Im not talking about TIME limitation. Im talking about TECHNICAL limitations.
It doesnt matter if you had all the time in the world, if the game can only handle a certain workable size for armors say.....a certain poly count, and a maximum file size/color depth/resolution for the armor.
For example, if your armor was a very simple shape, your texture can be higher quality. If your armor was a complex shape, your texture quality goes down.
Thats why i mention that players are composed of 2 texture sets and multiple pieces of armor and NPCs are a singular entity.
Whats the polygon limitation of the game engine? How much memory is allocated per NPC/Player char? Whats the render speed of the game?
In my experience with skinning for TS2, ive created and seen items that were BEYOND the average polygon count of the objects and meshes that Maxis made, but these objects usually have a little warning that says, you should have more ram/processing than what the game requires because the objects are MUCH higher quality. Remember Guild Wars is an MMO and even in town, when the game uses lower quality textures, it can get slow.
Bottom line: IMO, Anet can create more complex Hero armors because NPCs take up less memory, and can allocate memory towards more complex designs and higher quality textures..
08 Sep 2007 at 19:20 - 13
I agree with the OP. There are two different things here, higher resolution more detailed armor with more polygons etc which players can't have for all the above mentioned technical reasons. Then there is the design and creativity that went into the armor.
The new heroes all have 3 sets of armor, of which most were designed from scratch and took alot of work from the armor designers. Then you have the player armor where some are just plain reskins (not all but quite a few, omg reskin at the necro stuff lol). I would have prefered they took the work and effort they put into designing the hero armor and put it toward new player armor. Like said above slap some lazy player armor reskin on the heroes with highres textures, nobody really cares about those anyway, and design new player armor. But they didn't, so I can understand that pisses people off. I personally don't really care since most classes have good armor in one of the campaigns, I dont care if its not the latest as long as it looks good.
08 Sep 2007 at 19:20 - 14
There is a post on the Official Wiki that says the extra Warrior armor was just thrown into the game. I was something they had done as a concept and decided to put it in the game instead of not using it at all. My only complaint about the armors is the fact I can't put the Dwarven armor in the HoM.
09 Sep 2007 at 02:50 - 15
Lol so true...
Hero (Armor) > Player (Armor)
Hero > Player
09 Sep 2007 at 04:35 - 16
So, lyra, you're not talking about a TIME limitation: you're talking about a CREATIVITY limitation.
09 Sep 2007 at 05:15 - 17
Quote:
Originally Posted by Spazzer
So, lyra, you're not talking about a TIME limitation: you're talking about a CREATIVITY limitation. 
Player armor will never look as good as what a NPC can have. Thats basically the gist of it.
Creativity is limited by the technical limitation. Without the technical limitation, armor designs can be extravagant.
Thats not to say good designs cannot exist within a technical limitation, since some of the best designers can come up with amazing things even with such hampering limitations. Theres many many good designs in Guild Wars that fit the limitations.
However. Thematically speaking, the armors in GW:EoTN already fit their existing settings.
The problem really is that the armors in GW:EoTN do not distinguish themselves enough to be worth the cost.
09 Sep 2007 at 05:37 - 18
All of Pyre's armor sucks in my opinion. I personally like the Norn Female necro armor considering I never got charr skin armor like many complain looks the same.
09 Sep 2007 at 06:04 - 19
Wow. Deldrimor Dervish hero armour is the best looking dervish armour ever...
Why can't we get something so awesome??
09 Sep 2007 at 06:05 - 20
Wow... A female paragon with pants. Hero armor > Player armor. Anet needs to let us use it.
09 Sep 2007 at 06:09 - 21
Quote:
Originally Posted by allience
1. warriors get 5 sets, other professions get 4. //
i feel as if anet takes its players for granted.
Us warriors only get the extra one because it was a concept piece actually made; they didn't want to put someone's work to waste (really the only decent armour work for EotN IMO).
As far as Anet is concerned... You pay them, end of story. They're not obligated to care.
09 Sep 2007 at 06:37 - 22
I am very happy with my Asuran male necro armor and I got the tinted spectacles to go with it. Though just looking over all the heroes armor and the players armor, heroes get the better deal. It is not a rant here by any means. I am enjoying GW:EN alot but some things you just have to wonder what were they thinking ?
09 Sep 2007 at 06:38 - 23
Quote:
Originally Posted by Matfei
They're not obligated to care.
Actually, they are. They'll probably lose customers for Guild Wars 2, so they have to please the current fans so their fanbase stays strong until GW2 comes out.
09 Sep 2007 at 06:43 - 24
I actually kind of like the Male Monk Monument Armor.
09 Sep 2007 at 06:43 - 25
Quote:
Originally Posted by Matfei
Us warriors only get the extra one because it was a concept piece actually made; they didn't want to put someone's work to waste (really the only decent armour work for EotN IMO).
As far as Anet is concerned... You pay them, end of story. They're not obligated to care.
Heh, I remember someone saying something similar about Sony and SWG...
09 Sep 2007 at 08:21 - 26
Armour is why I love this game. If we had armours like those hero armours I'd be so happy. Seriously, so many girls, and only Gwen gets a dress worthy of her. I'd love to see a mesmer armour with the rogue's top, but a skirt instead of ugly leggings. I love monk Kurzik and Luxon, because they're femine. More pretty armours. If they could concentrate only on new armour in the future I'd be over the moon!
Lol, spoken like a true PvEer.
09 Sep 2007 at 08:38 - 27
Quote:
Originally Posted by lyra_song
Player armor will never look as good as what a NPC can have. Thats basically the gist of it.
Creativity is limited by the technical limitation. Without the technical limitation, armor designs can be extravagant.
Thats not to say good designs cannot exist within a technical limitation, since some of the best designers can come up with amazing things even with such hampering limitations. Theres many many good designs in Guild Wars that fit the limitations.
However. Thematically speaking, the armors in GW:EoTN already fit their existing settings.
The problem really is that the armors in GW:EoTN do not distinguish themselves enough to be worth the cost.
I still don't see how this excuses reskins. All 3 campaigns had very different armor designs all within those technical limitations, there is no reason they coulnd't have come up with a 4th set of brand new armors. Unless they planned to just make better looking existing armors from the start since this is an expansion and not a new game. People do seem to treat this like another campaign, complaining how the storyline is too short etc, maybe we were just expecting too much  .
09 Sep 2007 at 11:12 - 28
Dont forget, like gaile said about this, you have to have a concept that looks good on male and female chars, and scales well, some concepts look good, but dont scale, or dont look good on one sex. Also it has to work with the animations etc.
09 Sep 2007 at 13:43 - 29
Quote:
Originally Posted by omens
Dont forget, like gaile said about this, you have to have a concept that looks good on male and female chars, and scales well, some concepts look good, but dont scale, or dont look good on one sex. Also it has to work with the animations etc.
We all know that designing a game is not easy. However, it could not be the excuse since we have to pay the money for the game.
We never ask for something big and just want some new armors which are not reskin.
09 Sep 2007 at 14:35 - 30
Quote:
Originally Posted by omens
Dont forget, like gaile said about this, you have to have a concept that looks good on male and female chars, and scales well, some concepts look good, but dont scale, or dont look good on one sex. Also it has to work with the animations etc.
Like Mesmer Elite Canthan? >.>
(My guild was just discussing how the female one was one of the best armours in the game while the male was one of the worst today...)
09 Sep 2007 at 22:30 - 31
I totally agree. I LOVE Gwen's armor (not crazy about her starter armor but her upgrades are sweet)! And Xandra's is cool as well. But ours...not so much. I recognized one of the ele's new armors as a reskinned elite iceforged immediately. I was greatly disappointed. I was hoping to see a new kind of armor for female rangers besides pants (like the 15k druid armor or even Tyrian), but instead it's all reskins and not my style. So...yeah. I wish they'd fix that. And hopefully in Guild Wars 2 things will get better.
09 Sep 2007 at 22:52 - 32
Quote:
Originally Posted by Trx
All 3 campaigns had very different armor designs all within those technical limitations,
Actually, Prophecies was mostly reskins...
09 Sep 2007 at 23:38 - 33
Quote:
Originally Posted by Trx
I still don't see how this excuses reskins. All 3 campaigns had very different armor designs all within those technical limitations, there is no reason they coulnd't have come up with a 4th set of brand new armors. Unless they planned to just make better looking existing armors from the start since this is an expansion and not a new game. People do seem to treat this like another campaign, complaining how the storyline is too short etc, maybe we were just expecting too much  .
I never said it was an excuse for a reskin. Did i? Reskinning is a good method of creating more content using an existing template. The the only problem is that SOME of the reskins in GW:EoTN are too blatantly oblivous, bland, boring or ugly.
Youre right, they could have come up completely brand new armors that share nothing with the older armors, but they only made a few of those, the rest use modified meshes. But thats not my point at all.
The reason i posted all of that is because the OP seems to think the HUMAN PLAYER CHARACTER can wear the NPC armor. We CANT. Yes the GW:EOTN hero armors look awesome (Gwen's Deldrimor set is SMOKIN!) but you cant simply say that you can take their armor and wear it since NPCs and Player Chars arent built the same way. The NPCs can wear OUR armors and in my opinion their versions of our armors will always look better.
The fundamental difference allows the NPCs a completely different look that is VERY envied by a lot of players (including myself). It does seem unfair but remember they are NPCs.
A player made combo, dye patterns, and overall your style of how you present your character and your personality projected through your avatar will never be beaten by an NPC.
09 Sep 2007 at 23:42 - 34
Quote:
Originally Posted by Matfei
They're not obligated to care.
Coming from a business perspective they should be caring now most of all! They NEED (and I stress NEEEEEEEED) to keep players interested for GW2. If they don't, they lose sponsorships and etc for themselves, which is huge for ANET. They put out the time, we put out the money, and this time, neither was put in the right spots.
@Omens: About the concept of male and female equivalence... Paragon?... I mean, maybe it's just my opinion, but the male sets have never been awesome for the class... and if ANYTHING the new looks with the spikes out the shoulders?... WHO came up with that?
09 Sep 2007 at 23:51 - 35
Quote:
Originally Posted by Darlichay Dalinar
Coming from a business perspective they should be caring now most of all! They NEED (and I stress NEEEEEEEED) to keep players interested for GW2. If they don't, they lose sponsorships and etc for themselves, which is huge for ANET. They put out the time, we put out the money, and this time, neither was put in the right spots.
Given the time in which GW2 is supposed to arrive (a long time), I agree with Matfei - I don't think I'd care too much, either. Hit or miss, GW2 is still going to be a success.
...Of course, with so many games now ripping off this "FREE 2 PLAY" slogan, we'll have to wait and see.
09 Sep 2007 at 23:55 - 36
Quote:
Originally Posted by Bryant Again
Given the time in which GW2 is supposed to arrive (a long time), I agree with Matfei - I don't think I'd care too much, either. Hit or miss, GW2 is still going to be a success.
...Of course, with so many games now ripping off this "FREE 2 PLAY" slogan, we'll have to wait and see.
Which is another reason they need to show they're the better of the free to play... Giving members quality experience is the A-number one thing they should have in mind to make a good buck. My total bet is they have something planned for the summer, thereabouts, or for christmas break. That's what I kind of expect to have happen. For now... I suppose they can not care, but they need to all the same, if that makes sense.
09 Sep 2007 at 23:59 - 37
Quote:
Originally Posted by allience
at least 1 hero armor set per profession should be added to compensate for the 5th armor set the other professions don't get.
To be honest that would piss me off a lot, because warriors have 4/5 very ugly reskin sets and a 5th that only some people like. So don't tell me just because some people's subjective opinion of eagle armor is it's the bee's knees mean we have it great and deserve nothing more, it all hinges on that one armor, and if you don't like it's just 5/5 useless armors.
10 Sep 2007 at 02:21 - 38
We should settle this by making Jora's pimptastic Deldrimor armour available to players. Then all warriors would stop wearing 15k Glads (with 15k Charr Helm)/Primeaval/15k Kuzkick/15 Knights or some silly combination of them all
10 Sep 2007 at 04:50 - 39
Quote:
Originally Posted by Hyper Cutter
Actually, Prophecies was mostly reskins...
Reskins of what? You makie no sense.
10 Sep 2007 at 05:44 - 40
It is very obvious that the dev team ran out of time to create new armor meshes so they decided to go for reskins to meet the "40 new armor sets" quota.
Take a look at the discrepancy in the norn warrior helmet.
Concept art
They managed to finish the female helmet.
Males got a quick reskin of 15k sunspear helmet.
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