A discussion on 7 heroes

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Well here goes my two cents. the only one that will read this will be the person that responds next so...

This is a MMORPG. So if you want to play with yourself that is your progative leave us out of it.

Second buy yourself an offline game if you want to play with yourself and leave us out of it.

I Hate Hero's. I like it when there were 8 people on a team. you want effective try that for a change.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Gotta' luv this thread!

"You can't have 7 heroes 'cuz that would make the game too easy!"

"It's PvE - can't be any easier!"

It's not about the ease of play, folks. It's about the #1 reason we play games at all: it would be fun! It's fun to customize. We customize our characters - armor, weapons - despite the fact they make no playable difference. Then, we got heroes and we could customize them as well - builds, armor, weapons. Heroes are just an extension of the player's arsenal. They're better than henchmen (if you have the slightest idea what you're doing). But, most of all, they're fun. Fun to change around and try out new builds.

People want 7 heroes because it would inject some new fun into a game that, for many, is growing stale.

"Yeah -well, people would find it fun to have God-mode, too! But, you don't give people that just because they want it." Pphhhthht! 7 heroes isn't God-mode. It's no more imba than what 8 players could do - in most cases less so. (No PvE skills x 8)

People want 7 heroes because it's more fun, less frustrating, and typically more successful than PUGging. A good team, a good guild, steamrolls PvE anyway. 7 heroes is simply easier to jump in and play than waiting for guildmates to get on at the same time.

"7 heroes will kill the multiplayer aspect of the game!" Why is that, exactly? Is it because heroes made the game more enjoyable for most people? Is it because people found they preferred heroes to real players? Or is it some mystical, inherent skill heroes have to simply make people stop interacting and playing together? I mean, come on!

"You can't have 7 heroes because it would be bad for the game!" I still don't get that argument. Bad how? Because it "hurts PUGs"? Because people will be tempted to play solo rather than with other players? Again, if that's the case, maybe it's not heroes that are the problem. (Outrageous! How dare you insult the player-base?!) Because people would have fun with it? What??

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

There're so many ways that Anet can do to improve both pug and h/h team, without having to increase the number of hero's slot.

Increasing the number of drops while grouping with real people, that'd help the pug's side for a start. Update the henchmen skills is a bloody great idea as well, for Christ’s sake the henches gang over there in tyria are still having a shittiest skill bar even know to date, even in hardmode.

This thread has been open since when? Last year? 99 pages so far, 1960+ posts of the same discussion over and over between the pro pugs and pro heroes, both sides are retarded for each other.

We asked them back in the old days and Grey said, "We can't loving do it, alright? Knock it off already!". Well, fair enough. Fast forward to present day and the same question popping up again. And Anet respond? "Here, have another god damn dervish hero and shut up".

Anet's grown weary and has turned a deaf ear to us, they just don’t care anymore. I need a drink.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Yawgmoth View Post
7 heroes is not enough. Give me 11 so I can do Urgoz and Deep myself!

/sarcasm

But now seriously, there are NO reasons, not a single 1 good reason for increasing the number of heroes per player. "I want my game eaaazierrr" is not a good reason.
And at the same time there are many strong reasons Against it.
PvE is already easy as it is, alot of people don't play who you may be friends with, alot of people in my experience are complete jerkoffs and those who H/H will continue to do so regardless and I'd rather have the ability to mess about and test the efficiency of team builds in a certain area without another player sometimes, however...

Quote:
Anet should better concentrate at making GW a better multiplayer game.
That, and make PvP more balanced.

Oh, and although I agree with having 7 heroes, I disagree with having no capacity on heroes in elite areas, but having a smaller capacity of 2.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Arenanet says:
PvE is not "balanced" for seven heroes as they would make the game too easy.

Players say:
"I want seven heroes, because having three henchmen sucks and having three Pugs sucks even more"


ArenaNet is in total denial of the game's difficulty with a regular team, while players are in total denial about the real quality of pugs. In fact, people just do not like to wait forever to finally find some.

The solution:
Find one friend to play with, a person who shares the same goals in terms of titles or whatever. Rip the game apart using two humans and six heroes, which is even more imba than the "one human, seven heroes" Arenanet is so afraid of. Double Sabway dude, can't do that with seven heroes alone! If your guild or alliance does not respond to you trying to find a grinding buddy, then leave them, find a new one on the forums. It's as easy as that.

Other than that, the discussion has long since devolved to the point of a Mexican standoff between Anet and the users.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Double Discordway with an N/A Caller using PvE skills and Assassin's Promise is even more retarded. I say every enemy in the game gets a 20 spec Spirit Bond.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Quote:
Originally Posted by Etta View Post
There're so many ways that Anet can do to improve both pug and h/h team, without having to increase the number of hero's slot.

Increasing the number of drops while grouping with real people, that'd help the pug's side for a start. Update the henchmen skills is a bloody great idea as well, for Christ’s sake the henches gang over there in tyria are still having a shittiest skill bar even know to date, even in hardmode.
Even if they improve pugs search or even better or more drops with human team, i'd still go with heroes and hench cause pugs are stupid, tehy fail and are not fun to play with.

Thing is this thread is not if pugs are good or bad or if heroes will kill pugs or whatever, it's for "we want 7 heroes"

Time have pass and ppl quit the game, ppl play with guilds, some outpost are jsut empty, some area ppl just don't like. Grindtitle has bring some lazyness in GW.

Pretty much ThE reason to put 7 heroes soon in GW

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Y'know even allow us to reset the henchmen skill bars when we put them into our party is more than enough for me. Just the skills, no weapons, runes, armors etc. Also leave all of the fancy options like target lock, passive, aggressive etc to the heroes. Even for HM only.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Inner Salbat View Post
At the time and still today to some extent Guild Wars is one hell of a PvE game for your money, although with Perfect World some of that gloss is being rubbed off.
To be honest, that one really has nothing, absolutely nothing to offer in PvE and probably not in PvP either. It's character customization is fantastic, but after that it's a grind fest with absolutely no story at all and the range of quest types is virtually limited to those of the bounty-hunting variety. If this is modern fantasy MMO/RPG ... I am just glad Guild Wars is still up and running.

Quote:
Originally Posted by Etta View Post
Y'know even allow us to reset the henchmen skill bars ...
Yeah, I was thinking that too, maybe that could be implemented somehow.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Amy Awien View Post
To be honest, that one really has nothing, absolutely nothing to offer in PvE and probably not in PvP either. It's character customization is fantastic, but after that it's a grind fest with absolutely no story at all and the range of quest types is virtually limited to those of the bounty-hunting variety. If this is modern fantasy MMO/RPG ... I am just glad Guild Wars is still up and running.
Okay I tend to agree with you, there is sort of a story line there but you have to read it and that puts me off a bit and the micro transactions, still Artistically it's better than GW in some ways, like there not scared to put elfs in the game etc.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by imnotyourmother View Post
This is a MMORPG. So if you want to play with yourself that is your progative leave us out of it.
ANet advertised solo play on the back of the box, so saying "you're supposed to play with people" is incorrect.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Inner Salbat View Post
if you buy something you use it if you cannot use it you wasting your money, being prevented from doing things which you and I paid for is not getting your moneys worth, it's almost theft and there EULA reads like a who's who of a dictatorship which oddly you didn't read or get to read when buying it.
That same EULA says Anet can do pretty much whatever the hell they want. They could remove all heroes if they feel like it. They have zero incentive to add 7. The point was that the whole "omg I should be able to play solo because the box says" is still a bad argument and I've made about 5 posts why it is. Not to mention nothing says you were able to play with 7 heroes.

Quote:
Originally Posted by upier
Yep, all the people that want full hero parties should just leave.
I mean that will surely help getting a party for the people that want to play with other people.

I don't see how anyone that is all for playing with people can oppose additions that would keep other people playing.
One of the main arguments of the 7 hero people is that those players would not play in PuGs anyways which I find to be false in practice. Mass solo play became the standard when heroes arrived. At least with henchmen people still played in groups because they realized hench sucked. Solo player was NOT catered to before Nightfall, it was simply allowed while the main point was to be in human groups. That is just one of the many reasons many people consider Nightfall the deathblow of the game...it largely killed human groups.

Quote:
Originally Posted by Bryant Again
ANet advertised solo play on the back of the box, so saying "you're supposed to play with people" is incorrect.
Ah come on we've discussed this. I expected more from you Bryant.

Oh last thing, people saying "remove the hero cap" don't know what they are talking about. It isn't as simple as removing a cap. Nightfall was programmed with a 3 hero per human max and a complete 3 hero interface. Adding 7 per human would take loads of time and effort for very little return. You didn't think it was as easy as flipping a switch did you? If it was Anet would have caved in just like everything else in their game.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

I was going to go over in quotes but its way to many and pointless so f*** it if you cant follow along with who im talking about go to KC or something and spam wtb brain.




People saying they want to play solo all the time, leave the game, this game is not for you, dont try to change the game cause every thing is not going your way, just find a new game and play it. GW is "note IS not just to me IS" a MP game, If i wanted to play a FPS game would i play guild wars? No. If you wanted to play a solo why would you got GW in the 1st place, Its not a fully solo game.

For people that keep post the pic of the box, read more then that, on the factions box it sells the crap out of picking a faction, did you ever really pick a faction and does it matter? do you want your money back cause it says it on the box? No. Saying something is on the box is stupid in the games that come out today cause they sell the crap out of every little thing. Also on the factions box it says "its a whole new game" was it? no its the same game just new content. So all the people crying about "but it says it on the box it says it on the box" do you want your money back cause the other stuff it says on the box it does fully deliver? If you even want to go deeper, It says the henchmen are skillful, are they? So why dont you ask for your money back cause they are not?

If 7heros were added what would you do? I thought it would be a good idea at 1st but the more i thought about it the more reasons I came up with for reasons not to add them. So what would they add? They would not add the ability to make builds cause thats already part of the game even for full team builds. It WOULD be like adding weapons with more damage, cause its not adding anything new that the game does not already have, its just buffing the ability to use them.



heres something i wanted to answer but didnt fit well above cause it was just coming out of nowhere.


Quote:
Originally Posted by Bryant Again View Post
"Wow. Seriously? Wow. I really can't joke about this. Let's try a *very* simple hypothetical here.

Let's say you have 4 differently colored blocks, and you're setting them up in a row. How many row combinations can you come up with?

Now let's say you have 8 differently colored blocks, and you're setting them up in a row. How many row combinations can you come up with then?

The exact same will happen with going from 3 to 7 heroes. If you try to refute this then you're just going to look really silly.

...on second thought, try to refute this : D"


It would be the same but you already had 8 slots in the group, and you pick not to use them all, cause you add henchmen, you could have added other players or a friend

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by DreamWind View Post
They have zero incentive to add 7.
Except the only incentive which really matter: the majority of players want it.

Quote:
One of the main arguments of the 7 hero people is that those players would not play in PuGs anyways which I find to be false in practice.
I can only speak for myself, but I completed all missions and most of the quests in Prophecies and Factions, with bonus/masters, before Nightfall was released, and I did it all with henches. Except Eternal Glade, which I did pug.
Quote:
Solo player was NOT catered to before Nightfall, it was simply allowed
That... don't really make any sense.
Quote:
Oh last thing, people saying "remove the hero cap" don't know what they are talking about. It isn't as simple as removing a cap. Nightfall was programmed with a 3 hero per human max and a complete 3 hero interface. Adding 7 per human would take loads of time and effort for very little return.
Really? How do you know this?
Just why would extending the counter to seven require "loads of time and effort"?
Because I don't see any obvious reason.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Quote:
Originally Posted by JDRyder View Post
People saying they want to play solo all the time, leave the game, this game is not for you, dont try to change the game cause every thing is not going your way, just find a new game and play it. GW is "note IS not just to me IS" a MP game, If i wanted to play a FPS game would i play guild wars? No. If you wanted to play a solo why would you got GW in the 1st place, Its not a fully solo game.

For people that keep post the pic of the box, read more then that, on the factions box it sells the crap out of picking a faction, did you ever really pick a faction and does it matter? do you want your money back cause it says it on the box? No. Saying something is on the box is stupid in the games that come out today cause they sell the crap out of every little thing. Also on the factions box it says "its a whole new game" was it? no its the same game just new content. So all the people crying about "but it says it on the box it says it on the box" do you want your money back cause the other stuff it says on the box it does fully deliver? If you even want to go deeper, It says the henchmen are skillful, are they? So why dont you ask for your money back cause they are not?

If 7heros were added what would you do? I thought it would be a good idea at 1st but the more i thought about it the more reasons I came up with for reasons not to add them. So what would they add? They would not add the ability to make builds cause thats already part of the game even for full team builds. It WOULD be like adding weapons with more damage, cause its not adding anything new that the game does not already have, its just buffing the ability to use them.
Ok ! Do.. we... have... the... option to play solo... now ???

Yes... or... No... ??

Saying to just leave the game because MR. loves pugs is b*** s***.

Do now compare Weapon that would do more damage with 7 heroes.

It WOUND add new content to the game and WOUND be good for ppl that like to play alone.

Stop saying this game is not solo, It's writen, Anet did say that solo play was ok.

This game is cleary SOLOaBle.

We don't care if it makes the game easier, this is not the point. It's already easy. Every player has already finish teh game. I've seen some screens that show you can finish prophecies boss with 1 skill on 4 ppl and 2 monks.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Ah come on we've discussed this. I expected more from you Bryant.
I'm merely pointing out that saying "this game is meant to be played with other people" is incorrect.

Quote:
Originally Posted by JDRyder
People saying they want to play solo all the time, leave the game, this game is not for you...
If it wasn't "meant for us", why advertise it as such? Why implement heroes at all?

Quote:
Originally Posted by JDRyder
...Its not a fully solo game.
Now this is an interesting comment. Why is it not fully solo? Why is it only slightly solo? If ANet's full intention was to get you to play with other players, why give the option to play by yourself in the first place?

The fact is that playing by yourself was always an option from the start, albeit a limited one. Now not so much, and seeing the impact that heroes have caused (or lack thereof) it wouldn't differ much or at all with adding a full 7 heroes.

Quote:
Originally Posted by JDRyder
So why dont you ask for your money back cause they are not?
When we asked for better henchmen, what did we get? Heroes. So no, we're not going to "leave the game", we're going to do the exact same thing that got us those three fully customizable henchmen.

Quote:
Originally Posted by JDRyder
They would not add the ability to make builds cause thats already part of the game even for full team builds.
Um. What? We *know* that, and what you're saying is part of the reason why we want 7 heroes.

Quote:
Originally Posted by JDRyder
it would be the same but you already had 8 slots in the group, and you pick not to use them all, cause you add henchmen,...
Precisely, so allow us to use more heroes. Also, Heroes =/= People, so using that in the comparison is moot. If you want it in an even more simpler light, think of humans as oranges and heroes as apples, with henchmen being rotten pears.

You're using the quotations (" ") wrong, by the way.

Quote:
Originally Posted by Numa Pompilius
Except the only incentive which really matter: the majority of players want it.
It's not that most players want it, it's that most players don't care. You could probably just erase half the skills and they wouldn't even care. It's why it's hard to judge balance on this game because the amount of input is very little. People who are experienced with the game are always in the minority.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
I'm merely pointing out that saying "this game is meant to be played with other people" is incorrect.

If it wasn't "meant for us", why advertise it as such? Why implement heroes at all?

Now this is an interesting comment. Why is it not fully solo? Why is it only slightly solo? If ANet's full intention was to get you to play with other players, why give the option to play by yourself in the first place?

The fact is that playing by yourself was always an option from the start, albeit a limited one. Now not so much, and seeing the impact that heroes have caused (or lack thereof) it wouldn't differ much or at all with adding a full 7 heroes.
I'm not so sure here. Of course playing by yourself was always an option (and always should have had that option), but I think the game was originally meant to be played with other players. Like I said before, henchmen to me were in the game as "just in case you don't have anybody to play with" thing. Then heroes came along and said "now this game is a single player game and you don't have to play with other people". Heroes did more than replace henchmen, they changed the entire concept of the game to me.

Of course you could say that the original idea of the game went out the window. And thats fine. But then you can't ever mention the old box.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by DreamWind View Post

Of course you could say that the original idea of the game went out the window. And thats fine. But then you can't ever mention the old box.
I want to clear this up once an for all. None of us are claiming that the old box is still a valid statement for the way the game is NOW, most times the box comes up is only in response to people saying we people who like to solo shouldn't have bought GW as it's a multiplayer game.

When we first came to buy it, it said solo on the box, therefore as a consumer that informed our decision of the game we were buying. Yes the game has developed since then but no one can tell us that we were un-informed consumers when buying the product as it clearly states that solo play was possible.

For the purpose of the arguments for which it was used the box is a very valid statement, however NOT valid for the way the game is now. Is that clear?


That said, if we're using the game's development as an argument, with the dwindling player numbers it is inevitable that we will see more solo play options rather than more multiplayer options. With Tabula Rasa's recent troubles they have recently introduced a hero-like structure to cope with the players who are leaving in huge numbers.

If this game is to survive for those of us still playing there will need to be some kind of new solo options implemented, whether it be removing the hero cap or something completely different. The game can't survive if people are unable to play it.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

one player + heros and hench does not make the game easy, nor will one player + 7 heros be any easier, infact its hard. Thats why players join guild so they get other real life players to take them through difficult quests and missions.

If using heros is easy, then, you wouldn't find people LOOKING FOR REAL LIFE PLAYER IN MISSION OUTPOST THAT ARE DIFFICULT.

All those players that oppose to having heros and using hench, I dare you to start a new character, play and complete all campaigns without using h/h, after that come here and tell me its bad having h/h.

and we don't have to mention the old box, cos Guildwars official webpage, today, now, still say you can play solo

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by pamelf View Post
I want to clear this up once an for all. None of us are claiming that the old box is still a valid statement for the way the game is NOW, most times the box comes up is only in response to people saying we people who like to solo shouldn't have bought GW as it's a multiplayer game.

When we first came to buy it, it said solo on the box, therefore as a consumer that informed our decision of the game we were buying. Yes the game has developed since then but no one can tell us that we were un-informed consumers when buying the product as it clearly states that solo play was possible.

For the purpose of the arguments for which it was used the box is a very valid statement, however NOT valid for the way the game is now. Is that clear?
....
Is that part on the box about solo play removed on the boxes sold today?

I think the answer is no, since the official website still states the same.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Tyla View Post
Double Discordway with an N/A Caller using PvE skills and Assassin's Promise is even more retarded. I say every enemy in the game gets a 20 spec Spirit Bond.
I am fairly sure that the ranger part of that teambuild makes it imba.

---

Anyhow:

with 7h, such build would be impossible without two players playing together. Here, most imba there is build would require people playing together. Amazing, ain't it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by pumpkin pie View Post
one player + heros and hench does not make the game easy, nor will one player + 7 heros be any easier, infact its hard. Thats why players join guild so they get other real life players to take them through difficult quests and missions.
Let's be completely honest here.
Full hero parties do have the potential to make the game easier.
But the big question here is WHY?
The game will be easier for the people that will use better builds. They might come off Wiki for all I care - but the simple fact that these players are using superior builds warrants the game being made easier for them.
You get better - you reap the rewards.

BUT even with that - the game can NOT become as easy as it is with full human parties. That's why I can not give merit to the argument that incorporating full hero parties is impossible because it makes the game easier. Full hero parties will still require much more work and will be less efficient then full human parties. That of course means the system is still broken - since if one needs to control the full party instead of just ONE character - the game should be even easier as the reward - BUT considering this is supposed to be a multi-player game - this is just a very good alternative instead of just being the semi-decent option we have now.
GW without full hero parties isn't all it could be.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Kashrlyyk View Post
Is that part on the box about solo play removed on the boxes sold today?

I think the answer is no, since the official website still states the same.
Hmm, interesting. Thanks for that. In that case I retract previous statement and say LET US PLAY FULLY SOLO if the game is meant to be played that way.

At least now officially we know that this game is not *meant* to be a multi-player game. It gives you choice! My choice would certainly be for 7 heroes. Let other play multi-player if they will, but for me the appeal of GW has always been the choice of solo or multi-play as the mood took me.

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

Wow I'm shocked by the polling response. We must have a vast amount of players struggling with this game. You know there was time when Heroes didn't exist, You gotta wonder how did players get through the game then?

I think heroes was by far the worst implemented feature ArenaNet ever came up with because it virtually killed whatever in-game community Guild Wars had.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Craywulf View Post
I think heroes was by far the worst implemented feature ArenaNet ever came up with because it virtually killed whatever in-game community Guild Wars had.
This is the basic divide: those who play for the socializing, and those who don't.

ANet agrees with you that heroes/hench are too good compared to random pugs and in GW2 downgrade them to a single "sidekick" to make sure you'll need to group. They feel the core of the game is to force people to band together, thereby socializing and making friends. The idea is that this is what makes the game enjoyable, and what keeps people playing.

I happen to think they're wrong.

I play because I have some time over and want a moderately challenging diversion. I am as completely uninterested in socializing while playing as when I'm watching a movie or listening to music; being forced to group is annoying to me.

I think the casual, free-to-play, model of guildwars means there are a lot of players like me in Guild Wars, people who treat the game as a single-player online game. I also think the proportion of my kind of players is increasing, because the socializers are moving out to new MMORPGs like Warhammer online, but where would solo players go?

Adding seven heroes wont make the players who play for the socializing stop pugging. It will allow soloers to stop pugging.

And thanks to the 3 heroes we already have, I don't think many soloers pug even now.

sentex

sentex

Ascalonian Squire

Join Date: May 2008

D/

I have been reading this post days ago, trying to understand the points of view of both parts, and now i want to give you mine.

Lots of you have been playing GW since it's start, years ago... and maybe in those days there were lots of people doing the same missions as you, making easy to find a group for playing.

I have been playing GW "only" 6 months ago, joining a small guild with 3 friends who have been playing since GW starts. The first campaign i bought was Nightfalll, so i have only known GW with heroes. And i know that there are people who have bought the game later than me.

From my little experience, it's funier to play with humans than with h/h but, now, my friends are playing a lot less than me. I have no problems with playing with henchmen, they have allowed me to finish all campaigns with "little to no" problems but... what happen with elite missions? what happen if i want to make, at least one time: FoW, UW, DoA?

I have pugged very few times, because i have always thought that "i'm not good for playing with strangers" but guess what? The times i have done that... the rest of the group were, at least, as bad as me.

So... i'm totally agree with adding the posibility to make a full heroes group. This way, i can complete (or try) AT LEAST ONE TIME those places. And i think that adding 7 heroes and form a full group with them it's harder than playing with humans. Remember that not all the people have the necessary funds to full equipe that numbers of heroes... but at least we can adjust the builds, the weapons, etc.

PD: I'm no english native, so excuse my grammar

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Well, just look at all the kind and gentle folks in this very thread. Who in their right mind would turn down pug, right?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by upier View Post
Let's be completely honest here.
I am being completely honest. I think playing with h/h is harder compare to playing with pugs, especially so if you team up with guildies.

I only ever get into a group if and when i have fail to do a quest after more then 10 times and still cannot complete it with master rewards / bonus. or I am helping a guildie or i am taking a (one single) low level player thru an easy mission.

Sovlios

Sovlios

Frost Gate Guardian

Join Date: Apr 2008

Israel

A/R

*I didn't read your comments, If I copyed something it I didn't meen to*

7 heroes have a pretty good chance of making guild wars a solo game. Might as well loose the internet connection and play alone (PvE speaking)

For example, lets take the mission sector. I would not take henchmens into a mission. With up to 3 heroes you should and must take human players with you. With 7 heroes you are almost invincable! You can do what ever you want and gell all the drops. (Ectoes and things like that)

I hope I helped.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Sovlios View Post
*I didn't read your comments, If I copyed something it I didn't meen to*

7 heroes have a pretty good chance of making guild wars a solo game. Might as well loose the internet connection and play alone (PvE speaking)

For example, lets take the mission sector. I would not take henchmens into a mission. With up to 3 heroes you should and must take human players with you. With 7 heroes you are almost invincable! You can do what ever you want and gell all the drops. (Ectoes and things like that)

I hope I helped.
Hehehah. Please don't talk in this thread, seriously.

With 7 heroes you are INVINCIBLE, not invincable (god...). Hehe, good joke. So wait, with 7 heroes you are invincible, what about 8 players and each can use OP'd pve-only skills, everyone can get a conset or two, event items boosting stats. It's even EASIER not to fail.

Bah, with 7 heroes you wouldn't be able to run 8 necro teams. With 8 people you can. And everyone knows how to heal and damage, heroes don't.

And you don't get all drops when you are with AI. You get 1/8 of the drops, just like it would be with real players. So you failed at GW, sorry.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Sovlios View Post
For example, lets take the mission sector. I would not take henchmens into a mission. With up to 3 heroes you should and must take human players with you. With 7 heroes you are almost invincable! You can do what ever you want and gell all the drops. (Ectoes and things like that)
Sorry, but...
1) The missions are perfectly possible to do with just henches, without any heroes at all. Having 3 heroes just makes them easier, having 7 heroes would make them easier still.
2) 7 heroes doesn't make you're not "invincible", you're still weaker than a fully human group because the hero AI is pretty weak, and heroes can't use the incredibly powerful PvE skills.
3) With 7 heroes you get exactly as many drops as if you played with 7 humans: 1/8th. Heroes and hench get equal share of drops as humans, you just don't see their drops.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Abedeus View Post
Hehehah. Please don't talk in this thread, seriously.

With 7 heroes you are INVINCIBLE, not invincable (god...). Hehe, good joke. So wait, with 7 heroes you are invincible, what about 8 players and each can use OP'd pve-only skills, everyone can get a conset or two, event items boosting stats. It's even EASIER not to fail.
He's saying that if you can easily win with 7 heroes, there would be no incentive to group with players - 8 humans might be stronger, but if you can already roll everything with the benefits of fitting your schedule better, why bother?

It's a valid point to consider. Why join a guild if you don't need help in any areas anymore? With more and more information available out of game, guilds aren't even needed for weaker players to learn.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

With 7 heroes, puggers will still try to find pugs

Ppl will still play with guildies.

Ppl will still talk with friends.

7 heroes will not take those choice away from the game.

How many ppl are playing this game ?? some will find pugs, some will go with 7 heroes (happy)

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by Avarre View Post
He's saying that if you can easily win with 7 heroes, there would be no incentive to group with players - 8 humans might be stronger, but if you can already roll everything with the benefits of fitting your schedule better, why bother?

It's a valid point to consider. Why join a guild if you don't need help in any areas anymore? With more and more information available out of game, guilds aren't even needed for weaker players to learn.
I can only speak for myself, but I'm in a guild (with one person) because I find it fun to play with someone I know. I rarely PUG because I'm rarely in the mood to play with people I don't know.

The idea that if I were given seven heroes (which I would very much like), I would have no reason to play with my friend is laughable. The level of ease which seven heroes would afford me doesn't even come into play. If my friend's available to play, we're playing together.

Does your guild operate differently?

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by pamelf View Post
Hmm, interesting. Thanks for that. In that case I retract previous statement and say LET US PLAY FULLY SOLO if the game is meant to be played that way.

At least now officially we know that this game is not *meant* to be a multi-player game. It gives you choice! My choice would certainly be for 7 heroes. Let other play multi-player if they will, but for me the appeal of GW has always been the choice of solo or multi-play as the mood took me.
I struggle to see how you make the leap from one statement saying "play alone with a party of henchmen" to "the game was meant to be played solo with 7 heroes". Read the rest of the box and the website. The rest is all multiplayer information. How can you claim the game was meant to be anything? I can claim the game was originally meant to be a multiplayer game with the option to play solo and have a legit point.

Quote:
Originally Posted by exiimis
With 7 heroes, puggers will still try to find pugs

Ppl will still play with guildies.

Ppl will still talk with friends.

7 heroes will not take those choice away from the game.

How many ppl are playing this game ?? some will find pugs, some will go with 7 heroes (happy)
With 7 heroes, why would anybody need a pug or a guild or friends? The game would already be easy enough, they wouldn't need help.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Avarre View Post
He's saying that if you can easily win with 7 heroes, there would be no incentive to group with players - 8 humans might be stronger, but if you can already roll everything with the benefits of fitting your schedule better, why bother?

It's a valid point to consider. Why join a guild if you don't need help in any areas anymore? With more and more information available out of game, guilds aren't even needed for weaker players to learn.
You join one for having an easier time of it, even if 7 heroes where available there are somethings you just cannot do without human help end of story, so really ask yourself this are some people joining a guild for social reasons or just to get there goals completed, so if you don't mind being used in that way then fine but either way for those goals you've completed and are doing them for those that have not your just a hired henchmen with a human brain getting paid nothing.

Sure you might be doing to be friendly or social, but in the end the other guy needs you more than you need him, which makes you a human henchman just a hugely more advanced one.

Quote:
Originally Posted by DreamWind View Post
I struggle to see how you make the leap from one statement saying "play alone with a party of henchmen" to "the game was meant to be played solo with 7 heroes". Read the rest of the box and the website. The rest is all multiplayer information. How can you claim the game was meant to be anything? I can claim the game was originally meant to be a multiplayer game with the option to play solo and have a legit point.
No one should be claiming anything it is both, and if you cannot accept that it's both as form of meeting half way to resolving this area of debate then your lacking the ability of common reason and should look at it from a fresh perspective.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by DreamWind View Post
With 7 heroes, why would anybody need a pug or a guild or friends? The game would already be easy enough, they wouldn't need help.
Because they're not teaming up for ease of play. They're teaming up because that's how they have fun.

Not everyone groups simply because it makes the game easier. Just as not everyone wants 7 heroes to make the game easier. It's about what we enjoy. Period.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DreamWind View Post
I struggle to see how you make the leap from one statement saying "play alone with a party of henchmen" to "the game was meant to be played solo with 7 heroes". Read the rest of the box and the website. The rest is all multiplayer information. How can you claim the game was meant to be anything? I can claim the game was originally meant to be a multiplayer game with the option to play solo and have a legit point.
100s of quests.
10s of missions.
4 games.
Multiple servers.
Multiple districts.
The search party function limited to only the city you are in.
10 classes - 8 man parties - the need to have specific classes (the monk is just godly).
People having completed pretty much everything that can be done - no new content and an expiry date already present (the announcement of GW2) - which basically means that the game is dying (relatively speaking of course - compared to what it used to be!).


I really don't think the way the game was meant to be played is working anymore. The game is just too big to support multiplayer as the primary gameplay style.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Quote:
Originally Posted by DreamWind View Post
With 7 heroes, why would anybody need a pug or a guild or friends? The game would already be easy enough, they wouldn't need help.
Enough with the 7 heroes will make the game easy a hell.

8 humans with 28 (overpowered) pve skills and human brain will make the game easier then 20 heroes on the map.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by sixofone View Post
Quote:
Originally Posted by DreamWind
With 7 heroes, why would anybody need a pug or a guild or friends? The game would already be easy enough, they wouldn't need help.
Because they're not teaming up for ease of play. They're teaming up because that's how they have fun.

Not everyone groups simply because it makes the game easier. Just as not everyone wants 7 heroes to make the game easier. It's about what we enjoy. Period.
QFT. you said it. *applauds*

oh, and, eximiis, 8 humans x 3 PvE skills = 24 PvE skills