Quote:
Originally Posted by darkrunner25
The #1 reason PvP is in decline/near death is very simple and has been mentioned before.
The longer this game runs the less accessible PvP becomes to new players.
As it stands right now a new player who wants to pick up Guild Wars and play PvP has to spend $120 for the Prophecies/Factions/Nightfall PvP packs. Even then he will not have any runes/weapon mods/insignia's unlocked.
Then what does he do? Completes the training missions and the zaishen challenge and unlocks Random Arenas? Now he's in RA, he's got 10 different classes with 10 different secondaries to choose from. Thousands of different skills, weapons, armor, runes, insignia's to choose from.
So lets say he chooses a class and some skills and manages to win 5 matches in RA eventually (without getting disillusioned with the game due to the horrid state of RA). Now he's unlocked Team Arenas. Is anyone in TA going to let this guy into their team? Even if he manages to get into some pug group, the minute they ask him to Ctrl-click his skill bar he will be laughed out of the group and replaced.
So by some miracle he manages to win 5 consecutive in TA before he uninstalls. Now he has Heroes Ascent unlocked. There is absolutely ZERO chance this guy will get into ANY HA group, honestly. If he isn't completely ignored for having 0 fame he will again be kicked from any group that asks him to run some standard build that he will have no clue about.
So what are his options now? Join a pvp guild? Even the low level pvp guilds are asking for R6+ or Champion titles these days. So what guild can he join? A PvE guild, but are any PvE guild recruiting in The Great Temple of Balthazaar? No, so he /uninstalls and buys WoW.
For a brand new GW player with no friends in the game is there really any other way this scenario could play out? Lets face it, even the most hardcore of PvP players got their start in PvE. Playing the PvE campaign is the best and only way to learn to play your class, and in the beginning the only way to unlock the stuff you needed for PvP.
The only way to breathe new life into GW PvP in my opinion is for Anet to release a $40 PvP pack that is FULLY UNLOCKED. Every skill, weapon mod, insignia and inscription from every campaign. Even that probably isn't enough, somehow PvP needs to become more accessible, and I dont have that answer.
Sorry for the long read I got carried away.
-Phantom.
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Thats imo the exact reason, why this game needs finally more options to gain fame in the game,. so that people get independent from being forced to search for a guild that plays a lot HA, to have a chance to raise your fame.
I ever asked my, WTF does Anet not implement any ways in PVE to gain fame points too !! WTF must it be HA only ...
I think, characters in PvE should gain everytime a certain sum of fame points, when they beat 1 campaign or complete the Add on, which is redoable with the books, so everytime u beat the add on, you get fame points again too.
Then everytime the player maxes a title, the player should receive for the character fame points ...
then should fame points become account based !!!, because what you do with 1 character, the experiece you have won#t you lose with an other character, that has not made so much fame, like ur main character, but the player should be still able to show the emotes with all his/her characters.
Everytime a player completes a master quest, they should receive some fame points, everytime the player makes a certain sum of consecutive wins in RA and TA, they should also receive fame points ...
the only difference in HA shold be then in the end, that HA would be the place, where players could earn most points in 1 rush.
Example:
Master Quest: 50 points
Made Challenge Mission: 100 Points
Any Campaign beaten: 250 points
5 consecutive Wins in RA: 100 points
5 "" "" in TA: 50 Points
Win in HA: 500 Points
Something like this. In this way every player, regardless of PvE or pvp and totally regardless of old bunny of GW or total noob, that started playing for a week ago, they all have the chance to get by time fame, so that the elite players will take them with the party, once you get into parties, its again only a matter of tries, until newer players will understand what they have to do, to win the HA with their party, then they get into the old guilds which have the experience and even clear surely their newbies up, however, but the fame system needs to get account based and needs then more possibilities to gain fame, other than only PVP, because that the great failure on the whole fame system imo !!! which lets players come to the point, which you wrote there for example, what i've quoted from you now. that newbies will have no possibility to come in into the game, because people will simple give newbies no chance to get the experience.
Then as newbie you can only hope, that there exist guilds, which are searching too total new players which will train them then, but such guilds are less, most pro guilds have for something like this not "the time"