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Originally Posted by lunksunkunk
Whats amazing about all these arguments is the fact that they seem to missing the whole entire point.....
I find that its pretty sad that TNTF was and still is the only skill that the majority of GW's player-base see as the most "powerful" skill. You can equip ToF, and any elite for that matter, blazing/energizing finale, and itll all be for nothing if you dont have TNTF in terms of PvE pugging or elite area farming/completion. No one will take a second look at you. Is there something wrong with that? I must be missing the picture here....
Despite all the elite skills and core skills the paragon has, the only thing that validated a paragon's use in PvE was a PvE-Only skill? This is whats sad, a PvE skill that finally brought light to the loner paragon is nerfed halfway just about to throw paragons back in the chamber of "useless" professions. Now its back to the ol'blackboard of Necros, Monks, Warriors, Elementalists again.
Whatever happened to diversity? Creativity? Ingenuity? Im not in support of this nerf nor am i against it. I just find it funny that a whole profession that was ignored and "uninvited" became "useful" once again because of a skill introduced not w/ the game or its core skills and elite system but as a grindfest. They say GW pve is dead, this just proves my point that anet introduced these skills to encourage pve play but obviously knew these skills were somewhat overpowered but allowed it to happen to bring in more suckers like me to play EoTN.
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The main problem with Paragons, at least IMO, is the vast majority of their skills are situational. So situational that if you take them in a normal team, they will have little to no effect. If you take these skills when the team is build around them, they are overpowered. That seems to be the main problem with Paragons. Instead of finding ways so that they are not overpowered/underpowered depending on the situation, they just nerf the skills down until they are not overpowered in any situation, but utterly useless in a normal situation. Example: "Incoming!". This was a strong elite when it was released, and possibly needed a slight nerf. However, people were abusing it and running multiple copies of it, which required nerf after nerf until it is pretty much useless. Energizing Finale is another skill that was really strong, but had to be nerfed to death. Skills that magnify in power when the situation fits just are not good.
Over half of the Command line of skills need reworked. "Help Me!" is a prime example of a failed skill. Bladeturn Refrain, decent concept, except now it has to compete with the armor cap, and its already situational use.
Motivation, most of the skills require the team to be built around you to be effective. Example: Lyric of Zeal. Could it be useful? Yes. Will a Paragon be able to force the whole entire team into taking a signet to use for this to have maximum effect? Hell no. The new Inspirational Speech? Come on, how is that even remotely worth it? Why you would only add one skill to Motivation, and make it horrible, is beyond me.
Leadership attribute has some decent skills, but it also has some horrible ones. Angelic Protection...spike protection, except it has a 30 second recharge. Hexbreaker Aria, has some potential, but only works for casters, has a high adrenaline cost, and a 2 second activation.
Overall, I believe Paragon is a good profession, and I usually take one with me. However, the ratio of bad skills to good skills is sort of disheartening, and inexperienced Paragons will be horrible, and people who just start a Paragon will be horrible + be left with a bad taste in their mouth.