Make all grind-based titles account based.
Lanier
/agree with above post
There is no reason why drunkard, party animal, and sweet tooth shouldnt be account based. Its awkward and stupid to have to celebrate festivals or attend parties on one character simply because he is the money-title guy.
There is no reason why drunkard, party animal, and sweet tooth shouldnt be account based. Its awkward and stupid to have to celebrate festivals or attend parties on one character simply because he is the money-title guy.
MithranArkanere
Let's see the types of titles:
- Plot-related achievement titles. Those can't be account wide. They are for things strictly related to plot and count the several different things the character has made:
* Protector, Guardian, Skill Hunter, Cartographer, Vanquisher and their legendaries.
* Legendary Master of the North goes here too.
* God Walking Amongst Mere mortals could be counted here too, since it's like an achievement of achievements.
- Plot-related grind titles. They are grindy, but it can't be helped, they must be character-based because they are supposed to be some kind of 'extra training' for the character over the level 20. Since it's PvE-only, and the title effects and skills related to them work rather well even when you have low ranks, it's not really a problem. They can be maxed in weekend events that give extra points.
* Lightbringer, Sunspear, Asura, Deldrimor, Ebon Vanguard, Norn
- Pure-grind titles: Those only take time and money. Nothing else. People usually get them faster by doing certain 'farmins' to feed them. It doesn't really matter which character gets them, they are acquired basically in the same way, and they are not related to plot or character development.
* Lucky/Unlucky, Treasure Hunter, Seeker of Wisdom, Drunkard, Sweet Tooth, Party Animal.
- PvP grind titles: Those are done for playing in the same PvP format again and again. They are already account based.
* Champion, Codex, Gladiator, Hero, Commander.
No problems here. They work as they should... more or less.
And what about gamer?
It's earned doing PvP, but from several different formants. Playing in Rollerbeetle races is in no way similar to snowball arena. Also, unlike the rest of the titles, it can be acquired only during festivals. Being so different to the other PvP modes, it's a kind of its own. Maybe some kind of change would be needed here... but that's for another thread.
- Hybrid. They have characteristics of several others, they are not really that grindy, since there are many different ways to get them, but the fastest way to get them usually is.
* Zaishen. Zaishen farming, purchasing from others, playing PvP and tournaments are the sources of keys.
* Allegiance (Luxon/Kurzick). Missions, Quests, Vanquishing/Speed Clears, Books and PvP formants are the sources of points.
- Ludicrous. For doing boring and time-consuming things that can only be acquired in a way that goes against normal gameplay, and that can't be continued or retried anytime like the other titles, since you'll be unable to get them again once a certain event happens.
* Survivor. No skill involved. Just luck with lag, or doing things like that one with the hammers.
* LDoA.Just takes tons of time... and lots of payments to gate monkeys.
Ludicrous titles need a change too, but that's also for another thread.
Now that we are in situation and we know the situation of all titles, we can focus in the pure-grind titles:
1. Treasure Hunter
2. Seeker of Wisdom
3. Lucky/Unlucky
4. Drunkard
5. Sweet Tooth.
6. Party Animal.
From that list:
1.Can only be acquired in explorables. No way around it. You must do it. The fastest way is chest runs. I don't know a single chest run that has more than 3 chests before rezoning. Already account wide. Boring, and slow, and takes ages...
2. Can be done along 2, but it's faster to buy unidentified items. You'll need about 30 gold items per day to get it in less than a year. Already account wide.
3. This can be done along 1, but it's faster to go AFK in Canthan festivals. Already account wide.
4. First you acquire the items, then it doesn't matter your profession, where you are or what you are doing. All you have to do is pay attention to the time and double click once in a while. It's rather annoying, and sine there are skills that work better under drunk effect, people that want the title can't use those skills with other characters if they want to focus all alcohol in the same character.
5. Acquire item, use. People that want the title faster must forfeit the benefits from sweets in other characters to focus all sweets in the same character.
6. Acquire item, use.
1 and 2 were character-based once, but was annoying and game-breaking.
It doesn't matter much with 6, since it only does sparkles and such, and it's a pure-get and use, but with 5 and 6, people that would use those items right away or with any character will feel compelled to save them all to use them with the same character, which is as annoying as it was saving all lockpicks for one character, or identifying and salvaging with only one character.
So, in order to make them more in line with the other account-based changes, Drunkard and Sweet Tooth should be account wide, and since they are of the same type, Party Animal would have to go with them, that way, you won't have to change characters to join the party and use a tonic and other party items.
Getting faster GWAMM mortals is secondary here because things like:
- GW accounts are personal and nontransferable, meaning that two persons can't have characters in one account, so it's the PLAYER the one that gets GWAMM, whenever any character gets it.
- For GW2, GWAMM is an account wide title too, and it's not linked to a character name, so you don't have to make a character with a certain name in GW2 so the title goes there. There are no extra benefits for getting more G'sWAMM
- In the HoM, each title counts only once, the first time any character adds them, getting more than one doesn't give anything extra, so any title could be account wide when it comes to the HoM. Because of that, the 'default' should be account wide, and changed to character-based when it's something only that character can do. Because of that, all titles except the Plot related(both achievement and grind) and ludicrous can be account-wide.
- Plot-related achievement titles. Those can't be account wide. They are for things strictly related to plot and count the several different things the character has made:
* Protector, Guardian, Skill Hunter, Cartographer, Vanquisher and their legendaries.
* Legendary Master of the North goes here too.
* God Walking Amongst Mere mortals could be counted here too, since it's like an achievement of achievements.
- Plot-related grind titles. They are grindy, but it can't be helped, they must be character-based because they are supposed to be some kind of 'extra training' for the character over the level 20. Since it's PvE-only, and the title effects and skills related to them work rather well even when you have low ranks, it's not really a problem. They can be maxed in weekend events that give extra points.
* Lightbringer, Sunspear, Asura, Deldrimor, Ebon Vanguard, Norn
- Pure-grind titles: Those only take time and money. Nothing else. People usually get them faster by doing certain 'farmins' to feed them. It doesn't really matter which character gets them, they are acquired basically in the same way, and they are not related to plot or character development.
* Lucky/Unlucky, Treasure Hunter, Seeker of Wisdom, Drunkard, Sweet Tooth, Party Animal.
- PvP grind titles: Those are done for playing in the same PvP format again and again. They are already account based.
* Champion, Codex, Gladiator, Hero, Commander.
No problems here. They work as they should... more or less.
And what about gamer?
It's earned doing PvP, but from several different formants. Playing in Rollerbeetle races is in no way similar to snowball arena. Also, unlike the rest of the titles, it can be acquired only during festivals. Being so different to the other PvP modes, it's a kind of its own. Maybe some kind of change would be needed here... but that's for another thread.
- Hybrid. They have characteristics of several others, they are not really that grindy, since there are many different ways to get them, but the fastest way to get them usually is.
* Zaishen. Zaishen farming, purchasing from others, playing PvP and tournaments are the sources of keys.
* Allegiance (Luxon/Kurzick). Missions, Quests, Vanquishing/Speed Clears, Books and PvP formants are the sources of points.
- Ludicrous. For doing boring and time-consuming things that can only be acquired in a way that goes against normal gameplay, and that can't be continued or retried anytime like the other titles, since you'll be unable to get them again once a certain event happens.
* Survivor. No skill involved. Just luck with lag, or doing things like that one with the hammers.
* LDoA.Just takes tons of time... and lots of payments to gate monkeys.
Ludicrous titles need a change too, but that's also for another thread.
Now that we are in situation and we know the situation of all titles, we can focus in the pure-grind titles:
1. Treasure Hunter
2. Seeker of Wisdom
3. Lucky/Unlucky
4. Drunkard
5. Sweet Tooth.
6. Party Animal.
From that list:
1.Can only be acquired in explorables. No way around it. You must do it. The fastest way is chest runs. I don't know a single chest run that has more than 3 chests before rezoning. Already account wide. Boring, and slow, and takes ages...
2. Can be done along 2, but it's faster to buy unidentified items. You'll need about 30 gold items per day to get it in less than a year. Already account wide.
3. This can be done along 1, but it's faster to go AFK in Canthan festivals. Already account wide.
4. First you acquire the items, then it doesn't matter your profession, where you are or what you are doing. All you have to do is pay attention to the time and double click once in a while. It's rather annoying, and sine there are skills that work better under drunk effect, people that want the title can't use those skills with other characters if they want to focus all alcohol in the same character.
5. Acquire item, use. People that want the title faster must forfeit the benefits from sweets in other characters to focus all sweets in the same character.
6. Acquire item, use.
1 and 2 were character-based once, but was annoying and game-breaking.
It doesn't matter much with 6, since it only does sparkles and such, and it's a pure-get and use, but with 5 and 6, people that would use those items right away or with any character will feel compelled to save them all to use them with the same character, which is as annoying as it was saving all lockpicks for one character, or identifying and salvaging with only one character.
So, in order to make them more in line with the other account-based changes, Drunkard and Sweet Tooth should be account wide, and since they are of the same type, Party Animal would have to go with them, that way, you won't have to change characters to join the party and use a tonic and other party items.
Getting faster GWAMM mortals is secondary here because things like:
- GW accounts are personal and nontransferable, meaning that two persons can't have characters in one account, so it's the PLAYER the one that gets GWAMM, whenever any character gets it.
- For GW2, GWAMM is an account wide title too, and it's not linked to a character name, so you don't have to make a character with a certain name in GW2 so the title goes there. There are no extra benefits for getting more G'sWAMM
- In the HoM, each title counts only once, the first time any character adds them, getting more than one doesn't give anything extra, so any title could be account wide when it comes to the HoM. Because of that, the 'default' should be account wide, and changed to character-based when it's something only that character can do. Because of that, all titles except the Plot related(both achievement and grind) and ludicrous can be account-wide.
Lithril Ashwalker
Quote:
Let's see the types of titles:
....... - Pure-grind titles: Those only take time and money. Nothing else. People usually get them faster by doing certain 'farmins' to feed them. It doesn't really matter which character gets them, they are acquired basically in the same way, and they are not related to plot or character development. * Lucky/Unlucky, Treasure Hunter, Seeker of Wisdom, Drunkard, Sweet Tooth, Party Animal..... 1. Treasure Hunter 2. Seeker of Wisdom 3. Lucky/Unlucky 4. Drunkard 5. Sweet Tooth. 6. Party Animal. |
"sorry bra id go but im workin on my drunkard...dont want to start on a new char, good luck finding another monk"
Lord Mip
I'm all for making Drunkard, Sweet Tooth and Party Animal account wide. As far as I know, Lucky/Unlucky and Treasure Hunter/Wisdom are already account wide.
As for the reputation titles: I think the foremost reason these aren't account wide is because it would otherwise be much easier to max them, considering you get double the amount of faction points for the first time completion of a dungeon/mission, people would just run these on their alts. It doesn't matter to me this happens, but I can understand there are people who don't want to speed up the acquisition of this title.
As for the reputation titles: I think the foremost reason these aren't account wide is because it would otherwise be much easier to max them, considering you get double the amount of faction points for the first time completion of a dungeon/mission, people would just run these on their alts. It doesn't matter to me this happens, but I can understand there are people who don't want to speed up the acquisition of this title.
Hobbs
I'm drinking whilst doing MQSC at the moment, i'd love to play my monk because it's much more versatile and can play virtually all the builds, however my monk has 0 max titles and my warrior has 28 so i'm kinda forced to play my warrior if I want to drink and play.
I don't think making it account based would diminish the achievements of people who got the title previously, you still have to spend the exact same time doing everything. Since that's pretty much the only argument used against making titles easier/more convenient to get I can't really see a downside to account based Drunk/Sweet/Party except that it makes getting your second GWAMM easier...which isn't really a concern for most of the playerbase.
I don't think making it account based would diminish the achievements of people who got the title previously, you still have to spend the exact same time doing everything. Since that's pretty much the only argument used against making titles easier/more convenient to get I can't really see a downside to account based Drunk/Sweet/Party except that it makes getting your second GWAMM easier...which isn't really a concern for most of the playerbase.
Ghost Dog
They already went easy mode x 10 in this game after everybody that did the initial titles and content left, gaming is dying for a reason.
Damian Greenthumb
/Signed for Drunk, Sweet, Party. Chapter Titles: LB SS Asura etc no.
Lanier
SpyderArachnid
Quote:
lol, what? how would making drunkard, party animal, and sweet tooth account wide make the game (or the titles) any easier?
|
Seeing as now you don't have to sit on one toon, working on the titles. Now you can play whoever you want and work on the titles. So instead of spending tons of time on a new toon and missing out on all those hours you could be getting drunk/eating sweets/partying, you can do it on any toon now. Thus, making the title a lot more easier to get now that you can do it anytime on anyone.
I think the titles are just fine. If I work one toon to become the town drunk, he is the town drunk. Not my other toon who drank maybe one ale. Same with sweets and party points. The titles are fine the way they are. Plus, this would upset those players who actually did work for those titles on one character. They grinded for hours for that title, and now everyone else gets the easy way out. It is unfair to those that already have the title.
So /notsigned.
NerfHerder
I am actually glad this thread was necro'd.
I would like to see PvE titles that have an impact on PvE skills (EotN/Sunspear/LB) and consumable titles(drunk/sugar/sweet) made account wide. It would take away from the grind.
The rest should be per character.
/signed, if that way.
EDIT: I already have multiple characters that have finished most of the PvE titles. I dont care if all that work were made easie for younger GW players.
I would like to see PvE titles that have an impact on PvE skills (EotN/Sunspear/LB) and consumable titles(drunk/sugar/sweet) made account wide. It would take away from the grind.
The rest should be per character.
/signed, if that way.
EDIT: I already have multiple characters that have finished most of the PvE titles. I dont care if all that work were made easie for younger GW players.
Lanier
Quote:
It would make the titles easier.
Seeing as now you don't have to sit on one toon, working on the titles. Now you can play whoever you want and work on the titles. So instead of spending tons of time on a new toon and missing out on all those hours you could be getting drunk/eating sweets/partying, you can do it on any toon now. Thus, making the title a lot more easier to get now that you can do it anytime on anyone. |
jazilla
At the very least I believe Drunkard should be account-wide because there are PvE only skills that confer benefits to you when you are drunk. You shouldn't have to feel like you can only use your booze to fuel those skills on one character because of a title being character-based.
SpyderArachnid
Quote:
Thats not making the title easier to get... its just making it a whole lot less tedious. You would still have to spend the same amount of money and the same amount of time getting the titles.
|
You have one character that has Drunkard, Sweet Tooth, and Party Animal. In order to work on that title(s), you have to spend all of your game time on that character only.
If you hop on a different character, you end up wasting time. Since you cannot work on those titles on a different character, all the time you spend on an alt is time that you cannot work on the titles. So you lose hours and hours of work on those titles, cause the alt you are on can't contribute to the titles.
Now, if it was account wide, you would never lose time. No matter what character you are on, you can work on the titles. Thus, it would make the title much easier now that you can do it on any character. Cause now, any character can work on those titles and you don't have to suffer losing hours upon hours of those titles cause you decided to play an alt.
If it was made account wide, the title would be a lot easier to get. Because now you can earn the title no matter what you are doing. You aren't wasting hours that you could of put into the title, on some random alt.
That is why it would be easier.
Lanier
huh? that still doesn't make sense to me... if you're going for a particuler money title, you're going to currently be stuck on one character for that title. All an account-wide change would do is make it so that you can switch characters while working on that title. I mean if you were going for that title anyway, you would still have to spend 10,000 minutes on one char (talking about drunkard here obviously). How is spending 10,000 minutes on one character any harder than spending 10,000 minutes on an assortment of characters. Sure its more tedious, and annoying, and boring, but its not harder. You still have to spend 10,000 minutes drinking and still have to spend the same amount of money buying the materials. None of this even applies to the sweet tooth and party animal titles, so it definitely wouldn't make those two titles easier.
Plus, an account wide change to party animal/drunkard/sweet tooth would mean:
a. you wouldn't be stuck on one character for attending parties or celebrating events with friends.
b. you would be able to use personal consumable sweet tooth points on any character without wasting the sweet tooth points.
c. if you have switched main characters multiple times in the past, those points used on other characters wouldnt be a waste (for example, i currently have about 500 party points on my mesmer - some were from parties but others were from the short length of time in which I considered him my main character)
d. check out jazilla's post above
Even if you did think that drunkard would be made easier (which I don't understand since it would still cost the same and still cost you 10,000 minutes), I would certainly think that the other side benefits would make up for it.
Plus, an account wide change to party animal/drunkard/sweet tooth would mean:
a. you wouldn't be stuck on one character for attending parties or celebrating events with friends.
b. you would be able to use personal consumable sweet tooth points on any character without wasting the sweet tooth points.
c. if you have switched main characters multiple times in the past, those points used on other characters wouldnt be a waste (for example, i currently have about 500 party points on my mesmer - some were from parties but others were from the short length of time in which I considered him my main character)
d. check out jazilla's post above
Even if you did think that drunkard would be made easier (which I don't understand since it would still cost the same and still cost you 10,000 minutes), I would certainly think that the other side benefits would make up for it.
Aycee
/signed for Sweet Tooth, Party Animal, and Drunkard. The levels of each title have no effect on any skills, so there won't be any effect on game play. The others (sunspear, LB, Vanguard, etc) DO have an effect on skills which shouldn't be used on a character who hasn't earned it.
also /signed for making the Max Title Track(GWAMM) account wide. Worked by adding up all unique titles on each character.
also /signed for making the Max Title Track(GWAMM) account wide. Worked by adding up all unique titles on each character.
Mireles
only way i would agree with this if they upped the points to those titles 10x... otherwise its just to damn easy... Now that festivals throw up title points all over you there no reason to.. as for the reputation and light bringer there part of playing that designated campaign...
sun-spear would also be problematic because that is how nightfall characters ascend.
Treasure hunter is an account based title....
sun-spear would also be problematic because that is how nightfall characters ascend.
Treasure hunter is an account based title....
Aba
Not Signed.
" Lets change the game and make it easier....
cause the games older and im lazy".
Sums it up
" Lets change the game and make it easier....
cause the games older and im lazy".
Sums it up
SpyderArachnid
Sorry didn't want a wall of text quote there to go with my post as well.
What I mean, is you'll have to spend more time (real time, not game time) on the title if it was not account wide. The way I see it as easier, is that you will have to spend less time (real world time) if it is account wide. With it being non-account wide, you have to spend more time (real world time) maxing the title.
That is why I say it would be easier if the title was made account wide. Cause in real life, you will spend less time on the title if you make it account wide.
Drunkard does have effects on skills. Dwarven skills in EotN are made better by how drunk you are.
And no to GWAMM being account wide. It is a personal achievement, not an account wide achievement. It is singular for a reason (god, not gods).
What I mean, is you'll have to spend more time (real time, not game time) on the title if it was not account wide. The way I see it as easier, is that you will have to spend less time (real world time) if it is account wide. With it being non-account wide, you have to spend more time (real world time) maxing the title.
That is why I say it would be easier if the title was made account wide. Cause in real life, you will spend less time on the title if you make it account wide.
Quote:
/signed for Sweet Tooth, Party Animal, and Drunkard. The levels of each title have no effect on any skills, so there won't be any effect on game play. The others (sunspear, LB, Vanguard, etc) DO have an effect on skills which shouldn't be used on a character who hasn't earned it.
also /signed for making the Max Title Track(GWAMM) account wide. Worked by adding up all unique titles on each character. |
And no to GWAMM being account wide. It is a personal achievement, not an account wide achievement. It is singular for a reason (god, not gods).
Aycee
Quote:
Drunkard does have effects on skills. Dwarven skills in EotN are made better by how drunk you are. |
What about the Hero track? or Gladiator? or Champion? All of which are singular, should you be forced to do so much work on one character for the title? If you complete titles on different characters why should it be that you don't get the credit for finishing one off just because it was done on a different character?
Bellatrixa
/signed for Party/Sweet/Drunkard
/notsigned for the others
Kurzick/Luxon title is already account wide, do not need more to add to that in terms of skill titles. Bear in mind you actually need to get the Dwarven skills on a character before you can use them. Drunken title doesn't give them to you. If you're using that as the basis of your argument, make Lucky/Unlucky back to character based...
/notsigned for the others
Kurzick/Luxon title is already account wide, do not need more to add to that in terms of skill titles. Bear in mind you actually need to get the Dwarven skills on a character before you can use them. Drunken title doesn't give them to you. If you're using that as the basis of your argument, make Lucky/Unlucky back to character based...
SpyderArachnid
Ahh yes, my mistake. For some reason thought it was the title. Wasn't thinking clearly.
You do get the credit for finishing them off. You get a title on the character who worked for it. You are proving that you are a Gladiator/Champion/etc on that character. They did the work and became a Champion. Why should someone else get to display their title when they didn't do the work for it? If that was the case, then every single title in the game should be account wide, so you can wear it no matter who worked for it.
Quote:
What about the Hero track? or Gladiator? or Champion? All of which are singular, should you be forced to do so much work on one character for the title? If you complete titles on different characters why should it be that you don't get the credit for finishing one off just because it was done on a different character?
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Aycee
Quote:
Ahh yes, my mistake. For some reason thought it was the title. Wasn't thinking clearly.
|
Quote:
You do get the credit for finishing them off. You get a title on the character who worked for it. You are proving that you are a Gladiator/Champion/etc on that character. They did the work and became a Champion. Why should someone else get to display their title when they didn't do the work for it? If that was the case, then every single title in the game should be account wide, so you can wear it no matter who worked for it.
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But unfortunately we do have PvE skills, which is why I only signed for the Maxed Titles track to be acount wide.
Just Sai
/unsigned
massive gank for everyone who worked for it the proper way
massive gank for everyone who worked for it the proper way
Bellatrixa
Quote:
/unsigned
massive gank for everyone who worked for it the proper way |
[email protected] sry
Aycee
SpyderArachnid
Quote:
I would actually agree with the sarcasm(? not sure what to call it) for all account wide titles, if not for PvE skills. I mean you as a person actually DID do all the work to earn that title, I find it wrong that you don't get the ability to show what you've accomplished just because you want to play on your mesmer or your necro.
But unfortunately we do have PvE skills, which is why I only signed for the Maxed Titles track to be acount wide. |
Basically, I see my characters are different people. I don't play the game as just myself, I play a different experience on each character I play. They all have their unique personalities and such. So when one works hard on something, I believe that person should be rewarded. Not my other characters, as they didn't do anything to achieve that title.
I don't see it as "it is all me anyways, it doesn't matter who I play on". I see it as "they are each their own individual. They earn their own things". Might be the RPer in me from playing too much D&D back in the day, but that is why I believe the titles shouldn't be account wide. If one of my characters works to be a town drunk, my other characters shouldn't be able to walk around pretending to be the town drunk as well. They didn't earn it, so they don't deserve it.
That may just be me though.
Aycee
Bellatrixa
Quote:
My reasoning is because probably I'm a PvE player who gets involved in my characters. I don't know if others do it, or if I'm the only one.
Basically, I see my characters are different people. I don't play the game as just myself, I play a different experience on each character I play. They all have their unique personalities and such. So when one works hard on something, I believe that person should be rewarded. Not my other characters, as they didn't do anything to achieve that title. I don't see it as "it is all me anyways, it doesn't matter who I play on". I see it as "they are each their own individual. They earn their own things". Might be the RPer in me from playing too much D&D back in the day, but that is why I believe the titles shouldn't be account wide. If one of my characters works to be a town drunk, my other characters shouldn't be able to walk around pretending to be the town drunk as well. They didn't earn it, so they don't deserve it. That may just be me though. |
Sorry but there's a few examples already where this idea is broken. That can't and won't be changed. I remember the days when you had to save all your lockpicks for one character, only one could identify golds as you wanted the title on that one character... Drunkard is similarly a pain, ESPECIALLY without counters when you use alcohol. A guildie of mine is now regretting doing drunkard on her warrior now she wants GWAMM on her mesmer. Why should her work go to waste?
Also, you don't have to display the title on a character. They could just have a really drunken relative :P
Lanier
Quote:
Sorry but there's a few examples already where this idea is broken. That can't and won't be changed. I remember the days when you had to save all your lockpicks for one character, only one could identify golds as you wanted the title on that one character... Drunkard is similarly a pain, ESPECIALLY without counters when you use alcohol. A guildie of mine is now regretting doing drunkard on her warrior now she wants GWAMM on her mesmer. Why should her work go to waste?
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Morphy
/signed
Lore is no excuse for ridiculous amounts of grind that has to be done on all characters.
Lore is no excuse for ridiculous amounts of grind that has to be done on all characters.
newbie_of_doom
I have always been in favor of this.
Therefore,
/signed
Therefore,
/signed
Showtime
Quote:
Not Signed.
" Lets change the game and make it easier.... cause the games older and im lazy". Sums it up |
Oh yeah that grinding makes you a hard worker.
Most of us dont even enjoy the game anymore cuz of the grind. Thats not being lazy, that's being bored by doing repetitions any monkey could do.
Again, I'd like to play my other characters, but have to max titles. I'm only willing to grind/waste that amount of time on one character.
Swingline
Its too late to start changing titles now. Many people would rage when they logged on and found their gwamm gone. It should have been done a long time ago but with it being so close to gw2 launch it would be pointless.
_Aphotic_
- Drunkard (sure, why not?)
- Sweet Tooth (okay)
- Treasure Hunter (Yes)
- Wisdom (Um, I thought this was already account based?)
The rest:
- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
Under the following circumstances:
They increase the difficulty of obtaining points for these titles/increase the requirement for max.
Why?
Because you'll have overpowered PvE skills EVERYWHERE.
IF they decide to make them account-based, make maxing these titles as hard as it is to obtain max Kurzick/Luxon (as Kurzick and Luxon max takes VERY LONG to do, and their title track corresponds to PvE skills as well)
Otherwise,
do NOT change those listed above.
PvE will become a COMPLETE JOKE to everyone:
-1/3 damage reduction as opposed to 1/4 reduction right off the bat for Paragons.
-Level 20 Ebon Vanguard sins against level 10's in PvE? Right off the bat? Yes.
-5 second SoL's for Monks from the beginning? Well, it's already over powered, but 5 seconds of pure Party Invincibility essentially for ANY newb monk.
-Spam Ebon Vanguard Wards on recharge? Overpowered warding? (+10 armor-ignoring damage almost 100% of the time? or +24 armor) ;P
PvE is already over-balanced (this coming from a primarily PvE player, occasionally play PvP), and its PvE skills are laughed at for already being overpowered.
Practically giving the PvE skills at max power to every player in the game? I will definitely not agree with.
- Sweet Tooth (okay)
- Treasure Hunter (Yes)
- Wisdom (Um, I thought this was already account based?)
The rest:
- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
Under the following circumstances:
They increase the difficulty of obtaining points for these titles/increase the requirement for max.
Why?
Because you'll have overpowered PvE skills EVERYWHERE.
IF they decide to make them account-based, make maxing these titles as hard as it is to obtain max Kurzick/Luxon (as Kurzick and Luxon max takes VERY LONG to do, and their title track corresponds to PvE skills as well)
Otherwise,
do NOT change those listed above.
PvE will become a COMPLETE JOKE to everyone:
-1/3 damage reduction as opposed to 1/4 reduction right off the bat for Paragons.
-Level 20 Ebon Vanguard sins against level 10's in PvE? Right off the bat? Yes.
-5 second SoL's for Monks from the beginning? Well, it's already over powered, but 5 seconds of pure Party Invincibility essentially for ANY newb monk.
-Spam Ebon Vanguard Wards on recharge? Overpowered warding? (+10 armor-ignoring damage almost 100% of the time? or +24 armor) ;P
PvE is already over-balanced (this coming from a primarily PvE player, occasionally play PvP), and its PvE skills are laughed at for already being overpowered.
Practically giving the PvE skills at max power to every player in the game? I will definitely not agree with.
Chasing Squirrels
/signed
It is a pain especially with the eotn titles where most of the builds incorporate these skills and having to get a high rank to fully benefit from them especially when you can only play a couple hours each week
These titles aren't difficult at all they just require an investment of time
also i do not understand why sweet/drunk/party are not account based
The way it is now i kind of feel i am being punished for playing all of my characters somewhat evenly.
I can guarantee you that the majority of players who are going for GWAMM play a single character because of this.
It is a pain especially with the eotn titles where most of the builds incorporate these skills and having to get a high rank to fully benefit from them especially when you can only play a couple hours each week
These titles aren't difficult at all they just require an investment of time
also i do not understand why sweet/drunk/party are not account based
The way it is now i kind of feel i am being punished for playing all of my characters somewhat evenly.
I can guarantee you that the majority of players who are going for GWAMM play a single character because of this.
Swingline
Quote:
- Drunkard (sure, why not?)
- Sweet Tooth (okay) - Treasure Hunter (Yes) - Wisdom (Um, I thought this was already account based?) The rest: - Lightbringer - Sunspear - Asura - Deldrimor - Ebon Vanguard - Norn Under the following circumstances: They increase the difficulty of obtaining points for these titles/increase the requirement for max. Why? Because you'll have overpowered PvE skills EVERYWHERE. IF they decide to make them account-based, make maxing these titles as hard as it is to obtain max Kurzick/Luxon (as Kurzick and Luxon max takes VERY LONG to do, and their title track corresponds to PvE skills as well) Otherwise, do NOT change those listed above. PvE will become a COMPLETE JOKE to everyone: -1/3 damage reduction as opposed to 1/4 reduction right off the bat for Paragons. -Level 20 Ebon Vanguard sins against level 10's in PvE? Right off the bat? Yes. -5 second SoL's for Monks from the beginning? Well, it's already over powered, but 5 seconds of pure Party Invincibility essentially for ANY newb monk. -Spam Ebon Vanguard Wards on recharge? Overpowered warding? (+10 armor-ignoring damage almost 100% of the time? or +24 armor) ;P PvE is already over-balanced (this coming from a primarily PvE player, occasionally play PvP), and its PvE skills are laughed at for already being overpowered. Practically giving the PvE skills at max power to every player in the game? I will definitely not agree with. |
P.S. treasure hunter title is already account wide.
Patrisha MacFarlane
Quote:
My reasoning is because probably I'm a PvE player who gets involved in my characters. I don't know if others do it, or if I'm the only one.
Basically, I see my characters are different people. I don't play the game as just myself, I play a different experience on each character I play. They all have their unique personalities and such. So when one works hard on something, I believe that person should be rewarded. Not my other characters, as they didn't do anything to achieve that title. I don't see it as "it is all me anyways, it doesn't matter who I play on". I see it as "they are each their own individual. They earn their own things". Might be the RPer in me from playing too much D&D back in the day, but that is why I believe the titles shouldn't be account wide. If one of my characters works to be a town drunk, my other characters shouldn't be able to walk around pretending to be the town drunk as well. They didn't earn it, so they don't deserve it. That may just be me though. |
However... last year I would have agreed, and on most levels I still do, but now we're getting close to GW2, within perhaps a year, and my time is limited and becoming more so. So that means I gotta face reality, if I wanna max as many of these as possible I gotta /sign for the help.
Granted my situation is my own fault. I did not care one whit about titles (except for those that made skills more effective) until HoM Calc came out, so I didn't mess with them. Now I've been rail-roaded into caring, like everyone else has who didn't care about them before. Now I have to grind in a game that promised no grinding in 2005 and broke that promise just a short time later.
Asia Skyly
The grand daddy of them of all, for me, is the skill title!! I have a character of each class and NO INTEREST in getting fast casting elites on my warrior. None! On my mesmer, most definitely, but on my warrior? Heck no!
Unify the skill Hunting title!
Unify the skill Hunting title!
Dewshine Wildclaw
Quote:
Its too late to start changing titles now. Many people would rage when they logged on and found their gwamm gone.
|
now... lucky/unlucky, treasure hunter, wisdom, luxon/kurzick and all the pvp titles? are already account wide so no need to talk about those right.
I think Im a bit indifferent to most of the others... I wouldn't vote for it, most of the remaining character titles doesn't seem worth making account wide, others seem kinda wrong to make account wide... but should they implement it sometime... well I don't think I would complain.
Rivix
Hell yes. For a studio that doesn't like grind based games and claim they are no fun, there sure is a hell of a lot in GuildWars.