Unrealistic Difficulty!!!!
nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!
With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.
I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.
I’m at a point where I’m about to quit.
With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.
I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.
I’m at a point where I’m about to quit.
Lagg
You're doing it wrong.
OlMurraniKasale
I battered the crap out of my keyboard today doing a dungeon that was way too overpowered in my opinion, providing only one exact way to get around the problem. For a few moments, I was truly about to tell ANet to kiss off, yup, so I walked out into real life.
It worked out, but man was I mad. I've been through all campaigns, and played many other games so for me to take my frustration out on an animate object is pretty sad and bad.
No worries though, I put my keyboard back together and got through the dungeon in question.
It worked out, but man was I mad. I've been through all campaigns, and played many other games so for me to take my frustration out on an animate object is pretty sad and bad.
No worries though, I put my keyboard back together and got through the dungeon in question.
lemming
Be less bad at the game? Most people don't have much trouble playing through the game.
If you're running healing breeze and mending and insist on not changing your bars, good luck.
If you're running healing breeze and mending and insist on not changing your bars, good luck.
korcan
maybe you could tell us what quests youre having trouble with. that way, instead of ranting and raving [albeit there is a ton of that on these forums], the "community" could suggest builds etc. that might help.
Stolen Souls
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The quests in the dungeons are next to impossible to complete.
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Within 2 minutes the entire party has a -60% death penalty.
Powerstone of Courage FTW I have run into some roadblocks and difficult situations, and yes, I have done my share of keyboard-pounding. But if I would have given up and said F-it today, I would not have this lovely Murakai's Blade, which I've wanted since I first saw it. Think about what you're having trouble with, then change your build and hero builds to counter that. dragon spy
man what is your team build? i have only taken 2 hero henchs and have been through most mission and i am doing them againg to get them on the book.
Ebony Shadowheart
"You're doing it wrong" ... "Be less bad" OMFG! Wow, you guys are a great help. sheesh! Mayhap you could offer some encouragement rather than being; what's the word I want here....USELESS!
Anyway, back on topic. Nw, what dungeon are you trying to do and what are you taking team-wise? Perhaps if we know what you're trying to do and what you're using we may be able to help you. Some dungeons are a pain in the arse, and some of them feel like you can't complete them, but with patience, persistance and useful input I'm sure some of us can help get you through. =) Kook~NBK~
I just did Frostmaw's for the first time and that was quite the challenge (3 RP, 5 heros) - tough, but not unbeatable. Yeah, we wiped a few times, but we learned a few things along the way that will make our next run through go much better.
It really does help to know what you're facing going in, that way you can prepare for it and bring the appropriate counters to your enemies' attacks. But if you don't, it doesn't take long to discover what you need and then adjust accordingly Sparda
The original poster is right it is difficult.
And yes you have 60%dp quit easy but there is a sollution for it Power stones Or the other sollution the gray mass between there ears (for some people hard to use BTW) For me i have no probs off playing it but i can think of people who have probs with it. It isn't the most easy game anymore now a days the 1337 boys need to be satisfied couse iff they don't they start crying. KamikazeChicken
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Originally Posted by Lagg
You're doing it wrong.
I have to agree. The entire EotN expansion is doable with h/h. You might just need to look at your builds and choice of hench more closely.
themickman
nw5221, can i take a wild guess and say that you are an assassin primary?
Hanok Odbrook
I agree wholeheartly. I've been working on a suggestion post that addresses just this very topic, but let me put some initial ideas down now since we've got this thread started.
Originally, part of my semi-annual suggestion thread I recently posted I was going to lambast Anet for the difficulty level of the mobs in the North Shivs following the head start weekend. I changed my mind after I finally realized that I could actually use many of the tatics taught in the various tutorial areas of the three campaigns - and they even work!!! However, some re-balancing is indeed needed, especially when it concerns the Dungeons. Since there is no current Hard Mode for EotN (nor should there be a separate mode for a simple expansion), too much of it thus far feels like a solely Hard Mode focus. One thing I fault Anet for not correcting over the last 28+ months is the fact that combat is basically a war of attrition using DOT tatics. With this model, in order to make advanced areas of the game seem more difficult, the power of the mobs and bosses is ramped up exponentially, and now it has reached a point to where a fully outfitted character or hero is taken down with 2-3 hits from a monster, and just to make things even tougher, the slightest misstep will cause two or three other separate mobs to swarm you, resulting in a total party wipe in less than a minute. This is not to mention that little area where the rabbits are, then up appears about two dozen Vettiens or whatever the heck they are called - I really appreaciated that near instantaneous party wipe. Thank God I didn't decide to bring my Survivor charcter to EotN first. To me, the Death Penalty is little more than a annoyance and time waster. Just today, I took a Derv and Para through Icedome and had several total wipes (even with 2 monks and an MM in the party) simply from being overwhelmed with foes. At that point, the only choice was to restart (loosing the near hour it took me to get to that point), or to continue on and suffer through several more party wipes on the way to Copperhammer, thus increasing the overall time the trip took. Sure, there are other games with worse penalties for death, and I cut my teeth on the original CRPG's where death often meant the complete loss of a character - but then again, it was awfully tough to get killed to begin with. There is no way a properly formed party using the proper techniques should go into an area expecting at least one or more party wipes. But listening to other players in game, and reading other messages across the forums, this is exactly what the Dungeons bring about. At this point, I don't see EotN being a viable place to bring my Survivor character. I don't care if I get to keep the max title even after suffering a death - I just hate dying in any form, and always played trying to keep all my characters from death long before the title system even came about. Thus far, I just have one out of 22 characters across two accounts who has reached the second tier of the title (the first one was killed in the Dunes of Despair halfway to the second tier because of a boneheaded mistake on my part). I mentioned in a post dealing with the game's AI how frustrating it is to see several different hostile mobs of different races completely ignore each other only to swarm my little old party who simply desires to get from Point A to Pooint B. This really breaks any emmersion I might have in the game, and would like to see much more combative interaction between differing mobs such as some of the minor displays we get in the Jahai Bluffs and Southern Shiverpeak areas. However, one of the other real solutions here is not for Anet to power up the offensive capabilities of higher level mobs (although the monster specific skills are a plus and we need more of them IMO), and add more numbers of them. What really needs to be done is to increase the defensive capabilities of the monsters, thus making them harder to kill, but offer damage bonuses for attack combinations and skill sets used by a character and party. I don't have all the specifics for this idea yet, but am writing them down and will post here later. Suffice it to say, I hope that some serious balance changes take place in the Expansion - if I wanted to play Hard Mode, I would and if I wanted to experience regular full party wipes, I would visit the elite missions. Hanok Odbrook Real Millennium Group Guild Truth * Knowledge * Peace genofreek
I've had the same frustrating problem with the popup monsters that fill your screen with red dots and spawning at a rez shrine right under the feet of the mob you were trying to run from.
I bet he's doing Shards of Orr. reverse_oreo
Game is easy, please stop crying about the difficulty. The hardest monsters in the entire GW arsenal are the new dinosaurs. Destroyers are simple, charr are surprisingly easy. Please, rune up your heroes and win the game.
-Loki- flettir
do you want the honest reason why you're finding it difficult? because you suck.
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With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas.
meaning DoA? does the world domain of ANGUISH as well as ELITE area mean anything to you? as for the rest of nightfall...it's currently the most balanced campaign in the series, unlike factions with its 200+ melee hitters in HM |
but as far as gwen goes...have you ever considered the possibility that this is an online game? meaning...you play online with other PEOPLE? not h/h? I was able to go through all of gwen with partly just me and heroes, and partly me and another person both with heroes. well, we got a human team for the last mish cuz we weren't sure what we were up against...but looking back it was pathetically easy. as far as the pops... 1) PULL 2) PULL some more 3) learn from your mistakes. if you pop a lot of creatures, when you rez just go back and pull them apart. and from then on go slowly. it's not called a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dungeon because it's a meadow where you can run around all day long as fast as you can. in fact, though it may be getting "harder", it's also getting more balanced...a good smart team is able to do anything, as opposed to a specifically designed idiot noob team that may as well be bots. for me, the hardest single enemy type is the angorodons. and they're not hard so much as just annoying as hell. well, getting hit by 2 SH's and 5 SF's in the burning forest wasn't a walk in the park either...but that is easily visually the best area in GWEN...it's just AWESOME. acidic
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Originally Posted by Ebony Shadowheart
"You're doing it wrong" ... "Be less bad" OMFG! Wow, you guys are a great help. sheesh! Mayhap you could offer some encouragement rather than being; what's the word I want here....USELESS!
Anyway, back on topic. Nw, what dungeon are you trying to do and what are you taking team-wise? Perhaps if we know what you're trying to do and what you're using we may be able to help you. Some dungeons are a pain in the arse, and some of them feel like you can't complete them, but with patience, persistance and useful input I'm sure some of us can help get you through. =) learn 2 play, QQ more, MEnding and frenzy ftw Enko
i've had no problem going through the games with henchies only for prophecies and factions and later, heroes with nf and eotn.
what profession are you and what team builds are you using? if you're having that much trouble, there's probably something we can help fix. if you just insist on complaining but not give any real information, it makes it hard to help you. Evalbane
Aside from the U suks posts, it is alot of trial and error. I still haven't beaten Bison in the tourney yet. I finally completed the one with all the worms, frostmaw, I think. I ran it twice and had to quit because I took the hard way around and got swamped. I had to beat the last 3 worms with all 60% penalty.
I usually have R-my character, Olias, a Rit hero, General M, and then a warrior, 2 monks, and fire ele. It is alot of: clear small area, flag party to that small area, pull mobs to the party, continue until all monsters are dead. Croco Clouds
Take some nukers, especially SF ele, they can kill huge mobs within 5 sec
Spazzer
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Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!
With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times. I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them. I’m at a point where I’m about to quit. Only a handful of overpowered strategies are used by people in PvE anymore. The levels, then, are designed with these strategies in mind. I'm sorry that you're not able to enjoy EOTN with the team setup you created. You need to think about changing it if you want to complete the campaign. Minion Masters work in almost every area of the game. Random bodies litter undead dungeons which traditionally wouldn't have any bodies for a MM to work with. Due to the incredibly sparse and barely-armed anti-caster enemies, Elementalists are very effective. Charr and undead are especially weak. Due to the large amount of enemies that cluster close together and the weak condition removal of enemies, Rangers are also highly effective. Acolyte of Zero
for any game, EXPANSION is always, "ALWAYS" harder than whatever the original game.
I've played so many games, from the old classic warcraft starcraft, dawn of war u name it, w/e they are, expansion is always hard, its meant to be a challenge. plus, I don't find it "THAT" difficult for most part but I haven't even beaten the campaign so I won't go there. I hope you're changing your party combination, as well as ur hero's build everytime u fail. like I did.. I got raped in 1 of the master difficulty quest, the one where you have to defend the dwarve's cave against the stone summit's invasion. but after I failed it once, I threw in an Olias instead of Jora, and have him use Tainted Flesh. and little tweak here and there.. and guess wat, horde of summits that raped me kept dying from disease etc, made everything so easy. its good to have a favorite build, but to be good in this game u need to be flexible in build. the only REAL frustrating part so far was that 1 cave with ice dagger trap all over.. and zombies that blinds everybody in my party, it was pain in the ass but i still managed it.. Midnight08
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Originally Posted by themickman
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Originally Posted by genofreek
I've had the same frustrating problem with the popup monsters that fill your screen with red dots and spawning at a rez shrine right under the feet of the mob you were trying to run from.
I bet he's doing Shards of Orr. hehe shards was fun (and i'm assn pri on my 1st GW:EN char, my nec comes next)... nothing like 5 casters in a group all aoe'ing you at once... Smite Monk Heroes FTW. Pwny Ride
Take a mesmer?
Burning Blade
be easy on the OP guys.
My warrior already finished the game without much retry. Yes it is easy to build up DP as monsters in GW:EN now know how to spike you, especially those dinasour using monster touching skills. Just be patience, got res at res shrines and try again if you die. I remember I could still finish 1 or 2 quests or missions (can't tell which are quests which are missions now ) with 60%DP for the whole team. Just let us know what quests/missions you are trying to complete, we can hopefully help you get through. Dzan
If you can't beat a dungeon I have three pieces of advice that will let you beat every dungeon...
1. Learn to corner block. 2. Bring enough prot to keep your corner blocker alive. 3. Bring Broad Head Arrow to kill caster bosses at the end. If you do all three of those things properly, you can't possibly lose. DergeDraconis
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Originally Posted by Lagg
You need to take a look in the mirror and determine your problems, is it your build, your team, your mentality, your knowledge, your patience, or lack of any of these things. This isn't Doom or Quake or some point and click affair, you need to think, and act with some thought, not just 'Im'a kill this mob' *rush in die* 'WTF HAX I quit'....Watch patrols, observe their movement, move accordingly. Word/Terms to learn/live by; 'Pull' - The act of drawing a mob closer to you, to fight them out of range of other patrol or mobs. 'Aggro' - The act of drawing the attention of a mob/monster via your 'Aggro Bubble' or a 'Bow Pull' 'Aggro Bubble' - The white circle on your radar. Any red dots (see: enemies) that touch or enter this white circle become hostile towards your party. 'Bow Pull' - The act of pulling (see above) using a Long Bow. 'Corner Blocking' - Using a 'Tank' to block a large group of enemies on the edge of a wall, fence, mountain, or any type or retaining structure. Thus making them more succeptable to 'AoE damage', as well as cutting their route to the soft squishies in the 'back line'. 'Tank' - A party member preferably with a high armor level (AL) as well as damage avoidance skills. W/x is a favorite, although there are infinite variants. 'AoE Damage' - Damage that affects more than one enemy at once. Examples being; Meteor Shower, Cyclone Axe, Spiteful Spirit, Barrage, etc. 'back line' - as opposed to say I dunno, the front line, back meaning of coarse, behind the front line, and line meaning a loose arrangement of the people in the party. 'Back' being the key word though. If your doing an area thats strange to you and its giving you signifigant issues, check its wiki entry, there is an official and unofficial wiki for GW, I recommend looking at both, as there info differs. If you need a build search for PvX Wiki. In closing, calm down, think, look before you leap. Theres so many avoidable enemies. Like a few other posters here, I beat the game in a mad dash on the first 3 days with H/H only using people when a guild/alliance group formed now and then. nw5221
I'm a Monk. - I have a Warrior that seems to be doing pretty good though. I tried the assassin (way back when) - never liked it.
nw5221
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Originally Posted by reverse_oreo
Game is easy, please stop crying about the difficulty. The hardest monsters in the entire GW arsenal are the new dinosaurs. Destroyers are simple, charr are surprisingly easy. Please, rune up your heroes and win the game.
Who's crying? There' a lot of thruth in what I wrote. But you know, I actually spent about 70K on runes and upped the health on my heroes about 65 points. And I have to tell you that seemed to make a BIG difference. - Thanks for the tip.
nw5221
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Originally Posted by tehlemming
Be less bad at the game? Most people don't have much trouble playing through the game.
If you're running healing breeze and mending and insist on not changing your bars, good luck. "Be less bad at the game?" - "Most people don't have much trouble playing"... ummmm, yeah sure. I can only hope & pray that I'll some day be as good as you are... Redfeather1975
Hi we5221,
There are lots of mini groups of mobs with intersecting paths. A very useful tactic is when you encounter a large group of enemies, is to wait for 5-10 seconds a watch to see if they are actually several smaller groups close together. If they are smaller groups it will take a few seconds to see them regroup and move away from each other. This is where your puller, very carefully pulls one of the smaller groups away from the others while the rest of your party finds a safe position to pull the mob back too. Sometimes also there are mobs with very big paths across the map. Those can be tricky as they aren't immediately noticeable as they may not show up on your radar right away, they often show up mid fight. Scouting the area before pulling is very helpful as it allows you to pull groups one by one and when fought in such small numbers the enemies are a lot easier to manage. It also helps to always be aware of your parties frontline, midline and backline. Try to keep things under control by spreading your party members to each of these lines depending on what their role is in the fight. Melee are frontline, ranged (such as mesmers, elementalist and rangers) are mid to backline and healers should be backline. Sometimes mobs will run all the way to your backline to attack your healers or casters, and your non-frontline party members should focus on those enemies right away, but keep your melee in the frontline to keep those other mobs occupied otherwise all hell can break loose! If you as a healer, or any other healers find themselves as a target of an enemy, strafe away from them as not to expose your backside while avoiding them. Use your other midline/backline party members as obstacles for the mobs, as sometimes a mob that is body blocked will engage the member that is blocking them and leave the healer alone. Sorry for all the editing, but I keep remembering more after I hit save. lol Reflect
I stilll think games are getting EASIER
for me the missions on the ring of fire were quite a challenge 1st time i id them, then comed factions much easier it looked to me with just 1 or 2 harder missions, next was NF that wastoo easy,complete-able in 2 days, and now eotn which is absolutelly henchable,INCLUDING te so called "elite" area, making this part easiest of all 3 b4r... Buster
All dungeons are more than doable with hero and hench. It is about trial and error. It isn't about picking up a weapon and just beating it to death. You have to watch what skills they use, what types of mobs they are and prepare. The first time around the dungeons is always the toughest but the next time you can go in better perpared and have greater success.
WinterSnowblind
Sorry, but Eye of the North has taken a massive dip in difficulty from the previous games, mainly due to the replacements of missions with the repeatable primary quests. I hate to defend the people making jokes about "you're doing it wrong" etc, but they're actually right. I actually enjoyed GW:EN more because it was far less frustrating than the previous games. There are some very challenging areas, such as the dungeons, but if you're just trying to finish the main story, you don't have to do any of those.
What class are you playing as? Perhaps you need to rethink your tactics and how you're playing. Try checking out this link for some advice on the different classes. http://www.guildwarsguru.com/forum/f...splay.php?f=17 Also remember to check what skills your Heroes are using as well, if you've given them bad skills, they're obviously going to be bad. keli
use consumables, use decent build, play with other people, use +1/2 monks, dont lure all monsters
intresting when my friends and me did some dungeons it was pretty easy except slavers exile[elite] if you cant do these pls dont play dungeons and quit (you bought all 4 campaigns we dont need you anymore ty) doh, hate when ppl crying sry... Endow Gee
Seems to me that you have a very serious problem. You suppose to enjoy the game not get aggravated or frustrated while playing.
All you need to do is to equip the correct skills setup for your heroes and the right hench man. You also need to pull enemies toward you not to advance. I fond it much easier to play. Trust me I have done every single mission and quest in all campaign without anyone to help me. Although after I finished the game I like to play with PUG. Dude you have been a player of GW since 2005. You should know all things. Anyways I am currently working on my dungeon book almost complete. But I am saving the hardest (best) for last. the_jos
Difficult?
Depends very much on experience and team setup. As others mentioned, pulling is a working strategy but the effectiveness depends on the dungeon. There are some dungeons that just have large mobs and require an alternative strategy. I know guildies finished most dungeons with H&H, I prefer to do them with at least one other human player. In the storyline I have found 2 somewhat difficult missions/quests, both being in the end of the storyline. The rest was not that hard. Outside the storyline: yesterday we have beaten Duncan with a guild team, that was a challenge but one of our guildies tried (not finished) it several before so we knew where to expect trouble. Darkobra
Ignore the idiots who think their bars are leet, yet refuse to post them and dismiss your bars as "mending" because TEH WIKI SED IT WUZ BAD! They're idiots and have most likely not even got halfway through Nightfall, let alone GW:EN. Watch as they gullibly reveal themselves!
As for the game, you're right. It IS harder. You're not just going to magically get through a harder game first time. I got slaughtered first time I ran into the raptors. I had no idea they were assassins and that they knew how to take down a single target so efficiently. One Protective Spirit and Shield of Absorption later, they're nullified entirely. Long enough for me to use Ward against Melee and Eruption to make them blind for 10 seconds unconditionally. When you blind an assassin, you take away their biggest function. The dungeons themselves catch you off guard because you DON'T know what they'll be like. If you take Searing Flames into a dungeon of destroyers, you're suddenly made redundant. Taking a minion master into the dungeons of Orr, again, made redundant. All you can do is adapt to the situations around you after you learn. Muspellsheimr
Another "it's to hard" rant thread...
As has been stated far to many times, in far to many threads, no, it is not difficult. EotN is actually very easy - was done with 2 or 3 players & heros, or hero/hench (depending on times) by me with ease, first try for everything, except the Great Destroyer (was near passing out, beat it in under 5 minutes second try easily). EotN is far shorter, and quite possibly easier, than the other 3 campaigns (certainly easier than Nightfall). People like you are the reason I rarely play with pugs - you are my definition of noob - unskilled and unable to learn/adapt, usually running cookie-cutter builds. Try out new setups/tactics, and actually pay attention to what more skilled player say for once. |