Ok so GWEN came and went, what shall we nerf?

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

So we played the preview and obviously so much is overpowered nerfs all across the board are needed to balance things. So what are your thoughts on nerfs needed?

The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.

Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.

Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

I want them to make M. Bison harder to kill, instead of being so predictable.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

the lower ranks are easier to get because they dont want to force to much grinding on you, that should stay the same

Griev

Frost Gate Guardian

Join Date: Aug 2005

Brantford, Ontario, Canada

Perfectly Normal Beasts [MEAT]

W/

I think people should get their accounts banned for a few days for having more than three ele's in their party. This is obviously an exploit that they are abusing.

Also I feel the norn title track should give no bonuses because that is unfair. I don't like snow and I am therefore afraid of going into the far shiverpeaks. I had to get my brother to play half of prophecies for me because of that.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by Engel the Fallen
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me. Searing Flames has been pseudo-nerfed due to the main enemies being immune to burning and having huge armor vs fire. These kinds of team builds aren't overpowered except to steamroll everything before the Destroyers.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Norn bonuses apply in Norn land ONLY. NOT in undergrounds areas. ONLY in Norn explorables.

In Nrmal mode may be a bit cheap, but in hard mode will be not too much.

Easy to get? No. The first ranks are easy. Rank 8 is 80k points.
This game is not meant for players with 1 character and 9 mules.
There are people who likes to play the game with all professions.
They are perfectly fine as they are.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Starting at 60 means you can add a second sup rune to your armor. I stopped reading after that. If you are using 1 Sup...let alone 2....then perhaps you should spend less time complaining about the game, and more time learning how to play it.

EOTN doesn't need Title nerfs. It needs skill nerfs. Half of them are stupidly imba, and would ruin the game.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Actually, it does apply in underground areas, at least ones connected to Norn lands.

Lord Palidore

Lion's Arch Merchant

Join Date: May 2005

Someone making a topic asking for nerfs?

That's a new one :P.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Engel the Fallen
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
I did this just for a laugh, I actually found it inferior to my normal setup...it has killing power, but that is about it.

Quote:
Originally Posted by fenix
EOTN doesn't need Title nerfs. It needs skill nerfs. Half of them are stupidly imba, and would ruin the game. And the other half will never see play, which seems like thats the main goal anyway, 50 usable skills, 2000 crap skills.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

(This is probably the wrong forum, but here goes...) Many of the PvE skills are too strong and make everything stupidly easy. I want to see the following skills toned down.
"By Ural's Hammer!"
Quote:
Shout. For each ally within earshot who is under 50% health, you have 5...10 seconds of +2 health regeneration and do +25% more damage. (5e, 30r)
This works on all allies, including minions, spirits, etc. Having just 5 allies below 50% is easy with a minion bomber and a Shelter/Union/Displacement spammer, and you have a perma +10 regen and more than double damage. It should be changed to work on party members only. "Dodge This!"
Quote: Shout. For 12...20 seconds, your next attack cannot be blocked and does +10...20 damage. (4ad) All hits in the same attack are unblockable in this shout. Imagine using this with Cyclone Axe, Triple Chop, or Hundred Blades. In fact, with Barrage, it is infinitely spammable. It should be changed to affect only the first hit of the next attack like for Ghostly Weapon. Dwarven Stability
Quote:
Enchantment Spell. For 20...30 seconds, your Stances last 30...100% longer. If you activated this Skill while drunk, you cannot be knocked down. (4e, 1/4a, 30r) Welcome to perma Serpent's Quickness and Flashing Blades, not to mention near immunity to knockdowns. The recharge should be doubled. "Finish Him!"
Quote: Edit that to read "more time learning how to play it the way I tell you to play it." Who the hell are you to tell someone that they shouldn't even use ONE superior rune?

Back on topic ...... how about we at least wait until full release before we start swinging the nerf bat?

SPIRIT OF THE SEA

SPIRIT OF THE SEA

Banned

Join Date: May 2006

I would really like to see (seriously) them make norn title track much harder think its way to easy to get Im gonna get final rank anyway no matter how much but i want it to be more prestiege then just 80k psshhhh

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Quote:
Originally Posted by SPIRIT OF THE SEA
I would really like to see (seriously) them make norn title track much harder think its way to easy to get Im gonna get final rank anyway no matter how much but i want it to be more prestiege then just 80k psshhhh They have a game for unending grind. Blizzard makes it...you should check it out.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by SPIRIT OF THE SEA
I would really like to see (seriously) them make norn title track much harder think its way to easy to get Im gonna get final rank anyway no matter how much but i want it to be more prestiege then just 80k psshhhh If they do that then I really hope they change the 'all or nothing' pve skill system. There is no way to level up pve skills except for titles.

An example is to add a faction skill trainer to allow casual players to level up a single pve skill once by sacrificing a certain amount of faction. That way pve skills are accessible to casual players too, just at a very limited level.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Voltar
They have a game for unending grind. Blizzard makes it...you should check it out. I think Lineage 2 is the better choice for people with a high tolerance for repetition.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by klrk
why need to nerf those pve-only skills ????
even if they're over power they wouldn't affect any players around , aint they ????
so stop the bitching They effect others though. People will soon demand you take them.

The game is too easy now, and these skills just make things easier. An easier game means less fun for everybody. It is not a matter of what you enjoy, but what is best for the game that matters in the end. And allowing more broken overpowered skills into the game is that what is best. People play certain sets of builds for a reason. They are balanced and effective. People should not be forced into playing say some weird body shot - finish him build over say their traditional splinter shot B/P build.

Sure you can just do whatever by using NPCs but that is not how this game was meant to be played so it should not be made to be a single player game with AIM. The game is meant to be played with real people, and that is how it should be balanced. With this in mind, some skills should be limited to one per party to prevent constant abuse of them.

As for saying things are not overpowered now because we only got to play a bit of the game, means that odds are there are more overpowered things out there. If we can get a balance before the game goes live there will be less inbalance overall, and it will be a better experience for all of us.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by Griev
I think people should get their accounts banned for a few days for having more than three ele's in their party. This is obviously an exploit that they are abusing. lol exploit? did you think before you typed this?

its not an exploit. anet gives me 3 hero slots and 3 eles with an overpowered fire line (for PvE anyway). obviously im going to use 3 fire eles.

HOPEFULLY you were just joking though..

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

PvE skills are never imbalanced.
Monsters cannot enter Zaishen isles arenas.
Charr have their own portal to the mists, to get their tiger rank emotes, XD.

Vnewbie

Academy Page

Join Date: Dec 2005

Canada

R/

Hmmm...I remember this thread some months ago about a skill bar with overly uber PvE skills. If anything, those need to get nerfed :P

On a serious note, the initial starting stats for PvE skills should be relatively high, then slowly increase via the rank. That way lazy asses (like me) can use the skills relatively effectively, while the crazy grinder can lay down the uber pwnz leetness with a superpowered version.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Can we nerf Gwen's armor save for the chocker? Seems to cover too much.

IMO the PvP skills are a bit blah and I'd like to see them buffed or redone. Most of the monk skills for instance are just plain weird and useless as they are.

Tarus From Taros

Tarus From Taros

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by Griev
I don't like snow and I am therefore afraid of going into the far shiverpeaks. I had to get my brother to play half of prophecies for me because of that. LOL what?! I don't know how everyone else missed that but haHAhaHAhahahaHAHha. Weirdo.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

Quote:
Originally Posted by Esan
[*] "Dodge This!"

All hits in the same attack are unblockable in this shout. Imagine using this with Cyclone Axe, Triple Chop, or Hundred Blades. In fact, with Barrage, it is infinitely spammable. It should be changed to affect only the first hit of the next attack like for Ghostly Weapon.[/list] I doubt you have tested this, For I have. Dodge This+Triple Chop (3 Drakes grouped in a ward against meelee). The only one that did not block my attack was the drake that was targeted. Hundred blades will work the same, as well with barrage since you have to target a foe. The only one that might be different is Cyclone axe, since you just attack adjacent foes; the other skills you attack target foe, and adjacent foes. No nerf needed.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Esan
Welcome to perma...Flashing Blades, You could do that already...

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Esan
(This is probably the wrong forum, but here goes...) Many of the PvE skills are too strong and make everything stupidly easy. I want to see the following skills toned down.
  • "By Ural's Hammer!"

    This works on all allies, including minions, spirits, etc. Having just 5 allies below 50% is easy with a minion bomber and a Shelter/Union/Displacement spammer, and you have a perma +10 regen and more than double damage. It should be changed to work on party members only.
    I'm not totally sure about the functionality, but I'm pretty sure the only thing that's extended is the duration. Correct me if I'm wrong.
  • Midnight08

    Frost Gate Guardian

    Join Date: May 2006

    Cantha. DE

    Xen of Onslaught (Alliance of Xen-AX)

    A/

    Quote:
    Originally Posted by Engel the Fallen
    The game is too easy now, and these skills just make things easier. An easier game means less fun for everybody. It is not a matter of what you enjoy, but what is best for the game that matters in the end. And allowing more broken overpowered skills into the game is that what is best. People play certain sets of builds for a reason. They are balanced and effective. People should not be forced into playing say some weird body shot - finish him build over say their traditional splinter shot B/P build. CoH players took that mindset - their fix - 1 mass nerf - I have never seen a mass exodus that fast. Seriously - just because YOU think its less fun for everyone its really just less fun for you. The skills are strong, but im sure there will be elite areas where they'll be either less effective or will be able to help make things more managable. Dont assume that the balance wont take these things into account... Been to DoA lately?

    Blackhearted

    Blackhearted

    Krytan Explorer

    Join Date: Jan 2007

    Ohio, usa

    none

    Mo/

    Quote:
    Originally Posted by Engel the Fallen
    Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something. Oh yes, cause we need to make the titles even more of a mindless grind than they already are.. idiot...

    Koross

    Koross

    Academy Page

    Join Date: Jul 2005

    Celestial Order

    R/E

    I think people should take a breather and take a look at those skills. The part where its only usable and available in pve only.

    pve ... only.

    'nuff zed.

    ropes782

    Frost Gate Guardian

    Join Date: Jun 2006

    Friends of Sanity [LOCO]

    R/Me

    Well...getting off the topic of nerfing skills, one of the main things i thought was unbalanced was the norn fighting arena. all monks and necros have the advantage of going 55/SS and killing anything. There was nothing that i saw that had any enchantment removal (aside from rending touch). I mean...I would say there was more stance removal than enchantment removal (actually I only noticed wild strike cause i play ranger).

    I just think they could make it a little tougher with more enchant removal or even throwing in a toucher...like those in stygian veil DOA or somethin. :P

    Komradkyle

    Komradkyle

    Academy Page

    Join Date: Aug 2005

    Pennsylvania, USA

    W/

    Engel I don't agree with you at all. I was perfectly exactly superbly happy with everything in GWEN except the HOM. And besides its possible to have 8 sf with a human party. SF has been nerfed twice allready which made me mad both times. Plus they enemies have armor of mist and frigid armor and there is an anti sf dwarf skill in case the enemies use it on you

    HayesA

    Krytan Explorer

    Join Date: Sep 2006

    Pennsylvania

    E/

    Everyone knows that Searing Flames is just SOOOO over powered, what with its' 15 energy cost, 1 second cast, and 2 second recharge. Not to mention, the burning duration is only 5 seconds. Yeah, totally over powered. *rolls eyes*

    Searing Flames has been PVP-based nerfed like 10 times now. I don't even run it anymore, since it just plain sucks now because of it. Savannah Heat is more ace, as they took away that scatter from AoE in easy mode script.

    But yeah, everyone knows Searing Flames is just SOOOOO powerful, it needs yet ANOTHER nerf.

    Ravi

    Ravi

    Frost Gate Guardian

    Join Date: May 2006

    Average Joes [none]

    Mo/W

    sigh.... again with the pve only skills... too powerful? dont use them, pugs ask for them? heroes , hench, and guildies are there for you.

    plz stop trying to have the game catter to you, and let those who enjoy these skills have a good time.

    cheers.

    Buster

    Buster

    Wilds Pathfinder

    Join Date: Jan 2006

    Elona

    Clan Eternal Legion

    D/W

    Nerfing things are bad for your health! After 2 years of hearing the cries and screams of people about balance and nerfing it is getting old. For once can we all enjoy something without hearing those balancing/nerfing cries again ?
    Shout. If target foe has less than 50% Health, that foe takes 20...80 damage and suffers from Cracked Armor and a Deep Wound for 5...20 seconds. (10e, 15r) Way too synergistic with Body Shot. You gain 9 - 3 = 6 energy back, meaning you inflict deep wound, cracked armor and almost 100 armor ignoring damage for a mere 4 energy. I can't imagine this skill ever leaving my ranger's bar. Suggest making it 15e at least.

    RSGashapon

    RSGashapon

    Krytan Explorer

    Join Date: Nov 2006

    Sol 3

    R/

    The thing that needs to be nerfed the most is the bitching itself.

    Yes, I realize fully that the above comment can be also taken as bitching.

    Deal with it.

    klrk

    Academy Page

    Join Date: Mar 2007

    The Space Rangers

    W/

    why need to nerf those pve-only skills ????
    even if they're over power they wouldn't affect any players around , aint they ????
    so stop the bitching

    Redfeather1975

    Redfeather1975

    Forge Runner

    Join Date: Sep 2006

    Apartment#306

    Rhedd Asylum

    Me/

    Quote:
    Originally Posted by fenix
    I stopped reading after that. If you are using 1 Sup...let alone 2....then perhaps you should spend less time complaining about the game, and more time learning how to play it.

    EOTN doesn't need Title nerfs. It needs skill nerfs. Half of them are stupidly imba, and would ruin the game. I use 2 sups.
    The ability to cast 1 more skill at the beginning of a fight before having to use e-management, or taking 1 more hit before having to be healed at the beginning of a fight, in a PVE battle isn't that much of an advantage to me as being able to damage/heal/e-manage/mitigate better during the entire battle.
    Edit: It's more about this....how often do PVE enemies co-ordinate damage/e-denial spikes? That would be the real benefit to having a higher max health/energy.
    So on my character I usually have 2 superior attribute runes, 1 superior vigor rune, 2 attunements, and all insignias +AL, unless a specific area requires otherwise.

    t_the_nihilst

    t_the_nihilst

    Academy Page

    Join Date: Nov 2006

    Columbus, OH

    So Goth We Crap [Bats], Friday The [13th]

    Me/

    Quote:
    Originally Posted by Kale Ironfist
    Searing Flames has been pseudo-nerfed due to the main enemies being immune to burning and having huge armor vs fire. These kinds of team builds aren't overpowered except to steamroll everything before the Destroyers. Troo dat, yo. I noticed this as well.
    Also, with all the knockdowns in GWEN, it's mighty hard to cast a damn thing unless perfectly timed.

    bhavv

    bhavv

    Furnace Stoker

    Join Date: Sep 2006

    I dont really care about the PVE skills, but the one skill that will be imba is Earthen Shackles (90% slow while burning).

    Quote:
    Originally Posted by Engel the Fallen

    The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
    5 fire Ellys is not overpowered and is in fact ridiculously stupid. A lot of AR 80 targets in NF only take around 30 damage from SF, having 4 x SF isnt really going to help a lot. For any decent overpowered build you need to mix damage types, not use the same one. And if enemies in GWEN are immune to burning, there goes my two most abused skills in NF, SF and ToF.

    Voltar

    Voltar

    Krytan Explorer

    Join Date: May 2006

    My dog let's me crash at her place.

    POB

    R/

    Well, it's kinda funny that there's any empassioned cries for nerfing when people haven't played through 10% of it yet. Bison doesn't need to be toughened, just possibly more balanced across all professions. Some are inately better equipt (my rit is certainly capable of mindlessly farming that arena whereas other characters take a lot more effort).

    Maybe we'll find that the other questlines favor other specific professions and gear each profession towards a particular race. Maybe that has signifigance in GW2...

    ...and yeah...people who use a sup rune need to learn to play? I guess I'm still learning then

    Redfeather1975

    Redfeather1975

    Forge Runner

    Join Date: Sep 2006

    Apartment#306

    Rhedd Asylum

    Me/

    Quote:
    Originally Posted by Voltar
    Maybe we'll find that the other questlines favor other specific professions and gear each profession towards a particular race. Maybe that has signifigance in GW2... That's an interesting point. It's quite possible.
    I wonder if any professions will have advantages for the other faction's solo quests.
    Thank goodness we get to change our secondary professions.

    quickmonty

    quickmonty

    Ancient Windbreaker

    Join Date: May 2005

    Quote:
    Originally Posted by fenix
    I stopped reading after that. If you are using 1 Sup...let alone 2....then perhaps you should spend less time complaining about the game, and more time learning how to play it.