I have found VIDEO evidence that shows Guild Wars the way it was meant to be played.
http://www.youtube.com/watch?v=lmnEWvo1Ugw
This video contains several topics worthy of discussion, but I want to focus on 1 specifically. The comments of the ArenaNet founders on this video...particularly Mike O'Brien. Pay close attention.
So...what the hell happened to Guild Wars?? Discuss.
Guild Wars was built from the ground up to be PvP (with video evidence)
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It got bigger and more complex and much harder to balance with the current campaign and expansion model. Many lessons have been learned and shall be applied to Guild Wars 2 from the beginning. Obviously, the most difficult part is balancing PvE and PvP, and building content in newer products valuable to both camps, and balanced with each other. It's kind of a relief that the two will be more seperated (reportedly) in GW2.
Right now, it's not the most perfect product in the world, but incredibally enjoyable and I can't wait to see what Anet does with GW2.
Right now, it's not the most perfect product in the world, but incredibally enjoyable and I can't wait to see what Anet does with GW2.
What happened was a strange contradiction in game design. First PvE and PvP were separate, which is fine. No problem with that decision.
But then PvE and PvP skills were linked together, which meant that as numbers of skills increased and PvE environments grew more popular it became harder to maintain PvP balance without losing PvE players who were responsible for a good part of game sales.
A famous game designer once said PvE and PvP mix like oil and water. Situation here. Hopefully, GW2 will have a solution to the problem that will please both the PvE and PvP factions.
But then PvE and PvP skills were linked together, which meant that as numbers of skills increased and PvE environments grew more popular it became harder to maintain PvP balance without losing PvE players who were responsible for a good part of game sales.
A famous game designer once said PvE and PvP mix like oil and water. Situation here. Hopefully, GW2 will have a solution to the problem that will please both the PvE and PvP factions.
Good watch. I never realised that those events were so popular with as many spectators and Mike O'brien and Jeff Strain were extremely enthusiastic and seem to be pleased with what they have achieved.
Off-topic: Why do all Americans have such good teeth? Are they fake or what or just really well maintained?!
Off-topic: Why do all Americans have such good teeth? Are they fake or what or just really well maintained?!
A
What happened was, they realised the vast majority of their customerbase were more interested in PvE, and were fairly casual players anyway. I can totally understand that, but it's a shame, because I loved GW's PvP. Still, I had my fun when the going was good, and I'll always have the fondest memories of the gale warrior + dom mesmer era.
people happened to guild wars. often times in industry, consumer demand dictates the direction a product will go. more people like the pve aspect of this game so their direction changed. Its not hard to see that. while in these forums the PvP population is very loud, it isn't even the majority of the players that post here. there have been polls to back this statement. this can also be seen by the relattively small number of guilds that largely dominate the PvP.
It is fairly easy for a new player to play in the PvE environment, but the current PvP game makes it difficult for even experienced PvE players to get involved more than AB or TA
Personally I am glad ANET changed its direction. I find PvP frustratring to say the least. I also find PvP to be relatively repetative and boring. I would have left the game long ago if the game was dominated by PvP.
gg ANET.
It is fairly easy for a new player to play in the PvE environment, but the current PvP game makes it difficult for even experienced PvE players to get involved more than AB or TA
Personally I am glad ANET changed its direction. I find PvP frustratring to say the least. I also find PvP to be relatively repetative and boring. I would have left the game long ago if the game was dominated by PvP.
gg ANET.
The Original GW was designed to do pve, then as an end game do pvp. There was zero batlazar faction originally and you had to do unlocks via pve for your pvp. That's why they had "short cuts" droks run with duplicate elite capping and max (less armor) npc item traders in both the desert and the s.shiverpeaks.
Batlazar faction came latter, the "removal" of the attribute refund system came latter.
The lead dev actually admitted pve was developed 1st in an interview. That being said, the pvp 1st vs pve 1st is irrelevant.
Gw was designed to do both they try to juggle both... and the result Nightfall and Eotn are very pve based with plans to offer pve and a pvp pve style as well as a separate structured and balanced pvp in GW2.
Batlazar faction came latter, the "removal" of the attribute refund system came latter.
The lead dev actually admitted pve was developed 1st in an interview. That being said, the pvp 1st vs pve 1st is irrelevant.
Gw was designed to do both they try to juggle both... and the result Nightfall and Eotn are very pve based with plans to offer pve and a pvp pve style as well as a separate structured and balanced pvp in GW2.
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
I BLAME U SILLY PVE'ERS FOR THE COLLAPSE OF PVP 
honestly though, pvp died when ppl got bored of seeing the same builds every 2 runs. i farmed my first r9 during the era of iway and b spike, which was fun for the first 2 days. when i came back to farm r10 the game was slightly funner (beginning of 6v6 and reintroduction of 8v8). i am not suprised many people quit pvp cuz it got repetitive. most ppl who ha nowadays do it jsut to get emotes, as the ha items are now in eotn.
i hafta say though, i started as a hardcore pve'er and switched and basically joined pvp for 1 ½ years, now im back into pve going for r4 koabd. Hahah funny how obsessed I am with this game no?

honestly though, pvp died when ppl got bored of seeing the same builds every 2 runs. i farmed my first r9 during the era of iway and b spike, which was fun for the first 2 days. when i came back to farm r10 the game was slightly funner (beginning of 6v6 and reintroduction of 8v8). i am not suprised many people quit pvp cuz it got repetitive. most ppl who ha nowadays do it jsut to get emotes, as the ha items are now in eotn.
i hafta say though, i started as a hardcore pve'er and switched and basically joined pvp for 1 ½ years, now im back into pve going for r4 koabd. Hahah funny how obsessed I am with this game no?
Quote:
| The Original GW was designed to do pve, then as an end game do pvp. |
Quote:
| hope it will have everything everyone asks for in it |
but its like pve was better then too...now u grind titles?? prophesies pve was billion times better...and pvp could be fixed! they just wont do it! lol..i guess they dont wanna piss off the mm's. which is sad..cause it doesnt really matter what u run in pve...like really. Ive pve'd as much as nice guy but cmooooooooooon. fix it =)
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Quote:
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Originally Posted by RSGashapon
Um... tough crap?
Video games aren't sports. Sorry, but I fail to see how competitions like that can be considered fun. |
As for video games as sports, have you heard of CPL before? Here's a link so you can educate yourself.
