Synergizing Hero Builds?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Ok, so i've looked around in this section often. Most of the builds posted aren't actually 3 hero builds synergizing with each other, rather just alot of different hero bars.

There are some exceptions i've found, such as Zinger's tof tank + 2 mm build, which i found worked great. However, as said in the thread it doesn't work for HM - with all normal mode done this is what i want to be trying more of. As a Dervish, i doubt i'll ever see myself being accepted in well organized HM pugs (when there actually are any ), and with hench being pretty, well, crap, alot depends on the hero builds.

To sum up, can someone post 3 hero builds here that synergize with each other and are proved to work on HM. If there are a few skills that heroes are retarded with thats np, i don't mind micro'ing. Also it would help if they didn't depend alot on the player's profession, although if so, geared towards working with a Dervish.

Thanks in advance

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Please move all discussion here:

http://www.guildwarsguru.com/forum/s....php?p=3986869

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Thx for the builds, i'll try them out and let you know how it goes

EDIT: Builds work fine, vanquished 5 areas so far with no problems. Thanks again

Psychology

Psychology

Frost Gate Guardian

Join Date: May 2007

Inside your head!!?

Liars cheats and Thieves [Liar]

W/E

I've used something similar but i find that my heroes only use weapon spells only when im on the verge of death or when i micro them.

Do you encounter any of those problems?

Novalon

Academy Page

Join Date: Aug 2005

W/

Sab, that's an interesting build, but I can't see it working amazing in Ascalon and other 4 man areas.

Unless, of course, you or someone else has actually done that. What are your recommended stats (besides the obvious, of course)?

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Hell, Sab, this is crazy, we simply steam rolled the area on screenshot = 14 min, agroed everything, no flagging, no Frozen either

Miss is full smiter by the way:

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Novalon
Sab, that's an interesting build, but I can't see it working amazing in Ascalon and other 4 man areas.

Unless, of course, you or someone else has actually done that. What are your recommended stats (besides the obvious, of course)? #

Well so far the build works wonders for me. I can happily C-Space HM like it was Shing Jea NM Also had no problems in 4 man areas ( on factions). Should be even easier in Ascalon with the vanguard title effect

Novalon

Academy Page

Join Date: Aug 2005

W/

Well, that certainly answers my question, but what still confuses me is that second build listed there. I was thinking perhaps a Ritualist/Necro might work that build better, but I'm not sure how effective SoLS is on zero SR.

I'd even consider going Rt/Me and tossing in an interrupt in place of said previously mentioned signet.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i guess if youre a necro youreself going spitefull would be best option ? get the 2 necro heroe's to run the other builds then ?

Novalon

Academy Page

Join Date: Aug 2005

W/

I meant the build that has mostly restoration skills. That's the one I'm confused about. I didn't mean what build I should run, I just wondered why have necro instead of ritualist with that build.

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Novalon
Well, that certainly answers my question, but what still confuses me is that second build listed there. I was thinking perhaps a Ritualist/Necro might work that build better, but I'm not sure how effective SoLS is on zero SR. It wouldn't be effective at all on a Rt/Ne. The synergy here comes from the minions providing an insane amount of energy to all the necro's, on a Ne/Rt that restoration build is simply never going to run out of energy.

If you're a necro yourself then running the curses necro is indeed the best option. You could take an extra channeling Ne/Rt (or Rt/X) as your third hero.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Here are the templates without any attributes assigned... Btw, what assignments worked for you?

[N/Rt sab ha jagged bones 1;OAhQM5BhmdYPUGCEV1kL]
[N/Rt sab ha jagged bones 2;OAhQMYbin0cyNMHnV1kL]
[N/Rt sab ha jagged bones 3;OAhQML1qAaAPINncV1LG]

Novalon

Academy Page

Join Date: Aug 2005

W/

The only time I can see this build falling apart is when there are no bodies. In which case, I believe a different build would be acceptable.

In that case? I believe there are other builds to fit the situation. Right now I am going through what I thought were incredibly difficult Hard Mode missions with greater ease than I originally anticipated. I'm quite impressed with how it all works out.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Quote:
Originally Posted by Elena
i guess if youre a necro youreself going spitefull would be best option ? get the 2 necro heroe's to run the other builds then ? I'm wondering exactly the same thing, is it purely for teh soul reaping benefits?

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Free Wind
Hell, Sab, this is crazy, we simply steam rolled the area on screenshot = 14 min, agroed everything, no flagging, no Frozen either

Miss is full smiter by the way: Not bad, but you actually used 3 monks (1 heal, 1 prot, 1 smite - I'm guessing) and 2 resto rits basically. Thats a lot of healing if you ask me.

I use 2 Rits (1 channeling, 1 resto) and 2 henchie monks (1 prot, 1 heal). Plus 1 MM (that's Olias).

I can breeze through all of GWEN up to Duncan without any issues at all. Plus, HM areas in Nightfall isn't a problem either. And I don't pug unless there is a crazy Rit/Ele boss in an area. (although Pain Inverter works wonders)

Sab

Sab

Desert Nomad

Join Date: Dec 2005

The reason for the N/Rt healer is because going Rt/ doesn't give you much of an advantage. You get to use Rit runes to boost Resto up to 14, that's about it. Well, also slightly stronger spirits and longer weapon spells, but neither are relevant in this build. So there's a choice between either 14 Resto or infinite energy from Soul Reaping, I chose the latter.

If there are no bodies, drop a skill from the Curse Necro for Power Drain, swap the MM out for something else (like another Curse Necro). And without Soul Reaping to fuel the N/Rt healer, you might as well get an LoD Monk.

Attributes should be pretty straightforward, 12/12 or 12/9/9, any runes or no runes, it doesn't really matter.

But it's good to hear that the build is working so well, I haven't had the chance to try it everywhere yet, but for Asura/Norn point farming, drop the N/Rt healer for another Jagged MM and remove the two heal spells for Putrid Bile and Rising Bile on both of them.

Novalon

Academy Page

Join Date: Aug 2005

W/

Just did Hard Mode for Ruins of Surmia, Nolani Academy, and Gates of Kryta with this build. Thanks for the suggestions on what to do without bodies too, that helps a bunch.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Novalon
Sab, that's an interesting build, but I can't see it working amazing in Ascalon and other 4 man areas.

Unless, of course, you or someone else has actually done that. What are your recommended stats (besides the obvious, of course)?
Worked great in Diessa Lowlands. No issues for me.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Decided to test this out as well seeing as it had cool reviews. Vanquished the Breach quite easily running just that 4 man team out of Piken (I was pretty much a straight up warrior just using 100 blade sword build and you move like a dwarf - the latter because I hate chasing things about).

I did have one party wipe, and that was my bad for not waiting for the one key spirit to recharge before taking on the next (and largest) group (ie the only bunch that has 6 charr - at the Diessa gate). Not having that spirit up and having the "healers" spam the sac 17% health thing at the first damage spike was the party killer.

When I try it next I think I will include a spirit in my own skills to double the healer protection against sac health, and to double the condition removal - something simple with no req like the (never had a use for it yet) Winds from the Ebon Vanguard. The 15% chance for missile attacks to miss will be a side benefit, and there are many other spirits that could alternate depending on the situation (ie winter for Hells etc).

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Some observations:

Works very well in areas with corpses. It's mediocre in areas where the creatures don't leave a corpse or other necro monsters steal the corpse. However, that's to be expected.

Also, beware of [skill]Banishing Strike[/skill]. This is the bane of this build because you'll have a lot of summoned creatures (minions/spirits).

You lack any interrupts on the heroes so you'll either need to bring along an interrupt henchman or be an interrupter yourself. Not the most critical problem if you're just clearing areas, but some bosses with their double damage AoE will be very problematic for this build.

Overall it's a very effective build at keeping itself healed and powered. If used where it's strong it will be like pressing C-space.

P.S. Forgot to mention I'm running my Rit with this team and it synergizes nicely. Here's the bar:

[skill]Pain[/skill][skill]Anguish[/skill][skill]Wanderlust[/skill][skill]Bloodsong[/skill][skill]Painful Bond[/skill][skill]Essence Strike[/skill][skill]Summon Spirits[/skill][skill]Flesh of My Flesh[/skill]
Channeling 13, Communing 16, Spawing 4

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I've vanquished and gotten guardian with the same three heroes the whole time.

I'm set as Hybrid Prot LoD...so...yeah.

D/W
Wounding Strike, Faithful Intervention, Distracting Blow, Wildblow, Victorious Sweep, Res Signet, Heart of Fury, Chilling Victory

N/Mo
Jagged Bones, Animate Shambling Horror, Animate Bone Minions, Blood of the Master, Aegis, Res Signet, Death Nova, Dark Bond,

P/W
Spear of Lightning, Vicious Attack, Defensive Anthem, Anthem of Flame, Aggressive Refrain, Signet of Return, "Go for the Eyes!", "Never Surrender!"

The build doesn't appear to have much synergy, but, with a little bit of microing you do very well with this. I originally started my vanquishing trip with 2 E/A assassin's promise nukers, but I found that this could take pretty much anything. The only problems I have are against monk bosses with a lot of power. The build is pretty strong defensively. You have to micro Morghan's Anthem of Flame, so as to keep AR up for the IAS. But generally, this has been my staple across 3 continents.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

I've tried using this build against the Jade Brotherhood, but the sheer damage their casters dish out is just too overwhelming. Any suggestions on ways to mitigate the damage, or is this build not meant for that area?

On a side note, I managed to clear the lagoon with this build.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I know exactly what you mean, especially with that Rit boss with the 400+ ancestor's rage spike.

It's all about mob control there. You need a dedicated, protted tank that can hold the aggro, and a monk that knows what prot he will need.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Sab
Attributes should be pretty straightforward, 12/12 or 12/9/9, any runes or no runes, it doesn't really matter.
lol QFT. I usually give my heroes complete pimpin, but for these i didn't have to HM really does seem like normal mode, can't believe how much 3 hero builds have done for me. I'm now 1/3 to canthan vanquisher in 2 days or so

Quote:
Originally Posted by Snow Bunny
I've vanquished and gotten guardian with the same three heroes the whole time.

I'm set as Hybrid Prot LoD...so...yeah.

D/W
Wounding Strike, Faithful Intervention, Distracting Blow, Wildblow, Victorious Sweep, Res Signet, Heart of Fury, Chilling Victory

N/Mo
Jagged Bones, Animate Shambling Horror, Animate Bone Minions, Blood of the Master, Aegis, Res Signet, Death Nova, Dark Bond,

P/W
Spear of Lightning, Vicious Attack, Defensive Anthem, Anthem of Flame, Aggressive Refrain, Signet of Return, "Go for the Eyes!", "Never Surrender!"

The build doesn't appear to have much synergy, but, with a little bit of microing you do very well with this. I originally started my vanquishing trip with 2 E/A assassin's promise nukers, but I found that this could take pretty much anything. The only problems I have are against monk bosses with a lot of power. The build is pretty strong defensively. You have to micro Morghan's Anthem of Flame, so as to keep AR up for the IAS. But generally, this has been my staple across 3 continents. I've always had problems in HM surviving without 1 solid hero healer. Monk hench just don't cut it. It works for you i guess because you're a monk, but that's why i specifically asked for builds that would work with any profession

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by dan-the-noob
I've always had problems in HM surviving without 1 solid hero healer. Monk hench just don't cut it. It works for you i guess because you're a monk, but that's why i specifically asked for builds that would work with any profession Good point.

These three can be reworked to more self-sustaining builds. I vanquished Old Ascalon with my warrior and these three (no monk) with a little tweaking in the self-sustainability department (insert Mystic Regen, Heal Area, Leader's Comfort, et cetera)

Fionn Falaich

Fionn Falaich

Academy Page

Join Date: May 2007

Quote:
Originally Posted by dan-the-noob
I've always had problems in HM surviving without 1 solid hero healer. Monk hench just don't cut it. It works for you i guess because you're a monk, but that's why i specifically asked for builds that would work with any profession I am looking forward to trying the N/Rit builds in this thread. To your point about HM with hench monks, I vanquished all three continents with just two hench monks for 90% of the areas. For me, the hench monks' biggest shortfall in HM is that they do not pre-protect, so I worked some protection skills into my necro heroes. I found that I needed one or two hero monks (bonders) for the areas in Cantha that were heavy with Jade Brotherhood (T-Temple especially) and Wardens of Earth and Summer/Spring. For the rest, playing as an ele, I went as fire or air depending on the area (air for melee-heavy areas for blind and weakness), and my typical team build was MoW as basic SS with Protective Spirit (so that I could pre-prot when needed), Olias as MM with Aegis (same), Norgu as dom mesmer (mostly P-Block, Empathy, interrupts), and then two hench monks, and mostly two hench melee, although in Tyria I switched to only one hench melee along with Cynn, especially in the Shiverpeaks. It worked well, except for obviously quirky areas like Joko's and the Hidden City, which called for specific skill tweaks. Like I said, though, I am looking forward to trying the N/Rit setup. Sounds like it works quite well.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

This is what I ran through a few (high corpse count) missions yesterday:

Me: Ranger/Paragon.

[card]Prepared Shot[/card][card]Distracting Shot[/card][card]"Find Their Weakness!"[/card][card]"Go For The Eyes!"[/card][card]Keen Arrow[/card][card]Disrupting Accuracy[/card][card]Troll Unguent[/card][card]Signet Of Return[/card]

Marksmanship: 12 + 1 + 3
Expertise: 8 + 1
Wilderness Survival: 7 + 1
Command: 8

Rit Hero 1:

[card]Animate Flesh Golem[/card][card]Animate Bone Minions[/card][card]Spirit's Gift[/card][card]Boon Of Creation[/card][card]Explosive Growth[/card]Energetic Was Lee Sa[card]Life[/card][card]Death Pact Signet[/card]

Rit hero 2:

[card]Animate Flesh Golem[/card][card]Animate Bone Minions[/card][card]Spirit's Gift[/card][card]Boon Of Creation[/card][card]Explosive Growth[/card]Energetic Was Lee Sa[card]Recuperation[/card][card]Death Pact Signet[/card]

Both heroes are:
Spawning power: 12 + 1 + 3
Death Magic: 10
Restoration Magic: 8 + 1

Necro Hero:

[card]Jagged Bones[/card][card]Death Nova[/card]Putrid Bile[card]Barbs[/card][card]Mark Of Pain[/card][card]Mark Of Fury[/card][card]Suffering[/card][card]Flesh Of My Flesh[/card]

Death Magic: 10 + 1 + 2
Curses: 10 + 1
Soul Reaping: 10 + 1

The rits keep a steady stream of minions coming, including 2 golems, each time one dies it explodes, and is replaced by a jagged horror which activates all of the rit enchants, healing the caster/giving the caster energy back, healing all minions and allies around the created minion and exploding in the enemies face. When a bone minion is created, the enchants are activated twice (as 2 are created).
The spirits that they summon provide healing for all allies, including minions. (not really needed, but it helps)

The necro maintains death nova and jagged bones on those minions close to death. Causes incredible physical damage from barbs (about 15minions + barbs= ultimate death) this is spread over an area with Mark of Pain. He hits people with degen from putrid bile and suffering, causing the enemy to explode with damage to all surrounding foes from bile. Allows me and warrior hench to gain adrenhaline quicker through Mark of Fury

My ranger build increases the crit damage from minions and causes deep wound on as many enemies as posible with the shouts. and disruption through the prep and the interupt.

As long as you can kill a few enemies to get a couple of minions going this build can become pretty much unstoppable.
It excels in places with tonnes of corpses.
Any constructive criticism?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by distilledwill
Any constructive criticism? Yeah, That ranger bar isn't really energy heavy if you ask me, except 'find your weakness', so I would replace prepared shot for broad head and take anthem of envy instead of 'find their weakness'. If a target is dazed and the minions start nibbling it he is pretty sure not to get a spell off.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by bungusmaximus
Yeah, That ranger bar isn't really energy heavy if you ask me, except 'find your weakness', so I would replace prepared shot for broad head and take anthem of envy instead of 'find their weakness'. If a target is dazed and the minions start nibbling it he is pretty sure not to get a spell off. Hmm... i guess you're right, energy wasnt really a problem. I just wanted a nice elite.
BHA sounds like a plan.

However, I might conserve my adren' for GFTE, so as to spam it as often as is humanly posible.
Are there any other shouts/chants that will affect my minions?

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by distilledwill
Are there any other shouts/chants that will affect my minions? As far as I know no shouts/chants affect minions

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Free Wind
As far as I know no shouts/chants affect minions Wiki states that GFTE affects minions.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by distilledwill
Wiki states that GFTE affects minions. And at the same time is says
"Although the skill suggests it affects the same people as Anthem of Envy, it seems to only affect allies in the party window. This would exclude, for example, people in the separate party in Vizunah Square, whereas Anthem of Envy includes them. "

Anyone can edit a wiki article. This very article used to tell it doesnt affect minions, go figure...

The problem is there is probably no way to check if GFTE does or doesnt affect minions

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Free Wind
And at the same time is says
"Although the skill suggests it affects the same people as Anthem of Envy, it seems to only affect allies in the party window. This would exclude, for example, people in the separate party in Vizunah Square, whereas Anthem of Envy includes them. "

Anyone can edit a wiki article. This very article used to tell it doesnt affect minions, go figure...

The problem is there is probably no way to check if GFTE does or doesnt affect minions
Silly Wiki.

Ah well, I remember the major paragon nerf a few months ago, that did remove the reaches of most shouts/chants. Its a shame, that really gimped paras. Anyway, Im going to try this a bit more, then attempt to find a ranger build that synergises with the hero builds.

Either way, the 3 heroes work incredibly well together, and my ranger build was just a little extra.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by distilledwill
Silly Wiki.

Ah well, I remember the major paragon nerf a few months ago, that did remove the reaches of most shouts/chants. Its a shame, that really gimped paras. Anyway, Im going to try this a bit more, then attempt to find a ranger build that synergises with the hero builds.

Either way, the 3 heroes work incredibly well together, and my ranger build was just a little extra. [wiki]mark of pain[/wiki] + [wiki]rapid fire[/wiki] = monster pwnage i think.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

If i was going to capitalise on the barbs + Mark of pain necro I could run a RaO spearchucker with a pet. That would be monster pwnage!
However, I'm looking for my character to be more of a support role seeing as there will be somewhere between 7-14 minions attacking the foes at any time anyway.

dead man ivan

Academy Page

Join Date: Dec 2006

Did any of the users have problems with the builds? I gave olias the curses build & was running through magus stones & he didnt activate his skills at all not one!! I did try micro managing the skill bar but just couldnt do it quickly enough. However, towards the end of the run i.e. after I killed almost 300 enemies he starts using his skill set but only randomly & not for all of the groups.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

just a thought ivan, you DID set him to guard and not avoid right? it can easily happen.

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

Quote:
Originally Posted by bungusmaximus
[wiki]mark of pain[/wiki] + [wiki]rapid fire[/wiki] = monster pwnage i think. Does MoP work now? Last time I used it was just after the AOE nerfing and I was disgusted with it because:

1) I would cast it on a moster
2) I would shoot that monster once, MOP was activated fine
3) MOP'd monster would instantly run back and out of the crowd allll they way back before I could even hit it with a second shot.
4) He runs back so far that this had a secondary effect of kiting my tank after him and aggroing MORE monsters. This was before we had more advanced party controls and when we had slow responding hench tank AI so the extra aggro was completely UNAVOIDABLE.

Thus I haven't used MOP since. But if it's been fixed, I might just dust it off and try it out again.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Hmm. The 3 N/Rt thing helped me as Monk complete Fort Ranik HM. I had trouble with some groups in the past because we didn't bring anything to stop them from healing. With this, we killed the Overseers with no problem.

I had trouble at Nolani, though. I went around, and then lost on the first Charr mob after bonus completion. I guess it was death pact chain that was to blame for that. Only Olias died before that point, and only once.

It's nice and I'll try tweaking it some time to play in different places. Thanks.

Shai-hulud

Krytan Explorer

Join Date: Oct 2005

Magnificent Dutch

W/

Used to play a build like:

Me (N/X)
[skill]Parasitic Bond[/skill][skill]Enfeeble[/skill][skill]Discord[/skill][skill]Necrosis[/skill][skill]Putrid Explosion[/skill][skill]Animate Shambling Horror[/skill][skill]Animate Bone Minions[/skill] and a ress skill (probably just a signet)

N/Rt
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Discord[/skill][skill]Life[/skill][skill]Putrid Flesh[/skill][skill]Animate Shambling Horror[/skill][skill]Signet of Lost Souls[/skill][skill]Flesh of My Flesh[/skill]

N/Rt
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Discord[/skill][skill]Recovery[/skill][skill]Death Nova[/skill][skill]Animate Shambling Horror[/skill][skill]Signet of Lost Souls[/skill][skill]Flesh of My Flesh[/skill]

Mo/Me
[skill]Light of Deliverance[/skill][skill]Remove Hex[/skill][skill]Protective Spirit[/skill][skill]Mend Condition[/skill][skill]Guardian[/skill][skill]Power Drain[/skill][skill]Leach Signet[/skill][skill]Ether Signet[/skill]

Since EotN some changes could be made, like adding [skill]Waste Not, Want Not[/skill]

These weren't the exact builds used, but I think you know how to tweak these

Use is prety straight forward, cast a hex and condition and spike an opponent down. The monk can be replaced by another N/Rt, you can play duo with a total of 6 N/Rt's or even 8 N/Rt's but then some skills should be changed, 2 times the same spirit is useless and with two human players one could bring a hex and enfeeble while the other only brings a hex (there are enough conditions, enfeeble is mostly to create some corpses)
Basically just spiking down the strongest opponents first, seems the heroes use discord very well Used the build to do all of Elona. The build is prety solid or at least that was what we found, but in HM there could be some problems because the minions will be slaughtered very quickly (but then again if the opponent warriors/eles and so on are spiked down before they even do anything that shouldn't be a problem either )


About the first build posted here (with the 3 N/Rt's) I think I have a problem with the rit healer being on guard and having an item. Not being on guard (avoid) means the hero doesn't use [skill]Signet of Lost Souls[/skill] while being on guard with an item spell will end up that the hero is tanking instead of me...any suggestions or is it just bad watching from my side?