Why have 25 heros to use 3 at a time?
Vinraith
/signed
It's been brought up before but it just makes sense. Most of the friends I used to team with aren't in the game anymore. I still very much enjoy playing, but teaming with strangers isn't my idea of fun. Let me have a full party of heroes so I can actually stand a chance in hard mode and the like, rather than being restricted to certain parts of the game by the weakness of henchmen skill sets and AI.
It's been brought up before but it just makes sense. Most of the friends I used to team with aren't in the game anymore. I still very much enjoy playing, but teaming with strangers isn't my idea of fun. Let me have a full party of heroes so I can actually stand a chance in hard mode and the like, rather than being restricted to certain parts of the game by the weakness of henchmen skill sets and AI.
bhavv
People dont pug because of heroes, people dont pug because pugs suck.
Also, there is way too much content in GW now, and not enough decent players to pug it all. Also, if a new player buys all the GW games today and starts playing, what better a way is there for them to be able to play all the game on there own with 7 heroes? Two of my friends bought guildwars over the last few months, and they hated that they couldnt ever get in good pug groups compared to my heroway. I pretty much ran them through Tyria and taught them to use heroes, gave them good builds and skills to unlock etc etc.
Also, there is way too much content in GW now, and not enough decent players to pug it all. Also, if a new player buys all the GW games today and starts playing, what better a way is there for them to be able to play all the game on there own with 7 heroes? Two of my friends bought guildwars over the last few months, and they hated that they couldnt ever get in good pug groups compared to my heroway. I pretty much ran them through Tyria and taught them to use heroes, gave them good builds and skills to unlock etc etc.
free_fall
I think a lot of this comes from the basic human tendency towards self-centeredness - in this instance, "I" don't want my fun ruined by "those" idiots.
This 'selfishness' is most evident in the pevelance of 4- and 5-man farming groups - "I" want to be in a small party so "I" have a better chance of getting a drop.
If the quality of PUGs has gone down markedly, it's probably because the 'good' players are off playing with their heroes, leaving the great unwashed to fend for themselves.
While I can be guilty of this too in certain instances - I will not PUG on a new char until I've gotten him/her to rank 1 of Survivor - for the most part I enjoy PUGing.
How are the 'idiots' going to learn, if not by the example we show them? Given time, many of them will develope into competent players.
This 'selfishness' is most evident in the pevelance of 4- and 5-man farming groups - "I" want to be in a small party so "I" have a better chance of getting a drop.
If the quality of PUGs has gone down markedly, it's probably because the 'good' players are off playing with their heroes, leaving the great unwashed to fend for themselves.
While I can be guilty of this too in certain instances - I will not PUG on a new char until I've gotten him/her to rank 1 of Survivor - for the most part I enjoy PUGing.
How are the 'idiots' going to learn, if not by the example we show them? Given time, many of them will develope into competent players.
Vinraith
It occurs to me that the 3 hero limit is probably less a means of encouraging PUGing (which I think Anet realizes a large part of the population has no interest in) and more a means to encouraging players to get their friends to buy the game. I can understand that up to a point, I suppose, but as the game ages it's a less and less realistic proposition. Out of my original group of guildies only one is still around, and he plays too sporadically for us to really get much done together.
I've never PUGed and have no interest in doing so. I play games for fun and relaxation and that's neither to me. From my perspective the hero limit just ends up creating an arbitrary limitation on what I can accomplish in the game that I'd very much like to see removed. Hell, make me EARN the right to have more heroes if you want. That could be fun, really.
I've never PUGed and have no interest in doing so. I play games for fun and relaxation and that's neither to me. From my perspective the hero limit just ends up creating an arbitrary limitation on what I can accomplish in the game that I'd very much like to see removed. Hell, make me EARN the right to have more heroes if you want. That could be fun, really.
Slotter
/signed
Need to have a full party of heros.
Need to have a full party of heros.
ShadowsRequiem
signed, you know what its like trying to vanquish areas in the jungle? no one is in those towns, and even when they are..... their lvl 15.
orion and alesia work but.... damn they suck.
orion and alesia work but.... damn they suck.
Mesmer in Need
People already use full hero hench teams... i dont see why having 7 heros would change this at all. Pugs suck most of the time. So most of the time, i use heros. But some places i prefer humans. Places like fow, uw doa and sometimes ha are good with humans. But I just usualy go into these places with my guild. A good guild with good players and communication can be better than any hero/hench team anyday.
bhavv
Even if we cant have 7 heroes, it would be nice to be able to use the henchmen skillbars in GWEN in all three campaigns.
They are really nice, not perfect, but not as bad as what we had before.
They are really nice, not perfect, but not as bad as what we had before.
Retribution X
I only pug if I need a challenge, or absolutly cannot complete it without people.
I do use guildies in missions though!
I do use guildies in missions though!
Ras Kass
Quote:
Originally Posted by bhavv
Even if we cant have 7 heroes, it would be nice to be able to use the henchmen skillbars in GWEN in all three campaigns.
They are really nice, not perfect, but not as bad as what we had before. |
Relnor
/signed for 7 heros
/signed for item-rune system for heros
/signed for item-rune system for heros
Vinraith
Quote:
Originally Posted by bhavv
Even if we cant have 7 heroes, it would be nice to be able to use the henchmen skillbars in GWEN in all three campaigns.
They are really nice, not perfect, but not as bad as what we had before. |
Certainly that would be fine for normal mode. It'd be nice to have 7 heroes for hard, though, even if you had to jump through a hoop or two to get them.
bhavv
A little offtopic, but why doesnt herta have earth attunement in Gwen?
Im pretty confused, normal wiki says she has no attunement, official wiki says she has no res
http://gw.gamewikis.org/wiki/Herta
http://wiki.guildwars.com/wiki/Herta
I would like 7 heroes to tweak my Earth henchies bar to something pefect like:
[skill]Obsidian Flame[/skill][skill]Magnetic surge[/skill][skill]Earthen Shackles[/skill][skill]Sandstorm[/skill][skill]glyph of lesser energy[/skill][skill]ward against melee[/skill][skill]earth attunement[/skill][skill]resurrection signet[/skill]
Please add res sigs to all henchmen in GWEN that dont already have one.
Im pretty confused, normal wiki says she has no attunement, official wiki says she has no res
http://gw.gamewikis.org/wiki/Herta
http://wiki.guildwars.com/wiki/Herta
I would like 7 heroes to tweak my Earth henchies bar to something pefect like:
[skill]Obsidian Flame[/skill][skill]Magnetic surge[/skill][skill]Earthen Shackles[/skill][skill]Sandstorm[/skill][skill]glyph of lesser energy[/skill][skill]ward against melee[/skill][skill]earth attunement[/skill][skill]resurrection signet[/skill]
Please add res sigs to all henchmen in GWEN that dont already have one.
Dallcingi
for variety.
Lianna
Given the choice between a PUG and Heros/Hench, heros would win every time.
/Signed
/Signed
Hollow Gein
Personally, a good compromise would be to have up to four Heroes in a party instead of three. I would happy with that.
bhavv
If your interested, check into my henchmen suggestion thread here:
http://www.guildwarsguru.com/forum/s...php?t=10190831
http://www.guildwarsguru.com/forum/s...php?t=10190831
moriz
heros were originally intented as stopgap measures to fill player positions on a team when there are no suitable players available. the emphasis is on TEAM. they were never made to allow you to soloplay through the decidedly multiplayer campaigns.
so, the 3 hero limit stays for that purpose. if not, you might as well make all the pve content offline.
so, the 3 hero limit stays for that purpose. if not, you might as well make all the pve content offline.
MithranArkanere
Monk1 - Healing
Monk2 - Protection
Monk3 - Smitting.
Warrior1 - Axe
Warrior2 - Sword
Warrior3 - Hammer
Get the drill?
Monk2 - Protection
Monk3 - Smitting.
Warrior1 - Axe
Warrior2 - Sword
Warrior3 - Hammer
Get the drill?
Winterclaw
Quote:
Originally Posted by moriz
heros were originally intented as stopgap measures to fill player positions on a team when there are no suitable players available. the emphasis is on TEAM. they were never made to allow you to soloplay through the decidedly multiplayer campaigns.
so, the 3 hero limit stays for that purpose. if not, you might as well make all the pve content offline. |
However other players aren't always available and usually the henchman skill selection is pretty bad.
moriz
you can play through all of GW with you and your heros running on empty skillbars. GW is not a hard game to play.
the point is, the developers intend GW as a multiplayer game, so the 3 hero limit will stay. giving us access to 7 heros at once, and they might as well make the pve content singleplayer.
lastly, it's not like henchmen are really THAT bad. they are at least better than the average player in most regards.
the point is, the developers intend GW as a multiplayer game, so the 3 hero limit will stay. giving us access to 7 heros at once, and they might as well make the pve content singleplayer.
lastly, it's not like henchmen are really THAT bad. they are at least better than the average player in most regards.
prism2525
I agree that the 3 hero limit is there because it's a multiplayer game, not single.
Also, henchmen are much better than other ppl sometimes. (they don't talk)
Also, henchmen are much better than other ppl sometimes. (they don't talk)
Winterclaw
The 3 hero limit is fine for GvG or HA, not PvE.
Shakti
Quote:
Originally Posted by realoddsman
I want a toilet with a 14 karot gold seat
|
Thread winner right there
Actually, I wold like to add more heroes. I love playing with my guildies, but I have to go afk often (I'm a mom...goes with the turf) and that annoys the hell outta pugs, so it's hero/hench or guildies who are my friends and understand. I'd love to skip the stupid henchies and use my heroes......plus lol I want a misfit team (Vekk, Zhed, dwarf monk, etc with me and Gwen as the only humans if I can....muwahahaha)
haggus71
Personally, if I wanted to play alone in a game, I would not be playing a multi-player game.
However, Anet opened this shitstorm when they added heroes to the game, and with the ten new ones in GWEN, they might as well add hero slots for PvE. People who want to be social will still join guilds and go for pugs. Besides, there is nothing in the game as satisfying to me as a good pug. Like rolling a natural 20.
However, Anet opened this shitstorm when they added heroes to the game, and with the ten new ones in GWEN, they might as well add hero slots for PvE. People who want to be social will still join guilds and go for pugs. Besides, there is nothing in the game as satisfying to me as a good pug. Like rolling a natural 20.
Shoujo
Thought there was an incentive to group with people? Less loot when you're using henchmen/heroes or something? Haven't done PvE in ages though so that may no longer be (or never was) true. Would think more loot would be an incentive to PUG, but if loot isn't enough, just shows how crappy PUGs are.
Personally would like 7 heroes or pseudo-hero henchmen at the very least. Like Mhenlo with no secondary prof, but a fully customizable monk bar/attributes or something.
Personally would like 7 heroes or pseudo-hero henchmen at the very least. Like Mhenlo with no secondary prof, but a fully customizable monk bar/attributes or something.
demonblade
heroes >> hench >>>>>>>>>>>>>>>>>> most PUG
HuntMaster Avatar
i honestly dont care if anet wants people to play together. its not what i want and i paid for it to play it how i want. anet is acting like bnet in that regard. players are good for chat and trade. but not to do missions with. questing is ok. i play alone, the only use for henchies is to soak damage for you and the heroes. henchies are not as good as average players. henchmen are useless. you have to run a support build for henchies to really shine and that takes away from the fun of using what skills i like.
guildwars should allow for a full party of heroes, i dont care if its not part of anets master plan to Force players into groups with other players. if i (the player) would rather use 7 heroes i should be able to. but thats why new games come out and gw is free to play. they pump out new installments without correcting their current content. i am a GW fan but not an Anet fan.
Keep PvP under the iron fist of anets rules, but let the pve players have what they want. with all the flaws seemingly unfixable in gw1, i dont think anet should be shoving gw2 out for a few more years. gw isnt even a cash cow. so i dont know what anets issues are. if they want to play with players no one is stopping them, but they stop us from playing how we want.
Best not to dwell on it.
guildwars should allow for a full party of heroes, i dont care if its not part of anets master plan to Force players into groups with other players. if i (the player) would rather use 7 heroes i should be able to. but thats why new games come out and gw is free to play. they pump out new installments without correcting their current content. i am a GW fan but not an Anet fan.
Keep PvP under the iron fist of anets rules, but let the pve players have what they want. with all the flaws seemingly unfixable in gw1, i dont think anet should be shoving gw2 out for a few more years. gw isnt even a cash cow. so i dont know what anets issues are. if they want to play with players no one is stopping them, but they stop us from playing how we want.
Best not to dwell on it.
Obey The Cat
well anet, pls make us play with 7 heroes.
why?
1. people who want to play with pug/friends WILL play with pug/friends
2. people who dont want to play with real other people WILL play with 7 heroes
3. people who dont want to play with real other people are currently playing with 3 heroes and 4 npc.
changing to 7 heroes would not result in a change of playing behavior.
why?
1. people who want to play with pug/friends WILL play with pug/friends
2. people who dont want to play with real other people WILL play with 7 heroes
3. people who dont want to play with real other people are currently playing with 3 heroes and 4 npc.
changing to 7 heroes would not result in a change of playing behavior.
vaxmor
Quote:
Originally Posted by HuntMaster Avatar
henchies are not as good as average players.
|
mending W/MOs disagree with you.
Jakerius
Evidently Anet has realised that PUGs make the game more challenging, and thus limit workarounds. How hysterically ironic.
Kale Ironfist
Quote:
Originally Posted by bhavv
A little offtopic, but why doesnt herta have earth attunement in Gwen?
Im pretty confused, normal wiki says she has no attunement, official wiki says she has no res |
I believe the henchmen skillset documentation is mostly complete, but the wikis may be missing a skill or two from each. Resurrection Signet should be on every non-monk henchman bar, but unless it's verified, it can't be put on the wiki.
bhavv
Quote:
Originally Posted by moriz
you can play through all of GW with you and your heros running on empty skillbars. GW is not a hard game to play.
the point is, the developers intend GW as a multiplayer game, so the 3 hero limit will stay. giving us access to 7 heros at once, and they might as well make the pve content singleplayer. lastly, it's not like henchmen are really THAT bad. they are at least better than the average player in most regards. |
2) So what if GW is a multiplayer game or how the developers intend their game to be played? The players want to be able to play the game on their own with 7 heroes for the hundreds of reasons I cant be farkin bothered to type again and again for all the blind people to ignore (yes everyone working at anet must be blind). Making the PVE part of the game single player only with an optional chat box for your guild and alliance only will make GW 10000000000000000000000000000000000000000000000000 00000000000000 times better then it currently is.
3) Henchmen dont play the game the way I want to play the game. I want to play the game the way I enjoy, and I cant enjoy it with henchmen using healing breeze and charge. The henchmen in prophecies and factions are terrible beyond terrible, the henchmen in Nightfall are ok, the henchmen in Gwen are fine, but they could be so much better.
I want better (i.e. customisable) henchmen / 7 heroes so I can use the skills I want to use and not be forced to play the game Anet choose to or pugs choose to force me to play in a way which I hate and dont enjoy.
Anet need to realise that the multiplayer aspect of PVE in guildwars is dead. It was dead a long time ago, it still is dead, and it always will be dead. If you want multiplayer, feel free to PVP in either one of GVG, HA, TA, AB. Leave those of us that want to enjoy the PVE aspect of the game solo without having to suffer from stupid players.
Vinraith
Quote:
the point is, the developers intend GW as a multiplayer game, so the 3 hero limit will stay. giving us access to 7 heros at once, and they might as well make the pve content singleplayer. |
Quote:
Join with friends or play solo with a band of skillful henchmen |
You're welcome to PUG to your hearts content, the very nature of the game (and the reason I love instancing) is that you can play your way and I can play my way and it doesn't matter. But please, spare me the usual "it's supposed to be MP only" and "lolz its so easy I can beat it with empty skill barz" crap.
bhavv
Quote:
Originally Posted by Vinraith
But please, spare me the usual "it's supposed to be MP only" and "lolz its so easy I can beat it with empty skill barz" crap.
|
No, the game is easy because the other 7 people in your team are doing the killing for you.
They hate heroes because when they try to use a full hero and hench team, they fail misserably and get party wiped by a Moa bird.
Turn on hard mode and get legendary Guardian and Vanquisher. Go on, I dare ya. I dont have them yet, and unfortunatly never will be able to without 7 heroes. And spare me the usual 'Go find a better guild' crap, because there arent any guilds better then the one I'm in.
nugzta
Because I only play online multiplayer for PvP, all online games I play are PvP (CS, starcraft, Warcraft 3, UT, etc) and GW of course is no exception. For PvE, I treat it as single player just like all other RPGs I have played.
7 heroes plz.
7 heroes plz.
thor hammerbane
Grow one friend in your basement, and buy him guildwars. I'm sure you all can find atleast 1 friend or guildie to quest/mission with. 6 heros+2 real people=any build your little brains desire.
pamelf
No hero limit ftw!
boko
I would not mind 7 heroes in PvE, but please no more heroes in PvP
frodo7
Please Please Please let us have 7 heroes. It would make the game so much more enjoyable.