Quote:
As it currently stands only those who team with players are in that position. People who solo are at a disadvantage. With 7 heroes there would be less of a disadvantage while still allowing people to pug.
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I've really, really, really tried to avoid this so far....
Want to talk about disadvantage?
Zomg, I get up to 4 bad hench and people that PuG get good humans instead.
Well, forget that.
Almost everyone on GWG and GWO complains about how bad PuGs are.
I can give a massive list of examples.
You get my latest for free:
Yesterday we (3 guildies) picked up a Wammo in Aurora Glade (NM) for mission and bonus (he also wanted both).
In the mean time, we were trying to get more guildies for some fun.
15 minutes later our guildie figured out the only char that needed that mission was not even there yet. That's 15 minutes disadvantage.
Now we start the mission, all fine.
As soon as we were in, the wammo was gone.
He was killing stuff on his own (well, that's ok). However, he was unable to kill the boss at the first stone, so went back to us.
But instead of joining he ran past us to the beginning.
We did not see him back to the bonus guy and got several 'ping position' requests.
Having him back, we progressed to the attunement area.
I was the runner, to make sure the places would be attuned, but not all.
However, for some reason mr wammo decided to attune the final portal with the 'enemy' stone. Because I had the one of our side.
So no bonus (we had almost finished off the last runners).
After cutscene we made a comment (not even that harsh) and mr wammo was gone.
Since we wanted bonus, we decided to load again, this time with the same team and Koss as replacement.
For some unknow reason, this went a lot faster than with mr wammo.
And I know for sure Koss' build was not the most effective.
Solo-killed the bonus-boss with my mesmer this time (same build as before).
So much for PuGs....
Oh, but guild teams are much better....
Yes, when you can get one together within a reasonable amount of time.
But no, you cannot start up right away.
You have to wait for ages for people to finish what they are doing, if they even want to join.
Oh, and since all are working on titles, that would mean they want to play on one character only. Meaning a possible overload of warriors or elementalists.
For some reason I get the feeling that people think that all human teams are R9+ guild teams with full unlock, the best builds/gear available and voice communication.
Well, they are not.
Ever noticed that 99% of the PuG members has a guild tag?
Would they suddenly improve when they play in a guild team?
Oh, you mean people that play in guild/alliance teams only?
Tell me, how many do you think there are?
Do you have any idea how long people that want to do a specific (hard) mission with a guild/alliance team have to wait before they can get a team?
Sure, one or two humans is possible, but full human team?
And again, no full unlocks.
A lot of times people unlock (on PvE characters) what they need as single player and not as player in a specific team build.
Meaning they have to invest gold (1k for each skill) to improve.
Leading to the common situation where they have builds that are not as efficient as could be possible with a team.
The freedom of H&H, it's incredible.
I can make a lot of different team combinations with my 25 heroes and the available hench.
Sure, I know those hench (except the EotN ones) suck, but I have full control over the 3 heroes.
I can load up any build I want and give them all the gear I need.
Since I know the hench builds, I know which ones to get in a certain situation. And how to enhance the team with hero builds around that.
And I don't have to wait for a very long time to get a party going.
I can even go afk or have a chat while playing and no-one complaining.
My H&H don't screw up, they do exactly what I want them to do.
When I have limited time, they don't mind me bailing out in the middle of a mission or area.
As you can see, it's the player with other humans that has the real disadvantage!