A discussion on 7 heroes

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DreamWind View Post
What's your point? You act as if Anet hasn't screwed up about 8908098 times over the years. Not to mention you missed my point. I am simply saying that these forums can't judge what is good for the game, and pre nerf soul reaping is a perfect example of that.

Also not to mention Anet feels that 7 heroes shouldn't be in the game...GG
Simple.
The people that supposedly aren't qualified to state what should be in this game obviously work for A.Net.
Your standards on who has something relevant to say are way to high.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by DreamWind View Post
This right here is why I think the whole situation is laughable. If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind.
Yeah, I'm such an uninformed shopper I bought Half Life without realizing it'd cut my life in half!

Hint: they're NAMES, not a INSTRUCTIONS. The "guild wars" is a historical event which takes place prior to Prophecies, much like the "clone wars" in Star Wars.

Quote:
To me Guild Wars has always been a multiplayer game, and the fact that people want it to be completely single player ruins it for me.
This does not make sense. No one wants to make it single-player only.
Quote:
I'd rather load up a single player console RPG.
Jap crap? You have bad taste in games, but at least you'll get 10-20 hours of entertainment.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by DreamWind View Post
This right here is why I think the whole situation is laughable. If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind. The direction this game has gone is pitiful. To me Guild Wars has always been a multiplayer game, and the fact that people want it to be completely single player ruins it for me. I'd rather load up a single player console RPG.
Maybe you need to think out of box a bit? Being Online != Required Multiplayer. Being Able to socialize != Socialize or GTFO.

Since begining, GW was part single player game (try to deny that), and it was one of its major strength and it did get it sales from lots of people (especially diablo 2 crowd which already knew that you can play online game as single player if they wish and that there is nothing wrong with that.)

For lots of reasons, GW makes excellent single player RPG. One, for example would be that your "savegame" is stored somewhere else, you can reinstall or switch computers with ease and you can come back year later to continue where you left off. Try do do that without game being online.

Also, i would like to know how exactly are people soloing ruining it for you. You know, noone suggests that 7 heroes would also come with ban on human parties.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by DreamWind View Post
This right here is why I think the whole situation is laughable. If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind. The direction this game has gone is pitiful. To me Guild Wars has always been a multiplayer game, and the fact that people want it to be completely single player ruins it for me. I'd rather load up a single player console RPG.
So we're reading that solo on the box should mean multi-player game? it doesn't matter that it's developed into something else later in life, if you brought the game when it first came out you wouldn't be wrong for thinking you could solo by yourself the game.

Guild Wars was supposed to be about PvP, you was supposed to do the PvE content for Unlocks / armor (if you wanted too), your supposed to immigrate from PvE after finishing the campaign with some idea of how the mechanics work in PvP by examples given in PvE, when they found that Prophecies was a more popular game as PvE they tried very hard to get those players to shift to PvP al'a Factions, that didn't work either so they gave up and just made a PvE game Nightfall & Eye Of The North.

At the time and still today to some extent Guild Wars is one hell of a PvE game for your money, although with Perfect World some of that gloss is being rubbed off.

It's not that they are bad shoppers that is wrong, it's that we gave attention to different advertising on the same box, I skipped the PvP part and said what else? solo yay!.

Quote:
Originally Posted by Numa Pompilius View Post
This does not make sense. No one wants to make it single-player only.
I would love it as a single player off-line game, but it isn't it's an online game and while it is such I expect certain demans from it like being able to do *all* things with or without people, so I can get on with what I want to do, not wait around hoping to do what I'd like to do.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Quote:
Originally Posted by Inner Salbat View Post
I would love it as a single player off-line game, but it isn't it's an online game and while it is such I expect certain demans from it like being able to do *all* things with or without people, so I can get on with what I want to do, not wait around hoping to do what I'd like to do.
Precisely the point I was trying to make. Waiting around for a group that is even half decent discourages play, finally getting a group together only to suck is even worse. Where is the fun in that. Half your play time is wasted just trying to organize a group, it then becomes not worth the headache to attempt to continue.

Furthermore, I believe myself to be a decent player, though I agree there are far better. I also know there are younger kids, and even adults who don't have the human skills needed to be good at this game. When they play, they play for fun, and like someone else said, they just may not have access to heroes. Therefore, when trying to help them, or if they are just playing by themselves (with heroes mind you) why should they be limited easy areas that are henchman capable.

Just cause I can't play (Not me, just generalizing) an Imbagon, or Terra Tank, or HB Monk, or Permasin, or anything else popular at the times, why shouldn't I be able to do the UW, or FoW, or DoA, or Urgozz, or The Deep? Why should those of us without the time or skill, who have spent the same amount of money on all the games etc, be limited to not be able to circumvent -all- the available areas of the game. NM, and/or HM.

It just makes sense.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Larcen View Post
Just cause I can't play (Not me, just generalizing) an Imbagon, or Terra Tank, or HB Monk, or Permasin, or anything else popular at the times, why shouldn't I be able to do the UW, or FoW, or DoA, or Urgozz, or The Deep? Why should those of us without the time or skill, who have spent the same amount of money on all the games etc, be limited to not be able to circumvent -all- the available areas of the game. NM, and/or HM.
Don't you know those areas are just for farming ? people don't actually play those areas to finish them or experience them in there entirety there just wealth fields, this was if only the 1 benefit of Usran people where compelled to complete them because it was within there time limits to be done, classes didn't matter groups of people gathered, now the farmers got there wish now we must pay the price.

You add 7 heroes that's what you get people experiencing them in there entirety.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JDRyder View Post
which will get old fast.
Because the game sure got old "fast" with only 3 heroes, right?

Wait, you don't know? You say you don't know every single person who uses or has used them? You have no idea or opinion about how much people enjoyed 3 heroes and how many people will enjoy 7?

Good to know.

Quote:
Originally Posted by JDRyder View Post
No, I said if they are so shitty and you hate playing with them so much, YOU remove them. The need to rely on henchmen keeps it some what balanced, cause you can only make 3 builds that heros are OP with other that 7.
LOL heroes are OP guys. I assume a full human group loaded with PvE skills, consumables, and max titles are totally okay though? Not to mention you are now fully and outright contradicting yourself.

Quote:
Originally Posted by JDRyder View Post
Not really
Wow. Seriously? Wow. I really can't joke about this. Let's try a *very* simple hypothetical here.

Let's say you have 4 differently colored blocks, and you're setting them up in a row. How many row combinations can you come up with?

Now let's say you have 8 differently colored blocks, and you're setting them up in a row. How many row combinations can you come up with then?

The exact same will happen with going from 3 to 7 heroes. If you try to refute this then you're just going to look really silly.

...on second thought, try to refute this : D

Quote:
Originally Posted by JDRyder View Post
not for long you'll get bored with it before you know it, and how is not helping people who do not know about GW a good thing
lol. Okay first part: Read above. Second part: lolwut? Now you *want* heroes to be accessible? You're saying that adding 7 heroes is going to kill the game, are going to be op, are going to have everyone migrating from LFG's to soloing.

It's not that "it's not helping them" rather than it's not putting "INSTA-WIN" in their hands. If heroes were so op and easy to set up you could just give them any old build - like most players would, due to a lack of knowledge of the game - and they'll pwn face. As is, they won't.

Quote:
Originally Posted by JDRyder View Post
Yes it will, there will be OP team builds out the 1st few days for 7heros, and as always people will use them cause its the easier way, does not matter how good they are really cause the heros are playing for them.
Hurray and congrats you completely, once again, ignored every single thing I said about how inaccessible heroes are. Keep posting, you're providing everyone a good opportunity to hound your ignorance.

Quote:
Originally Posted by JDRyder View Post
How?
Wow. Fortunately, someone already helped me on this one and saved me quite a load of trouble and of repeating myself. Thanks Sjeng!

Quote:
Originally Posted by JDRyder View Post
what points? you said that people dont like to put their numbers on the internet, but millions of people still do it every day
Haha, so just because "millions of people do it every day" means most people do it everyday? The majority of the world prefers to give private information over the unsafe world of the internet? Honestly? Seriously?

And "what points"? How 'bout the ones you just keep saying "nuh-uh" too? For the casual player - which is who we're concerned with here, as they're the majority of the playerbase - capping all of those skills and other tools required to have all of those "op hero builds" is not any easy task. It takes quite a while to get used to the (as you said) "suicidal AI". It takes some practice to flag that same stupid AI out of ridiculous AoE attacks and other things that most people would just move out of the way from.

Quote:
Originally Posted by JDRyder View Post
you dont need a guild like TAM to know hero builds from pvx, any 1 can know them if you were to go up to a random player and asked for a hero team build 50%+ of the time they are going to give you subway or discord.
You seem to have an incredibly skewed view of the playerbase. "50% of the time they're going to give you subway or discord?" Where do you pull these numbers - and logic - out of???

Quote:
Originally Posted by DreamWind
If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind.
Morrowind had guilds. Neverwinter Nights had guilds. Baldur's Gate had guilds. Oblivion had guilds.

The only thing that's as bad as assuming the game to have single-player content is assuming it's only multiplayer.

(I'll also say that the only promotion I saw about it, not to mention what was listed mostly on the other boxes, was all about the PvE content. But that's just me.)

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by DreamWind View Post
This right here is why I think the whole situation is laughable. If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind.
You FAIL at reading. Look at the back of the box.



GG, tool.

(EDIT: The Guild Wars, by the way, were a period of time before the game's actual story took place. History of the setting.)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Granted, it only says "with henchmen"...but why would you advertise a rather hazardous and very limited mode of play?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Back of the box has long since been invalidated as solid evidence for, well, anything. How's that 'skill over time' working for us?

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

I've been following this thread for a while now, despite never having posted. It's been worthwhile mostly, although I'd caution you it's got a bit flamey recently.

My background is that I've got GWAMM with mostly using hero/hench teams, including in daft places like Dzagonur Bastion mission. So I think I know what I'm doing.

Anyway, last week, inspired by Inner Salbat's avatar, I decided to "raise the hero cap" artificially so I could take all hero teams to elite areas. I got a second account, raised a bunch of decent heroes by going through NF, and off we (me and my second account) went. I was of the opinion if only I had a bunch of heroes it could get me through these areas.

I have a lot of experience in FOW so that fell pretty easy to my ele and six heroes (logged out the secondary). So did city of Torc'qa. I failed on Stygian Veil, but due to my stupidity and if I could be bothered spending another 5 hours I'd have a go again (there's a major disadvantage of all hero teams - it takes a lot longer).

And ..... that's it.

I've had a little tour of UW, very nice, but I couldn't complete the quests because I can't get a hero build to tank one side in "The Four Horsemen" succesfully (Signet of humility, anyone? If you have a build please let me know) and anyway a bunch of the other quests look as hero-impossible.

As for the rest of DoA, I failed on the second room of the Foundary because it requires positioning that is difficult to set up in advance. There probably is a way around this but then you've got the problem of keeping the prisoners alive which again seems to be as much a hero-movement problem. Ravenheart Gloom I had a go at but by then I figured DOA was a non-starter.

The Deep and Urgoz I can't get to as yet but my memory is you'll need at least 4 people for the former (initially you are split into four rooms) and in both the cap would need to be raise to twelve, so my 2 account method won't work there.

Anyway, my attempts with Elite areas left me feeling that I was playing a RTS rather than an RPG, and I was doing a lot more moving and macroing of heroes than I'd ever had to do, which I found pretty unpleasant. (I remember someone saying here once, "I don't macro, I only give heroes builds they can use", which I think is good advice) Also it occured to me that some groups could do 9 (!) speed-clears of the UW in the time it was taking me to fail "Four Horsemen". That kinda left a sour taste in my mouth.

Anyway, my conclusion is raise the cap by all means, but don't expect it will mean you can clear, rather than merely visit, all the areas.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

Quote:
Originally Posted by Zahr Dalsk View Post
You FAIL at reading. Look at the back of the box.



GG, tool.

(EDIT: The Guild Wars, by the way, were a period of time before the game's actual story took place. History of the setting.)

And you FAIL at reading the rest of the box. It says you can play solo, with henchmen, they didnt promote anything. it never says with 7 heroes.
C'Mon, you can solo in WoW, do they need to write it on the box to let you think it's a singleplayer game?

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Vamis Threen View Post
I've been following this thread for a while now, despite never having posted. It's been worthwhile mostly, although I'd caution you it's got a bit flamey recently.

My background is that I've got GWAMM with mostly using hero/hench teams, including in daft places like Dzagonur Bastion mission. So I think I know what I'm doing.

Anyway, last week, inspired by Inner Salbat's avatar, I decided to "raise the hero cap" artificially so I could take all hero teams to elite areas. I got a second account, raised a bunch of decent heroes by going through NF, and off we (me and my second account) went. I was of the opinion if only I had a bunch of heroes it could get me through these areas.
It's gotten flamey because people are starting to buy bait from the troll, they should be treating the troll like a "Bridge Troll".

Dzagnour !wow congratulations that might have been pretty tough going.

Don't forget you was missing 1 hero/henchman or human, which could have tip the scales more in your favor.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by doudou_steve View Post
And you FAIL at reading the rest of the box. It says you can play solo, with henchmen, they didnt promote anything. it never says with 7 heroes.
C'Mon, you can solo in WoW, do they need to write it on the box to let you think it's a singleplayer game?
I can't believe I have to say this, but a large part of not failing at reading is understanding context.

In Zahr's post, he is responding to a very specific opinion put forth by Dreamwind. He even helped out other readers by providing a quote of that opinion. I'll re-post it here to get you up to speed:

Quote:
Originally Posted by Dreamwind
This right here is why I think the whole situation is laughable. If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind.
As you see, the opinion of Dreamwind calls into question the judgment of shoppers at the point of purchase. Zahr responded by providing a concrete example of the information a shopper would have available at that very moment. This information, as it turns out, would seem to suggest that a shopper looking to play a single-player RPG would in fact find their needs met by Guild Wars. This would seem to refute the position that such a shopper would be classified as one of the "worst shoppers in the history of mankind".

You see, when you understand the context of what you are reading, you can not only comprehend what you are reading, but you can also participate meaningfully in the subsequent discussion.

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

That's true, but I think basically sometimes you need second-to-second responses (esp regarding positioning - which hero/hench's just don't do well) in some of these quests that you're never going to get from heroes. It's true that lot of humans sit in meteor shower too, but then you know not to go with them the next time. But all in all, I'm still for being able to choose 7 hero skill bars, even if you can only macro/move 3.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Zahr Dalsk View Post
You FAIL at reading. Look at the back of the box.



GG, tool.

(EDIT: The Guild Wars, by the way, were a period of time before the game's actual story took place. History of the setting.)
LOL. You posted this a million pages back and it was as stupid then as it is now. Since when do henchmen=heroes? Not to mention as Avarre brilliantly stated, back of the box has long since been invalidated as solid evidence for anything.

A lot of people misinterpret my previous post. I don't mind that single player exists. I just dislike todays culture of player in this game. I did some investigating myself and looked at all collector edition boxes, and NONE OF THEM MENTION SOLO PLAY! So how's that for ya?! In fact, the Prophecies box mostly mentions various voice chat options for playing with humans. Not to mention, reading the rest of the normal Prophecies box sure makes the game sound multiplayer to me.

I'm just saying, I think Guild Wars was always meant to be a multiplayer game. Heroes to me were always a blessing and a curse for this game.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by DreamWind View Post
LOL. You posted this a million pages back and it was as stupid then as it is now. Since when do henchmen=heroes? Not to mention as Avarre brilliantly stated, back of the box has long since been invalidated as solid evidence for anything.
Could I please have some of what your smoking ?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
LOL. You posted this a million pages back and it was as stupid then as it is now. Since when do henchmen=heroes? Not to mention as Avarre brilliantly stated, back of the box has long since been invalidated as solid evidence for anything.

A lot of people misinterpret my previous post. I don't mind that single player exists. I just dislike todays culture of player in this game. I did some investigating myself and looked at all collector edition boxes, and NONE OF THEM MENTION SOLO PLAY! So how's that for ya?! In fact, the Prophecies box mostly mentions various voice chat options for playing with humans. Not to mention, reading the rest of the normal Prophecies box sure makes the game sound multiplayer to me.

I'm just saying, I think Guild Wars was always meant to be a multiplayer game. Heroes to me were always a blessing and a curse for this game.
The multiplayer aspect was always bound to run into large trouble. Don't blame the heroes or the henchies, blame the fact that unless in a guild or a whisper, the entire Guild Wars population is chopped into millions of pieces.

While the instanced gameplay is fun, there's literally no way to make contact once you're in the game. With an entirely limited party search, all it does is save you from spamming "LFG". With *such* a huge game world, all of these problems are multiplayed ten fold, not to mention the numerous amounts of districts for each and every outpost. Top all of this off with a massive 8 person requirement for a large majority of the game.

Heroes don't harm, they help. They allow people to play the game who would otherwise stop, enjoy it when previously they weren't. While the idea sounds great on paper, having to have a party with you in every area was always going to have problems from the start.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by DreamWind View Post
LOL. You posted this a million pages back and it was as stupid then as it is now. Since when do henchmen=heroes? Not to mention as Avarre brilliantly stated, back of the box has long since been invalidated as solid evidence for anything.

A lot of people misinterpret my previous post. I don't mind that single player exists. I just dislike todays culture of player in this game. I did some investigating myself and looked at all collector edition boxes, and NONE OF THEM MENTION SOLO PLAY! So how's that for ya?! In fact, the Prophecies box mostly mentions various voice chat options for playing with humans. Not to mention, reading the rest of the normal Prophecies box sure makes the game sound multiplayer to me.

I'm just saying, I think Guild Wars was always meant to be a multiplayer game. Heroes to me were always a blessing and a curse for this game.
Please read post #1898. It is particularly relevant as to why Zahr posted that picture.

Also, I admire the logical gymnastics it must have required to follow "the back of the box has long since been invalidated as solid evidence for anything" with "I did some investigating myself and looked at all collector edition boxes, and NONE OF THEM MENTION SOLO PLAY! So how's that for ya?! In fact, the Prophecies box mostly mentions various voice chat options for playing with humans. Not to mention, reading the rest of the normal Prophecies box sure makes the game sound multiplayer to me".

Yikes.

Look, the game advertises itself as suitable for solo or multi play. That's certainly not a justification for seven heroes, but it's justification enough for solo players to buy the game. I'm sorry you don't like it, but there's more than one playstyle, and GW has catered to both from day one. After this many years, it may be time to come to terms with that.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Inner Salbat View Post
Could I please have some of what your smoking ?
Sure. Here's a skill>time joint for ya.

Quote:
Originally Posted by Bryant Again
The multiplayer aspect was always bound to run into large trouble. Don't blame the heroes or the henchies, blame the fact that unless in a guild or a whisper, the entire Guild Wars population is chopped into millions of pieces.

While the instanced gameplay is fun, there's literally no way to make contact once you're in the game. With an entirely limited party search, all it does is save you from spamming "LFG". With *such* a huge game world, all of these problems are multiplayed ten fold, not to mention the numerous amounts of districts for each and every outpost. Top all of this off with a massive 8 person requirement for a large majority of the game.
All the problems you mentioned are developments of Anet. These problems could have been fixed years ago and still aren't. Instead, heroes were essentially a patch to the problems that have yet to be solved and may not even be solved for GW2 since Anet hasn't acknowledged them in GW1 as far as I know.

Now again I'm not saying heroes are bad or that being able to play solo are bad (they aren't), I'm just saying the CULTURE it created is bad (solo farmers). People who bought this game as a multiplayer competitive game with RPG elements and Guilds being promenent part of the gaming experience (both stated on the box that some people keep ridiculously posting), these people have watched it turn into a single player RPG with competitive elements. Do you see the problem there?

And none of your arguments deal with why 7 heroes would be better than 3. Solo play is neccessary which I agree with! But I see very few good reasons to add 7 heroes other than "people want it" or "why not" which are both pretty bad reasons. I could say that I want anything in the game or say why not add everything to the game? You have to give good reasons "WHY", that are not "because I want them" and "why not", particularly towards Anet who wouldn't get much out of implementing it.

Quote:
Originally Posted by trankle
Also, I admire the logical gymnastics it must have required to follow "the back of the box has long since been invalidated as solid evidence for anything" with "I did some investigating myself and looked at all collector edition boxes, and NONE OF THEM MENTION SOLO PLAY! So how's that for ya?! In fact, the Prophecies box mostly mentions various voice chat options for playing with humans. Not to mention, reading the rest of the normal Prophecies box sure makes the game sound multiplayer to me".
It required none. Anybody with any intelligence knows that the boxes have no relevence on what is or isn't in the game today.

Quote:
Originally Posted by trankle
Look, the game advertises itself as suitable for solo or multi play. That's certainly not a justification for seven heroes, but it's justification enough for solo players to buy the game. I'm sorry you don't like it, but there's more than one playstyle, and GW has catered to both from day one. After this many years, it may be time to come to terms with that.
As I said (again), solo play should of course be in the game. And yes there is many playstyles. The idea that GW has catered to both from day one is not true though. It allowed for solo play, it didn't cater to it until Nightfall. GW was always meant to be a multiplayer game with the option to play single player. It is now a single player game with the option to play multiplayer. Do you see what I am getting at yet? Therein lies the problem, and it is one of the reasons (among many) that 95% of the players I know have quit the game.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by DreamWind View Post
Now again I'm not saying heroes are bad or that being able to play solo are bad (they aren't), I'm just saying the CULTURE it created is bad (solo farmers). People who bought this game as a multiplayer competitive game with RPG elements and Guilds being promenent part of the gaming experience (both stated on the box that some people keep ridiculously posting), these people have watched it turn into a single player RPG with competitive elements. Do you see the problem there?
The only thing I see is a game that is decaying and a bunch of die hards that refuse to entertain the idea that one day and soon there will be no one for you to play with either, for those of in other parts of the world we are seeing the end before others because of time zones, should I stay up all night just to play a game?

Quote:
Originally Posted by DreamWind View Post
And none of your arguments deal with why 7 heroes would be better than 3. Solo play is neccessary which I agree with! But I see very few good reasons to add 7 heroes other than "people want it" or "why not" which are both pretty bad reasons. I could say that I want anything in the game or say why not add everything to the game? You have to give good reasons "WHY", that are not "because I want them" and "why not", particularly towards Anet who wouldn't get much out of implementing it.
We've given good reasons why, there for why are you cycling back to an old argument that isn't going to win you the argument at all? and they will likely get a lot out of it if you have to pay to have the cap lifted, that in it self is enough incentive to implement it if cost of development is going to be paid for by income and plus some, I'd have it in the shop tomorrow.

Quote:
Originally Posted by DreamWind View Post
It required none. Anybody with any intelligence knows that the boxes have no relevence on what is or isn't in the game today.
Alright you can stop right there, are you trying to tell me if I buy a box of "Maggi Super Noodles (Beef Flavor)" I should not expect Noodles at all, I should get "(Bluebird) Burger Rings" instead what kind of messed up logic is that?

I'd be careful with that because there are laws ageist false advertising and no slapping a online experience may differ on the box doesn't buy you a get out of jail free card either.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

"All the problems you mentioned are developments of Anet. These problems could have been fixed years ago and still aren't. Instead, heroes were essentially a patch to the problems that have yet to be solved and may not even be solved for GW2 since Anet hasn't acknowledged them in GW1 as far as I know."

Number 1: theres no problem where hench/heros/solo playing is concern they are merely preferences. (in the context if heros exist or non-exist [hope that's clear])

Number 2: Arena Net has already acknowledge "the situation". I think, when they say players will be able to solo the whole of GW2 or team up with their friends (other players), including the ability for each player to bring along a "companion without taking up a players slot" is them acknowledging the "situtaion" that arise from players preference regarding heros/hench

Number 3: Didn't anyone think that adding heros in Nightfall by Arena Net is somekind of "we see our players' play style and their "situation/preference", so here you go, we give you Heros" and hence you'll never fight alone?

Number 4: Arena Net is keeping true to their promise as to what is on the box (otherwise lawsuits, lol), on that note, i like to direct you to see the box picture, picture number 1, I cropped and posted it below, please ignore the word solo, beside solo, there are also these words "play with your friends or ours." and "skillfull henchmen". Arena Net is developing their game as they have intended it to from the very beginning.

Why I think 7 heros are good:

Number 1: go to any mission outposts, from today onwards, try to form a group to complete the mission. by the time you got a group going, the next thing you know, people are shouthing at each other (typing) blah blah, you know the drama. 7 heros will eliminate all those frustrations.

Number 2: The fun of trying to make up skill bars for a team of heros has kept me interested in the game until today. I've come up with all necros team, all ele team, all ranger team. now when i have the time to jump into my warrior character, i'll make an all warrior team. lets see how many professions are there, 10, this is keeping my game alive longer then anyone else's here, I suspect. think of what 7 heros will bring, the joy!

Number 3: Heros help save times: eliminating wait time: no more "looking for group", not that I need to rush through the game, but I like to spend most of my time in Guild Wars actually playing the game instead of standing in mission outpost waiting for a group to form. If i want to wait for group to form, I'd spend it doing HA.

Lastly:

picture 2, what is that? Took from the box picture, looks like Quasimodo dancing or hanging from his bell to me.

second lastly: didn't someone sometime ago say that GW isn't a MMORPG, its, CORPG or something?

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Inner Salbat View Post
The only thing I see is a game that is decaying and a bunch of die hards that refuse to entertain the idea that one day and soon there will be no one for you to play with either, for those of in other parts of the world we are seeing the end before others because of time zones, should I stay up all night just to play a game?
Have you stopped to ask yourself why it is dying? Perhaps the reasons I gave earlier are a big part of it? Multiplayer games tend to last a lot longer than single player games. This discussion could go largely off topic, so just think about it.

Quote:
Originally Posted by Inner Salbat
We've given good reasons why, there for why are you cycling back to an old argument that isn't going to win you the argument at all? and they will likely get a lot out of it if you have to pay to have the cap lifted, that in it self is enough incentive to implement it if cost of development is going to be paid for by income and plus some, I'd have it in the shop tomorrow.
You are one of the very few in this thread talking about putting heroes in the online store. Trust me when I say that would be an extremely unpopular move by Anet and the masses would hate it. I am 100% positive on that. If they are going to do it at all (which looks unlikely given everything they have said in the past), it will certainly be free.

Quote:
Originally Posted by Inner Salbat
Alright you can stop right there, are you trying to tell me if I buy a box of "Maggi Super Noodles (Beef Flavor)" I should not expect Noodles at all, I should get "(Bluebird) Burger Rings" instead what kind of messed up logic is that?

I'd be careful with that because there are laws ageist false advertising and no slapping a online experience may differ on the box doesn't buy you a get out of jail free card either.
What do you think the skill>time people are saying right now? You know that was the most prominent feature on the Prophecies box right? It was far more prominent than the small part about playing solo. False advertising perhaps?? I suppose they can hide behind online experience may differ!

Quote:
Originally Posted by pumpkin pie
Number 1: theres no problem where hench/heros/solo playing is concern they are merely preferences. (in the context if heros exist or non-exist [hope that's clear])
No, but there is a problem with how hard it is to connect with other players that people would enjoy playing with. Between weak party formation, no in game way to find guilds, a spread out population, etc etc. Anet hasn't legitimately dealt with any of these. They added heroes so people could bypass problems with the game, yet the problems still remain.

Quote:
Originally Posted by pumpkin pie
Number 2: Arena Net has already acknowledge "the situation". I think, when they say players will be able to solo the whole of GW2 or team up with their friends (other players), including the ability for each player to bring along a "companion without taking up a players slot" is them acknowledging the "situtaion" that arise from players preference regarding heros/hench
They acknowledge the situation, yet refuse to add 7 heroes. You ever wonder why? Perhaps they know something we don't? Perhaps it wouldn't benefit them in the slightest?

Quote:
Originally Posted by pumpkin pie
Number 4: Arena Net is keeping true to their promise as to what is on the box (otherwise lawsuits, lol), on that note, i like to direct you to see the box picture, picture number 1, I cropped and posted it below, please ignore the word solo, beside solo, there are also these words "play with your friends or ours." and "skillfull henchmen". Arena Net is developing their game as they have intended it to from the very beginning.
I already answered this point. Box=terrible argument.

Quote:
Originally Posted by pumpkin pie
Number 1: go to any mission outposts, from today onwards, try to form a group to complete the mission. by the time you got a group going, the next thing you know, people are shouthing at each other (typing) blah blah, you know the drama. 7 heros will eliminate all those frustrations.
3 heroes+4 hench eliminated those frustrations. Hell 7 hench eliminates it.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by pumpkin pie View Post
Number 3: Didn't anyone think that adding heros in Nightfall by Arena Net is somekind of "we see our players' play style and their "situation/preference", so here you go, we give you Heros" and hence you'll never fight alone? …
Now, this is a very good point. I guess it's all a matter of perspective as to whether the introduction of Heroes (in Nightfall) made or broke the game. I think they are a great addition myself.

They are proof positive, imo, of ANet's recognition of what they felt the player base generally wanted, and I think they were right. If you like PUGs and enforced grouping to complete objectives, there are so many MMOs out there to choose from... GW chose to go a different route, with heroes/henches, and they are one of the primary reasons I like this game so much better than other online games.

Quote:
Originally Posted by pumpkin pie View Post
second lastly: didn't someone sometime ago say that GW isn't a MMORPG, its, CORPG or something?
Well, I always think of GW as an MMORPG, i.e., a "moderately multiplayer online RPG".

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by pumpkin pie
Arena Net is developing their game as they have intended it to from the very beginning.
...

The 'intention' of development has changed over time. Bring me evidence that at the point of GWWC, ANet intended to cut off PvP support in favor of PvE grind development.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by DreamWind View Post
Have you stopped to ask yourself why it is dying? Perhaps the reasons I gave earlier are a big part of it? Multiplayer games tend to last a lot longer than single player games. This discussion could go largely off topic, so just think about it.

You are one of the very few in this thread talking about putting heroes in the online store. Trust me when I say that would be an extremely unpopular move by Anet and the masses would hate it. I am 100% positive on that. If they are going to do it at all (which looks unlikely given everything they have said in the past), it will certainly be free.
Then maybe the better request to ask for is the server software so we can play the game off-line, at any rate let them uproar and gnash there teeth it's just content just like anything else, they would be completely retarded not to put in the online store.

Quote:
Originally Posted by DreamWind View Post
What do you think the skill>time people are saying right now? You know that was the most prominent feature on the Prophecies box right? It was far more prominent than the small part about playing solo. False advertising perhaps?? I suppose they can hide behind online experience may differ!
I don't think that statement is quite correct to encumbrance everyone for one odd as this might sound, I never even heard of this "skill>time" advertising I only started hearing about it on forums and then in game, at any rate a more correct statement we brought the game because certain aspects of either on the box or around the web made it appeal to us, those things may or may not appeal to you as well, you just going to have to deal with the fact that 'solo' exists.

Quote:
Originally Posted by DreamWind View Post
No, but there is a problem with how hard it is to connect with other players that people would enjoy playing with. Between weak party formation, no in game way to find guilds, a spread out population, etc etc. Anet hasn't legitimately dealt with any of these. They added heroes so people could bypass problems with the game, yet the problems still remain.

I already answered this point. Box=terrible argument.
What a global partying system? that isn't going to inspire me to party with people anymore than it does now, partly because I don't want to wait to have fun, I want to get on with having fun.

It's only terrible to you because you cannot argue ageist it, it's right there in black and white for all the world to see, you can wiggle and worm all you like and try and twist everything around until your siblings from the 100th generation from you turn blue, it isn't going to change what was written on the box.

I'm wondering if you think this way because your embraced that you missed this on the box and realize now that you didn't want a game like this.

Red Sonya

Desert Nomad

Join Date: Jul 2005

#1 Skilled Heroes were never promised. The box reads skilled HENCHMEN. Welp you got your skilled henchmen an Anet doesn't have to give you a single new henchmen or hero. They've already said NO 7 HEROES so why do a couple of you keep beating a dead horse. When your mother told you NO when you were growing up did you continue to say WHY? WHY? WHY? or did you accept her response and go on about your business. Back in my day if you disputed mothers word you got a backhand in the mouth.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Red Sonya View Post
#1 Skilled Heroes were never promised. The box reads skilled HENCHMEN. Welp you got your skilled henchmen an Anet doesn't have to give you a single new henchmen or hero. They've already said NO 7 HEROES so why do a couple of you keep beating a dead horse. When your mother told you NO when you were growing up did you continue to say WHY? WHY? WHY? or did you accept her response and go on about your business. Back in my day if you disputed mothers word you got a backhand in the mouth.
Actually all I want it is clarification on if it ever is or never is, if it never is I have 2 options available to me, firstly stop playing and never buy anything to do with them in the future (and discourage anyone else from doing so as well), or lastly hack the living snot out of the client and get done playing and having some fun.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Red Sonya View Post
#1 Skilled Heroes were never promised. The box reads skilled HENCHMEN. Well you got your skilled henchmen an Anet doesn't have to give you a single new henchmen or hero. They've already said NO 7 HEROES so why do a couple of you keep beating a dead horse. When your mother told you NO when you were growing up did you continue to say WHY? WHY? WHY? or did you accept her response and go on about your business. Back in my day if you disputed mothers word you got a backhand in the mouth.
1.
The hench aren't skilled.
They work - but considering how the AI sucks at e-management, at positioning, protting, ... - there is very little about their actions that could be considered a sign of skill.
2.
The box says NOTHING about being able to play only PARTS of the game without people - for example you can't enter FoW/UW with hench.
(This of course excludes PvP because of the nature of the mode!)

The box is a lie.



Ohhh and of course I didn't question my mother when being told that I am not allowed to do something.
I just went out and got myself a new mother!
Didn't you?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Inner Salbat View Post
It's only terrible to you because you cannot argue ageist it, it's right there in black and white for all the world to see, you can wiggle and worm all you like and try and twist everything around until your siblings from the 100th generation from you turn blue, it isn't going to change what was written on the box.
Stop talking nonsense.

The box also highlighted that skill would determine your success rather than time, but grind-influenced PvE skills are in direct opposition of this. ANet design is in no way linked to vague statements on the box, and none of it can be taken as fact.

My Factions box talks about 'exclusive elite missions', and we know how that ended.

Oh, but while we're playing box wars, my disc box for Nightfall says 'Heroes allow you and a friend to control a party of champions', clearly showing 3 heroes is the divine intention of our Developer Masters. And of course, we 'cannot argue ageist it'.

In conclusion, stop using bad points.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Avarre View Post
Stop talking nonsense.
Here is some nonsense for you, if I was excessively rich I'd drag them to court and hopefully with enough bribes and enough lying (well if it's okay for them), I'd put them where they belong, the unemployment line.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Avarre View Post
Oh, but while we're playing box wars, my disc box for Nightfall says 'Heroes allow you and a friend to control a party of champions', clearly showing 3 heroes is the divine intention of our Developer Masters. And of course, we 'cannot argue ageist it'.
In conclusion, stop using bad points.
New ammo!
It doesn't say 3 heroes!
It might as well be 6 heroes on a single player and one additional player!11!11!11

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by upier View Post
New ammo!
It doesn't say 3 heroes!
It might as well be 6 heroes on a single player and one additional player!11!11!11
Doesn't mean anything apparently because the whole box is printed lies I wonder if the game is even called Guild Wars.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

It's really pointless to try to second-guess what ArenaNet intended, especially based on blurbs on boxes (which their designers are guaranteed to NOT have written).

It seems it all boils down to this:

You're in favor of 7 heroes if you don't pug OR if you think having 7 heroes is still inferior to a pug; if you pug you're against it IF you think that having 7 heroes will make it harder to get together a pug.

My suggestion: ANet holds a "7 heroes" weekend so we can test it and see the effect.

weemanpow3

weemanpow3

Academy Page

Join Date: May 2007

We Farm Your [트두므s]

Mo/

Quote:
Originally Posted by Numa Pompilius View Post
My suggestion: ANet holds a "7 heroes" weekend so we can test it and see the effect.
Agreed. Anet should just at least let us try. This would get me playing like I used to.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by Numa Pompilius View Post
My suggestion: ANet holds a "7 heroes" weekend so we can test it and see the effect.
The problem with that is that everybody would be trying it because of the limited nature of the event. You would see a vast reduction of PUGs over the weekend, and the anti-FHP folks would say "see, it kills PUGs".

The real effect FHP would have on the game would need to be ascertained after a much longer period of time, to eliminate the novelty factor.

Let's have a one-year trial run.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Inner Salbat View Post
they would be completely retarded not to put in the online store.
As I said, you are one of the only people in this thread in support of this.

Quote:
Originally Posted by Inner Salbat
I don't think that statement is quite correct to encumbrance everyone for one odd as this might sound, I never even heard of this "skill>time" advertising I only started hearing about it on forums and then in game, at any rate a more correct statement we brought the game because certain aspects of either on the box or around the web made it appeal to us, those things may or may not appeal to you as well, you just going to have to deal with the fact that 'solo' exists.
You have what I like to call selective reading. If you are telling me you rushed to the box and read the tiny part about being able to solo (with HENCHMEN mind you not heroes), but you didn't even notice that the entire rest of the box was covered in statements that your skill determined your game over time spent, then you are clearly using the box only for your own purposes and completely ignoring the rest of it. If I had a working scanner I would prove it to you myself.

Quote:
Originally Posted by Inner Salbat
It's only terrible to you because you cannot argue ageist it, it's right there in black and white for all the world to see, you can wiggle and worm all you like and try and twist everything around until your siblings from the 100th generation from you turn blue, it isn't going to change what was written on the box.
I just did argue against it. I think Avarre (as usual) also put it nicely.

Quote:
Originally Posted by Inner Salbat
I'm wondering if you think this way because your embraced that you missed this on the box and realize now that you didn't want a game like this.
Finally you got something right. Yes I didn't want a game full of solo farmers. I wanted the multiplayer competitive experience that Anet actually meant this game to be (and stated multiple times on said box).

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by DreamWind View Post
LOL. You posted this a million pages back and it was as stupid then as it is now. Since when do henchmen=heroes? Not to mention as Avarre brilliantly stated, back of the box has long since been invalidated as solid evidence for anything.
But you just said that anyone who bought a game called "Guild Wars" is a terrible shopper. I provided an example of why a person might read the Guild Wars box, as I did, and see that solo gameplay is supported.

Did you actually think about what I was saying and what I was replying to, or did you simply spew out the trash that is floating through your inadequate mind? If anything is to be called stupid, you certainly make a fine candidate for the term.

And of course, Avarre most certainly was not brilliant in his statement, as he, like you, didn't even take note of what I was replying to.

Quote:
Originally Posted by DreamWind View Post
A lot of people misinterpret my previous post. I don't mind that single player exists. I just dislike todays culture of player in this game.
So do I; I hate the culture of players in the game; thus I prefer to play solo. Indeed this happens for any game that goes with little to no moderation and actively caters to a younger audience.

Quote:
Originally Posted by DreamWind View Post
I did some investigating myself and looked at all collector edition boxes, and NONE OF THEM MENTION SOLO PLAY!
And how common are collectors' edition boxes? Prophecies Collectors Edition isn't sold anywhere other than ebay, and the Factions/Nightfall Collectors Editions are barely available anywhere, particularly not Canada.

Quote:
Originally Posted by DreamWind View Post
So how's that for ya?!
It's just fine for me, because it means you've run out of rational arguments and are relying on something that is not even valid.

Quote:
Originally Posted by DreamWind View Post
In fact, the Prophecies box mostly mentions various voice chat options for playing with humans.
No, the prophecies box does not. The collectors edition might, but that, as established, isn't sold in retail stores anymore. Additionally, the existence of voice chat in no way invalidates solo gameplay.

Quote:
Originally Posted by DreamWind View Post
Not to mention, reading the rest of the normal Prophecies box sure makes the game sound multiplayer to me.
To you (and that's simply your own opinion, which, judging by your posts, isn't a very rational one) - but not to many of us, because it is quite supportive of singleplayer gameplay.


Quote:
Originally Posted by DreamWind View Post
I'm just saying, I think Guild Wars was always meant to be a multiplayer game. Heroes to me were always a blessing and a curse for this game.
Guild Wars was meant to be a game that could be played solo or with other people. Unfortunately the PUG population resents the idea that we prefer solo gameplay rather than suffering through their company, and thus those PUG players who post here apparently want to prevent us from getting increased quality of gameplay.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Zahr Dalsk View Post
Did you actually think about what I was saying and what I was replying to, or did you simply spew out the trash that is floating through your inadequate mind? If anything is to be called stupid, you certainly make a fine candidate for the term.

And of course, Avarre most certainly was not brilliant in his statement, as he, like you, didn't even take note of what I was replying to.
Hey its another person ignoring the facts. First of all, nice flame (ban perhaps?). Second, your point is still garbage. You posted a small portion of the box that said players are able to solo with henchmen. Thats fine, and I have already that solo should be in the game. You fail to read the entire rest of the box that says a bunch of other things that are NO LONGER IN THE GAME. The box means ZERO. If you or anybody else are using the box as evidence for solo play, I could use it for evidence of the game that was supposed to be something it is not today.

So not are only are you being completely ignorant of the rest of the box, you are also reading the ONE part you posted wrong because it says HENCHMEN not HEROES. Is this through you and everybody else's thick head yet!? BOX=BAD ARGUMENT. PERIOD.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yeah, but it also says those henchmen are skillful. Neither monks OR warriors are skillful. A monkey without one hand can do better...