Hero armor VS Player armor

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Markaedw
Since now Gaile has gone into one of the armor threads and said "tuff". Are you more, less or neither; inclined to invest any more money in A-Net? Do you have the link?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by rangersaurus
Even back in the Prophecies, the henchmen were getting nice, unique armor. Eve and Cynn have armor that is much nicer than some of the armor in the original Prophecies campaign. Heroes/Henchies getting nice armor is nothing new! I can understand being disappointed in the EotN armor reskins, that's fine. But complaining about something that has been going on since Prophecies (and was never complained about as best I can tell) is just completely pointless. You want to be mad at the reskins... fine. But don't try to make like heroes getting nice armor is something new. It's not so much uniquity as it is quality. In Prophecies, the armors for the henchmen weren't so much as "better" as they were "unique". This was okay since the prestige armor we were getting was full of quality. Players were on par if not better off than henchmen.

Now fast forward to EotN: Sure, heroes look awesome - but look at what the players are left with! The quality of the heroe hero armor FAR exceeds that of the player meshes. It's not the fact that heroes got good armor, it's that we didn't.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by SotiCoto
I'm not entirely convinced.
Obviously there is something in the original textures that allows them to be dyed.... some value or other hidden somewhere.... and it can only be a matter of finding that value and tweaking it.

I'll bet it is connected somehow to alpha-channelling or some other form of layering in the texture file.... dictating which parts can be dyed....

O'course this IS just guesswork...
Well the grey parts are dyeable of course

Texmod cant be affected by dyes since its not interacting with the game at all.

Quote:
Originally Posted by Bryant Again

It's not so much uniquity as it is quality. In Prophecies, the armors for the henchmen weren't so much as "better" as they were "unique". This was okay since the prestige armor we were getting was full of quality. Players were on par if not better off than henchmen.

Now fast forward to EotN: Sure, heroes look awesome - but look at what the players are left with! The quality of the heroe hero armor FAR exceeds that of the player meshes. It's not the fact that heroes got good armor, it's that we didn't. Looks like we got turned into the henchmen! lol

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by lyra_song
Well the grey parts are dyeable of course

Texmod cant be affected by dyes since its not interacting with the game at all.
Little side note: If you dye any single piece of your armor after it's been Texmodded, your whole suit is turned to its original texture. This also happens if you swap out any pieces or show/hide your helm.

Quote:
Originally Posted by lyra_song
Looks like we got turned into the henchmen! lol Looks like we got wtfbbqpwntinfaceness : (

..L..

..L..

Frost Gate Guardian

Join Date: Jul 2007

I still think none of the armors in GW: En are worth getting save the unique pieces id love to get a why from Anet why did we get lousy reskinned armors, i know why heroes have better ones but its in no way a excuse not to make new ones instead of reskinned litter.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

Anton gets the best armor for sins.

Not to mention the male dervish hero armors..insanely sick

Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Quote:
Originally Posted by rangersaurus
Heroes/Henchies getting nice armor is nothing new! I can understand being disappointed in the EotN armor reskins, that's fine. But complaining about something that has been going on since Prophecies (and was never complained about as best I can tell) is just completely pointless. You want to be mad at the reskins... fine. But don't try to make like heroes getting nice armor is something new. Just because it's not an entirely new problem doesn't mean it's not still worth complaining about. Famines in Africa aren't new, but we shouldn't blow them off because of it.

In this case, I think people are disappointed because... this is it. There isn't going to be any more armor. Anet had one really good chance to wow us before GW2, and they completely blew it. Seeing more beautifully-dressed heroes is just insult to injury.

..L..

..L..

Frost Gate Guardian

Join Date: Jul 2007

Has anyone found any replies from Gaile or any other Anet spokesperson regarding this, and would you kindly ad the link to its reply or just the whole post as a quote? Thanks in advance.

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by ..L..
Has anyone found any replies from Gaile or any other Anet spokesperson regarding this, and would you kindly ad the link to its reply or just the whole post as a quote? Thanks in advance.
http://wiki.guildwars.com/wiki/User_...y/GW:EN_Armors

Quote:
Originally Posted by Gaile Gray
In the end, all I really can say is that I'm sorry to hear that some of you don't like the new armors, tell you that the dev team is actually quite proud of the GW:EN armor sets, and let you know that there are absolutely no plans to rework any existing armor in the game.

Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Quote:
Originally Posted by Gaile Gray:
In the end, all I really can say is that I'm sorry to hear that some of you don't like the new armors, tell you that the dev team is actually quite proud of the GW:EN armor sets, and let you know that there are absolutely no plans to rework any existing armor in the game. Wow... just wow. There are days when I'm glad I don't have to say the things Gaile has to say to keep my job, and this is one of them. She even had the gall to call them "new" armors and imply we are merely clashing on a matter of aesthetic opinion, as opposed to raising a valid complaint that the armors are not only not new, but one set isn't a set, and most are blatant recycles that pale next to hero armor, rising to the level of false advertising. That's... irksome to say the least. Not owning up to shoddy craftsmanship is almost more irritating than the shoddy craftsmanship in the first place.

It doesn't help that so much of the new armor, as well as the old armor, still has horrible bugs, lighting errors, meshing errors, dying errors, clipping errors, texture errors, and still need a desperate reworking, regardless of whether you think reskins are acceptable.

Personally, having skinned for other games, I know I wouldn't feel "proud" of GWEN's art direction in regards to armor. Relieved that I got something out the door and got paid for my effort, definitely - but how could anyone be truly "proud" of merely copying someone else's work from years past?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

LOL, this is like Sony saying that the Rumble was old news, and they didn't WANT it for the Sixaxis.

In the end, PR is all the same, and the fanboys look like fools trying to defend them.

(BTW, Gaile, the correct answer was: "We are sorry if the new armors don't meet past Chapters expectations. As this is an Expansion, we did not feel that new armors were necessary, but thought players would appreciate having access to old armor designs from chapters they may not own. We are reviewing the situation, and new armors may be available before GW2, although we obviously cannot promise anything due to the resources being spent to have GW2 ready as soon as possible.) Or something like that. Never tell a customer they are wrong...

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

I wouldn't mind getting those hero armors for personal use even if they came as a "full set", meaning I couldn't mix and match them and would have to use all parts if I wanted 'em.

Okay, if the Dev team is "quite proud" of these re-skins, I'd hate to see the armors they would feel disappointed in creating.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

After seeing it in person, i personally LOVE the Deldrimor monk armor super reskin edition aka Ricer Monk. Its tacky, its got flames, and it dyes SOOO bright. Its so awesome.

Mordakai: The Six Axis lost rumble because of that lawsuit with Immersion. The PR spin was that technical limitations (battery life, etc) forced the rumble to be removed.

This is quite different from GW's armors.

The armors are NEW. Can buy those armors in prexisting games? No. You cannot. Ive said this before, theres few instances where identical armor exists in multiple games, and its usually involved with Krytan armor.

Anet has not denied that the armors are reskins.
Anet has not denied that some players think the armors suck.

IT IS an issue of aesthetic taste.

fripple

Academy Page

Join Date: Dec 2006

Quote:
Originally Posted by lyra_song
After seeing it in person, i personally LOVE the Deldrimor monk armor super reskin edition aka Ricer Monk. Its tacky, its got flames, and it dyes SOOO bright. Its so awesome.

Mordakai: The Six Axis lost rumble because of that lawsuit with Immersion. The PR spin was that technical limitations (battery life, etc) forced the rumble to be removed.

This is quite different from GW's armors.

The armors are NEW. Can buy those armors in prexisting games? No. You cannot. Ive said this before, theres few instances where identical armor exists in multiple games, and its usually involved with Krytan armor.

Anet has not denied that the armors are reskins.
Anet has not denied that some players think the armors suck.

IT IS an issue of aesthetic taste. Come back when you understand how commerce works. The character customization options available in EotN are insulting. At the same time and to the surprise of no one except possibly the clowns behind this game and their devoted cultists, most people like to have the visual focus of hundreds of hours of play look like something that doesn't piss them off. The fact that this is not really an option in the final expansion of the game is annoying to many people. Let's bear in mind that, since this is the last expansion, this irritation is going to fester.

"Hey, a new game from Anet. Even though they totally committed retail fraud with their last product, I think I'll give them some more money so they can once again utterly fail to deliver, especially when the last time they did this it was so they could shamelessly take my money and spend it all on another product they wanted me to buy a year or two down the road. That's not disingenuous behavior at all."

Guess what. This is a bad business plan.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Quote:
Originally Posted by Legeon
And what would you do for the Rangers and Eles and Monks? They have different races for their armor. You can't take Pyre's armor and give it to a human ranger without remodeling it. So then you would have 3/10 professions bitching about how the others get hero armor and they don't. If I remember correctly, acolyte souske got some extremely nice looking primeval armor. Also, Margrid's armor is very nice too. Finally, ogden stone healer is close enough to a human that it wouldn't be too hard.

When I saw the hero armors, I was both shocked and happy. Happy that A-net proved that they haven't ran out of ideas, but shocked that they would give heroes original sets and actual players reskins

thus, my answer to the OP is /signed

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Heros with well designed armor and human players with re-skins (of well designed armor) is beyond logic, Gaile failed at justifing the deigners laziness, but its not like she has anything to do with it... What is new in GW:EN is good (note lack of enthusiasm) but even that seems quite over shadowed by hero and even NPC armor.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by jimmyboveto
If I remember correctly, acolyte souske got some extremely nice looking primeval armor. That's player Vabbian. Olias, Zenmai, and for the most case Sousuke and Jin have player armor...

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by fripple
Come back when you understand how commerce works.
Um, I'm just confused what is bad about a re-skin.

Give me a minute to put on my flame-retardant suit. I have never walked away from a good tussle, but that doesn't mean I will not get prepped first.

What in the heck has everyone gotten so excited about? I mean, they are pixels on the computer and the armors are art. They all perform the same, and there are people who actually like the EOTN armors, re-skin or no.

Like Lyra is saying, and everyone is ignoring, it is art. Art has tastes and it automatically assumed that everyone will have a slanted opinion because that is the nature of art, to be observed and cause a reaction in the viewer.

If you as an observer do not like it, then fine - that is your right. But to equate the universe with your judgement of artwork, and the fundamentals of the company, is wrong.

No artist makes masterpieces every time. Picasso made some bad art. Your favorite artist (if you have one) did not create the sistine chapel every day. That is not some vast conspiracy, it is human nature.

You do not "rise and shine" every morning there sparky.

And since it is all opinion-based value judgements, then who are any of you to condemn the artists who made the EOTN armors?

And lastly, and most importantly, armor is a vanity item. If you want to complain about something in GW, then ask me - I can point you to a bunch of threads about balance and actual game mechanics, not some barbie-doll like obsession with dressing up your in-game toon. Call me crazy, but I'd rather fix the game mechanics problems before I even thought about what the heck my toon looks like beyond a basic arm, leg, and head differentiation thing.

And seriously, the game looks good. The environments are stellar. The effects are nice. It looks like it took some work.

So get the barbie "OMG ONOZ my toon iz not wat I want 2 look liek!" thing outta here. This is not a barbie-game! If you are dissatisfied with how they look, then like what the &^#% are you thinking when the game is supposed to be about world-wide PvP and such, and you want a barbie simulator? There are better games than that for dress-up, that do the job so much better than GW.

Fire away - I'll take you all on. I think GW has great art, and while the new armors are not to my taste either it is not really that big of a deal. This is a smash-their-face-in game, not OMG-purty-my-toon-up game.

Thanks!
TabascoSauce

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by fripple
Come back when you understand how commerce works. The character customization options available in EotN are insulting. At the same time and to the surprise of no one except possibly the clowns behind this game and their devoted cultists, most people like to have the visual focus of hundreds of hours of play look like something that doesn't piss them off. The fact that this is not really an option in the final expansion of the game is annoying to many people. Let's bear in mind that, since this is the last expansion, this irritation is going to fester.

"Hey, a new game from Anet. Even though they totally committed retail fraud with their last product, I think I'll give them some more money so they can once again utterly fail to deliver, especially when the last time they did this it was so they could shamelessly take my money and spend it all on another product they wanted me to buy a year or two down the road. That's not disingenuous behavior at all."

Guess what. This is a bad business plan. Everyone has a right to their opinion. Pleasing the player is Anet's problem, not mine. Their business plan is their concern. Not mine.

MY CONCERN is when people act like their personal taste and opinions are far more important than someone else's.

Stop acting like a victim just because your preference doesn't match what the devs created. If you dont like it, thats ok. But finding something UGLY doesnt make you a victim, especially when theres so much more to the game than armor. Too bad GW:EN isnt an ARMOR-ONLY expansion or else these complaints would be more valid.

Thats the same bullshit that gets thrown around when PvPers blame PvErs when they get content or when PvErs blame PvPers when skills get balanced.

[email protected]

[email protected]

Ascalonian Squire

Join Date: Mar 2007

Portugal

Forever Angels

N/Me

I really don´t care much about this rant on heroes vs player armor because obviously heroes have different armor sets then player, or else we would be listening to rants about OMG Livia has my armor and so on.

What i think is that Anet should have made different parts for each armor set that would go along well, i like the new bandana and ninja cap stuff but when i look at for example the destroyer gloves or the chaos gloves it gives a feeling of "where is the rest of the armor set"? gloves are great so why not an helm or a chest plate etc?

I would like to see some helms for the Paragons for example, why do i have to get a shiny thing in the forehead and not a cool looking spartan like helm or so.

What i mean is that armor sets should have more open options for all tastes, if someone likes a glowing thing than ok but if other player likes an helm its ok too because it should always be a matter of choice in a game like this.

I have to say that when i first saw the chaos gloves i thought, omg a chaos armor set, and now its just a pair a gloves, not cool.

/sigh

[email protected]

[email protected]

Ascalonian Squire

Join Date: Mar 2007

Portugal

Forever Angels

N/Me

I really don´t care much about this rant on heroes vs player armor because obviously heroes have different armor sets then player, or else we would be listening to rants about OMG Livia has my armor and so on.

What i think is that Anet should have made different parts for each armor set that would go along well, i like the new bandana and ninja cap stuff but when i look at for example the destroyer gloves or the chaos gloves it gives a feeling of "where is the rest of the armor set"? gloves are great so why not an helm or a chest plate etc?

I would like to see some helms for the Paragons for example, why do i have to get a shiny thing in the forehead and not a cool looking spartan like helm or so.

What i mean is that armor sets should have more open options for all tastes, if someone likes a glowing thing than ok but if other player likes an helm its ok too because it should always be a matter of choice in a game like this.

I have to say that when i first saw the chaos gloves i thought, omg a chaos armor set, and now its just a pair a gloves, not cool.

/sigh

..L..

..L..

Frost Gate Guardian

Join Date: Jul 2007

Some responses from Gaile at wiki:

Quote:
The initial question is "Is there a reason why the armours are this way?" My first answer is to say that one reason is because it fits the story, the location, and the very lore in which we are currently involved, with Guild Wars: Eye of the North. My second answer is that this is in fact not a new game but an expansion pack. I've played a lot of games, including XPs, and I don't see anything substantially different between how the armours are designed for GW:EN and how things played out in the other XPs. So again, there are certain inherent justifications for the way the armours appear. One of them is real world: this is an XP, not a new game. One of them is story-based: We are revisiting areas that have a direct connection with the lands we traveled once before. We are, after all, in Tyria. While not all armour is Tyrian in look or feel -- particularly for the non-Tyria-born -- doesn't it make sense that you are in the same land and having armours that are visually related to that land seems right, in the context of continuity and lore?

I will certainly be happy to ask those more intimately involved in these decisions about this matter. However, I do not anticipate that we will set the Art Team to work on creating brand new armour for the Tyrian-based expansion pack. However, again, I will be happy to ask about this and will let you know what I learn. --Gaile 19:17, 2 September 2007 (UTC)
Quote:
Quote: "Just because this is an expansion its suppose to justify all this?" Yes, that's how I see it. It's not a new game -- it's an expansion pack. There is enough content, in the primary repeatable quests and the multitude of maps and additional quests -- to fill most games, it's true. But GW:EN is, and has always been heralded as, an XP. Therefore, I would say that, in my personal opinion, it would not be a realistic to expect that one should have all the features of a new game, all options for completely new sets of armour, any more than my Protoss were completely revamped in Brood War, or any more than Gordon gets a different suit and a new pair of specs in Opposing Forces.
I don't want to imply that this an "official statement" in response to your concerns. I'm sharing this in a casual sense, here on the "chat corner" of my talk page. Because I'm not at the office I cannot confer with the design and art leads to have their input on formulating a more formal answer. But again, as a personal opinion and a personal expectation, based on years of playing new games and expansion packs, I think the presentation of armour in GW:EN is fine. --Gaile 00:59, 3 September 2007 (UTC) Quote:
Yes, precisely! What some have shared is personal opinion. What one has called "hideous," another person has reacted to with a "Hey, cool!" There are a lot of choices in armour, and it's probably true that no one will react to every single piece in the same way. As with anything in the game, I encourage each player to feel free to exercise your right to acquire what you like and reject what you don't like. I discourage anyone from making a "cause" of this by demanding the immediate replacement of this armour set or that armour piece based solely on how he or she feels about it. When that happens, the person who likes it is affected, and that's not fair. In the end, there are an awful lot of choices, and that's a good thing. --Gaile 02:01, 3 September 2007 (UTC)
Quote:
The last time I checked, the art team would prefer that we not hold such a contest. For there are many, many elements of armour design that would not be understood by the general community, and it is extremely doubtful that any of the designs would be workable with our character models. In fact, most would decidedly not work at all, despite looking great in concept, I'm sure. Designing a weapon is relatively simple, and the weapon interacting with the character models and the armour of those models is something that the art team can work into the actual weapon design that they come up with based on the fan concept. However, according to those who are expert in this field, someone can design the coolest looking armour in the world, but it won't work at all with the character animation rigging, or it isn't resizeable, or it's not possible to create a form that resizes to body types and the two genders.
I want to be very clear about something: There is no lack of cool ideas for great armour within the art team. I could say "go" and half a dozen artists could sketch out cool armour in 10 minutes. The time-consuming aspect is not the design or the conceptualization, it's making it work: Fitting it to all the body parts, hooking it to the vertices (I think that's the term ) sizing and resizing, making sure that it looks great from every angle with every one of hundreds of different animations, emotes, etc., etc.
So thank you for the suggestion, but that really would not address the major issue involved, which is the enormous amount of time and staffing needed to create new armours. --Gaile 18:52, 3 September 2007 (UTC)
Quote:
In the end, all I really can say is that I'm sorry to hear that some of you don't like the new armors, tell you that the dev team is actually quite proud of the GW:EN armor sets, and let you know that there are absolutely no plans to rework any existing armor in the game --Gaile 21:03, 6 September 2007 (UTC) Looks like their saying just because its an expansion it gives us the right to make lame reskinned armors.

iriyabran

iriyabran

Krytan Explorer

Join Date: Feb 2007

[Lord]

E/

Quote:
The initial question is "Is there a reason why the armours are this way?" My first answer is to say that one reason is because it fits the story, the location, and the very lore in which we are currently involved, with Guild Wars: Eye of the North. doesn't that apply to heroes AND players
we do in fact go both in same parties in different campaigns..
also we have entirely different races - asuras and norns (norn has some originals but also reskins)
what's the connection between those and the humans or the bald dwarfs in grotto
did they go and steal their designs?
i imagine asuras diging their way till leviatan's pit and smacking the armor crafter there to steal his 15k necro lux set for example........
i believe anet just doesn't want to work on gw1 anymore
and me still loving it am very disappointed...i'm not sure if i will continue with gw2 at all..

Avoc

Academy Page

Join Date: Jan 2006

Why the hero's get better armor? Their union is better. And they know where the children of the armor designers go to school.