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Originally Posted by 6am3 Fana71c
Calm down, people. There's still plenty of time 'till GW2. Many thing can change.
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True. The storyline in the Guild Wars alpha around 2003 is almost completely unrecognisable compared to what came out in Prophecies. They're a little more restricted now because it has to be built off estabolished canon, but what's in the press now isn't set in stone (I think some of the completely-overhauled storyline from back then was referenced in the press of the day, too).
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Originally Posted by Sha Noran
-We'll forget for a second that you can't divert a river that flows south so that it flows north instead; why would Palawa Joko even WANT the Crystal Desert to become a lush and fertile landscape? He's Undead, he's not a kitten. Wow.
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To control the food supplies. He's turned the human-held areas into a desert and his own into a garden... that means that any of the living that wish to remain that way have to either try to take the (heavily fortified, naturally) land from him or accept his rule. The attempt to do the former is probably how the Sunspears got themselves wiped out.
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-How can it be remotely possible that the White Mantle are still around over 200 years after their Mursaat leaders were exposed as false gods? Livia even gets her hands on the Scepter of Orr (somehow), and you KNOW she's gonna use it against them sometime between now and then. It's just not even legitimately possible that they're still fighting back.
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They're probably the equivalent of the Royalists in presearing Ascalon. Everyone but them knows they've lost, and they aren't a major threat, but they're still causing trouble. Good for characters in the single-digit levels to cut their teeth on.
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-This one isn't even a question: There is no possible way that the shithole that is Kaineng's sprawling city somehow produces an army capable of soundly defeating the combined might of the VERY battle-honed Luxons and Kurzicks. Come on, seriously.
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Actually, you've just explained exactly how.
When you think about it, it's actually kind of inevitible. You have an overpopulated city FULL of people eager for more living space (given that sprawling city is about the size of either the Echovald Forest or the Jade Sea individually, the population is probably at
least two or three times that of the Luxons and Kurzicks
combined). Until recently, the temptation to expand has been restrained by facing other threats (Shiro, the Tengu Wars, and maybe other problems before them) and by the inhospitality of the alternatives. Then, suddenly, those lands start healing, the inhabitants are still busy fighting each other, and there's no heroes this time around to tell them to get their act together and form an alliance. Easy pickings.
Incidentally, it's worth noting that the statement that Cantha is cut off doesn't
necassarily mean it's innaccessible, even right from the start. How many RPGs do you know where you're told that you can't get to X but eventually manage to find a way? Possibly through those tunnels the Dredge dug
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-So only 60 measly years after the order of whispers saves the world from a deranged god and helps bring Kormir to divinity, the ENTIRETY of the Sunspear Order is nearly gone? What?
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See above.
It's even possible that those 'dark Sunspears' we hear about are actually no such thing - they're only
pretending to be working for him while looking out for a chance to bring him down.
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-There are a lot of different questions I could ask about the Charr, but I won't bother. They have a long way to go to explain why the Charr would still be invading the wasteland that is Ascalon over 200 years later. And as far as Adlebern goes... what is this guy, like a billion years old? Gtfo.
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He's a ghost, I'd guess. But as previously noted, this is my main beef - the implication is that it happens at a time the heroes should have been around to object. Strenuously.