Hero armor VS Player armor

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

i was browsing though gw wiki today to see the hero armors. i was amazed by the new art and details put to it. i feel frustrated that players get 3 reskined sets and heroes get new designs.

the heroes use same movements and same skill animations as human players. obviously their armor would fit our chars of the same profession without any problem. i think anet should consider making these sets available for players. in fact i wouldn't be upset to have an armor switch. let the heroes wear our reskins and we wear their armor.

in the links i only posted the human hero armors for all to see the unfairness.
Ritualist hero armor
Mesmer hero armor armor
Dervish hero armor
Necromancer hero armor
Paragon hero armor
Assassin hero armor

here i did not post the norn set because it's the only one that is actually new.
Player asura reskins
Player dwarven reskins
Player monument reskins

the hero armors have either the male or the female version, depending on the hero gender. however this doesn't mean these sets shouldn't be available to us. look at the warrior eagle set. the female version is original, the male is reskined and either way they have 5 sets while the other professions have 4.

at least 1 hero armor set per profession should be added to compensate for the 5th armor set the other professions don't get.

discuss

Legeon

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by allience
at least 1 hero armor set per profession should be added to compensate for the 5th armor set the other professions don't get.

discuss And what would you do for the Rangers and Eles and Monks? They have different races for their armor. You can't take Pyre's armor and give it to a human ranger without remodeling it. So then you would have 3/10 professions bitching about how the others get hero armor and they don't.

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

there are ranger, eles and monk heroes from elona. their armor is also original model and it could be used.

kev doppleganger

kev doppleganger

Frost Gate Guardian

Join Date: Sep 2005

England

Diversionary Tactics [DT]

W/E

Well i have bought silver eagle for male , also monument for male , and i can honestly say there not a patch on 15k luxon, kurzick, obsidian.

But i agree the hero armour is way better and also the monumant armour dosent even match the legs and arms are primevil reskin and body is 15k sunspear reskin lol what a joke anet has took the p##s imo .A lot of people are really angry with there lazy attitude towards EOTN armour gg anet fails

BlackEagle

Krytan Explorer

Join Date: May 2006

Final Uprising [fupr]

Mo/

As was said in a similar thread about this, heroes only have one model, so the armour can be much more detailed. The armour for players has to reshape depending on the size of the player, so the details can't be as good.

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

honestly i think the armor artists should do that effort with the shape. i mean it looks as if they worked hard on the hero armors and then had 1 day to make the player armors. they probly went like OH SH!T, lemme textmod something quick.

this expansion is supposed to bridge gw1 with gw2, textmod armors just won't do. from the new models they created for heroes, they could take a little bit of time to adjust them for different heights. i think we deserve at least that.

i'd likie to add that no matter how u look at the armor issue, we MUST have 1 new set for the following reasons:

1. warriors get 5 sets, other professions get 4.

2. if u dismiss argument 1 for some reason, well the dwarven armor is NOT a set. it can't be added to HoM, it doesn't have a set name and they announced 4 new sets for profession. so far we can only add 3.

it's clear that something is wrong. maybe they will release the final set later on just like the late elite mission in Nightfall?

i'm annoyed that so many ppl share a common view on the reskinned armors and the dwarven set that can't be added and there's no official reply from anet or gaile or anybody.

i feel as if anet takes its players for granted.

Croco Clouds

Croco Clouds

Wilds Pathfinder

Join Date: Mar 2007

Montreal, QC, Canada

Divine Illumination [LaZy]

E/A

Of course heroes' armor look better than the player's, look at Livia's armors compare to a normal necro girl

GlassShardx

Ascalonian Squire

Join Date: Jul 2007

If you're going to complain about something, its best if you have all the information instead of simply spreading confusion and bad facts. Hero armor can be more detailed because there is only one hero for each armor, it only needs one shape and doesn't need to accommodate player size or shape. It does not mean Anet cared more about hero armor, or that they got lazy and didn't want to make more detailed armor.

Everyone was told there would be 4 new armor sets for each profession, nowhere was it stated that all of those sets would be able to be placed in the HoM. Dwarven armor is supposed to be a collection of different armor that doesn't match, and Silver Eagle was an extra warrior armor that was created in the past, but that sorta never got implemented, Anet had the decision to either use it and give warriors extra armor, or dump it and make it so someone's work never saw the light of day. It was not done to show favoritism or to shaft other players out of armor. And I'm pretty sure Gaile or someone mentioned they were looking into getting those armors added to the HoM.

Curar Partida

Banned

Join Date: Oct 2006

Halfway To Hell

Mo/

Gwen's Deldrimor Armor ....
BABY GOT BACK!

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

What the hell is Anet trying to prove?

Ascended armor is purely for cosmetics, since 1K or 1.5K armor is the same AL. Therefore it's there to showcase it.

Now, if you're using heroes you're probably playing with henchmen too...so no one is ever going to see these armors except you.

I wouldn't mind if they shut down GW for a week to program all the armors so we can switch around...I would make an assassin JUST for Anton's Deldrimor armor. Hell, any of his armor!

P.S. Dervish Deldrimor is a must-have

Wallace the Waamo

Wallace the Waamo

Pre-Searing Cadet

Join Date: Aug 2007

W/N

Quote:
Originally Posted by allience

the heroes use same movements and same skill animations as human players. obviously their armor would fit our chars of the same profession without any problem. I think hero armor is part of the hero model, which means parts cannot be taken out individually. But I agree with you, it would be nice to have some of the hero armors avaliable for players. Kahmu's alternate armors make me drool....

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Heres what i posted in the other thread already that addresses this:

Quote:
THis is all just my speculation based on my observation through texmod.

The heroes dont have to worry about dyes, mixing armors and armor seams.

The armors of players are designed of multiple parts, NPCs meanwhile are a singular mesh. The Players are also composed of the flesh of the player, and the armor for textures. NPCs are composed of single textures. Theres less worry about designing across seams because there are none and no need to worry about dyeability.

NPC armors are really more "simple" than player armors and that gives them leftover polygons for extra detail and they take up less ram so they can use higher resolution textures.
Quote:
Im not talking about TIME limitation. Im talking about TECHNICAL limitations.

It doesnt matter if you had all the time in the world, if the game can only handle a certain workable size for armors say.....a certain poly count, and a maximum file size/color depth/resolution for the armor.

For example, if your armor was a very simple shape, your texture can be higher quality. If your armor was a complex shape, your texture quality goes down.

Thats why i mention that players are composed of 2 texture sets and multiple pieces of armor and NPCs are a singular entity.

Whats the polygon limitation of the game engine? How much memory is allocated per NPC/Player char? Whats the render speed of the game?

In my experience with skinning for TS2, ive created and seen items that were BEYOND the average polygon count of the objects and meshes that Maxis made, but these objects usually have a little warning that says, you should have more ram/processing than what the game requires because the objects are MUCH higher quality. Remember Guild Wars is an MMO and even in town, when the game uses lower quality textures, it can get slow.

Bottom line: IMO, Anet can create more complex Hero armors because NPCs take up less memory, and can allocate memory towards more complex designs and higher quality textures..

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

I agree with the OP. There are two different things here, higher resolution more detailed armor with more polygons etc which players can't have for all the above mentioned technical reasons. Then there is the design and creativity that went into the armor.

The new heroes all have 3 sets of armor, of which most were designed from scratch and took alot of work from the armor designers. Then you have the player armor where some are just plain reskins (not all but quite a few, omg reskin at the necro stuff lol). I would have prefered they took the work and effort they put into designing the hero armor and put it toward new player armor. Like said above slap some lazy player armor reskin on the heroes with highres textures, nobody really cares about those anyway, and design new player armor. But they didn't, so I can understand that pisses people off. I personally don't really care since most classes have good armor in one of the campaigns, I dont care if its not the latest as long as it looks good.

SaucE

SaucE

Wilds Pathfinder

Join Date: Oct 2005

OgreSlayingKnife.com

[MEEP] Biscuit of Dewm

N/

There is a post on the Official Wiki that says the extra Warrior armor was just thrown into the game. I was something they had done as a concept and decided to put it in the game instead of not using it at all. My only complaint about the armors is the fact I can't put the Dwarven armor in the HoM.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Lol so true...
Hero (Armor) > Player (Armor)
Hero > Player

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

So, lyra, you're not talking about a TIME limitation: you're talking about a CREATIVITY limitation.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Spazzer
So, lyra, you're not talking about a TIME limitation: you're talking about a CREATIVITY limitation. Player armor will never look as good as what a NPC can have. Thats basically the gist of it.

Creativity is limited by the technical limitation. Without the technical limitation, armor designs can be extravagant.

Thats not to say good designs cannot exist within a technical limitation, since some of the best designers can come up with amazing things even with such hampering limitations. Theres many many good designs in Guild Wars that fit the limitations.

However. Thematically speaking, the armors in GW:EoTN already fit their existing settings.

The problem really is that the armors in GW:EoTN do not distinguish themselves enough to be worth the cost.

Vanessa Dwager

Vanessa Dwager

Academy Page

Join Date: Jun 2005

N/R

All of Pyre's armor sucks in my opinion. I personally like the Norn Female necro armor considering I never got charr skin armor like many complain looks the same.

Matfei

Matfei

Frost Gate Guardian

Join Date: Apr 2006

Australia

None. Being a loner X-Fire: matfei1

W/Mo

Wow. Deldrimor Dervish hero armour is the best looking dervish armour ever...

Why can't we get something so awesome??

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Wow... A female paragon with pants. Hero armor > Player armor. Anet needs to let us use it.

Matfei

Matfei

Frost Gate Guardian

Join Date: Apr 2006

Australia

None. Being a loner X-Fire: matfei1

W/Mo

Quote:
Originally Posted by allience
1. warriors get 5 sets, other professions get 4. //
i feel as if anet takes its players for granted. Us warriors only get the extra one because it was a concept piece actually made; they didn't want to put someone's work to waste (really the only decent armour work for EotN IMO).

As far as Anet is concerned... You pay them, end of story. They're not obligated to care.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

I am very happy with my Asuran male necro armor and I got the tinted spectacles to go with it. Though just looking over all the heroes armor and the players armor, heroes get the better deal. It is not a rant here by any means. I am enjoying GW:EN alot but some things you just have to wonder what were they thinking ?

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Quote:
Originally Posted by Matfei
They're not obligated to care. Actually, they are. They'll probably lose customers for Guild Wars 2, so they have to please the current fans so their fanbase stays strong until GW2 comes out.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

I actually kind of like the Male Monk Monument Armor.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Matfei
Us warriors only get the extra one because it was a concept piece actually made; they didn't want to put someone's work to waste (really the only decent armour work for EotN IMO).

As far as Anet is concerned... You pay them, end of story. They're not obligated to care. Heh, I remember someone saying something similar about Sony and SWG...

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Armour is why I love this game. If we had armours like those hero armours I'd be so happy. Seriously, so many girls, and only Gwen gets a dress worthy of her. I'd love to see a mesmer armour with the rogue's top, but a skirt instead of ugly leggings. I love monk Kurzik and Luxon, because they're femine. More pretty armours. If they could concentrate only on new armour in the future I'd be over the moon!

Lol, spoken like a true PvEer.

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Quote:
Originally Posted by lyra_song
Player armor will never look as good as what a NPC can have. Thats basically the gist of it.

Creativity is limited by the technical limitation. Without the technical limitation, armor designs can be extravagant.

Thats not to say good designs cannot exist within a technical limitation, since some of the best designers can come up with amazing things even with such hampering limitations. Theres many many good designs in Guild Wars that fit the limitations.

However. Thematically speaking, the armors in GW:EoTN already fit their existing settings.

The problem really is that the armors in GW:EoTN do not distinguish themselves enough to be worth the cost. I still don't see how this excuses reskins. All 3 campaigns had very different armor designs all within those technical limitations, there is no reason they coulnd't have come up with a 4th set of brand new armors. Unless they planned to just make better looking existing armors from the start since this is an expansion and not a new game. People do seem to treat this like another campaign, complaining how the storyline is too short etc, maybe we were just expecting too much .

omens

omens

Frost Gate Guardian

Join Date: Dec 2006

Dont forget, like gaile said about this, you have to have a concept that looks good on male and female chars, and scales well, some concepts look good, but dont scale, or dont look good on one sex. Also it has to work with the animations etc.

noocoo

noocoo

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by omens
Dont forget, like gaile said about this, you have to have a concept that looks good on male and female chars, and scales well, some concepts look good, but dont scale, or dont look good on one sex. Also it has to work with the animations etc. We all know that designing a game is not easy. However, it could not be the excuse since we have to pay the money for the game.

We never ask for something big and just want some new armors which are not reskin.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by omens
Dont forget, like gaile said about this, you have to have a concept that looks good on male and female chars, and scales well, some concepts look good, but dont scale, or dont look good on one sex. Also it has to work with the animations etc. Like Mesmer Elite Canthan? >.>

(My guild was just discussing how the female one was one of the best armours in the game while the male was one of the worst today...)

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

I totally agree. I LOVE Gwen's armor (not crazy about her starter armor but her upgrades are sweet)! And Xandra's is cool as well. But ours...not so much. I recognized one of the ele's new armors as a reskinned elite iceforged immediately. I was greatly disappointed. I was hoping to see a new kind of armor for female rangers besides pants (like the 15k druid armor or even Tyrian), but instead it's all reskins and not my style. So...yeah. I wish they'd fix that. And hopefully in Guild Wars 2 things will get better.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Trx
All 3 campaigns had very different armor designs all within those technical limitations, Actually, Prophecies was mostly reskins...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Trx
I still don't see how this excuses reskins. All 3 campaigns had very different armor designs all within those technical limitations, there is no reason they coulnd't have come up with a 4th set of brand new armors. Unless they planned to just make better looking existing armors from the start since this is an expansion and not a new game. People do seem to treat this like another campaign, complaining how the storyline is too short etc, maybe we were just expecting too much . I never said it was an excuse for a reskin. Did i? Reskinning is a good method of creating more content using an existing template. The the only problem is that SOME of the reskins in GW:EoTN are too blatantly oblivous, bland, boring or ugly.

Youre right, they could have come up completely brand new armors that share nothing with the older armors, but they only made a few of those, the rest use modified meshes. But thats not my point at all.

The reason i posted all of that is because the OP seems to think the HUMAN PLAYER CHARACTER can wear the NPC armor. We CANT. Yes the GW:EOTN hero armors look awesome (Gwen's Deldrimor set is SMOKIN!) but you cant simply say that you can take their armor and wear it since NPCs and Player Chars arent built the same way. The NPCs can wear OUR armors and in my opinion their versions of our armors will always look better.

The fundamental difference allows the NPCs a completely different look that is VERY envied by a lot of players (including myself). It does seem unfair but remember they are NPCs.

A player made combo, dye patterns, and overall your style of how you present your character and your personality projected through your avatar will never be beaten by an NPC.

Darlichay Dalinar

Darlichay Dalinar

Ascalonian Squire

Join Date: Sep 2007

Cantha's Intelligence Agency

D/A

Quote:
Originally Posted by Matfei
They're not obligated to care. Coming from a business perspective they should be caring now most of all! They NEED (and I stress NEEEEEEEED) to keep players interested for GW2. If they don't, they lose sponsorships and etc for themselves, which is huge for ANET. They put out the time, we put out the money, and this time, neither was put in the right spots.

@Omens: About the concept of male and female equivalence... Paragon?... I mean, maybe it's just my opinion, but the male sets have never been awesome for the class... and if ANYTHING the new looks with the spikes out the shoulders?... WHO came up with that?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Darlichay Dalinar
Coming from a business perspective they should be caring now most of all! They NEED (and I stress NEEEEEEEED) to keep players interested for GW2. If they don't, they lose sponsorships and etc for themselves, which is huge for ANET. They put out the time, we put out the money, and this time, neither was put in the right spots. Given the time in which GW2 is supposed to arrive (a long time), I agree with Matfei - I don't think I'd care too much, either. Hit or miss, GW2 is still going to be a success.

...Of course, with so many games now ripping off this "FREE 2 PLAY" slogan, we'll have to wait and see.

Darlichay Dalinar

Darlichay Dalinar

Ascalonian Squire

Join Date: Sep 2007

Cantha's Intelligence Agency

D/A

Quote:
Originally Posted by Bryant Again
Given the time in which GW2 is supposed to arrive (a long time), I agree with Matfei - I don't think I'd care too much, either. Hit or miss, GW2 is still going to be a success.

...Of course, with so many games now ripping off this "FREE 2 PLAY" slogan, we'll have to wait and see. Which is another reason they need to show they're the better of the free to play... Giving members quality experience is the A-number one thing they should have in mind to make a good buck. My total bet is they have something planned for the summer, thereabouts, or for christmas break. That's what I kind of expect to have happen. For now... I suppose they can not care, but they need to all the same, if that makes sense.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by allience
at least 1 hero armor set per profession should be added to compensate for the 5th armor set the other professions don't get. To be honest that would piss me off a lot, because warriors have 4/5 very ugly reskin sets and a 5th that only some people like. So don't tell me just because some people's subjective opinion of eagle armor is it's the bee's knees mean we have it great and deserve nothing more, it all hinges on that one armor, and if you don't like it's just 5/5 useless armors.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

We should settle this by making Jora's pimptastic Deldrimor armour available to players. Then all warriors would stop wearing 15k Glads (with 15k Charr Helm)/Primeaval/15k Kuzkick/15 Knights or some silly combination of them all

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Hyper Cutter
Actually, Prophecies was mostly reskins... Reskins of what? You makie no sense.

evenfall

Lion's Arch Merchant

Join Date: May 2005

It is very obvious that the dev team ran out of time to create new armor meshes so they decided to go for reskins to meet the "40 new armor sets" quota.

Take a look at the discrepancy in the norn warrior helmet.
Concept art


They managed to finish the female helmet.


Males got a quick reskin of 15k sunspear helmet.