Petition: Fix hero AI!

4 pages Page 2
Fr_3_aK
Fr_3_aK
Wilds Pathfinder
#21
/NOT SIGNED

I easily beat EOTN with only heros/hench. I didnt even change their builds or which henchmen i took until the last mission. The only mission i failed was the last mission. All i did was sub in/out a few and i beat it 2nd attempt.

Their AI and skill bars have improved over other games. As a long term player (4500+ hours) who only plays with heros/hench i can tell you:

Heros/ Hench are only as stupid as the people controlling them

I do however have a few gripes about not using skills. Namely 'Order of Undeath' on a MM necro and a few others.
ilchophe
ilchophe
Pre-Searing Cadet
#22
Quote:
Originally Posted by Day and Night
Bear in mind that AI requires server computational power.
Imagine - thousands of players running H/H team each, plus one instance copy with individual monsters in it for each of these players. And voila - huge server cpu power sucked.
Thus ArenaNet needs very smart-coded and straightforward AI to reduce server load. And adding AI feauture that seems to be simple to players may result in significent server load increase. Desert Operations
Probably ArenaNet already have troubles with server load (i noticed heroes/henchies freeze sometimes).
AI is computed client-side, i.e, on the PC that you play on.
That is the very reason Anet uses instances and not a large, open to all, real-time world like WOW and some other MMOs.
Very little information actually passes to and from the Anet servers and your Guild Wars client. Use the -perf parameter with a shortcut when launching GW, this will display the FPS as well as the data traffic to and from the Anet servers.
ryanryanryan0310
ryanryanryan0310
Desert Nomad
#23
Haven't have any problems. Maybe it's the skills or maybe the hero's you use?
SotiCoto
SotiCoto
Banned
#24
Quote:
Originally Posted by Fr_3_aK
/NOT SIGNED

I easily beat EOTN with only heros/hench.
That isn't the point.
That isn't anything like the point.

Where it is possible or even easy to beat things with them doesn't change the fact that they can't use builds assigned to them to their full potential... nor even half potential in some cases. You admit yourself that they have trouble with certain skills. They have trouble with certain courses of action.

It may be sufficient to complete the game.... but seeing the Herohench using their builds in a sub-par manner is disappointing regardless... and makes for a diminished game experience.


I most definitely /signed this...
And while I might easily have Herohenched all three campaigns and working my way through EotN.... I still want it fixed.
Some Guru Named Kai
Some Guru Named Kai
Frost Gate Guardian
#25
Zhed has been running up close and personal to cast Meteor Shower... unless Anet will give Zhed the centaur skill "Trample", something is screwy around here.
D
Draikin
Krytan Explorer
#26
Despite the number of people complaining about worse AI since the release of Gwen I'm really not noticing anything different. Even from the people that play Hero Battles, who are the first to notice any changes in AI behavior, I haven't heard anything new. Sure there are a lot of problems with the AI and I'm also disappointed that Anet isn't solving them despite all the feedback from the Hero Battles community, but none of the problems mentioned here seem new to me.
Sarevok Thordin
Sarevok Thordin
Desert Nomad
#27
There is a problem with the heroes indeed.

I flagged my heroes to move to get them out of a trap's range in a dungeon, once they all got there, Olias was low on HP and Mhenlo had been standing there for 5 seconds doing nothing, Olias just fell from the poison and mhenlo instantly starts casting Res Chant. So that was DP gained for laziness.
f
fripple
Academy Page
#28
Whatever happened with the expansion release, it definitely screwed up hero/hench ai. I have had my team flagged behind me, then watched them run forward, past the mob I was fighting and into an entirely new group of monsters, leaving me behind to face the original group without support.

I have had them randomly decide to stop moving altogether.

Of course there have been times when they fail to use skills at all. Or when they refuse to obey the calls.

And there's definitely something weird going on with positioning, because I'm constantly having to go rez the monks myself because they've somehow waltzed to the other end of the battlefield and been killed while everyone else is back in the actual fight. In one fight the unflagged henches plastered themselves single-file against a wall for no reason at all; perhaps they wanted to see how stretched the team could get before people inevitably started dying.

These are new developments; they did not happen before, and the behavior coincides exactly with the release of eotn. It's obviously a bug or series of bugs, and it needs to be fixed immediately. There is no excuse for not being able to restore programming to how it was before when there have been no functional additions to it in the first place.
D
Day and Night
Ascalonian Squire
#29
Quote:
Originally Posted by ilchophe
AI is computed client-side, i.e, on the PC that you play on.
That is the very reason Anet uses instances and not a large, open to all, real-time world like WOW and some other MMOs.
Very little information actually passes to and from the Anet servers and your Guild Wars client. Use the -perf parameter with a shortcut when launching GW, this will display the FPS as well as the data traffic to and from the Anet servers.
No, AI works on server-side. If AI is computed client-side then when i lag my heroes must be stuck and do nothing. But instead they attack and kill monsters while i freezed. And my ping doesn't have an influence to my heroes interrupt.
Moreover, if AI worked on client then alot more information should pass to Anet servers.

ANet site have article about online cheating and client-side vs server-side things.

By the way i'm bored the way Rt heroes cast splinter weapon... They cast it on monks and elementalists :S
m
mscobra
Ascalonian Squire
#30
/signed

My Nightfall heros were behaving in strange ways in the few weeks before the GW:EN Preview.

And Veck runs too fast, if you start an attack run and he is set to guard, he is the 1st one in often and draws the agro.
Z
Zabe
Wilds Pathfinder
#31
Lol DDD
Whiners get something "good" done again. Someone just needs to mention something shit like "my heroes acting wierd" and the panic starts! "EEK MY HEROES AIN'T ACTING NORMAL!".

Just shut up whiners. They haven't changed a thing in the AI, as someone mentioned, heroes are just stupid as the people controlling them. I had no problem beating storyline with herohenchies. And over 10 dungeons I have done I have used some sort of heroes and they just work wonders.

These are those things what someone mention and then everybody thinks so. But hey, thx for giving me the laugh of the day
W
Well99
Frost Gate Guardian
#32
"Heros/ Hench are only as stupid as the people controlling them"
Is that self reflection?

I beat NF.Gwen,FireIslands...just Heroes/Hench ..hench for FI.It doesnt change the fact as been posted on this thread there are problems with the Hero AI.If the monster AI allows them to pick you up 1 1/2 circles away from your circle why cant your H/H in your circle use skills agaist monsters attack you in your circle.Even minions will stand around.They need to fix it.
Big_Iron
Big_Iron
Desert Nomad
#33
/signed

I also beat the game with heroes and henchies exclusively, as well as other campaigns, but there has been a noticeable drop in their AI. I've gone into some detail on other threads so I won't here...with one exception that someone else has mentioned. On more than once occasion I would jump into the fray (I was playing a tank) only to notice my health dropping rapidly and damage to the enemy not what it should be. I'd pan around and see my heroes and henchies standing back scratching their pixels. No, I didn't flag them back there and didn't have them set to avoid combat. They just wouldn't be attacking. I'd even ping the enemy. Finally, I'd drag the mob to them and they'd reluctantly get into the fight. This only happened a few times, but this still isn't the AI that I fell in love with playing Nightfall.
R!ghteous Ind!gnation
R!ghteous Ind!gnation
Krytan Explorer
#34
retarded heros > random pugs
C
Cole Frehlen
Ascalonian Squire
#35
Lately, I've found my Heroes and Henchmen running off randomly. I had Acolyte Sousuke *repeatedly* run away from a flag I'd set down deliberately to get everyone away from combat and healed up, only for him to be killed by a group of charr and a group of destroyers, because he wouldn't listen to me. I've never had this problem before, occasionally heroes won't break off from combat straight away, but they've never gone back for seconds before.

/signed
SotiCoto
SotiCoto
Banned
#36
All this nonsense is basically why I have my heroes set on the primary task of keeping me alive while I personally do the killing of things... Stupidly enough they're actually alright at that most of the time.
... Most.
=
=DNC=Trucker
Krytan Explorer
#37
/signed

wth did you folks do to the AI?
n
neocodex
Ascalonian Squire
#38
/signed

But I have to admit that Zhed's times of "glory" in Gate of Madness were pretty hilarous if you looked it that way. He just rushed those titans while we were pulling away for a rest. And there goes 30 minutes of fighting trough the mission..
Yanman.be
Yanman.be
Banned
#39
/signed for scripting our own AI, but it's server side so QQ.
Trx
Trx
Lion's Arch Merchant
#40
/Signed

Some heroes have indeed been acting strange lately.

Lately when there is a spirit (like cast by a ranger mob) in the way all heroes/hench get all messed up and stand still at random until I attack the spirit and kill it.

Also seems the melee henchies are on super aggro mode atm, following mobs almost across the radar and not coming back to me when I start moving in the opposite direction (they used to). Only when I plant a flag they'll come back. They always were on aggro mode instead of guard but it was never this bad I think.

One other thing that bothers me is if I have all of them flagged somewhere as I am luring mobs. If I run back to them while under attack and remove the flag so they come running towards me and the mobs, they refuse to heal until they have actually reached me (this is without planting another flag, just removing it). Usually I just run back towards them and then remove the flag but sometimes I get snared or crippled and need a heal. Not sure if this is new but I dont think I have noticed it before.