Why have 25 heros to use 3 at a time?
21 pages • Page 5
V
Quote:
| Join with friends or play solo with a band of skillful henchmen |
1. Having the ability to perform well: able, capable, competent, good, skilled. See ABILITY. 2. Showing art or skill in performing or doing: adroit, artful, deft, dexterous. See ABILITY, KNOWLEDGE. 3. Having or demonstrating a high degree of knowledge or skill: adept, crack, expert, master, masterful, masterly, professional, proficient, skilled. Slang : crackerjack. See ABILITY. 4. Well done or executed: adroit, clean, deft, neat. See ABILITY, GOOD
Just thought I'd remind anet what skillful means
/Signed
I HATE heroes.
Worst. Design. Decision. Ever.
They destroyed what was left of pugging. Both the good and the bad.
More accurately: they destroyed the multiplayer aspect of PvE. Even when it caused frustration at times, at least it had us interacting with other players.
So, please, for the love of Balthazar, now that 90% of PvE has been turned single player anyway, (except for those few Elite Missions where a full guild team with PvE skils is still the better choice) at least let us customise entirely the way we play it.
7 heroes, please.
/signed
Worst. Design. Decision. Ever.
They destroyed what was left of pugging. Both the good and the bad.
More accurately: they destroyed the multiplayer aspect of PvE. Even when it caused frustration at times, at least it had us interacting with other players.
So, please, for the love of Balthazar, now that 90% of PvE has been turned single player anyway, (except for those few Elite Missions where a full guild team with PvE skils is still the better choice) at least let us customise entirely the way we play it.
7 heroes, please.
/signed
V
The only place you are forced to take woeful henchmen with rubbish elites these days is Prophecies (and Boreas Seabed, admittedly)
I only occasionally use individual hero flags and because I only take builds they can use by themselves I rarely use their skill bars either.
If you need a specific set-up for HM you can usually your own and three heroes skills are sufficient to do this, although you clearly can't do things like an all-eskimo team.
Decent henchies like Herta and Daeman are more than adequate for HM; add them to Prophecies and I for one will be happy.
BTW:
I, for one, did dare. You can get Legendary Vanquisher in a hero/hench team. You can also get Gaurdians for Elona and Tyria the same way. You will need humans for Boreas Seabed but that's because of clumping, which is the same for heroes as henchies, and Eternal Grove (just too hard).
I only occasionally use individual hero flags and because I only take builds they can use by themselves I rarely use their skill bars either.
If you need a specific set-up for HM you can usually your own and three heroes skills are sufficient to do this, although you clearly can't do things like an all-eskimo team.
Decent henchies like Herta and Daeman are more than adequate for HM; add them to Prophecies and I for one will be happy.
BTW:
Quote:
|
Originally Posted by bhavv
Turn on hard mode and get legendary Guardian and Vanquisher. Go on, I dare ya. I dont have them yet, and unfortunatly never will be able to without 7 heroes.
|
You shouldn't need more than 3 heroes. Seriously. Plenty of people have played the game rather successfully with only 3. Anyway, it would be too hard to coordinate the efforts of 7 NPC's and your own.
The new heroes were introduced in GWEN because not everyone has NF and everyone with NF wanted more heroes. I don't understand what the number of heroes there are has to do with the number of heroes you can have in your party.
The new heroes were introduced in GWEN because not everyone has NF and everyone with NF wanted more heroes. I don't understand what the number of heroes there are has to do with the number of heroes you can have in your party.
E
Well this is not happening? Why because in Guild Wars they will not be needed. Or at least that is what I got from all this BS:
http://www.guildwarsguru.com/forum/s...php?t=10166467
Seriously, there is no legit reason for this restriction. I have not pugged since factions. I will grab people when doing heroes and henchmen if they look really stuck and are of non-desired classes, but in general the sole time I will pug is to do high level farming.
This reminds me a lot of the pre-factions hype and the improvements to trade that were said to come. Bait and switch FTW.
http://www.guildwarsguru.com/forum/s...php?t=10166467
Seriously, there is no legit reason for this restriction. I have not pugged since factions. I will grab people when doing heroes and henchmen if they look really stuck and are of non-desired classes, but in general the sole time I will pug is to do high level farming.
This reminds me a lot of the pre-factions hype and the improvements to trade that were said to come. Bait and switch FTW.
I would love 7 heroes for PVE. That said, it doesnt matter what we say, Anet has already we will not get to use 7 heroes. They just gave us more heroes as a gold sink, with maybe an element of giving us more options for builds.
As for those of you who say Heroes ruined PUGS, PUGS ALWAYS SUCKED!!!! Heroes made it so we can avoid the frustration of spending 30 mins getting a group together only to end up woth some n00b monk who is smiting with an axe and shield and causes half the team to rage quit.
I did on occasion find good pug's but it was at least 15:1 ratio and sorry but the little bit of time I get to game, I do not want to deal with idiots wasting my time.
As for those of you who say Heroes ruined PUGS, PUGS ALWAYS SUCKED!!!! Heroes made it so we can avoid the frustration of spending 30 mins getting a group together only to end up woth some n00b monk who is smiting with an axe and shield and causes half the team to rage quit.
I did on occasion find good pug's but it was at least 15:1 ratio and sorry but the little bit of time I get to game, I do not want to deal with idiots wasting my time.
E
Wont be changed at this point anyway, because GWEN odds are is in the only a few people to work on it phase while ANET works on GW2.
I cannot wait for a clonish game to come out by a different company who actively supports the current game and does not always say in the future, or in this next game. Also one who will not add in all these stupid BS restrictions like restricting PvE only skills, AoE flee stuff, hero restrictions, loot scaling and all these other things that take enjoyment away. PvE players do not WANT balance. So why pretend and try to do that?
I cannot wait for a clonish game to come out by a different company who actively supports the current game and does not always say in the future, or in this next game. Also one who will not add in all these stupid BS restrictions like restricting PvE only skills, AoE flee stuff, hero restrictions, loot scaling and all these other things that take enjoyment away. PvE players do not WANT balance. So why pretend and try to do that?
E
I don't PuG due to interest conflicts.
When I goto a mission, 9 times out of 10 I just want to get through the mission for the 6th or so time (Taking a new char through) and get on with it for skill capping/unlocking etc. Not a time goes by when the only viable PuG wants to do the bonus/masters. This causes TONS of frustration when you fail the mission when you could easily have completed it without the cherry on top, all because the group just HAD to do the bonus.
So there, heroes won't conflict with my interests, they just get on with it!
When I goto a mission, 9 times out of 10 I just want to get through the mission for the 6th or so time (Taking a new char through) and get on with it for skill capping/unlocking etc. Not a time goes by when the only viable PuG wants to do the bonus/masters. This causes TONS of frustration when you fail the mission when you could easily have completed it without the cherry on top, all because the group just HAD to do the bonus.
So there, heroes won't conflict with my interests, they just get on with it!
V
Quote:
|
Originally Posted by Zeph
I'd love to be able to take more than 3 heroes. Even if it's just so I can disable the res on all the monks in the party. Mhenlo res'ing when he should be healing just drives me mental.
/signed |
Heroes and henchies are fine. The setup is fine. If you had no limit to the heroes, why have henchies? People just want this game to be easier than it already is. People got skill hunter title with just henchies in prophecies, you think thats easy? Its not, but its doable.
People bad mouth henchies so much, its terrible. Really, people who say henchies suck, are people who in reality suck. The only ones that are terribly bad are Alesia, Stefan and the like because of there terrible AI. Alesia running into melee for example.
People bad mouth henchies so much, its terrible. Really, people who say henchies suck, are people who in reality suck. The only ones that are terribly bad are Alesia, Stefan and the like because of there terrible AI. Alesia running into melee for example.

