Let Asuran and Norn status effects work outside GWEN!
freekedoutfish
As it says ^^^^
Let us use the Asuran and Norn status effects outside of their (extremely small) territories! IMO the Asuran and Norn status effects dont really add any huge advantages inside GWEN.
When do you need extra energy in Asuran territory?
When do you need extra health in Norn territory?
Those areas are pretty easy without them and while it might be nice to have more energy or health... its not critical (I could be wrong, but I managed without them for all the content)! However, they could be really usefull outside of GWEN in other campaigns!
I would suggest the same for Drawf and Vangaurd, but I cant think how since their connected to Destroyers and char!
It might give a slight advantage in some areas, but since you've presumably already done 1 - all the compaigns anyway before you enter GWEN, it wont be that huge!
I just cant see a reason why we should restrict those two atleast, to GWEN...
Let us use the Asuran and Norn status effects outside of their (extremely small) territories! IMO the Asuran and Norn status effects dont really add any huge advantages inside GWEN.
When do you need extra energy in Asuran territory?
When do you need extra health in Norn territory?
Those areas are pretty easy without them and while it might be nice to have more energy or health... its not critical (I could be wrong, but I managed without them for all the content)! However, they could be really usefull outside of GWEN in other campaigns!
I would suggest the same for Drawf and Vangaurd, but I cant think how since their connected to Destroyers and char!
It might give a slight advantage in some areas, but since you've presumably already done 1 - all the compaigns anyway before you enter GWEN, it wont be that huge!
I just cant see a reason why we should restrict those two atleast, to GWEN...
Skuld
You're thinking as a player who owns all the campaigns.
Bryant Again
I'd rather not, thanks.
Hyper Cutter
I've heard of people using the Vanguard title on Charr in Old Ascalon, so that one may already work outside of GW:EN territory...
holababe
Vanguard already does and IMO, it should because vanquishing Old Ascalon is harder than other places because of the party size.
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so
/notsigned
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so
/notsigned
Sergeant of Marines
Quote:
Originally Posted by holababe
Vanguard already does and IMO, it should because vanquishing Old Ascalon is harder than other places because of the party size.
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game. so /notsigned |
/notsigned
SotiCoto
/signed
I don't really give a toss about imbalance. The Norn bonus can offset the cost of a superior rune quite nicely while the Asura bonus can compensate for lack of energy armour.... Both can make the game a little easier for those who want / need an easier game.... work in PvE only.... have to be worked for.... AND aren't so hugely imbalancing that they'd disrupt the very flow of the game.
Not to mention that they're completely optional AND mutually exclusive.
Total no-brainer.
Of course they should apply everywhere.
Problem is...... A-Net won't do it.
They just won't..... or people will start QQing even more for benefits from ALL PvE titles.
I don't really give a toss about imbalance. The Norn bonus can offset the cost of a superior rune quite nicely while the Asura bonus can compensate for lack of energy armour.... Both can make the game a little easier for those who want / need an easier game.... work in PvE only.... have to be worked for.... AND aren't so hugely imbalancing that they'd disrupt the very flow of the game.
Not to mention that they're completely optional AND mutually exclusive.
Total no-brainer.
Of course they should apply everywhere.
Problem is...... A-Net won't do it.
They just won't..... or people will start QQing even more for benefits from ALL PvE titles.
Arkantos
PvE is easy enough, we really don't need more bonuses. I'm sure you'll manage without the added energy and health.
Why play Guild Wars if all you want to do is plow through every enemy? I really don't see how anyone could need an easier game, and if they wanted it to be easier, they could just run some gimmick PvE build and easily win.
Quote:
I don't really give a toss about imbalance. The Norn bonus can offset the cost of a superior rune quite nicely while the Asura bonus can compensate for lack of energy armour.... Both can make the game a little easier for those who want / need an easier game.... work in PvE only.... have to be worked for.... AND aren't so hugely imbalancing that they'd disrupt the very flow of the game. Not to mention that they're completely optional AND mutually exclusive. |
SotiCoto
Quote:
Originally Posted by Arkantos
PvE is easy enough, we really don't need more bonuses. I'm sure you'll manage without the added energy and health.
|
Quote:
Why play Guild Wars if all you want to do is plow through every enemy? I really don't see how anyone could need an easier game, and if they wanted it to be easier, they could just run some gimmick PvE build and easily win. |
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward.
Hadn't you already gathered by now that there are folks like myself around who would rather do the preparation work beforehand in order to completely and overwhelmingly dominate the opposition than to run right in and have a fair and challenging fight?
Perhaps I'm better suited to games like WoW where almost everything is determined by grind.... but then I prefer the instanced structure of Guild Wars. Non-instanced games make me sick, as it becomes a competition for resources and kills. Nothing quite like the good old single-player RPGs where I had the option to deliberately overlevel at each stage to ensure there was absolutely NO margin for failure when it came to the boss fights.
placebo overdose
people who have gwen have the bonuses
people who dont dont
so people who do can only use in gwen areas for blanence
and people who dont arent at a disadvantage
people who dont dont
so people who do can only use in gwen areas for blanence
and people who dont arent at a disadvantage
Racthoh
Quote:
Originally Posted by SotiCoto
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward.
|
Evilsod
The only thing they should do with these effects is make them work in any dungeon within that territory..
Look at Frostmaw... its in Norn territory, your accompanied by a Norn hunting party... why the hell doesn't 'Heart of the Norn' in there?
Look at Frostmaw... its in Norn territory, your accompanied by a Norn hunting party... why the hell doesn't 'Heart of the Norn' in there?
Arkantos
Quote:
No. It isn't a matter of need. Heck... every campaign can be completed without the skills from the other campaigns too... so they're essentially just bonuses as well. You use them though... don't you? You sure as hell don't NEED to. |
I've used them, sure. Nice little bonus. But they shouldn't affect anything else in the game.
Quote:
For fun maybe? ¬_¬ Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward. |
ANet doesn't make you grind the titles. You choose to. Sure, if ANet made it that you had to grind these titles to pass a certain point of GWEN, this idea wouldn't be that bad, but they don't.
Quote:
The only thing they should do with these effects is make them work in any dungeon within that territory.. Look at Frostmaw... its in Norn territory, your accompanied by a Norn hunting party... why the hell doesn't 'Heart of the Norn' in there? |
SotiCoto
Quote:
Originally Posted by placebo overdose
people who have gwen have the bonuses
people who dont dont so people who do can only use in gwen areas for blanence and people who dont arent at a disadvantage |
Consumables.
Quote:
Originally Posted by Racthoh
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
|
You have your own private vision of how the game should be, and through whatever spiteful reasoning you seek to deny anyone else the option...
Even if it was implemented, nobody would be MAKING you use it.... not least since you can manage PvE just fine without.
Arathi
/notsigned mass imbalance in pve then > >
lord dragon
/not signed
This is another reward the C, spacebar, title hugger crowd. Sorry, game is not that hard without it. The skills are already unbalancing the game.
Please remember...
I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
This is another reward the C, spacebar, title hugger crowd. Sorry, game is not that hard without it. The skills are already unbalancing the game.
Please remember...
I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
lord dragon
Quote:
Originally Posted by SotiCoto
For fun maybe? ¬_¬
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward. |
Please remember...
I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
SotiCoto
Quote:
Originally Posted by Arkantos
Oh, but according to the post I quoted, it is a matter of need.
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Quote:
I've used them, sure. Nice little bonus. But they shouldn't affect anything else in the game. |
You know you'd use it if it was implemented throughout.... even if you disagree with it now. Some of us have principles of gameplay though...
Quote:
I guess you have an odd definition of fun, because last time I checked I haven't met anyone who thinks mindlessly smashing buttons to plow through easy groups. |
I know we're all different Arky.... but I believe the option should be there for people to play the games the way they like. That is why generally I play games that don't REQUIRE me to play the higher difficulties in order to unlock the content.
Quote:
ANet doesn't make you grind the titles. You choose to. Sure, if ANet made it that you had to grind these titles to pass a certain point of GWEN, this idea wouldn't be that bad, but they don't. |
Grind now so things are easier later....
.... Or rush into things now and cope with them a bit tougher as they are.
We shouldn't be forced into choices that we don't want to make like you're suggesting...
Quote:
Originally Posted by lord dragon
Reward for hitting C, spacebar, again and again and again. Pitiful.
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kazjun
Quote:
Originally Posted by Racthoh
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
|
Personally, I've stopped at R5 norn and dwarf and am now sitting down to mass vanq grind for asura and vanguard. I'll probably take a break after that's done. It's just getting to be more work than play.
draxynnic
Kazjun, I think you've echoed the concerns of a lot of us there. Heck, the discussion of GW2 having 'a high or nonexistent level cap', combined with a 'sidekick' system that implies that levels do matter, seems to me to be pretty much an admission that they've abandoned that ideal.
On the effects of titles outside GWEN? I say no. Consumables and PvE skills at least require a sacrifice to use (the resources to get them and the skill slot respectively) but a title that's useful anywhere is going to make it very hard for anyone without EOTN to compete.
Besides, I tend to think of the titles as partly being attunement to the energies of the land - the Heart of the Norn isn't just a random health bonus but is the character's attunement to the power of Bear (and/or Wolf or Raven), while Edification is learning to attune to the high magic saturation of the Mursaat ruins of the Tarnished Coast and the Asura projects since. Thought of it that way, there's actually an in-game reason why they aren't portable - the Norn animal spirits have their places of power in the Far Shiverpeaks, not in (for example) Kourna.
On the effects of titles outside GWEN? I say no. Consumables and PvE skills at least require a sacrifice to use (the resources to get them and the skill slot respectively) but a title that's useful anywhere is going to make it very hard for anyone without EOTN to compete.
Besides, I tend to think of the titles as partly being attunement to the energies of the land - the Heart of the Norn isn't just a random health bonus but is the character's attunement to the power of Bear (and/or Wolf or Raven), while Edification is learning to attune to the high magic saturation of the Mursaat ruins of the Tarnished Coast and the Asura projects since. Thought of it that way, there's actually an in-game reason why they aren't portable - the Norn animal spirits have their places of power in the Far Shiverpeaks, not in (for example) Kourna.
Arkantos
Quote:
If PvE is easy enough without them then why use them at all? They're there to assist the folks who do NOT find PvE as easy as you apparently do.... They ARE just a bonus... for those who want the game easier; not for folks who want a harder game to make it even easier for themselves so they have even more to b1tch and complain about. You know you'd use it if it was implemented throughout.... even if you disagree with it now. Some of us have principles of gameplay though... |
Of course I'd use them if it was implemented, I'm sure a lot of people would. Just because we would use it doesn't mean we want it, or that we support it.
Quote:
I don't play out of necessity Arkantos.... I play for self-gratification. I'm not testing my limits when I game; I am experiencing art and appreciating the game for its creative qualities. Sure.... I'll work for it.... but the kind of gradual work that has guaranteed results and progression; rather than the kind that is based on luck and has quite a distinct margin for failure. I know we're all different Arky.... but I believe the option should be there for people to play the games the way they like. That is why generally I play games that don't REQUIRE me to play the higher difficulties in order to unlock the content. I don't play out of necessity Arkantos.... I play for self-gratification. I'm not testing my limits when I game; I am experiencing art and appreciating the game for its creative qualities. Sure.... I'll work for it.... but the kind of gradual work that has guaranteed results and progression; rather than the kind that is based on luck and has quite a distinct margin for failure. I know we're all different Arky.... but I believe the option should be there for people to play the games the way they like. That is why generally I play games that don't REQUIRE me to play the higher difficulties in order to unlock the content. |
Sadly, there is no game shaped in the image of something a player wants. Sure, I'd love some things changed too, but it doesn't work like that. The Devs make the decision, which could be based on something a majority of players want.
Peter Panic
Quote:
Originally Posted by lord dragon
Reward for hitting C, spacebar, again and again and again.
|
trobinson97
Quote:
Originally Posted by Arkantos
I guess you have an odd definition of fun, because last time I checked I haven't met anyone who thinks mindlessly smashing buttons to plow through easy groups is fun. |
Hi Arkantos, I'm Trobinson97, you can call me Trob. There are many people like me, we play games like Dynasty Warriors and Ninety-Nine Nights.
Seriously though, I don't understand the opposition of letting these effects be used into other areas simply because it makes an easy game easier. This game is as easy/hard as the individual makes it.
Bryant Again
Quote:
Originally Posted by trobinson97
Seriously though, I don't understand the opposition of letting these effects be used into other areas simply because it makes an easy game easier.
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trielementz
more optional features are always nice to me... those who oppose can simply not display the titles. those who like it can display theirs. this caters to different playstyles and doesn't necessary crimp on anybody's game. yes we've been fine without them for very long, but we could be more than just fine if there're more options.
one reason why i think there are people who oppose it is because then, they'd actually want to start working on those titles (borefest really) for a game-wide benefit. this is also why i think it won't be implemented, although it'd be totally excellent to have my mesmer have an extra 10 energy.
one reason why i think there are people who oppose it is because then, they'd actually want to start working on those titles (borefest really) for a game-wide benefit. this is also why i think it won't be implemented, although it'd be totally excellent to have my mesmer have an extra 10 energy.
lord dragon
Quote:
Originally Posted by Peter Panic
not so fast there, i played my necro thru, so it was c, spacebar, 1, c, spacebar, 2, etc. not so easy now eh? .
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Please remember...
I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
Moloch Vein
There is no need to make already manageable areas even easier.
Absolutely not signed.
Absolutely not signed.
Arcanis the Omnipotent
/signed On the condition that each Eye of the North title must be maxed before this would be allowed. And I mean you have to have all 4 Race titles maxed and the Master of the North maxed before you could be allowed to use the Norn one elsewhere.
Like has been said, you should only be allowed to do it if you work for it.
Like has been said, you should only be allowed to do it if you work for it.
HawkofStorms
/notsigned
You got by fine without it. Heck, I've beaten phrophecies back before faction was out with ascalon armor.
You got by fine without it. Heck, I've beaten phrophecies back before faction was out with ascalon armor.
darktyco
Sounds like a stupid idea. Not signed.
Racthoh
Quote:
Originally Posted by SotiCoto
Then why did A-Net put the grinds IN? Heck... why did they put the bonuses in at all?!
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My guess anyway.
Quote:
You have your own private vision of how the game should be, and through whatever spiteful reasoning you seek to deny anyone else the option... |
Quote:
Even if it was implemented, nobody would be MAKING you use it.... not least since you can manage PvE just fine without. |
Emik
Anet haven't been able to keep the crowd interested whatsoever.
Check this EotN subforum on how many complaints there are.
Seems like a lot more than when Factions and NF appeared.
They are in a deteriorating state and will no stray from that path...
Why? because they give in to every little wink and flick of the average player.
Why are games like WoW and Lineage played by a vastly bigger amount of players even though they are not free?
Because the content is (to a certain extent) screened before it hits the live server.
Ok BC wasn't the best expansion and Wrath of the Lick King will give equally annoying issues but in the end the content is changed because there is interaction with the crowd on a more consistent base than just having to utter your comments on the Fanforums.
Lack of GM's, Voluntary people who help people out this is a game ready to be flushed down the drain.
Their aim was to make a grindfree game where skill stands above endless ploughing and mindless hack'n'slashing yet this is what the game is going towards.
Seems to me like that 'interest' you talking about is already 6ft deep.
Check this EotN subforum on how many complaints there are.
Seems like a lot more than when Factions and NF appeared.
They are in a deteriorating state and will no stray from that path...
Why? because they give in to every little wink and flick of the average player.
Why are games like WoW and Lineage played by a vastly bigger amount of players even though they are not free?
Because the content is (to a certain extent) screened before it hits the live server.
Ok BC wasn't the best expansion and Wrath of the Lick King will give equally annoying issues but in the end the content is changed because there is interaction with the crowd on a more consistent base than just having to utter your comments on the Fanforums.
Lack of GM's, Voluntary people who help people out this is a game ready to be flushed down the drain.
Their aim was to make a grindfree game where skill stands above endless ploughing and mindless hack'n'slashing yet this is what the game is going towards.
Seems to me like that 'interest' you talking about is already 6ft deep.
cellardweller
Quote:
Originally Posted by Racthoh
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
|
Cebe
Quote:
Originally Posted by holababe
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so /notsigned |
I am fully in favour of the titles being used outside of EotN, not just in a few places, but everywhere. Clearly the Dwarf title track would be useless outside EotN, and the Ebon Vanguard one useless outside of Ascalon, the Asura one is generally useless as if you cannot manage your energy well...what use is giving you more to squander? The Norn one would help with HardMode across the globe, however, ad extra health is always good. The only thing it would "unbalance" the game for is the monsters...and they can't complain.
For the record, however, I don't like title effects, and never have done. I hated having to switch to Lightbringer in Torment areas because the "wammo insisted"...so I doubt I would use them if I could anyway. Some hmm, less experienced players may find these title effects useful in certain parts of the game.
So on that basis... /signed.
Arathi
Well to they add Norn in Lions Arch or Ascalon you can use it there to you see asura besides mini pets then you can use it
do you see norn other then shiver peeks or the one or 2 near rata? do you see any other asura besides near there underground holes? so yea
do you see norn other then shiver peeks or the one or 2 near rata? do you see any other asura besides near there underground holes? so yea
Darko_UK
Quote:
Originally Posted by holababe
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so /notsigned |
Darkobra
Oh, you mean like the balance of the increased intelligence of enemies and our allies being mentally comparable to corpses? Yeah, nerfing AI to near PUG intelligence is REALLY balancing the game.
Etta
/signed
But only for hardmode or max it out first before you can use it anywhere...in hardmode.
But only for hardmode or max it out first before you can use it anywhere...in hardmode.
Effendi Westland
/not signed
and remove pve skills from the game pls.
and remove pve skills from the game pls.
freekedoutfish
Quote:
Originally Posted by placebo overdose
people who have gwen have the bonuses
people who dont dont so people who do can only use in gwen areas for blanence and people who dont arent at a disadvantage |
The consumables (as others have mentioned) give an advantage in older campaigns, by being able to remove all DP and protect against critical hits and ress the entire team at once. That would give a huge advantage in previous elite zone, during farming, vanquishing and end game missions.
And the consumables dont require alot of materials and gold to purchase, so its not a huge amount of sacrifice to get them! Anyone with enough gold can buy hand-fulls of them!
Surely being able to remove all DP, protect against critical hits and ress your entire team in other campaigns is far more of a advantage then the Norn and Asura status effects?
You can even give the consumables to lower level players. Imagine giving one of those consumables to a lvl10 in ascalon? They would find earlier missions and quests alot easier.
So how is it acceptable to allow these consumables into earlier campaigns but not allow the status effects to work in earlier campaigns?
You cant argue its ok for one, but not the other!
The bottom line is that you should be able to play the game how you want. If using consumables or status effects makes your experience easier, then fine. Its your individual game.
Quote:
Originally Posted by lord dragon
Reward for hitting C, spacebar, again and again and again. Pitiful.
Please remember... I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me. |
Your against this idea, because you would be the kind of person who would force your entire team in FOW to use those status effects and if a person didnt have it or a high enough rank, you would kick them.
That is your idea of inbalancement!
The bottom line..
People are saying its ok for a level 20 character from GWEN to buy a handfull of consumables, and then give them to his/her lvl10 character who can then use them to make an entire campaign alot easier.
But its not ok for a levl 20 character (who already has max armor, max weapons and runes and a wide selection of elite and normal skills) to have an extra 100+ health and an extra +15 energy while playing through older campaigns (either again or first time)?
Am I wrong in thinking the logic there is a bit twisted?
Lets assume a player has only prophercies and GWEN. That player is already level 20 and maxed out by the time they finished GWEN. They also have a huge selection of skills and experience. So if/when they play factions of nightfall, they already have a huge advantage while playing. So how does that extra 100+ health and the extra energy make any difference?
But its ok to buy a handfull of consumables, stick them in storage and allow your low level character access to them? Its ok for a lvl10 character in ascalon or either of the noob islands to be able to remove all DP, protect against critical hits and ress their entire party instantly!!
IMO the consumables offer a far greater advantage and level of inbalance then the status effects, but everyones saying thats ok!
I cant help but feel thats because consumables can be bought, while the status effects require ranks in titles! People are ok with stuff if you can buy it, but if you have to work for it.... not so good.
Also..
I notice no ones complaining about candy canes?
They are now extremely easy to get because of the snowman dungeon. This means another way to remove DP (which doesnt require waiting until christmas)!
That means if you either own GWEN or you have enough gold, you have a distinct advantage over anyone who doesnt. It means you can share those candy canes or consumables with your lower end characters and render DP non-existance for them.
Is that not an unfair and inbalanced advantage?
Or do you not care because those are either free and/or can be bought?