Originally Posted by Celestial Beaver
So on that basis... /signed.
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Originally Posted by Etta
But only for hardmode or max it out first before you can use it anywhere...in hardmode.
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Cebe
Originally Posted by Celestial Beaver
So on that basis... /signed.
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Originally Posted by Etta
But only for hardmode or max it out first before you can use it anywhere...in hardmode.
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SotiCoto
Originally Posted by draxynnic
Besides, I tend to think of the titles as partly being attunement to the energies of the land - the Heart of the Norn isn't just a random health bonus but is the character's attunement to the power of Bear (and/or Wolf or Raven), while Edification is learning to attune to the high magic saturation of the Mursaat ruins of the Tarnished Coast and the Asura projects since. Thought of it that way, there's actually an in-game reason why they aren't portable - the Norn animal spirits have their places of power in the Far Shiverpeaks, not in (for example) Kourna.
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Originally Posted by Arkantos
I use them because they're there. It would make no sence to not use a free bonus handed to you, whether you think the game is hard or not.
Of course I'd use them if it was implemented, I'm sure a lot of people would. Just because we would use it doesn't mean we want it, or that we support it. |
Theres no reason why you cannot appreciate the game if it was a challenge. By challenge I don't mean something super hard, I mean something that requires you to actually focus on. For most people I've seen talking about GWEN, that's the problem. You can beat it without doing much player wise. |
Sadly, there is no game shaped in the image of something a player wants. Sure, I'd love some things changed too, but it doesn't work like that. The Devs make the decision, which could be based on something a majority of players want. |
Originally Posted by Racthoh
Because they figured it was the best way to keep the PvE crowd interested until GW2 comes out? They needed more titles for the KoaBD track? The majority of people enjoy grind? I dunno, but they had their reasons for making it this way whatever it may be. When the favor system was changed, a lot of people were fairly upset thinking it would be so rare but it turns out pre-GW:EN the god realms were open 24/7. They get their numbers somehow, feedback, whatever and determined that grinding out titles is what everyone wants.
My guess anyway. |
akh
SotiCoto
Originally Posted by akh
Easy solution - full effect in norn/asura/vanguard territory, half the bonus outside.
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ryanryanryan0310
Bryant Again
Originally Posted by freekedoutfish
The consumables (as others have mentioned) give an advantage in older campaigns, by being able to remove all DP and protect against critical hits and ress the entire team at once. That would give a huge advantage in previous elite zone, during farming, vanquishing and end game missions.
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Originally Posted by SotiCoto
The title effects... be they Norn, Asura or Lightbringer..... are merely crutches. They are crutches to help those who can't (or won't) walk on their own. They are entirely unnecessary to someone whose legs, metaphorically speaking, are working just fine.... but that doesn't mean there aren't people who could really do with them.
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pkodyssey
Originally Posted by Skuld
You're thinking as a player who owns all the campaigns.
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SotiCoto
Originally Posted by Bryant Again
Consumables and candy canes can be traded though, can't they? Titles can't.
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But isn't our intention to help those people, to bring them off those crutches? If the title could be universal, I feel like it would just encourage to stay on them. |
Bryant Again
Originally Posted by SotiCoto
Encouragement doesn't really come into it. They will choose for themselves whether they want to take them off or not.... and I'd personally say that using such things even if you don't want them there is a sign of weak will.
Not only that... but some will end up being "crippled" for their entire duration in the game... so it wouldn't even be appropriate to try to ween them off that which allows them to enjoy the game like everyone else. The only real way to help someone is to let them do what they want to do.... Anything else is just imposing your will on them. |
freekedoutfish
Originally Posted by Bryant Again
Consumables and candy canes can be traded though, can't they? Titles can't.
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R!ghteous Ind!gnation
SotiCoto
Originally Posted by Bryant Again
So you honestly believe that some people will never get better at the game, or be able to find other ways to success? If that is your belief, than I guess I can't argue with you.
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Mordakai
Originally Posted by freekedoutfish
End result = The rich can buy handfulls of consumables and make their personal gameplay and the gameplay of low-end characters, aloteasier. The poor cant afford consumables, and make do with less effective candy canes and less of them! Their lives are still a headache! Solution = Make status effects work throughout the entire game to give the poor players more of an edge! |
Bryant Again
Originally Posted by SotiCoto
Heck... some people just don't stick around long enough to get better. Others just never move into situations where they would have anything to learn.
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TabascoSauce
Originally Posted by freekedoutfish
Make status effects work throughout the entire game to give the poor players more of an edge!
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glountz
YunSooJin
freekedoutfish
Originally Posted by TabascoSauce
The people you are arguing with, and let me put in the word "may" here - may be entitlement junkies.
Really, if a player is winning the game anyway, what does extra health or power do? Nothing. It will not make a difference in their game play experience, since they are already winning. They have other motives for screaming "no". ...... Thanks! TabascoSauce |
Originally Posted by YunSooJin
could you guys stop referring to PvE and balance? It's laughable to even think that PvE has balance in the first place. Canvassing the mass of opinions on whether an area is 'too hard' or 'too easy' is not balance, sorry.
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trobinson97
Originally Posted by Bryant Again
Likewise, people don't see why you'd want them if we've been fine without them for so long.
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TabascoSauce
Originally Posted by freekedoutfish
But are you agreeing with me, because I cant seem to tell!!!
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Coraline Jones
Phoenix Tears
korcan
Mordakai
Originally Posted by Coraline Jones
The reason why they can't implement these titles outside of Eye of the North is because somebody will figure out how to exploit them to make a billion gold in farming...
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Originally Posted by Coraline Jones
However, Guild Wars is a pretty fragile game. Having people run amuck with near-infinite energy builds is going to split the game wide open.
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Originally Posted by Coraline Jones
From what I can tell, ANet more-or-less quietly approves of grinding for titles and rares as this keeps people interested in the game. PvEers don't care about CHALLENGE, they care about being SUPER POWERFUL. Look at every other RPG ever invented and count how many aren't centered around obtaining a high level or some uber-rare weapon.
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Razz Thom
akh
Divine Freak
Earth
Originally Posted by akh
Balanced gameplay means that you can successfully finish the game without being forced to buy expansions.
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akh
Originally Posted by X Earth X
You can, can't you? And you're not exactly forced to buy expansions. If you don't want them, don't buy them. Noone's pointing a gun at your head.
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freekedoutfish
Originally Posted by Coraline Jones
The reason why they can't implement these titles outside of Eye of the North is because somebody will figure out how to exploit them to make a billion gold in farming.
Most of the titles in Guild Wars that give bonuses are often limited to their scope on purpose. I.e., Lightbringer only works on demons... and apparently Stone Summit in Slavers' Exile. (You just know that the latter is going to be fixed soon). |
lord dragon
Originally Posted by freekedoutfish
Honestly, drop that... its getting old!
Your against this idea, because you would be the kind of person who would force your entire team in FOW to use those status effects and if a person didnt have it or a high enough rank, you would kick them. That is your idea of inbalancement! |
Yichi
Mordakai
Originally Posted by MistressYichi
WOW!!!! this thread a whine fest of horrible players...
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Originally Posted by MistressYichi
The simple fact is that you don't need anything to make this game easier than it already is. You don't need the PvE skills, you don't need consumables, you don't need the title track bonuses. PERIOD!!!!
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Originally Posted by MistressYichi
Fact time: If you're relying on these as your crutch to get you through the game, than you need to rethink how you play the game.
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Bryant Again
Originally Posted by Mordakai
Just answer that question: Why Not?
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Yichi
freekedoutfish
Originally Posted by lord dragon
Actually I am the one arguing to take out the skills altogether so there is no imbalance. You are the one arguing to imbalance the game and must be the type of person who would require someone to have a specific skill, ect.
I am the one arguing to keep it skill based. You are the one arguing to keep it GRIND based. Please don't confuse the issue on it with a bunch of words. This is the bottom line on it. |
Swift Thief
TabascoSauce
Yichi
Mordakai
Originally Posted by MistressYichi
Now do any of you people have a clue? There is no purpose or logic behind any of these working. Hell even the vanguard title only works and has a benefit of being in Hardmode of early ascalon and shouldn't even be allowed to work there since the charr don't control it and it is still considered Ascalon Territory. Other than that this title is worthless in every other campaign except GW:EN.
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Originally Posted by Swift Thief
/Unsigned
Not everyone has GWEN. |