Unrealistic Difficulty!!!!

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

I see a lot of people here suggesting or mentioning builds, but does no see that this is part of the problem?

There are 10 primary professions in GW. Since each PvE character is required to take on a secondary, that give us 9 basic builds for each character, totaling up to a base of 90 unique profession combos. Add to that each of the different Attributes assigned to each profession, and we literally have hundreds of possible unique combinations. Through into the mix the recently added PvE only skills that are not tied to an attribute, and we probably now have the potential to have thousands of completely unique characters.

How many of these unique characters do you see in PvP? How many builds are currently being used in the Hero Battles? This is the problem inherent in the current system. It has become completely cookie cutter and boring. Isn't one of the major points in playing a Role-playing type of game creating and playing a UNIQUE character??!! This is one of the big problems I had with the Boreas Seabed mission before the Heros came along. This is a mission where an Interrupter is necessary to defeat the end boss. None of the henchies are use those skills. If you're playing a character who doesn't have interrupts, you're screwed in this mission.

To me, having areas of an RPG came that require specific builds to be successful (such as the Magni tournament) is not a sign of a challenging game but a sign of poor design choices. Why give us such a large potential to create and play so many unique characters only to limit which ones can be successful going into the game? Anet should be designing combat to reward the diverse and unique builds not penalize them.

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace

PS - Just because Anet has now given us the Powerstone of Courage, doesn't mean we should be required to use it. Just because our characters can die doesn't mean they have to design areas where death of any party member is going to be a given. Why not just put a magically sealed door at the end of each dungeon requiring all members in the party to have 60% DP in order to pass? It just doesn't make sense. Give me a challenge, but don't take the shorcuts in order to make something harder than it actually is.\

PPS to Darkobra - my Assassin would own you - I use a build where blinding doesn't matter - and I'm keeping that secret to myself!! ;P

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

I had to get a new screen when going through pre-seer.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Only problem I have with the expansion is the dumbing down of hero's *why the heck are my ranged guys running repeatedly into close range with eneemies and getting slaughtered?

Though one issue I have that IS Anet's fault and I can't seem to find a solution, is the HUGE adds you get. Some dungeons slavers for example, you will pull1 guy from a single group and you get 4 groups chasing you for no reason. Why is it that when I pull a wretched wolf group 3 unrelated groups follow? I've sat and watched this happen many times, I'm being swarmmed by enemies ANyone else noticing the overly agro nature of groups?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Just because our characters can die doesn't mean they have to design areas where death of any party member is going to be a given.
Where is such a dungeon? DoA HM isn't that bad. And there's nothing in any of the storyline dungeons that are even remotely hard.

If anything, in dungeons, you get morale boost every 25 kills. If your party dies more often than that, yes - it's your fault.

Quote:
This is one of the big problems I had with the Boreas Seabed mission before the Heros came along. This is a mission where an Interrupter is necessary to defeat the end boss. None of the henchies are use those skills. If you're playing a character who doesn't have interrupts, you're screwed in this mission.
If only this were multiplayer game, where one could ask someone for help with that.

Quote: (such as the Magni tournament) Yea, magni and polymock are game-breaking.... /sarcasm

Quote:
Anet should be designing combat to reward the diverse and unique builds not penalize them. IT DOES. And this is why this thread came to be. Because SF/MM is no longer teh pwnz. And now everyone is scratching their heads as to why GW:EN is "hard".

Unique does not mean random 8 skills. Of all given options, most builds suck. But at very least with GW:EN, there's plenty of room for very diverse options.

GW is a game of builds. Not *A* build, but builds. People are asking for next holy trinity. But in GW:EN, such doesn't exist. What works in one dungeon, doesn't in other. So you need to adapt and improve.

You don't bring a knife to a gunfight, so you don't bring MM to a place with no corpses. A game cannot reward ignorance.

The reason people offer advice on builds, is because 98.5% of the time, people who are having trouble have:
- non-max armor
- non-working builds (heal sig, frenzy, gash, restore life)
- 280 health
- 2 SF and a MM in an area with no corpses and fire-immune mobs
and so on...

Yes, the choice of skills determines the outcome. But mentioning "wards" or "conditions" or "counters" doesn't help. So people offer synergetic builds.

This is a game of builds and skill, the choice of skills. Too many however are playing it like WoW.

WoW is designed from ground up to make you win. GW isn't. Of course, in a world where everyone is a winner, nobody is.

Quote:
my Assassin would own you - I use a build where blinding doesn't matter - and I'm keeping that secret to myself!! Does Insidious Parasite matter?

damack x

Ascalonian Squire

Join Date: Sep 2006

It's not hard at all in my opinion, some dungeons are hard but that's good. What would most players think if dungeons weren't hard/challenging?

So far I've done everything with H/H...some things were a bit frustrating but some dungeons I complete in 30 mins now, instead of the 90 mins the first time..

GW:EN is all about tactics.

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

I just got the game and heres my first experiance in a dungeon(drakkar lake):

As soon as i entered the first dungeon with my inadequate team the frustraition kicked in, wtf are these boobie traps, how do you open the doors etc.

When some of my casters got DP i should of resigned but didnt. Even though i was killing the mobs the odd warrior kept picking of a caster resulting in 60dp all around which made the progress painfully slow, but still progress right ?

I finally got to level 2 and met a lovely level 29 ele boss, near instant wipe. I pulled the few guys from around him killed them off then set the 8 man party on him, wipe. Try again, wipe. Look his health regenerates realy slow keep trying, wipe,wipe,wipe,wipe,wipe ok his tiny health regen is more than the damage we can dish out before the team gets wiped.

Id never been so frustraited, i knew i should of resigned alot earlier.

Hope that cheers you up :P

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

This thread so perfectly illustrates why other MMO fanboards constantly point to us as the epitome of an understanding, supportive, helpful community.

Thanks!
TabascoSauce

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

1 BHA ranger hero,good luring and flagging your heros make these dungeons easy. If you dont have Factions take Zho and you will see how much of a difference an interupter makes

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
wtf are these boobie traps, how do you open the doors etc.
Hmm, I already like this dungeon.

Quote: I'll say it again since you must have missed it back on page 2...

Quote:
Id never been so frustraited, i knew i should of resigned alot earlier. Here's the real question. Did you learn from the mistakes, will you try to correct them, improve the build, pulling, try to find counters to mobs?

Or will you go again, with same build, again zerging until DP-ed out?

many dungeons don't work out in the first try. The key is to *improve*, and try again, not repeatedly trying to complete and failing every time.

PS. The end boss in that mission is tough, that's why the rez shrine is right around the corner.

Lil Mystique

Lil Mystique

Academy Page

Join Date: Aug 2007

In England soon to be with Leslie ^.^

Slash Afk [afk]

A/

Quote:
Originally Posted by themickman
nw5221, can i take a wild guess and say that you are an assassin primary? Be nice to assassins ;p My boyfriend and I finished EOTN with us both playing assassin and using only our heroes. We took a prot hero and a healer hero and varied the others as needed. Also, extinguish is invaluable in certain areas (i.e. the burning forest). As other posters have already said it's all about trial and error. Personally, I am glad it is difficult and makes you think. I love a good challenge

Dark Interception

Dark Interception

Academy Page

Join Date: Oct 2006

Like said a million times allready the key is to adapt, ive nearly cleared every dungeon now and almost never did I do it with the same setup, for example .. the shards of orr was very frustrating at first cause I used my 2 W/ earth shakers and melee buff P/ soon I saw all the blinds and kd's and (finally) good monks they had and quickly I dp'd to 60% so I switched to an Unsteady ground warder with ward against melee/stability zhed as savannah heat, vekk as ward against harm water ele and Ogden as a SoJ smiter with smite hex/condition/boon .. just blew erverything up .. and as for the post about the lvl 29 water ele boss, its a caster, theres a million ways to deal with a caster I for example took gwen with me and she just diversioned/power locked everything, tadaaaa.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

It's prett easy, you just have to change up your build. The only hard creatures are the dinosaurs since they patrol so much, but you won't be in those zones for a long time anyways.

Prophecies - managable
Factions - I hated it
NF - Pretty balanced

Factions....oh em gee. The afflicted are so messed up...and the henchmen you get in K-Center or Marketplace can't even handle them...I know you get 1 monk which means to use the Rt hench to heal also, but he spends his time running around and only making 1 spirit. By the time he gets his spirits down 4/8 of us are dead and are able to move onto the next group...

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The difficulty lvl here is geared towards people that have completed at least one if not all 3 chapters. It is not unreasonably hard.

I have bested the entire GW:EN with only heros and hench. Yes at times this meant I was battling in a dungeon with 60% dp, but If you understand the game mechanics this is not that much of a problem. Basically all dp does is change how you approach a foe and how long it takes to complete a dungeon/quest.

The fact that 60% dp doesnt warp my party out of a dungeon(as it does on hard mode) thrills me.

I was recently attempting part of The Last Hierophant, my party was wiped and resurected at a shrine surrounded by a large mob. I flagged my heros and pulled the mob away from the shrine, this took several attempts and left me with a full party of 60%dp.
However after I managed to pull them away I was able to start chipping away at them, pulling in wanderers and killing my way to the boss at the end.
Selvetarm wasn't all that hard once I took out his protectors.

Stuborness is the key to winning in some of these dungeons, maybe thats not what you want, pehaps it is not fun to have such a challenge for you. If this is the case avoid the Master Difficulty dungeons as they are ment for more skilled and determined players.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I'm going to side with the "learn to play" calls here.

If it's not part of the basic plot stream it doesn't have to be easy - even then, some challenges are expected.

I have yet to find anything that difficult. Using the lump on your shoulders helps a lot. I do sympathise with people who run into difficulties, but calling for it to be easier is not the right solution if other people are enjoying the challenges, and beating them. The reason there are so many different dungeons and levels of challenge is to allow people to play where they want. If you don't like the difficulty, play another part. There is no requirement to do them all. Ruining dungeons for others because you want an easier time isn't a solution. If it were part of the required plot and 90% of people couldn't do it I'd agree that there would be a problem, but optional dungeon content in a difficult area being inaccessible to some is perfectly fine. I'm tired of "lowest common denominator" difficulties.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

Quote:
Originally Posted by Dzan
If you can't beat a dungeon I have three pieces of advice that will let you beat every dungeon...

1. Learn to corner block.
2. Bring enough prot to keep your corner blocker alive.
3. Bring Broad Head Arrow to kill caster bosses at the end.

If you do all three of those things properly, you can't possibly lose.
QFT.......Its pretty simple. Most of the people i have been talking to find EOTN too easy in spots. Most of the dungeons are just hard enough to be fun. They are Nowhere near as hard as DOA

Dirty Savage

Dirty Savage

Academy Page

Join Date: Nov 2005

Saskatchewan

Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit. You can't just rush in and fight mobs like this. The formula for success is really quite simple. Step 1: Flag heroes/henchmen back. Step 2: get yourself a longbow, creep up and shoot the first enemy and then run back towards your flagged heroes/henchmen. Yeah, it takes forever doing this - Frostmaw's Burrow took me over two hours to complete - but it is such a simple solution. Threads like this always make me giggle because you just know the poster has absolutely no pulling skills.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Only problem I have with the expansion is the dumbing down of hero's *why the heck are my ranged guys running repeatedly into close range with eneemies and getting slaughtered? Possibly they ate trying to use throw dirt.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

More difficulty =/= more fun.

People who tell others to suck less =/= center of Universe... nor even remotely important. The "I can suck my own **** therefore everyone should be able to" attitude is hardly endearing.

And a word to those: Be less tarded.

nw5221

Pre-Searing Cadet

Join Date: Sep 2007

Quote:
Originally Posted by Dirty Savage
You can't just rush in and fight mobs like this. The formula for success is really quite simple. Step 1: Flag heroes/henchmen back. Step 2: get yourself a longbow, creep up and shoot the first enemy and then run back towards your flagged heroes/henchmen. Yeah, it takes forever doing this - Frostmaw's Burrow took me over two hours to complete - but it is such a simple solution. Threads like this always make me giggle because you just know the poster has absolutely no pulling skills. How do you know I don’t pull & just rush in, Einstein? It’s a lucky thing we have “geniuses” like you to straighten out the rest of us dumb yokels … Blow us all kiss [email protected] and get lost. – If only I was as cool as you are: then I’d really be something!

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by SotiCoto
More difficulty =/= more fun.

People who tell others to suck less =/= center of Universe... nor even remotely important. The "I can suck my own **** therefore everyone should be able to" attitude is hardly endearing.

And a word to those: Be less tarded. You're asking a bit much from them; they struggle to type more than 12 words before collapsing in on themselves.
If you can't beat a dungeon I have three pieces of advice that will let you beat every dungeon...

1. Learn to corner block.
2. Bring enough prot to keep your corner blocker alive.
3. Bring Broad Head Arrow to kill caster bosses at the end.

If you do all three of those things properly, you can't possibly lose. Again, if you do those three things correctly you will not fail. Those three rules are the new holy trinity of guild wars.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

The GW:EN content is harder than Nightfall, but this is made up for by the fact that the henchmen now have WAY better skill bars.

Some of the older builds are out of style, and if you are just using whatever setup you had from Nightfall, it might seem frustrating at first. I haven't been using searing flames, but minion masters still work well in most areas, as does a spiteful spirit curses necro.

I've found ward vs melee to be exceptionally useful. Bring the earth henchman, Herta. I have also started bringing ward vs melee on my warrior sometimes, so that I have complete control over where and when it gets placed. You can direct your heroes and henchmen to move into the ward if needed, or you can run and drop it around them defensively if they are already in the thick of things.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

OP, why don't you post a few pic of your team builds, skills bar etc etc. And what area or cave that you were having a hard time with? EotN's dificulty is just right, it's harder than the earlier chapters but not too hard that make it impossible.

tyrant rex

Lion's Arch Merchant

Join Date: Jul 2007

if you cant beat all eotn content with you ,3 heros ,and 4 hench you are bad , that is all.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by tyrant rex
if you cant beat all eotn content with you ,3 heros ,and 4 hench you are bad , that is all. this post made me lol, you came up with that yourself?

Vanessa Dwager

Vanessa Dwager

Academy Page

Join Date: Jun 2005

N/R

Compared to the Realm of torment GW:EN is Preschool difficulty. Well, polycrap had me cursing in every language I know.

GW:EN gave me the challenge, but having been through 3 campaigns I've become so experianced and efficient at what I do nothing really gets that hard for me. I mean hell, Destroyers may do big damage but they have no healers. Margonites and abyssal demons do a lot of damage and they have healers WITH spell breaker.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Quote:
Originally Posted by acidic
learn 2 play, QQ more, MEnding and frenzy ftw
Learn to not be a jackass

Personally if you want to offer useless comments such as 'you're doing it wrong' at least offer some reasons why you feel this. Considering you're not playing WITH the OP I dount you know why he's having issues.

Many of you assume he just sucks, well I hate to tell you but everyone that plays does so differently. Thus, some people will find different areas harder or easier than others. Casual players that end up getting their ass kicked end up frutsrated and angry, thus tada this type of thread. Instead of trying to help said person too many of you offer no constructive critism; just blantant 'you suck' comments that do nothing but piss people off more.

That being said, wsper me in game some time Nw, I'll help you on any dungeon I have open.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Well I did better on my second trip to beat the centaur boss in Slavers Exile with H+H, the only issue I'm having is multiple adds, or overly insane enemy pack size. I counted 10 in one pack, thats more then the player has and way more the average levels. I beat them, but it really ended up hit and run, and war of attrition.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

To all of those people suggesting that we should be more supportive and helpful, I'd like to point out that the OP has not given us any information to work with. Ranting - especially when the rant is entirely without merit - will only draw derision. Based on the tone of the OP's replies, I'm not even convinced they want help, frankly.

To whoever suggested that GW shouldn't be build-limited, down that path lies gaming utterly devoid of challenges. All skills are not equally good, nor are all combinations of said skills. It therefore stands to reason that, for any given situation, there is a best build or a subset of best builds. Game difficulty under such a scheme can then be considered as how close you have to get to that best build in order to succeed. The easiest areas are ones in which any old build will do, and the hardest ones require very specific builds and tactics. In other words, games that allow you to pick your own tools must necessarily require you to pick the best tools to some degree. If that were not the case, the game would be entirely too easy. Imagine GW designed so that any random skillbar could win - how difficult would such a game be for people who brought the most powerful skillbars?

Difficulty in GW has generally been low, and EoTN is no exception. Most of the areas can be done in one try without specialized preparation, and the rest might require a scouting pass to figure out exactly what you are facing, adjusting your team accordingly, and going back in to steamroll the place. That said, I do expect some challenge if/when EoTN hard mode is implemented.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Shards of Orr and Frostman's Burrows (After preview weekend) were quite hard. I reached 60% dp with my hero/hench team. I've not been running specific builds tailored to the surroundings since I use a generally highly effective all-purp build.

For Frostman's I brought a load of consumables and festival powerup items which made it quite easily actually, but without them I would surely have failed.

(From 60 DP to 10 MB, +2 on all attib, +10 armor +4 health regen ftw)

Having that said, the main storyline was quite easy overall with a few hard parts here and there, but nothing too bad.

Darlichay Dalinar

Darlichay Dalinar

Ascalonian Squire

Join Date: Sep 2007

Cantha's Intelligence Agency

D/A

Definitely see a challenge come Hard Mode... I still think it was rushed, though, all the same. Agree on every other point you've made, however, Burst.

wolfwing

Wilds Pathfinder

Join Date: May 2005

Question about the consumables, can you have two consumables that give a bonus at the same time?

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by reverse_oreo
Game is easy, please stop crying about the difficulty. The hardest monsters in the entire GW arsenal are the new dinosaurs. Destroyers are simple, charr are surprisingly easy. Please, rune up your heroes and win the game. I agree, the only foes that made me wipe in EotN we're the dinosaurs.. So two wipes between two characters.. I beat EotN twice.

dbcoder

Ascalonian Squire

Join Date: Jun 2006

Hardcore Evonauts

Mo/

Bring a prot monk that knows how to pre-prot. You can't fail.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Hanok Odbrook
How many of these unique characters do you see in PvP? How many builds are currently being used in the Hero Battles? This is the problem inherent in the current system. It has become completely cookie cutter and boring. Isn't one of the major points in playing a Role-playing type of game creating and playing a UNIQUE character??!! This is one of the big problems I had with the Boreas Seabed mission before the Heros came along. This is a mission where an Interrupter is necessary to defeat the end boss. None of the henchies are use those skills. If you're playing a character who doesn't have interrupts, you're screwed in this mission.

To me, having areas of an RPG came that require specific builds to be successful (such as the Magni tournament) is not a sign of a challenging game but a sign of poor design choices. Why give us such a large potential to create and play so many unique characters only to limit which ones can be successful going into the game? Anet should be designing combat to reward the diverse and unique builds not penalize them. While I agree overall that being forced to bring skill X is bad design, I have to disagree about something here.

Cookie cutter does not necessarily mean boring. You see, cookie cutter builds become cookie cutter because they are effective, and they are effective because they are versatile. There are exceptions, such as Shadow Prison or Toxic Shock Assassins, but I'm talking about builds like Burning Arrow, Shock Axe, Dom Mes, etc. Their versatility brings a great deal of depth, and as such, there's a lot to be mastered in playing the build. This is where the fun lies - learning to play that build against different opponents in different situations.

But that's PvP - you play to win and you win by playing the best builds available. In PvE, you don't need to run specific builds to win, they simply allow you to roll through an area quicker. Aside from quests where the game dumps a skill on my skill bar to continue, I can beat most of GWEN with eight empty slots. And actually, I pretty much did, I had Echo + Fall Back, plus a bunch of other random skills to make things go faster. If I weren't there, my heroes and henchies would've done all the work, just a little slower.

Point being, in GWEN's main line of quests, you're not locked into a single build. Not even close. You can put literally any eight skills on your skill bar and win, provided that the rest of your team (heroes, henchies or humans) is decent. I'm guessing the OP's problem is having *four* badly set up skill bars. GWEN isn't *that* lenient, I'm afraid.

Floski

Krytan Explorer

Join Date: Aug 2007

Rank Three Plus Pug [deer]

W/

The game is sorry that you can't run a metshower warrior/ele and be effective, but some combos are just bad. Learn a decent build, or come up with one that doesn't suck and you will win. Just don't say "I WISH I COULD USE THE AWESOME AOE POWER OF AN ELEMENTALIST BUT HAVE THE TANKING POWER OF A WARRIOR." and make some half assed bar.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Antheus
If anything, in dungeons, you get morale boost every 25 kills. If your party dies more often than that, yes - it's your fault.
Not necessarily. Even using flagging/pulling techniques, there were times where I saw a monk hero with 10% morale boost go down in less than six hits. After that, the second monk hero couldn't keep up and wiped before the first one was rezzed. And then it was the full party wipe.

Quote:
Originally Posted by Antheus
If only this were multiplayer game, where one could ask someone for help with that.
Easier said then done. I prefer to play solo, but often times, simply do not have the time to be able to find a decent PUG or player to pair up with due to my "real life" scheduling and commitments. I decided to make GW my first MMO for many reasons, not the least of which was the no subscrip model, and the fact that it was geared towards the casual player, hence the first real soloable MMO.



Quote:
Originally Posted by Antheus
Yea, magni and polymock are game-breaking.... /sarcasm


IT DOES. And this is why this thread came to be. Because SF/MM is no longer teh pwnz. And now everyone is scratching their heads as to why GW:EN is "hard".

Unique does not mean random 8 skills. Of all given options, most builds suck. But at very least with GW:EN, there's plenty of room for very diverse options.

GW is a game of builds. Not *A* build, but builds. People are asking for next holy trinity. But in GW:EN, such doesn't exist. What works in one dungeon, doesn't in other. So you need to adapt and improve.

You don't bring a knife to a gunfight, so you don't bring MM to a place with no corpses. A game cannot reward ignorance.

The reason people offer advice on builds, is because 98.5% of the time, people who are having trouble have:
- non-max armor
- non-working builds (heal sig, frenzy, gash, restore life)
- 280 health
- 2 SF and a MM in an area with no corpses and fire-immune mobs
and so on...
Yes, the choice of skills determines the outcome. But mentioning "wards" or "conditions" or "counters" doesn't help. So people offer synergetic builds.

This is a game of builds and skill, the choice of skills. Too many however are playing it like WoW.

WoW is designed from ground up to make you win. GW isn't. Of course, in a world where everyone is a winner, nobody is. I never said any of this was game-breaking - it's just very disappointing that we have to resort to a small handful of builds in order to be successful. Magni is the perfect example of the flaw in the system - the tournament is either impossible (wrong build) or way too easy (the right build). The reason for this is that most combat is centered around Offensive capabilities. Shut down the offense, and it's a cake walk. Change the system to be more Defensive, and it will make it more challenging without having to change out a favorite build.

Why can't I play an MM in the tournament? Well, first there are no exploitable corpses, unless you have a pet that gets killed off. Secondly, playing an MM with only minion skills IS inherently stupid. Can you get through any given part of the game this way - yes, but it's a limiting build. However, why not give an proper Death/MM build a shot in this tournament by having opponents leave exploitable corpses - for one thing, it would make it a whole lot of fun just to watch the carnage as you progress through matches.

Again, look at PvP, and the Hero Battles in particular. Everyone and their grandmother is running the same Team Build at this point. I used to love playing HB before the recent changes. There was a lot of variety and there were a lot of great matches I had the chance to participate in. Now it's completely uninteresting to me. When I get really bored, I experiement with a counter to the Cookie Cutter, but I don't want to end up having to run this counter exclusively. I want to be able to pick a build and go have some fun trying something different.

The same goes for PvE. I don't want to run a build or use skill sets that everyone else is using just to be able to play through dungeons or missions. I want to play the builds I have used through each of the three campaigns in the last 2 and half years because those are the ones I have had the most fun with, and enjoy playing. Of course not every possible choice is going to work, such as loading up a Warrior's Swordsmanship attribute, but using an Axe with Hammer Master skills. That's just common sense. However, upon building and learning to use a great Hammer Warrior, I shouldn't get to an area that basically says, "Sorry, all mobs here are Hammer Immune, you are now useless to your party, go try something else." To me, that's just a cop out on the creator's part. It should be up to them to make the area challenging, even to a Hammer Warrior and not just exclude them from all the fun.

Quote:
Originally Posted by Antheus
Does Insidious Parasite matter? Not in and of itself.

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace

Elushia

Elushia

Ascalonian Squire

Join Date: Jun 2006

In my armor because its warm.

LuSH

W/D

EotN is supposed to bring along new challenges, new places, and new heros to play Guild Wars with.

The normal storyline, I say, is easy doing the missions and all that, but anything that relates to a dungeon that doesn't have Irontoe in it is a different story.

The new dungeons are supposed to give you some great things that you need to actually work for instead of run in and grab it.

It could be the fact of what skills your heros are using. For example, putting Renew Life in a Hero's skillbar may make them run to the frontlines under fire to rezz a tank. Most of the time they'll die. Its better to bring a ranged rezz on them so, in the case the frontline is under fire, they have a better surviving rate. Special note to Zhed users because I noticed he DOES go to you when you die and try to rezz you (being whatever rezz).

Also, try bringing self heals because any healer can't heal you all the time. Try to get one that has a short casting time and recharge like Lion's Comfort and Shadow Refuge.

Another is that some skills enemies use aren't typical in normal GW enviroment. Example for that is Visions of Regret which is normally end game area in Nightfall but its practically at where you enter GW:EN for the first time. Interruptions are very useful in GW/EN because of some of the new skills (Wurm Bile) and different npc skill bars.

Mac Sidewinder

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by Etta
OP, why don't you post a few pic of your team builds, skills bar etc etc. And what area or cave that you were having a hard time with? EotN's dificulty is just right, it's harder than the earlier chapters but not too hard that make it impossible. Lol after reading 4 pages of; you suck, you're a noob, and my personal favorite "get less bad", do you really think the OP would ping their build here? It would be another 4 pages of the same insulting crap.

Personally I don't think EOTN is that hard but at least give the guy a break. Post more helpful things. I did see that he/she got runes for his/her heroes and that helped - which this was suggested in another post. Things like that help, the "get more skill" attitude/response doesn't.

This is one of the very few forums I have seen that you are immediately jumped on when you have a problem or ask a question.

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Pull. Use decent heros with health, meaniing dont go in there with 440 health on all your guys. Know what creatures do and adjust to it. Simple.