Ok so GWEN came and went, what shall we nerf?
tyche7
and about the titles -- there's too much grinding as it is. If anything they should make it EASIER to level up your titles.
Nabru Yar
Quote:
Originally Posted by Lord Palidore
Someone making a topic asking for nerfs?
That's a new one :P. Agreed. That's like "Please beat us!" or, "We have way tooo much power, plz take it away!"
IMHO, let's wait until the full-version's out before asking them to change things. (except maybe the HoM)
That's a new one :P. Agreed. That's like "Please beat us!" or, "We have way tooo much power, plz take it away!"
IMHO, let's wait until the full-version's out before asking them to change things. (except maybe the HoM)
baz777
Quote:
Originally Posted by Lord Palidore
Someone making a topic asking for nerfs?
That's a new one :P. Anet secrete spy
That's a new one :P. Anet secrete spy
onerabbit
Wait ... we all complain when ANET nerfs our skills .. to balance pvp.
so we all ask for pve only skills, we get pve only skills and then ask for nerfs?
you make me laugh.
so we all ask for pve only skills, we get pve only skills and then ask for nerfs?
you make me laugh.
DeBron
Quote:
Originally Posted by SetsunaSamurai
In this thread: PvP players crying because us PvE'ers are getting a great expansion.
Mmhmm. Hardcore PvPers gtfo of this topic.
Aleta
Quote:
Originally Posted by Engel the Fallen
So we played the preview and obviously so much is overpowered nerfs all across the board are needed to balance things. So what are your thoughts on nerfs needed?
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
NO nerfs! good grief is that all anybody wants? There wasn't anything to hard to take down with a litte planning! So my paper dolls should be more squishy then they already are LOL sheesh
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
NO nerfs! good grief is that all anybody wants? There wasn't anything to hard to take down with a litte planning! So my paper dolls should be more squishy then they already are LOL sheesh
Keithark
Quote:
Originally Posted by Engel the Fallen
So we played the preview and obviously so much is overpowered nerfs all across the board are needed to balance things. So what are your thoughts on nerfs needed?
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
WOW and OMG !!!!! STFUAD!! How about this...lets never have another nerf of any kind, get a closed deck for PvP so they don't mess up our skills, and remove loot scaling so I can make some money too while we are at it.
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
WOW and OMG !!!!! STFUAD!! How about this...lets never have another nerf of any kind, get a closed deck for PvP so they don't mess up our skills, and remove loot scaling so I can make some money too while we are at it.
Sprites
doesn't need to nerve the PVE-only skills
and i'll need a few days to try different combinations , i still haven't got all skills in gwen
and i'll need a few days to try different combinations , i still haven't got all skills in gwen
Chrono Re delle Ere
There is no need to nerf pve skills. There is no meaning into balancing pve as the pve in already "unbalanced". I mean if you cannot kill a team, you just rezone, change your build, and go on smashing heads. The pvp is a way different and the pve skills are lovely. 15 energy for "finish him" is a way too much, think about warriors like me that uses that skill. I just made a pve build for my warrior, something that rocks using that skill, never had so much fun pwning jotuns with finish him. Pve skills doesn't need to be nerfed, rly. Titles are not too simple to gain, they are nice as they are as they are linked to pve skills and we don't won't another "kurzick-luxon" title that takes ages to grow up and power up the skills. or you want?
Yichi
Quote:
Originally Posted by SetsunaSamurai
Originally Posted by DeBron
Mmhmm. Hardcore PvPers gtfo of this topic.
... Did either of you even bother to read whats been written in this thread? This thread is a PvE whinefest. PvP players could give 2 shits less about how broken PvE only skills are or could give 2 shits less about PvE title tracks. As soon as you see anything that you disagree with, ZOMG IT MUST BE DA PVP PLAYRZ.. Honestly use your head before you post next time...
Clord
Quote:
Originally Posted by tyche7
and about the titles -- there's too much grinding as it is. If anything they should make it EASIER to level up your titles.
28,150 norn title track points one weekend not sound very slow title track.
Mohnzh
Hmm...I don't get it. If you think a PvE skill is overpowered, then why are you using it? ANet told us that NM would be getting easier, but also that the rewards would decrease in NM. So let NM be easier with lower rewards. Why nerf? They can make HM as hard as they want. Don't nerf skills just because someone thinks NM is too easy. Just keep making HM harder if something seems imbalanced.
REITERATED: If you have a moral dilemme with using a skill that makes you too strong, DON'T USE IT. Someone else may not be as game-savvy as you and may need that extra boost. You go play HM. And if you want a real challenge: take heal sig, frenzy, and mending as your only skills. TabascoSauce
Quote:
Originally Posted by onerabbit
so we all ask for pve only skills, we get pve only skills and then ask for nerfs? you make me laugh. I agree with just about every other poster with a brain who has posted in this thread - nerfs are not needed. There is no balance with bots at level 28 and half cast times. The rest of you, stop being drama queens and go back and read magazine articles in just about every computer games publication in the world - they said PvE skills would be powerful. So, lrn2read, kay? You'd have to live under a rock to miss it! These are PvE only skills - say it with me - ANet has already made it clear that they would be powerful, that is why they unhooked them from PvP. Get the flippin memo, people. They are meant to be powerful. Repeat after me, k? Poooooooweeeerfuuuuuuuuuuuul. Live it. Love it. Use it. We have nailed the coffin on a lich, some beyond the grave assassin guy, and then a freakin deity. I think we deserve some uber-powerful skills, mmmmkay? If you value a harder game experience, then don't use them. Win/win situation. Thanks! TabascoSauce Du Kor
pve skills dont need nerfs. I agree. If you want a challenge dont use them, go with smaller party sizes, etc. The pve skills allow more variety in the game and more options on your skill bar. Dungeon gettin boring with one build, well now you have an option of changing the build to something different and having fun again. If you want the skills nerfed so you can brag on how good your player skills are, well then , you should be concentrating on pvp. pve is about the player having fun, not about 1 player being better than another. And having fun in pve is about having options on how you want to play.
Ferret
Please, no nerfs already...at least give the full game a chance first to see how it all pans out.
Far to soon to be changing everything, though as an observation, certain elements of the preview really did seem to favour some professions over others and i think there were too many solo elements to it (i prefer parties). Ferret Esan
In my opinion (note keyword "opinion"), none of the PvE skills should be so good that it becomes stapled to the skill bar. Currently, "Finish Him!" is one such skill. Dwarven Stability is possibly anoher. Call me old fashioned, but I like my games to have just a little bit of challenge.
By the way, the if-you-don't-like-it-don't-use-it retort is exceptionally silly. Why, besides masochism, would one intentionally not want to play in the most effective manner? CyberMesh0
Alright, so the Norn bonus "Heart of the Norn" is only available in Norn explorable areas. How then, did I have it in my GH, Frost Gate, and Thunderhead Keep, among other places?
fenix
Because it shows that you have it on...but your Health doesn't go up. Embarrassed yet?
Clord
Quote:
Originally Posted by Esan
In my opinion (note keyword "opinion"), none of the PvE skills should be so good that it becomes stapled to the skill bar. Currently, "Finish Him!" is one such skill. Dwarven Stability is possibly anoher. Call me old fashioned, but I like my games to have just a little bit of challenge.
By the way, the if-you-don't-like-it-don't-use-it retort is exceptionally silly. Why, besides masochism, would one intentionally not want to play in the most effective manner? Because not all people want always to play most effective manner, after mastering game they try to do challenges like... Don't use healing skills (I mean games like Final Fantasy vii). Solas
you played a beta and you want a nerf.....
the game is granda as it is, maybe wrong but seems to me that you maybe havea prob getting in parties and thus trying to get rid of a specific number of profs in a party. take 5 eles sf with 2/3 monks or somthing and go into HM for a bit, see how muhc you cna do. 55 monks are pretty much unkillable unless theres an enchant removel involved,want ot get rid of that too? wait till you completed eotn before you want to see changes, i wouldnt change a thing from the preview besides the hall Gwmaster
i officialy remove my "jk about the killing" comment.
TabascoSauce
Quote:
Originally Posted by Esan
|
Get crackin, bub. Wouldn't want you to be a hypocrite. I'd start with reading, carefully, the longest thread in this forum, the Soul Reaping nerf, for background material and homework on the issue in general. All 140 something pages - 2800+ posts.
Quote:
By the way, the if-you-don't-like-it-don't-use-it retort is exceptionally silly. Why, besides masochism, would one intentionally not want to play in the most effective manner?
Okay, let me get this whole thing straight.
You are saying that you like to play games in the most effective manner.
The most effective manner makes the game easier by definition.
The new PvE skills are powerful, and if used properly make the game easier.
In fact, most any skill used properly can make the game easier, to a greater or lesser extent.
So, if you are going to cry and moan that the game is too easy, what are the possible means to redress your (pathetically self-centered and meaningless) complaint?
1. Make the game globally more difficult, which affects everyone. (dumb)
2. Self-restrict your own game-play, to make just your experience tougher, and not drag everyone else down into your pit of silly grindy level 28s with half cast times bull^*&$. (smart)
Any questions? Always happy to help.
TabascoSauce
You are saying that you like to play games in the most effective manner.
The most effective manner makes the game easier by definition.
The new PvE skills are powerful, and if used properly make the game easier.
In fact, most any skill used properly can make the game easier, to a greater or lesser extent.
So, if you are going to cry and moan that the game is too easy, what are the possible means to redress your (pathetically self-centered and meaningless) complaint?
1. Make the game globally more difficult, which affects everyone. (dumb)
2. Self-restrict your own game-play, to make just your experience tougher, and not drag everyone else down into your pit of silly grindy level 28s with half cast times bull^*&$. (smart)
Any questions? Always happy to help.
TabascoSauce
tyche7
*rallies with signs*
"No more nerfs, no more nerfs"
"No more nerfs, no more nerfs"
Well99
Quote:
Originally Posted by Mohnzh
Hmm...I don't get it. If you think a PvE skill is overpowered, then why are you using it? ANet told us that NM would be getting easier, but also that the rewards would decrease in NM. So let NM be easier with lower rewards. Why nerf? They can make HM as hard as they want. Don't nerf skills just because someone thinks NM is too easy. Just keep making HM harder if something seems imbalanced.
REITERATED: If you have a moral dilemme with using a skill that makes you too strong, DON'T USE IT. Someone else may not be as game-savvy as you and may need that extra boost. You go play HM. And if you want a real challenge: take heal sig, frenzy, and mending as your only skills. Hey stop that!No common sense allowed!Must control other players.It is for their own good.Must make them play the way I think they should!Must control!
REITERATED: If you have a moral dilemme with using a skill that makes you too strong, DON'T USE IT. Someone else may not be as game-savvy as you and may need that extra boost. You go play HM. And if you want a real challenge: take heal sig, frenzy, and mending as your only skills. Hey stop that!No common sense allowed!Must control other players.It is for their own good.Must make them play the way I think they should!Must control!
tyche7
And yes I'm serious - especially for PVE only skills - they do NOT need nerfs.
OlMurraniKasale
Quote:
Originally Posted by Engel the Fallen
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
I can't agree entirely with that. Although I tend to take a mix of damage types, some of the best times I've had were to group together people of the same class (Rangers specifically since it feels more epic to me), although I do agree that a bunch of Eles would be mighty powerful - god mode lite.
As for the All-Rangers, it looks AWESOME in NF when you attack the city. All those barragers' arrows filling the sky - lol, kinda like 300 or Hero with Jet Li. But then again, I'm a casual gamer. I do take Cynn, but had no idea many of the beasties were fire-proof. Oh well, didn't make much difference. I killed em anyway.
As for the All-Rangers, it looks AWESOME in NF when you attack the city. All those barragers' arrows filling the sky - lol, kinda like 300 or Hero with Jet Li. But then again, I'm a casual gamer. I do take Cynn, but had no idea many of the beasties were fire-proof. Oh well, didn't make much difference. I killed em anyway.
Macktar Wang
Quote:
Originally Posted by MistressYichi
... Did either of you even bother to read whats been written in this thread? This thread is a PvE whinefest. PvP players could give 2 shits less about how broken PvE only skills are or could give 2 shits less about PvE title tracks. As soon as you see anything that you disagree with, ZOMG IT MUST BE DA PVP PLAYRZ.. Honestly use your head before you post next time...
QFT
Too bad the word "nerf" has been forever associated with "PvP whiners." Reading comprehension is not common on message boards. Word association is much easier.
Too bad the word "nerf" has been forever associated with "PvP whiners." Reading comprehension is not common on message boards. Word association is much easier.
Hollow Gein
LOL...The most likely reason why there were some groups in EoTN with 3 or 4 SF Ele was probably because they wanted to explore or finish an mission, dungeon, or quest quickly. Save for the Destroyers (who are near immune to fire attacks), killing things like the Ice Imps and Frozen Elementals was very easy. It's like those people who spent the 3 days grinding points for armor.
Pandora's box
........................................
???
Are you guys serious??? This games needs buffs, not nerfs! The more buffs the better. Give us finally some real Powerplay!
???
Are you guys serious??? This games needs buffs, not nerfs! The more buffs the better. Give us finally some real Powerplay!
Fox Reeveheart
I will say this about people wanting skill nerfs...
anet put that the skills would be pve-only because they PLANNED on them being a bit stronger than normal skills.... so bugger off! Thus why you can't use them in pvp o_o
we havent seen enough yet that would merit a nerf I think... MAYBE getting rid of trample... its like EVERY monster has it!
anet put that the skills would be pve-only because they PLANNED on them being a bit stronger than normal skills.... so bugger off! Thus why you can't use them in pvp o_o
we havent seen enough yet that would merit a nerf I think... MAYBE getting rid of trample... its like EVERY monster has it!
Ravi
Quote:
Originally Posted by Fox Reeveheart
I will say this about people wanting skill nerfs...
anet put that the skills would be pve-only because they PLANNED on them being a bit stronger than normal skills. i agree with ur post buuuuuuuuutttt
<sarcasm>
that is precisely why they designed above average skills like ear bite....
</sarcasm>
some of these skills look like they couldve been used for normal play for all i care, not all but some.
in any case some of these skills need some serious buffing for me to consider them PvE only worthy
cheers.
anet put that the skills would be pve-only because they PLANNED on them being a bit stronger than normal skills. i agree with ur post buuuuuuuuutttt
<sarcasm>
that is precisely why they designed above average skills like ear bite....
</sarcasm>
some of these skills look like they couldve been used for normal play for all i care, not all but some.
in any case some of these skills need some serious buffing for me to consider them PvE only worthy
cheers.
Esan
Quote:
So, why arent you ... protesting SoLS? That is a Necro skill that is so necessary that it is stapled to the skill bar of every necro........?
I know it is a difficult concept, but please try to understand that, by all appearances, (nearly) any skill bar on any profession without "Finish Him!" is sub-par.
buzzerman
Quote:
Originally Posted by Ravi
plz stop trying to have the game catter to you, and let those who enjoy these skills have a good time.
cheers.
Come on, people asking for nerfing PvE-only skills ? It must be a joke. A really bad one.
Also, grinding-based titles should be easier to obtain, not more difficult. Think about this game being also for casual players, not only for game-addicted kids/adults who have no life and just like grinding all day and then boast with their grinding titles.. Get a life.
Thomas.knbk
Melandru, Fear Me, For Great Justice and Ward Against Melee
Oh wait, you mean from EoTN
Uum, Energy Blast gives pretty much every ele the ability to contribute to a spike with HUGE armor ignoring damage. The breakpoint is 8 ES and with focus swapping it's pretty easy to dish out impressive damage.
I'm still in doubt about Disarm and Sum of All Fears. SoAF looks pretty mean when you cast it on a melee.
Oh wait, you mean from EoTN
Uum, Energy Blast gives pretty much every ele the ability to contribute to a spike with HUGE armor ignoring damage. The breakpoint is 8 ES and with focus swapping it's pretty easy to dish out impressive damage.
I'm still in doubt about Disarm and Sum of All Fears. SoAF looks pretty mean when you cast it on a melee.
nrvllrgrs
I'm trying to figure out why people are complaining about 3 Searing Flames Heroes or that GW:EN is too easy. ArenaNet has developed a game in which players can make it as easy or as hard as they want it or need it to be. If other players (in their own private instances) have 3 Searing Flames Heroes, it has absolutely nothing to do with my PvE play.
Inra
This is another hilarous thread. It is pointless to complain until we explore whole GWEN content... until then if game is too easy for someone i suggest some HM or better DOA-HM.
R!ghteous Ind!gnation
We have barley seen perhaps 10% of the game.... a bit early to start with the complaining no?
TabascoSauce
Quote:
Originally Posted by Esan
blah blah blah...without "Finish Him!" is sub-par.
There are only two explanations for your behavior.
The first one is more altruistic but misguided. You are on some misguided crusade to encourage skill diversity. Funny enough, you are months late - this debate was settled months ago by ANet announcing in every games publication in existence that they were going to put out PvE only skills that did not need balancing for PvP in EotN. They could and would be more powerful than regular skills. I saw no posts from you then, about the sky falling. You had your chance, and now it is past and done. kthxbye.
The other explanation is that GW is your own personal achievement engine, where you have abandoned real life pursuits to work an insane amount of time in a virtual world, for intangible rewards that will all go up in a poof of smoke when they turn the servers off in a few years. In that case, you are trying to fight a trend to make the game easier for people who have several characters and want to play the game through with all of them, all so you can feel special for your (virtual) snazzy armors and (virtual) rare skinned weapons. I'm telling ya, get to the park every once in a while. Its neato keen out there. Besides, those virtual things you are trying to hoard to yourself and not share, well they arent real. They're just pixels bro. We can share them all, 2 in every pot, and they'll still be there for everyone. Are you this type? Then stop it. Your exclusivity is not doing any good for anything. Making the game easier for everyone is not a bad thing, and that is why
they made hard mode
Emphasis is mine.
Thanks!
TabascoSauce
The first one is more altruistic but misguided. You are on some misguided crusade to encourage skill diversity. Funny enough, you are months late - this debate was settled months ago by ANet announcing in every games publication in existence that they were going to put out PvE only skills that did not need balancing for PvP in EotN. They could and would be more powerful than regular skills. I saw no posts from you then, about the sky falling. You had your chance, and now it is past and done. kthxbye.
The other explanation is that GW is your own personal achievement engine, where you have abandoned real life pursuits to work an insane amount of time in a virtual world, for intangible rewards that will all go up in a poof of smoke when they turn the servers off in a few years. In that case, you are trying to fight a trend to make the game easier for people who have several characters and want to play the game through with all of them, all so you can feel special for your (virtual) snazzy armors and (virtual) rare skinned weapons. I'm telling ya, get to the park every once in a while. Its neato keen out there. Besides, those virtual things you are trying to hoard to yourself and not share, well they arent real. They're just pixels bro. We can share them all, 2 in every pot, and they'll still be there for everyone. Are you this type? Then stop it. Your exclusivity is not doing any good for anything. Making the game easier for everyone is not a bad thing, and that is why
they made hard mode
Emphasis is mine.
Thanks!
TabascoSauce
Esan
I am truly amazed at the amount of sheer antagonism you are displaying. You have made inferences about my motives from my few comments here that truly breaks new ground in our understanding of logic.
But I have been on the internet long enough to recognize the beast. Enjoy your bridge.
But I have been on the internet long enough to recognize the beast. Enjoy your bridge.
Takeko Nakano
I like the PvE skills. Maybe some could be tweaked, but serious nerfing is not required.