Ok so GWEN came and went, what shall we nerf?
Engel the Fallen
So we played the preview and obviously so much is overpowered nerfs all across the board are needed to balance things. So what are your thoughts on nerfs needed?
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
Diablo???
I want them to make M. Bison harder to kill, instead of being so predictable.
Exoudeous
the lower ranks are easier to get because they dont want to force to much grinding on you, that should stay the same
Griev
I think people should get their accounts banned for a few days for having more than three ele's in their party. This is obviously an exploit that they are abusing.
Also I feel the norn title track should give no bonuses because that is unfair. I don't like snow and I am therefore afraid of going into the far shiverpeaks. I had to get my brother to play half of prophecies for me because of that.
Also I feel the norn title track should give no bonuses because that is unfair. I don't like snow and I am therefore afraid of going into the far shiverpeaks. I had to get my brother to play half of prophecies for me because of that.
Kale Ironfist
Quote:
Originally Posted by Engel the Fallen
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Searing Flames has been pseudo-nerfed due to the main enemies being immune to burning and having huge armor vs fire. These kinds of team builds aren't overpowered except to steamroll everything before the Destroyers.
MithranArkanere
Norn bonuses apply in Norn land ONLY. NOT in undergrounds areas. ONLY in Norn explorables.
In Nrmal mode may be a bit cheap, but in hard mode will be not too much.
Easy to get? No. The first ranks are easy. Rank 8 is 80k points.
This game is not meant for players with 1 character and 9 mules.
There are people who likes to play the game with all professions.
They are perfectly fine as they are.
In Nrmal mode may be a bit cheap, but in hard mode will be not too much.
Easy to get? No. The first ranks are easy. Rank 8 is 80k points.
This game is not meant for players with 1 character and 9 mules.
There are people who likes to play the game with all professions.
They are perfectly fine as they are.
fenix
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EOTN doesn't need Title nerfs. It needs skill nerfs. Half of them are stupidly imba, and would ruin the game.
AlienFromBeyond
Actually, it does apply in underground areas, at least ones connected to Norn lands.
Lord Palidore
Someone making a topic asking for nerfs?
That's a new one :P.
That's a new one :P.
Omniclasm
Quote:
Originally Posted by Engel the Fallen
Quote:
Originally Posted by fenix
EOTN doesn't need Title nerfs. It needs skill nerfs. Half of them are stupidly imba, and would ruin the game.
And the other half will never see play, which seems like thats the main goal anyway, 50 usable skills, 2000 crap skills.
Esan
(This is probably the wrong forum, but here goes...) Many of the PvE skills are too strong and make everything stupidly easy. I want to see the following skills toned down.
Shout. For each ally within earshot who is under 50% health, you have 5...10 seconds of +2 health regeneration and do +25% more damage. (5e, 30r)
"By Ural's Hammer!" Quote: |
Quote: Shout. For 12...20 seconds, your next attack cannot be blocked and does +10...20 damage. (4ad) All hits in the same attack are unblockable in this shout. Imagine using this with Cyclone Axe, Triple Chop, or Hundred Blades. In fact, with Barrage, it is infinitely spammable. It should be changed to affect only the first hit of the next attack like for Ghostly Weapon. Dwarven Stability
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Enchantment Spell. For 20...30 seconds, your Stances last 30...100% longer. If you activated this Skill while drunk, you cannot be knocked down. (4e, 1/4a, 30r)
Welcome to perma Serpent's Quickness and Flashing Blades, not to mention near immunity to knockdowns. The recharge should be doubled.
"Finish Him!" Quote:
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