Practically giving the PvE skills at max power to every player in the game? I will definitely not agree with.
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Simple, easy, elegant.
Shriketalon
Practically giving the PvE skills at max power to every player in the game? I will definitely not agree with.
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Bright Star Shine
1.Can only be acquired in explorables. No way around it. You must do it. The fastest way is chest runs. I don't know a single chest run that has more than 3 chests before rezoning. Already account wide. Boring, and slow, and takes ages... |
killerbot3009
Espadon
Perkunas
Haggis of Doom
This same character arriving at the EotN and able to acquire all the Elite armors without earning them, just doesn't seem right.
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Now days, the reason many people are "grinding", is for their HoM. Since HoM is account based, only one character needs GWAMM. The extras have no added value to the HoM, beyond bragging rights. If you desire more than one GWAMM, that is your choice, "grind" them.
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Perkunas
People are already able to acquire all the other Elite armors without earning them.
You're missing the point. The whole idea is so that you don't have to stay on the same character to grind things. Making things account-wide means you have to do the same amount of work, but don't have to do it all on the same character. Playing the game with different primary professions is a much richer experience than doing it with always the same one. I do agree on the overpowered-ness of PvE skills, however. But that's a problem with the skills themselves. If the EotN thingies were made account-wide, it's clear we'd need some rebalancing, maybe make the titles harder to achieve. Or simply nerf the skills, they break the game anyways. On a side note, people can use skill tomes and have a fully decked out character seconds after gaining access to the Xunlai chest. Haven't seen people complaining about that yet. |
Gabriel of Ravn
Haggis of Doom
To get the armors, you still have to be at certain ranks in each rep to unlock the armorers.
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You say, "Making things account-wide means you have to do the same amount of work", is not accurate. Building more than one character by using any other character is reducing the amount of overall work. ie: 10 characters on your account = 10 characters to grind individually; or account wide says using any character to grind all at same time. This = 1/10th of the work, also meaning any new character needs no grinding.
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The decking out of characters after reaching the chest and using tomes, you still have to raise your attributes to get the max out of the skills.
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Bright Star Shine
Ghull Ka
Lanier
Bellatrixa
Please make Drunkard, Sweet Tooth and Party Animal account-wide.
I want to eat my candy canes on any character, and not feel like I'm "wasting" them by not eating them on my Sweet Tooth character. I want to be able to play any character and work through the stacks of alcohol I have, and not feel like I'm "wasting" time by playing character X instead of my Drunkard character. Seriously, I want to play a multitude of characters, it's fun to mix it up, but if I'm not drinking, I just cringe to think of the time I should be spending drinking instead. For the same reason that Wisdom was made account-wide. I hated passing all gold items to my Wisdom toon. Why must I pass all sweets to my Sweet Tooth toon? For the same reason that Treasure Hunter was made account-wide. I hated finding chests on my non-Treasure Hunter toon and thinking that I should have been playing my Treasure Hunter toon instead. Why must I spend time playing character X when I feel like I should be playing my Drunkard toon instead? I don't support any other title changes, except making Drunkard, Sweet Tooth and Party Animal titles account-wide. If you see this suggestion, devs, please consider this change. Thank you. |
Bright Star Shine