toolbars with no runes)

this way you can have 2 or 3 different heroes with different runes for different builds.

I'm all for 7 hero groups though. that would be awesome. I'm pretty sure the people that would play wihout pugs then are the same that play without pugs now. I really can't imagine why people would want more pugs. they're gross.

this also would eliminate stupid people riding on the coat tails of others. that's what guilds and alliances are for. spam guild chat with, "need help for divinty coast," or whatever lame crap you have to do. There's enough things in the game to do that 7 other people aren't currently doing to allow 7 heroes. Heroes still don't really cut it for imperial sanctum (even though a sin could solo shiro with mhenlo).

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

If we had access to 7 heros I would've just entered FoW with them when I needed to craft FoW gloves. As we don't I looked around and did: mesmer lf forgemaster group. Got a pm from a guild team, they were going to clear FoW and I could join (yay!). Ended up in a great team, got my gloves, got asked to join their guild (already in a good one though), asked them to join the alliance, they did as they had none.

I gues it's so things like this happen. Playing with H/H gets boring quick and when you're used to nothing else it's difficult to break with the solo mentality. I've never seen as many bored with gw threads as when Nightfall was a few months old.

Verek

Academy Page

Join Date: May 2006

RAVN

N/Me

If PUGGING, as a concept, was bringing people to the game, then, I might possibly conceed that, maybe, having 7 Heroes would detract from this.

From the bulk of chat i've had with my mates, and also general comments on this and other forums 'PUGS' are having the opposite effect and driving people away.

In the end what does it matter, I would rather let the people who want to Hero the game get on with it, it isn't going to effect me one little bit and that's the beauty of the Guild Wars game design.

Kas

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Zinger314
...and how's that different from now, with Heroes/Henching?
They would have even less of a reason to bother other players.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

People don't pug because they don't want to. I for one haven't really pugged since factions came out, and I don't plan to change that. Unlimited heroes ftw.