Synergizing Hero Builds?

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Replacing insidious parasite with mark of pain on the curses nec helps ease his massive energy usage. It's also an excellent damage source with all the minions running around. If you have 2 people both running the team it multiplys that dmg even more. Its also a decent source of CC for when you have those incredebly massive agros ~

My curses nec was using way too much energy even with great gear and weapons. That fixed the problem for me and added those bonus's listed above=p

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

I see. Hmmzzz......I will test it out later. Feedback soon. :P

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by The Meth
I've tried this 3 necro build and it has either failed pretty badly or been unbearably slow. So far i've tried it with HM Vloxen Excavations (failed on level #2 twice) HM vizunah (failed horribly) NM Vizunah (won but took over 25 minutes! I don't think I've ever been over 21 before).

The problem is that most of your damage is on death nova minions, which all die in about 5 seconds dealing maybe 300 damage total since heroes never pre death nova everything before battle. Unless you killed 3 or 4 enemies that way you are basically relying on the SS to kill everything else, and it makes me cry when he decides to put SS on a lone enemy when a huge group is nearby. In vloxen it took over 5 mins to kill the boss on the first level because there was literally no damage.

Grats to anyone who can make it work, but this build fails horribly on my heroes, they have no where near enough intelligence to run it right. I'm still convinced anyone who is saying they take on more then 1 group in HM with this is 100% BS. Well you made me respond now with that last statement =P Take the team to varajar falls on HM and just MOW. Throw in cynn mhenlo and the 2 warriors, mark of pain in place of insidious and run ursan if your skill is high. You can take on pretty much whatever you feel like. I cleared that zone over the bonus gwen weekend literally 14 times or more for r10 norn. Its not the only place you can take on multiple groups either. Did you gear them up and rune for the correct attributes? If you manage them even a little bit i don't really see how it can fail at all.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by Whirlwind
Well you made me respond now with that last statement =P Take the team to varajar falls on HM and just MOW. Throw in cynn mhenlo and the 2 warriors, mark of pain in place of insidious and run ursan if your skill is high. You can take on pretty much whatever you feel like. I cleared that zone over the bonus gwen weekend literally 14 times or more for r10 norn. Its not the only place you can take on multiple groups either. Did you gear them up and rune for the correct attributes? If you manage them even a little bit i don't really see how it can fail at all. Agreed. I don't even manage the heroes & I pretty much let them do what they like. For starters, you could check that could check that ur heroes are set to "guard" mode (the 1 with the shield icon) which is what I used. If u don't like them moving, just flag them. This is 1 build that really requires LITTLE MICRO for it to work in in HM. The only micro I did was to flag them to stay & I mow everything down.

Edit:MOP works like a charm. With Barbs = GG :P

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Whirlwind
Well you made me respond now with that last statement =P Take the team to varajar falls on HM and just MOW. Throw in cynn mhenlo and the 2 warriors You really should use the Prot hench. In HM i take both the healer and prot monks.

Monk of Myrodin

Monk of Myrodin

Academy Page

Join Date: Jun 2007

Mo/

Quote:
Originally Posted by Kaida the Heartless
The only problem I have had with this build is using it versus hardmode dwarf groups. There are just too many resses for me to keep up. We usually last about 4 minutes before breaking. So, does anyone have any suggestions for some kind of healer lockdown character (mesmer?) that could be used as one of the other slots? Probably goes without saying but... [card]Frozen Soil[/card]. I have run my monk with /R just for that reason. Although I don't care for the trip necro build (I run the para and ranger hero team), if you can keep your guys alive FS is the way to go whatever combo you're running.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by dan-the-noob
You really should use the Prot hench. In HM i take both the healer and prot monks. The prot monk is actually semi-legit at monking. Mhenlo's bar is too much healing and not enough LoD-ing.

Herta is also quite nice, with her wards.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by cyber88
Agreed. I don't even manage the heroes & I pretty much let them do what they like. For starters, you could check that could check that ur heroes are set to "guard" mode (the 1 with the shield icon) which is what I used. If u don't like them moving, just flag them. This is 1 build that really requires LITTLE MICRO for it to work in in HM. The only micro I did was to flag them to stay & I mow everything down.

Edit:MOP works like a charm. With Barbs = GG :P Imho I'm not a COMPLETE noob, I've done all of hard mode for all the 3 campaigns and am at 760ish mastery points for EotN now. I have ran the build both 100% to the letter and with as many suitable changes as I could find and my MM bomber completely fails every time. The only way I could get a hero to cast death nova fast enough to get it on the minion is making it me/n lol. I have begun using a modified version of the n/rt healer build, its working fairly well. I'm messing around with my own builds and I'll post it this weekend if I find it complete.

Q: Everyone this build is working for, are you stopping after every group and waiting for your necro to death nova the minions? I suppose that should work but I am rather impatient (and for good reason when getting rep points in HM)

If anyone would like to let me tag along for a HM area and show me this build working I would be happy to come.

By the way can someone tell me which heroes are running which build? I know some people say for example olias is a better mm, master is better at curses but I've always considered this superstition (I can't see anet actually making seperate AI's for each hero).

sussuara

Ascalonian Squire

Join Date: Sep 2007

W/

Quote:
Originally Posted by Sab
I've been using the Hourglass preorder staff, but if you're planning on fully equipping your heroes, I'd suggest:

Curses Necro - 40/40 Curses set
Resto Necro - 40/40 Resto set (though he'll be holding a pot most of the time)
Death Necro - +30hp, +20% enchanting staff (20/20 Death) can any1 explain what 40/40 Means ?
How do i craft those itens ? i think i IF 40/40 means 20 HSR/20HCT Wand + 20HSR/20 HCT is that possible ? never saw it o.O any tips where i can find such weapons ?

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

The updated version is even better.

Now the only skill I'm not entirely happy with there is Insidious Parasite. It's quite expensive, it affects only one enemy, and the health steal is often wasted. I couldn't think of any great alternatives, though (unless changing secondaries, but to be honest, death pact signet is far more useful in hard mode than I had thought it would be).

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by sussuara
can any1 explain what 40/40 Means ?
How do i craft those itens ? i think i IF 40/40 means 20 HSR/20HCT Wand + 20HSR/20 HCT is that possible ? never saw it o.O any tips where i can find such weapons ? Yes it means 20/20 and 20/20, though with the way the game works it actually ends up being a total of 36/36.

Go to here to find collector weapon locations:

http://gw.gamewikis.org/wiki/Collector_rewards

If you want to craft from a weaponsmith go here:

http://gw.gamewikis.org/wiki/Weaponsmith

Unfortunately there are no collectors or weaponsmiths who will give you a staff with those mods. You will have to buy them. I would also suggest a +5 armor instead of +30 health for the MM, since more health causes more sac.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by Sab
I've been using the Hourglass preorder staff, but if you're planning on fully equipping your heroes, I'd suggest:

Curses Necro - 40/40 Curses set
Resto Necro - 40/40 Resto set (though he'll be holding a pot most of the time)
Death Necro - +30hp, +20% enchanting staff (20/20 Death) What armor do you put on your heroes? I've put tormentor's on my curses necro, survivor on the death necro (as he is the only one that uses a superior rune), and herald's (+10 while holding an item) on the resto necro.

I haven't figured out the right tradeoff between survivability and skill output. For example, +5e +30hp sword vs 20/20 wand, and +30hp +10vs slashing shield vs 20/20 focus, or a staff. One advantage of a sword/focus combo is that it provides +7e over a staff, which is nice for absorbing the large chunks of incoming energy from soul reaping.

sussuara

Ascalonian Squire

Join Date: Sep 2007

W/

Quote:
Originally Posted by The Meth
Yes it means 20/20 and 20/20, though with the way the game works it actually ends up being a total of 36/36.

Go to here to find collector weapon locations:

http://gw.gamewikis.org/wiki/Collector_rewards

If you want to craft from a weaponsmith go here:

http://gw.gamewikis.org/wiki/Weaponsmith

Unfortunately there are no collectors or weaponsmiths who will give you a staff with those mods. You will have to buy them. I would also suggest a +5 armor instead of +30 health for the MM, since more health causes more sac. Thanks, gonna start looking for mods for those weapons.

Sab, one question, whats the build for ur SV necro ? just wondering cuz i saw the spells of blood magic but i dont know much about necros so i tried some builds it kinda worked well but i think it could be better...

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Gigashadow
What armor do you put on your heroes? I've put tormentor's on my curses necro, survivor on the death necro (as he is the only one that uses a superior rune), and herald's (+10 while holding an item) on the resto necro.

I haven't figured out the right tradeoff between survivability and skill output. For example, +5e +30hp sword vs 20/20 wand, and +30hp +10vs slashing shield vs 20/20 focus, or a staff. One advantage of a sword/focus combo is that it provides +7e over a staff, which is nice for absorbing the large chunks of incoming energy from soul reaping. Death = +5e, 20/20, +20% death magic or +20% enchanting
Curse = I use +5e^50, +30hp, +20% enchanting since I like to put a lot of prot on curse necros

Tormentor's on chest on the curse necro, rest survivor
For death necro, MM insignia on chest + leggings, rest radiant
You want low health on the MM so he sacs less, Dark Bond makes any damage you take trivial as long as you cover it with something else so it doesn't get shattered, which it shouldn't be as you don't want to aggro anything first.


I've been using this on the N/Rt for some 8-man areas with H/H, since I normally take the Heal + Prot hench as there's nothing better to take, all that healing was a bit too much.
[skill]Signet of Lost Souls[/skill][skill]Icy Veins[/skill][skill]Weapon of Warding[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Life[/skill][skill]Recuperation[/skill][skill]Flesh of my Flesh[/skill]

Also why do you guys use Death Pact Signet? Since the AI likes to spike targets with low health, won't they just spike that person down right after rez and you die with him if you used DPS on him?

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by The Meth
Imho I'm not a COMPLETE noob, I've done all of hard mode for all the 3 campaigns and am at 760ish mastery points for EotN now. I have ran the build both 100% to the letter and with as many suitable changes as I could find and my MM bomber completely fails every time. The only way I could get a hero to cast death nova fast enough to get it on the minion is making it me/n lol. I have begun using a modified version of the n/rt healer build, its working fairly well. I'm messing around with my own builds and I'll post it this weekend if I find it complete.

Q: Everyone this build is working for, are you stopping after every group and waiting for your necro to death nova the minions? I suppose that should work but I am rather impatient (and for good reason when getting rep points in HM) For your questions. It still works for me.

Nope. I usually don't wait because I am impatient just like you which is also the only reason why I got party wipe. The rest of the party would be mobbing the next mob while my olias will be happily casting death nova a few steps behind me because the minions will only show up after a 3 sec delay. I know he is casting happliy because when I don't see minions when I mob, I always like to click on his red bar to see what on earth is he doing. :P

I just finished vanquishing the entire Desert area in Tyria with this build & I am doing Southern Shiverpeaks now. Still working fine.

p.s. Nice variation Maverick. My henchies config is just like yours because I feel the same way about the henchies too. :P hmmmzzz.......Imma go & try out. I am going to Tasca Demise & then Mineral Springs....all in 1 trip. :P

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Marverick
Also why do you guys use Death Pact Signet? Since the AI likes to spike targets with low health, won't they just spike that person down right after rez and you die with him if you used DPS on him?
You would think that to be the case but in practice it doesn't happen unless the ressed character is pushing 20+ dp. Since they are ressed at full health they are still above the characters in the party who are already damaged. Its also useful for example for a ranger who can get out of combat range quickly while still helping the team. I would disable it on heroes and use it only to res me. I am a ranger and I am usually responsible for dazing/weakening/blinding/poisoning (at the same time) many of the enemies. Without a debuff such as weakness or blind in HM warriors and dervishes tear the party apart fairly quickly. On the other hand, if you keep all their melee impotent through a condition and then are able to interrupt/overpower the monks you have a guaranteed win.

Quote:
Originally Posted by cyber88
For your questions. It still works for me.
Nope. I usually don't wait because I am impatient just like you which is also the only reason why I got party wipe. The rest of the party would be mobbing the next mob while my olias will be happily casting death nova a few steps behind me because the minions will only show up after a 3 sec delay. I know he is casting happliy because when I don't see minions when I mob, I always like to click on his red bar to see what on earth is he doing. :P I'll try it with olias, maybe livia is just being a noob.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

DPS can look real horrible when things go a tad wrong XD

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I don't believe blood of the master is a great skill, the heroes seem to spam it too much and even though it will keep your minions alive from battle to battle, it's easy to get corpses near the beginning of the fight.

Any suggestion on what skill to change that out with?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

TWO questions:

#1. Is there a space on the Restoration hero for Rejuvination somewhere? I've found, running my own Rit (though I'm setting the heroes up for my Sin)... that Rejuvination is seriously useful.... but I'm not sure which skill should be replaced for it. Well... there was the matter of it relying on its health, which leads to my next point.

#2. That said... assuming a second spirit WAS added to the Restoration build.... I still don't get how a Necro with only 12 Restoration can do better than a primary Rit with a Major or Superior Restoration Rune and Boon of Creation for energy-management. There might be a bit more energy on the Necro, but wouldn't the healing be better on the Rit given that it is practically a 100% Rit build (and the spirits rely on their health)?



I know the whole point was to use three necros.... but is a N/Rt restoration healer really better than a Rt primary?

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by MercenaryKnight
I don't believe blood of the master is a great skill, the heroes seem to spam it too much and even though it will keep your minions alive from battle to battle, it's easy to get corpses near the beginning of the fight.

Any suggestion on what skill to change that out with?
Extinguish, Shield of Absorption, Rising Bile, Putrid Bile.

Quote:
Originally Posted by SotiCoto
#1. Is there a space on the Restoration hero for Rejuvination somewhere? I've found, running my own Rit (though I'm setting the heroes up for my Sin)... that Rejuvination is seriously useful.... but I'm not sure which skill should be replaced for it. Well... there was the matter of it relying on its health, which leads to my next point.

#2. That said... assuming a second spirit WAS added to the Restoration build.... I still don't get how a Necro with only 12 Restoration can do better than a primary Rit with a Major or Superior Restoration Rune and Boon of Creation for energy-management. There might be a bit more energy on the Necro, but wouldn't the healing be better on the Rit given that it is practically a 100% Rit build (and the spirits rely on their health)? 1) I guess you can drop Vengeful Weapon, but I find that Rejuvenation overheals too much to be worth a slot on any bar.

2) If you'd rather have a few more HP per heal over infinite energy, then run a Rt/X healer. Resto spirits don't rely on the spirit's HP except for Rejuvination, but like I said, I don't use it. There's basically no point running 12 Spawning for Recup, Life or Recovery.

In any case, Boon of Creation is pretty bad on a Resto Rit, where you have one or two spirits on your bar. The energy you gain from it barely makes up for the energy you spend casting it. Boon is more suited to a Communing Rit, where your bar is packed with spirits and you can actually gain a decent amount of energy back.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Hmmmzzzz....interesting thought. Putrid Bile & Rising Bile seems to be the new deadly combi since the launch of EoTN. The potential killing power (I have only read the description & not actually used it. :P) is great. If these 2 skills synergize, it will hav a lot mass spiking aoe damage.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by dan-the-noob
You really should use the Prot hench. In HM i take both the healer and prot monks. All preference really, i take mhenlo for LoD but ill give alesia a shot ) After watching a hero run ZB tho its iffy at best (

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Death Pact Signet is so awesome, if I ever do have problems and would cause to wipe after a long battle then it would mean that Livia or MoW or whoever won't have the 15% DP

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Sab
Extinguish, Shield of Absorption, Rising Bile, Putrid Bile.



1) I guess you can drop Vengeful Weapon, but I find that Rejuvenation overheals too much to be worth a slot on any bar.

2) If you'd rather have a few more HP per heal over infinite energy, then run a Rt/X healer. Resto spirits don't rely on the spirit's HP except for Rejuvination, but like I said, I don't use it. There's basically no point running 12 Spawning for Recup, Life or Recovery.

In any case, Boon of Creation is pretty bad on a Resto Rit, where you have one or two spirits on your bar. The energy you gain from it barely makes up for the energy you spend casting it. Boon is more suited to a Communing Rit, where your bar is packed with spirits and you can actually gain a decent amount of energy back. Fair enough, I suppose.
I wouldn't necessarily consider "overheal" to be a bad thing... but then I can see the benefits of sticking with Vengeful Weapon instead.
As regards Boon of Creation though.... I actually found with my own Heal Rit that Boon essentially funds her other heals by using it to refresh Rejuvination and Life whenever possible (or rather she was doing something useful for no extra energy cost, giving a bit of time for it to regen).... though admittedly, even before I got Attuned was Songkai for her, she was using Soothing Memories with Tsungrai for energy return as well.

*Shrugs*

I haven't really had the chance to test things as they are yet.... but I'll be getting to that now.
Thanks for the group build.

Lenard DeMeth

Pre-Searing Cadet

Join Date: May 2005

England

Mo/Me

Great build and works very well I think in HM. One suggestion though is that I personally think that using Spirit Bond instead of Prot Spirit on the MM is a better option due to the heal you get from Spirit Bond instead of just dmg reduction of Prot Spirit.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Bibblenorn
Has this team been tried in UW or FoW?

I have been really enjoying this team. Makes some areas managable that weren't before. I plan to test out the updated team tomorrow. I don't think 4 manning it in FoW with this build would work as you need to rack up some kills to get it rolling and there is not enough fire power to take out the first couple FoW mobs to do it.

However with henches you could but I know you can't take henches in Prophecies as the henches are not level 20 in that area but perhaps accessing FoW in Nightfall's Chantry you can as the henches in that area are level 20, not sure though.

sussuara

Ascalonian Squire

Join Date: Sep 2007

W/

Well, anyone could post a good SV necro build for this team ? Saaaaab <3

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Lenard DeMeth
Great build and works very well I think in HM. One suggestion though is that I personally think that using Spirit Bond instead of Prot Spirit on the MM is a better option due to the heal you get from Spirit Bond instead of just dmg reduction of Prot Spirit.
Spirit Bond is great if you're taking 80-100 damage, but PS is better if you're taking 300 damage from an Ele boss, and I chose PS for the latter reason.

Quote:
Originally Posted by sussuara
Well, anyone could post a good SV necro build for this team ? Saaaaab <3 I usually don't run SV because the rest of the Blood skills are pretty bad. But if you must:

N/Mo

Blood: 12+1+1
Prot: 9
Soul: 9+1

Spoil Victor
Blood Ritual
Shield of Absorption
Extinguish
Protective Spirit/Spirit Bond
Aegis
Signet of Lost Souls
Resurrection Signet

Drop the Prot from the MM and bring some Death stuff, like Putrid/Rising Bile.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Is Protective Was Kaolai really useful on heroes? They never seemed to drop it for the party heal and it just acted as +24 armor for them...

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Any way a mes could synergize with this build?

Even I doubt it, but I want to use my gwen. So Saaaaab <3 ? (apparently it worked last time... )

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by Lenard DeMeth
Great build and works very well I think in HM. One suggestion though is that I personally think that using Spirit Bond instead of Prot Spirit on the MM is a better option due to the heal you get from Spirit Bond instead of just dmg reduction of Prot Spirit.
Don't know about spirit bond or PS but after taking the hardest areas in Tyria (southern shiverpeaks & ring of fire islands) in HM, It does work in HM, just need to manage the aggro.

Quote:
Originally Posted by Marverick
Is Protective Was Kaolai really useful on heroes? They never seemed to drop it for the party heal and it just acted as +24 armor for them... They do. Mine does it twice in a row when my team got spike damage.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

The only problem I see with this build is the complete lack of interuptions. This would work in eotn with an interupt henchmen, but not really anywhere else.

I tried to vanquish the place outside of sardelac with this. It's really slow getting started (especially if you're up against a monk) but it got faster.

Finally I whiped because of stupid heroes. No build can fix stupid heroes.

T N Player

T N Player

Krytan Explorer

Join Date: Nov 2006

The Bay Area

W/

i am trying sab's build but the only question i have is that wat henchs should i bring. i am a d slash warrior right now.

sussuara

Ascalonian Squire

Join Date: Sep 2007

W/

Quote:
Originally Posted by Sab
Spirit Bond is great if you're taking 80-100 damage, but PS is better if you're taking 300 damage from an Ele boss, and I chose PS for the latter reason.



I usually don't run SV because the rest of the Blood skills are pretty bad. But if you must:

N/Mo

Blood: 12+1+1
Prot: 9
Soul: 9+1

Spoil Victor
Blood Ritual
Shield of Absorption
Extinguish
Protective Spirit/Spirit Bond
Aegis
Signet of Lost Souls
Death Pact Signet

Drop the Prot from the MM and bring some Death stuff, like Putrid/Rising Bile. Thanks a lot Sab, in slayer's exile a SV necro speed things up

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

Build still going strong for me. With regards to vanquishing, 6-manned Ascalon Foothills and the area adjacent. 4-manned the rest of Ascalon so far. Since I'm a monk, I can't do the initial kills, so I go as Mo/R and bring a pet. Only three in beast mast, but it is usually good enough to get the ball rolling with the minions.

Also got masters easily in Gate of Pain and Dzagonur on NM. Had to replace Livia wth Dunk in Gate of Pain.

For me, Livia is excellent at timing her Protective was Kaoli drop right after spike damage. She does it better than I could do.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Marverick
Is Protective Was Kaolai really useful on heroes? They never seemed to drop it for the party heal and it just acted as +24 armor for them...
They've always used it properly for me.

Quote:
Originally Posted by T N Player
i am trying sab's build but the only question i have is that wat henchs should i bring. i am a d slash warrior right now. In Normal Mode, bring one Monk and three damage dealers (usually Warriors/Eles).

In Hard Mode, bring two Monks and two damage dealers (Warriors/Eles).

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Hi ihave just started to use this build and it works great. I breezed through the first 2 tyria missions on hard mode and 'The Last Day Dawns' titan quest with no deaths at all

I'm going to move on to use it in harder areas while going for my guardian titles. Thanks for the great build sab

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

Quote:
Originally Posted by Sab
N/Mo

Blood: 12+1+1
Prot: 9
Soul: 9+1

Spoil Victor
Blood Ritual
Shield of Absorption
Extinguish
Protective Spirit/Spirit Bond
Aegis
Signet of Lost Souls
Death Pact Signet 3 professions is hax, imo.

also, on your build, is Death Nova really worth it? with Protective Spirt, your minions won't be taking too much damage so it seems like a waste to me.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by karunpav
3 professions is hax, imo.

also, on your build, is Death Nova really worth it? with Protective Spirt, your minions won't be taking too much damage so it seems like a waste to me. You could always disable PS to prevent it being wasted on minions..

shrillex

shrillex

Ascalonian Squire

Join Date: Aug 2007

USA

P/W

do the builds work in gwen?