A discussion on 7 heroes

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by pamelf View Post
That's not what he said at all. But it is naive to think that everyone has no problems in this game. If there were no player issues the official wiki would not exist. The help sections on these forums would not exist...
Only time i see people asking for help on guru is when they just got the game, and this thread as well as just about every thread on guru kills your point.



Quote:
Originally Posted by pamelf View Post
It is completely unnecessary for you to keep quoting Bryant's points without adding anything constructive. You've actually said "1+1=2" more times than you've actually refuted an argument. Instead of posting something so useless, why didn't you refute his argument instead of using "1+1=2" AS your argument...If you wanted to convince him you should have quoted his passage and then provided the proof you claim you've been giving all along...seriously, I'd like to see it.
Ive done that many times now, i dont feel like going over the same thing over and over any more.



Quote:
Originally Posted by pamelf View Post
That is very true, but I don't see how that figures into this at all except to strengthen our earlier points about 7 heroes not affecting PUG's in the first place as we didn't use them to begin with...
You dont think adding heros got more people to solo?





Quote:
Originally Posted by pamelf View Post
THIS is your biggest failing. You fail to grasp that other people may have fun in different ways to you. 7 heroes will open up so much scope for build creating, personal creativity and it will certainly increase MY fun. I didn't like the NF gameplay but I'm sure many others did. However the advent of heroes brought a new dimension to the game that really re-vitalized it for me making NF worth every dollar even though I didn't much care for the campaign. I WOULD find 7 heroes as a game re-vitalizing facture and would find it fun. If you don't, that is your prerogative, but don't dictate what is fun to people who might not share your idea of what 'fun' actually is...
If making builds is the only fun you get out of the game DL team builder. Some people may find it fun to have a sword that does 6000-100000 damage should it be added to the game? Just cause you want 7heros only to make builds "f***ing pointless" does not mean every 1 will make builds as a source of fun. Just like every thing they add to the game, 90% of the players will just abuse them for other reasons like farming ecto, gyms, etc.

Quote:
Originally Posted by pamelf View Post
But our main argument has always been that it lets you create new builds, and test out new strategies in a way that isn't possible at the moment. I sometimes feel like you're not actually reading anything that is written...
I read them, but making builds is not a reason to add 7heros. There's more down sides if they are added than upsides.



Quote:
Originally Posted by pamelf View Post
Once again, way more rewarding to YOU. The rest of that quote didn't make any sense, but once again you're forcing YOUR play style on other people. Your arguments are simply selfish. Bringing in 7 heroes is all about choice. You don't need to use them, but it is good to have the option. That way it can cater to all different play styles. You want everyone to conform to your idea of fun and your ideas of reward. It's just mind-boggling how circular and frankly unconvincing your arguments are.
Just think about it, think about about more then the upsides if they added heros, its a bad idea, you guys are only thinking about what will happen to your game w/o thinking/knowing anything about other people and what they may do with 7heros. Its more selfish to add them, you already can make heros builds, you already can solo every thing they want you to be able to "not being about to solo deep, DoA, etc things made for groups of real people" why are you asking for more?




Quote:
Originally Posted by pamelf View Post
Remove them and YOU will have more fun. People in Australia and NZ for one wouldn't even be able to play. Seriously, think before you post...
Read before you post. a few post back BA was talking about how shitty they are and how they kill them selfs, so i said "well remove them if they are so shitty"

Quote:
Originally Posted by pamelf View Post
Please JD, don't micro-quote me with pointless posts and add something constructive to the discussion. Actually refute points instead of repeating your catch-phrase "1+1=2". I'm going to refrain from replying to any more of your posts because it's just getting pointlessly circular. I can't make any promises, because inevitably you will say something so un-informed or biased that I will not be able to stay quiet; but I will certainly do my best.
This thread has been pointless for the last 93 pages.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by JDRyder View Post
You dont think adding heros got more people to solo?
You don't think those people didn't want to solo in the first place, but couldn't without a halfway viable way....?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JDRyder View Post
Only time i see people asking for help on guru is when they just got the game, and this thread as well as just about every thread on guru kills your point.
Eeeeeeeeeeeeeeeeh what? First: How can you tell every single thread from all of these places is from nothing but "newbies"? Second:...How is her point "killed"?

Quote:
Originally Posted by JDRyder View Post
Ive done that many times now, i dont feel like going over the same thing over and over any more.
Incorrect. You just don't have a point, and everything you've brought up has been refuted. You just keep falling back on your "I don't feel like going over it anymore" statement because that's all you have.

Quote:
Originally Posted by JDRyder View Post
If making builds is the only fun you get out of the game DL team builder. Some people may find it fun to have a sword that does 6000-100000 damage should it be added to the game? Just cause you want 7heros only to make builds "f***ing pointless" does not mean every 1 will make builds as a source of fun. Just like every thing they add to the game, 90% of the players will just abuse them for other reasons like farming ecto, gyms, etc.
But here's the thing: Adding a sword that does one trillion brillion damage will harm the game. Adding 4 more hero slots will not.

Quote:
Originally Posted by JDRyder View Post
I read them, but making builds is not a reason to add 7heros. There's more down sides if they are added than upsides.
Stop saying "I swear it's there!" and show us the downsides.

Quote:
Originally Posted by JDRyder View Post
... why are you asking for more?
Because there's no reason not to implement them

Quote:
Originally Posted by JDRyder View Post
Read before you post. a few post back BA was talking about how shitty they are and how they kill them selfs, so i said "well remove them if they are so shitty"
...Which in retrospect was actually a very immature and highly unconstructive comment. You just keep digging yourself lower and lower, don't you?

Quote:
Originally Posted by JDRyder View Post
This thread has been pointless for the last 93 pages.
So why are you here?

Also: Thanks Pam for saving me a post : )

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

-- Disclaimer --
{-
Playing Devils advocate because DJ just doesn't have the brain power it should be dully noted I am for 7 heroes not ageist I am just spawning the 2nd thread in my head that counters my own argument which internally was defeated.
-}

So without further ado and disclaimers beyond it effecting PuGs which has no grounds to be refuted I shall enter this, 7 or more heroes could course more lag on the server and make them untenable to be played on by any grouping people there by degrading the service they provide, this would just not effect PvE players but PvP players as well, the infer-structure hardware wise might not be capable of supporting such a demand either because a server operating henchmen vs heroes will be a whole different ball game, because they act differently than henchmen because of there basic need to grasp what skills are on there bar rather than as with the henchmen having a static set they have had all along.

Under these conditions what we are asking for is unreasonable to ask ArenaNet to foot the bill for no return.

{- Off Topic
A skill learned in life is you have a proposition young people tend to be exclusive either for or ageist, maybe they lack the mental capacity to argue ageist them self to be able to choose for or ageist based on a good internal review of the proposition, and choose based on emotion of if they want to be confrontational or go with the popular opinion.
-}

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Inner Salbat View Post
So without further ado and disclaimers beyond it effecting PuGs which has no grounds to be refuted I shall enter this, 7 or more heroes could course more lag on the server and make them untenable to be played on by any grouping people there by degrading the service they provide, this would just not effect PvE players but PvP players as well, the infer-structure hardware wise might not be capable of supporting such a demand either because a server operating henchmen vs heroes will be a whole different ball game, because they act differently than henchmen because of there basic need to grasp what skills are on there bar rather than as with the henchmen having a static set they have had all along.
I thought you were going to provide some sort of argument to help JDRyder? Heroes require little to no more processing power more than Henchmen do, and given the stable nature of ArenaNet's server setup, not to mention the low amount of players, it would be quite literally impossible for full hero parties to cause lag.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

all the quoting is getting more and more pointless with every reply.

even tho ive said it over and over 30+ pages ago

7Heros downsides
Will makes VQ's easier.
Will make quest/missions easier
Will make titles easier
Will make more bugs
Will make more exploits
Will make allow people to make solo farming DoA builds
Will make the game even more solo than it is now.
Will make it harder for new players to jump in and start playing.
Will kill any pugging thats going on now, cause people all ways take the easier way out, and will just use w/e the subway of 7heros would be and t space the game.

Theres more downsides, but im hoping you can put 2 and 2 together.

7Heros upsides
a few people will get to make their own team builds

What are the upsides? Making it easier for you to solo is not a reason. People just want the easy way out.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by Zahr Dalsk View Post
I thought you were going to provide some sort of argument to help JDRyder? Heroes require little to no more processing power more than Henchmen do, and given the stable nature of ArenaNet's server setup, not to mention the low amount of players, it would be quite literally impossible for full hero parties to cause lag.
Well done that is how I defeated the argument in my own head too I had an additional thread running too at the same time, which was cost to develop / enable which is the I refuted with the payment option.

Quote:
7Heros downsides
1. Will makes VQ's easier.
2. Will make quest/missions easier
3. Will make titles easier
4. Will make more bugs
5. Will make more exploits
6. Will make allow people to make solo farming DoA builds
7. Will make the game even more solo than it is now.
8. Will make it harder for new players to jump in and start playing.
Will kill any pugging thats going on now, cause people all ways take the easier way out, and will just use w/e the subway of 7heros would be and t space the game.
VQ's?

Wrong from 1 to 8, replied in classic DJryder style.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Snner Ialbat View Post
DJryder
Good sir, I do believe you've misplaced the letters in the name of that fellow, whose proper name is JDRyder. Such tomfoolery would not go unnoticed even by an Intelligence Artificial.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

While most of it is largely baseless and hugely subjective, I will comment on a few points.

Quote:
Originally Posted by JDRyder View Post
Will makes VQ's easier.
Will make quest/missions easier
Will make titles easier
This is good, since as you shown in regards to HM difficulty, you rather dislike such cheap limitations in place of difficulty. The only reason it's "harder" is because you're "gimped" by henchies. If it's harder due to much more practical and intelligent means than I could understand how "easier" would equal bad in this case. However, there are none.

Quote:
Originally Posted by JDRyder View Post
Will make allow people to make solo farming DoA builds
Solo farming = 1 person in party. Solo farming =/= 1 person + 7 AI.

Quote:
Originally Posted by JDRyder View Post
Will make the game even more solo than it is now.
Quote:
Originally Posted by JDRyder View Post
Will kill any pugging thats going on now, cause people all ways take the easier way out, and will just use w/e the subway of 7heros would be and t space the game.
These are the only two things worth discussing about. But quite honestly, you've provided *no* proof or reasoning how adding 7 heroes will kill pugging. If 3 heroes are so "awesome and overpowered", why is only a percentage of the game population getting on them?

Here's just a bit of what we know:
-The game, for many, is not easy.
+This can be seen due to the existence of a wiki, both fanmade and official
+This can be seen due to the Q&A forum
+The Campfire forums
+The Gladiator's Arena forums
+The Explorer's League forums
+The toning down of some areas in Normal Mode
+And the discussion found in each one

-In order to be successful with heroes, you need:
+The proper build set up
+The proper skills required for the proper build set ups
+The proper build knowledge
+The proper build synergy
+...All of which not easily accessible

So because of these facts and the fact that setting up a team of 7 heroes is a bit more taxing than setting of only 3, pugs will not "die". If you can't do well with 3 heroes, you won't do well with 7.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by JDRyder View Post
7Heros downsides
Will makes VQ's easier.
Will make quest/missions easier
Will make titles easier
Will make more bugs
Will make more exploits
Will make allow people to make solo farming DoA builds
Will make the game even more solo than it is now.
Will make it harder for new players to jump in and start playing.
Will kill any pugging thats going on now, cause people all ways take the easier way out, and will just use w/e the subway of 7heros would be and t space the game.
Full guildie human group downsides
makes VQ's easier.
makes quest/missions easier
makes titles easier
allows people to farm DoA
makes it harder for new players to jump in and start playing.
kills any pugging thats going on now, cause people all ways take the easier way out, and will just use w/e the subway of guild they play in.

I would, for one, ban everyone from playing with more than three alliancees/friends and ban playing with people from your guild as it makes game unacceptably unfavorable to pugging.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
But here's the thing: Adding a sword that does one trillion brillion damage will harm the game. Adding 4 more hero slots will not.
The problem I have with this is that nobody in this thread is qualified to determine what is good or bad for the game. How do you know 4 more heroes won't be bad? Remember, there were a large percentage of people who didn't think Ursan (and a lot of other broken things) was bad for the game on these very forums.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by DreamWind View Post
The problem I have with this is that nobody in this thread is qualified to determine what is good or bad for the game. How do you know 4 more heroes won't be bad? Remember, there were a large percentage of people who didn't think Ursan (and a lot of other broken things) was bad for the game on these very forums.
Thing with that statement is ArenaNet don't know them self what 4 more heroes would do to the game because until you actually put something into effect you won't know the out come, so in that respect until it's actually tried no one is qualified to say either way.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I still don't understand why people think having 7 heros will make players stop pugging or the other way around, ie: not having any heros.

i just realise something and I like to add.
on my other account, because it does not have all campaigns and expansion, as a result i don't have heros, and when I play that account, I still don't pug. I use hench, 7 of them, and they work just fine.

Now, the point I am trying to make is, how is having 7 hench different from 7 heros? In my opinion, it is still the same. lol, from actual players' experience (ie: mine, read above)

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Bryant Again View Post
This is good, since as you shown in regards to HM difficulty, you rather dislike such cheap limitations in place of difficulty. The only reason it's "harder" is because you're "gimped" by henchies. If it's harder due to much more practical and intelligent means than I could understand how "easier" would equal bad in this case. However, there are none.
I didnt get the point of that at all really. If you saying H/H = 7heros, No.



Quote:
Originally Posted by Bryant Again View Post
Solo farming = 1 person in party. Solo farming =/= 1 person + 7 AI.
still solo farming imo, does not matter how many people are in the group, you still getting the same amount of gym sets.


Quote:
Originally Posted by Bryant Again View Post
These are the only two things worth discussing about. But quite honestly, you've provided *no* proof or reasoning how adding 7 heroes will kill pugging. If 3 heroes are so "awesome and overpowered", why is only a percentage of the game population getting on them?
From what people have been saying on this thread 50%+ use H/H.

Quote:
Originally Posted by Bryant Again View Post
Here's just a bit of what we know:
-The game, for many, is not easy.
Why dont YOU give me proof of the game not being easy to many, Ive played with many, many, guilds pugs etc and its easy

Quote:
Originally Posted by Bryant Again View Post
+This can be seen due to the existence of a wiki, both fanmade and official
+This can be seen due to the Q&A forum
+The Campfire forums
+The Gladiator's Arena forums
+The Explorer's League forums
+The toning down of some areas in Normal Mode
+And the discussion found in each one
All i see in the campfire is "what do you think of my build" 90% of the time, Just cause some 1 is asking what people think about their build does not mean the game is not easy to them, same for the Q&A threads.

The Gladiator arena is PvP, not Pve so dont even go there, it has nothing to do with how easy PVE is.



Quote:
Originally Posted by Bryant Again View Post
-In order to be successful with heroes, you need:
+The proper build set up
+The proper skills required for the proper build set ups
+The proper build knowledge
+The proper build synergy
+...All of which not easily accessible
No all you need is 3 necros and a space bar, If you have a guild and as for a hero build the 1st thing some 1 will hand you is subway or discord its not hard to get 0 micro builds


Quote:
Originally Posted by zwei2stein View Post
Full guildie human group downsides
makes VQ's easier.
makes quest/missions easier
makes titles easier
allows people to farm DoA
makes it harder for new players to jump in and start playing.
kills any pugging thats going on now, cause people all ways take the easier way out, and will just use w/e the subway of guild they play in.

I would, for one, ban everyone from playing with more than three alliancees/friends and ban playing with people from your guild as it makes game unacceptably unfavorable to pugging.
Guild groups also take time to set up, and req that every 1 knows whats going on, where to go, how to work as a team "the big killer" etc. With H/H or 7heros its just add-n-go only 1 person needs to know the mission "or w/e your doing" dont need team work etc. A good guild group will always be more powerful than pugs or H/H but they you have to have 8 skilled players to run a good guild group or your basically running a pug

Quote:
Originally Posted by Inner Salbat View Post
Thing with that statement is ArenaNet don't know them self what 4 more heroes would do to the game because until you actually put something into effect you won't know the out come, so in that respect until it's actually tried no one is qualified to say either way.
well they are the devs, so they can have their own servers and test stuff like this "i hope they do anyway" maybe they do think it made the game to easy and didnt want to add 7heros or tell people why cause they knew people would not accept it well.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Why dont YOU give me proof of the game not being easy to many, Ive played with many, many, guilds pugs etc and its easy
Guilds = Human players default going to be easy.
PuGs = 50/50 chance your going to have an easy time of it.
H/H = Hard as rock you have to really know your stuff or your not going to get the best out of them, and even then it can take many attempts to get the job done and probably the only reason you do is pure blind luck.

Now before you reply again take your heroes kit them out properly and come back when you've VQ every area in the entire game, and completed all the missions - ALL - by yourself then come back and tell us it's easy, oh and while your at it the dungeons too, even with 7 heroes it ain't going to be easier but at least we'd have some bloody options, and would be a god send to those sodding missions in NF.

That includes hard mode as well by the way, until you've done that you've got no idea what your talking about.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by JDRyder View Post
Cause most of the people in this thread said they used henchmen before heros and didnt pug before heros..
That's, for instance, me. I completed all missions except Eternal Grove with bonus/masters and a buttload of quests, with just henches. Which could not be flagged.

Heroes made my gaming life a lot easier, BUT here's a thought: I've never been able to use team builds.
Quote:
No, adding heros does not mean the fun level goes up per hero
--- cause you've already played the builds, your not playing the heros bar, the AI is. Its the same content you've already done
Not quite true. As having more heroes allows making team builds I am, in a very real sense, playing my heroes bar, and do get a new gaming experience even in the same old areas.
I mean, I've pretty much completed all there is to do on all three continents without ever getting to try a single actual team build. And this in a game which is all about team builds.
Quote:
Its way more rewarding to do it with with people.
Not to me. I don't play computer games to socialize and mingle, I play for relaxation and divertion. When I play I don't like to have to take or give orders, or have to be understanding about other peoples need to eat dinner during missions, but I do want to be able to take a dinner break myself when I feel like it. I'm not anti-social, I'm just not social in games.
Heroes and henches were made for people like me, and it's people like me who use them.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Inner Salbat View Post
Thing with that statement is ArenaNet don't know them self what 4 more heroes would do to the game because until you actually put something into effect you won't know the out come, so in that respect until it's actually tried no one is qualified to say either way.
That wasn't really my point. My point was that many people would vote to put anything in the game as long as it immediately benefits them and they wouldn't give a second thought to the consequences. I'm not saying 7 heroes would be neccessarily bad for the game, I'm just saying many people on these forums aren't qualified to judge what should be in the game. Even when something in the game shouldn't be in it, many people will defend it. Example: Soul Reaping.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by DreamWind View Post
That wasn't really my point. My point was that many people would vote to put anything in the game as long as it immediately benefits them and they wouldn't give a second thought to the consequences. I'm not saying 7 heroes would be neccessarily bad for the game, I'm just saying many people on these forums aren't qualified to judge what should be in the game. Even when something in the game shouldn't be in it, many people will defend it. Example: Soul Reaping.
Minority voting-out something too does not necessarily mean something is bad for game.

because otherwise you are arguing whether Argumentum ad populum is more or less valid than Appeal to motive

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I think it should be obvious that the opinions of people who know how the game works are far more valuable than everyone elses'. Games are built on mechanics, if you don't understand them then what are you doing making suggestions.

Granted in this kind of situation it doesn't matter because this is a very 'meh, whatever' sort of change.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DreamWind View Post
That wasn't really my point. My point was that many people would vote to put anything in the game as long as it immediately benefits them and they wouldn't give a second thought to the consequences. I'm not saying 7 heroes would be necessarily bad for the game, I'm just saying many people on these forums aren't qualified to judge what should be in the game. Even when something in the game shouldn't be in it, many people will defend it. Example: Soul Reaping.
A.Net feels that Soul Reaping should be in GW PvE.
A.Net feels that SY! should be in GW PvE.
A.Net feels that one-shot kills should be in GW PvE.
A.Net feels that perma-SF should be in GW PvE.
...

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

I would love to have 7 heroes, mainly because I can't stand waiting for other people to join.
plus then i could have complete control over everyones build

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
The problem I have with this is that nobody in this thread is qualified to determine what is good or bad for the game. How do you know 4 more heroes won't be bad? Remember, there were a large percentage of people who didn't think Ursan (and a lot of other broken things) was bad for the game on these very forums.
It doesn't matter how many people wanted it, what matters is why, what it'll do, and what're the costs. With Ursan there was very, *very* little that it did for the game.

Quote:
Originally Posted by JDRyder View Post
I didnt get the point of that at all really. If you saying H/H = 7heros, No.
No I'm not, so we'll just proceed to the logical conclusion that you just dunno what you're talking about.

Quote:
Originally Posted by JDRyder View Post
still solo farming imo, does not matter how many people are in the group, you still getting the same amount of gym sets.
lolwut? A person playing with a human party will recieve the same if not more amount of loot than a person H/Hing.

Quote:
Originally Posted by JDRyder View Post
From what people have been saying on this thread 50%+ use H/H. .
lol okay

Quote:
Originally Posted by JDRyder View Post
Why dont YOU give me proof of the game not being easy to many, Ive played with many, many, guilds pugs etc and its easy
These forums, PvX wiki, OP PvE skills, consumables, lowering the difficulty of NM areas, existence and popularity of the wiki (repeat this one five billion times), etc. etc. etc.

Either way, neither of us are in much of a position to say how "easy or hard" the game is. You saying "DEH GAME ISH EASY" can be just as asinine as me saying Nightmare difficulty in the original Doom series using only a chainsaw is easy.

But given how popular the wiki is, how frequented the campfire and explorer leagues are, and the very vast gradual dumbing down of the game, I'm going to safely assume that most players are at least not terribly good at the game.

The majority of a playerbase is always going to be a little rough with their skill.

Quote:
Originally Posted by JDRyder View Post
Just cause some 1 is asking what people think about their build does not mean the game is not easy to them, same for the Q&A threads.
Uh when they're asking "what do you think of their build" their usually going there for advice to improve it. It's quite easily logical to assume if they're asking for improvement then they're having a bit of an uneasy time.

Hehe, I noticed how you didn't touch the Explorer's forums ; P

Quote:
Originally Posted by JDRyder View Post
No all you need is 3 necros and a space bar.
Oh.

Okay!

Well let me just empty my Necro's hero's bars and proceed to go out and win deh game 'cus that's all I need, amirite? Wait what's this I'm not winning tha game! I think I may actually need to get all of those skills, which'll be tough cus I is a Warrior! Screw this it's too much work! I'm goin back to PUGS!

Quote:
Originally Posted by JDRyder View Post
With H/H or 7heros its just add-n-go only 1 person needs to know the mission "or w/e your doing" dont need team work etc. A good guild group will always be more powerful than pugs or H/H but they you have to have 8 skilled players to run a good guild group or your basically running a pug
When it's you and a guild group, you only have to worry about how you yourself play. When it's you with heroes, you have to worry about how all of them play. In a guild group you only have to worry about your bar. With you and 7 heroes you have to worry about everyone's bars.

This could pretty much keep going on. Either way, it's not so accessible.

well they are the devs, so they can have their own servers and test stuff like this "i hope they do anyway" maybe they do think it made the game to easy and didnt want to add 7heros or tell people why cause they knew people would not accept it well.[/QUOTE]

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Bryant Again View Post
stuff
why dont you give me some reasons 7 heros are good, other than just saying im wrong?

Quote:
Originally Posted by Bryant Again View Post
When it's you and a guild group, you only have to worry about how you yourself play. When it's you with heroes, you have to worry about how all of them play. In a guild group you only have to worry about your bar. With you and 7 heroes you have to worry about everyone's bars.
so your saying its harder to play with H/H than it is with a guild? You may micro every thing but you 1 of few, everyone else uses 0 micro builds and just T space on every thing, you dont NEED to flag, and do any thing more than copy a build off pvx or guild chat.

Quote:
Originally Posted by Bryant Again View Post
This could pretty much keep going on. Either way, it's not so accessible.
yes builds are, any 1 thats in a guild knows atleast 1 person at some point has asked for a hero build, and some 1 has handed them subway or discord.




Quote:
Originally Posted by Numa Pompilius View Post
That's, for instance, me. I completed all missions except Eternal Grove with bonus/masters and a buttload of quests, with just henches. Which could not be flagged.

Heroes made my gaming life a lot easier, BUT here's a thought: I've never been able to use team builds.

Not quite true. As having more heroes allows making team builds I am, in a very real sense, playing my heroes bar, and do get a new gaming experience even in the same old areas.
I mean, I've pretty much completed all there is to do on all three continents without ever getting to try a single actual team build. And this in a game which is all about team builds.
you can already make team builds with other players if thats all you really want to do.


Quote:
Originally Posted by Numa Pompilius View Post
Not to me. I don't play computer games to socialize and mingle, I play for relaxation and divertion. When I play I don't like to have to take or give orders, or have to be understanding about other peoples need to eat dinner during missions, but I do want to be able to take a dinner break myself when I feel like it. I'm not anti-social, I'm just not social in games.
Heroes and henches were made for people like me, and it's people like me who use them.
I know its been said and a few times now but i have to say it again, if you want to play by yourself, cool, but your playing a online game where things like this effect more than yourself. If you really want to just play by yourself, play a SP game. There are many really good SP games out there, that you can put down if you need to go to dinner, which seems to kill guild wars for so many people.

If you soloed the game with henchmen why are 7heros needed. Making builds is not a good reason to add more heros, it will make the game easier for you to complete.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by JDRyder View Post
If you soloed the game with henchmen why are 7heros needed. Making builds is not a good reason to add more heros, it will make the game easier for you to complete.
Abso-freaking-lutely!
Getting better at this game should be rewarded with more head-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs!

That's like removing Frenzy and Diversion (for example) out of high-end PvP!
Those guys are good enough to use Flail and Arcane Languor!

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Quote:
Originally Posted by JDRyder View Post
If you soloed the game with henchmen why are 7heros needed. Making builds is not a good reason to add more heros, it will make the game easier for you to complete.
If we already have finish the game (and it's easy we all know) what else to do ??

-Farm (get's boring)
-Help friends (not all friends are on at the same time i an)
-Pvp ? not for me. Discrimination world ftl.
-High end stuff (doa, fow, uw, etc..) Does my Dervish or my Ritualist or my Mesmer will be in demand ?? mmmmmh.

-7 heroes and try out some builds, do elite area with my heroes, Bring 6 heroes to help out a friend that only has prophecies ?

Why not ???

This thread have been a debate if 7 heroes are good or bad. All it can do is add fun to the ppl that wants them.

Ppl that don't want them can still continue the way they do.

"It will kill pug is not an argument"

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by JDRyder View Post
you can already make team builds with other players if thats all you really want to do.
But I don't want to play with other players.

Quote:
I know its been said and a few times now but i have to say it again, if you want to play by yourself, cool, but your playing a online game where things like this effect more than yourself. If you really want to just play by yourself, play a SP game.
And as I've repeatedly pointed out, your argument is...
1) Based on a fallacy: "online" is not equal to "multiplayer".
2) Irrelevant: Guild Wars is by ArenaNet design intentionally possible to play from start to finish as a pretty good single-player RPG.

Quote:
There are many really good SP games out there
Actually, there isn't. The last big-ticket cRPG I played was Oblivion, and frankly it stinks compared to GW. The shortage of even halfway decent cRPGs is why I started playing GW in the first place.

Quote:
If you soloed the game with henchmen why are 7heros needed.
They're not. They're needed for me to make team builds. Which would be fun as that's what the game is about.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

I haven't went back and read this entire thread, and I'm certain others have said the same thing, I just want to put my $.02 in.

Scenario: Its a Thursday night, I'm bored, college has worn my brain thin and I need some relaxing gaming time. So, I figure hey! I'll jump in and do some Underworld play. I get in, and there are only farmers, and elitist groups wanting speed clears, etc. So, I put in my three best heroes and give it a go. If its Normal mode, it plays like HM. Slow, lots of pressure and probably deaths. If its hard mode, well, I don't get very far before I have to get to bed.

Seven heroes would fix this problem, decent synergy builds and I can enjoy a few hours of fun doing hard areas, hard mode elite areas, etc. Sure this would discourage PUG play, but has anyone really paid a lot of attention anymore? Most people who PUG are in the same guild, or a tight clique anyway. Do it or don't, it isn't going to change much. Those who play with others still will, those who can't get into or find groups still won't.

My $.02

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by DreamWind View Post
I'm just saying many people on these forums aren't qualified to judge what should be in the game.
Precisely! And we see many of them, such as JDRyder, in this very thread, complaining about the idea of 7 heroes (which would not affect other players at all) for the sole reason of trying to reduce the fun that other players have. It seems immature and unnecessarily hateful to me, but there it is - people not qualified to judge what should be in the game are rejecting the idea of 7-hero parties for no valid reason.

(Yes, there have been many reasons not to have 7 heroes, none of them valid.)

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Every day I realize more and more how half assed this game really is, give me my 7 hero option please, after all the work I did on the hall of monuments and all the grinding and putting up with people, I don't think I have it in me for gw2 unless I see something like this implemented.

Stop trying to get me to make pugs ANET I refuse to do it anymore.

I think the unusable imp is the last straw for me, This is just a mess.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JDRyder View Post
why dont you give me some reasons 7 heros are good, other than just saying im wrong?
Sure.

-Allows for a much richer, deeper, and ultimately more customizable gaming experience for those who prefer to play with heroes.
-Removes the need to rely on henchmen which, as you are against, provide an unfair and unlogical level of gaming difficulty.
-Opens up to thousands of more build options.
-Provides a much easier and fulfilling game for those who are knowledgeable with the current game of Guild Wars while not helping those who are not.
-Provides all of these things while doing little to no harm to PUGs.

It's less a matter of "why?" and more a matter of "why not?".

Quote:
Originally Posted by JDRyder View Post
so your saying its harder to play with H/H than it is with a guild?
Yeup.
-You don't have to set up 3 additional builds.
-You don't have to set up 3 additional characters.
-You don't have to be mindful of what your additional 3 characters are doing.
-You need only worry about what you yourself are doing.

This isn't saying that H/H is hard. It's not saying that H/H is easy. It's saying that playing in a group with guildees is easer than playing with yourself.

Quote:
Originally Posted by JDRyder View Post
yes builds are
Hay sup read over every single point I've made about unlock packs, the online store, and the amount of time it takes to unlock all those skills, m'kay? Easy for you =/= easy for everyone.

Quote:
Originally Posted by JDRyder View Post
any 1 thats in a guild knows atleast 1 person at some point has asked for a hero build, and some 1 has handed them subway or discord.
Because every guild is totally just like yours, amirite?

Quote:
Originally Posted by upier
Abso-freaking-lutely!
Getting better at this game should be rewarded with more head-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs!

That's like removing Frenzy and Diversion (for example) out of high-end PvP!
Those guys are good enough to use Flail and Arcane Languor!
Warning: Upier logic has entered the thread. Be mindful of epic win and epic arguments, and of the thread exploding.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by JDRyder View Post
Why dont YOU give me proof of the game not being easy to many, Ive played with many, many, guilds pugs etc and its easy
warrior in AB using Meteor Shower + Beds of Coals ...

try to beds of coals me, so i let him, then i run out of the bed of coal, he follow, severed my artery, he gets kill while casting meteor shower ... try look into the thread funniest build you've seen. and you know how many noobs are still out there "struggling" or having fun, who knows.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Players who don't consider the game to be easy usually find it that way because they're doing something horribly wrong. Once you get past the major stumbling block of finding out which of the thousand-plus skills are actually useful, that tends to clear up. You don't really need to be 'skilled' so long as you're set up well, which is what sites like the Wiki help with.

Saying GW is hard because bad players have trouble is like saying American High School is hard because of the drop-out rates. It's just not solid evidence.

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Quote:
Sure.

-Allows for a much richer, deeper, and ultimately more customizable gaming experience for those who prefer to play with heroes.
-Removes the need to rely on henchmen which, as you are against, provide an unfair and unlogical level of gaming difficulty.
-Opens up to thousands of more build options.
-Provides a much easier and fulfilling game for those who are knowledgeable with the current game of Guild Wars while not helping those who are not.
-Provides all of these things while doing little to no harm to PUGs.

It's less a matter of "why?" and more a matter of "why not?".
Quote:
-You don't have to set up 3 additional builds.
-You don't have to set up 3 additional characters.
-You don't have to be mindful of what your additional 3 characters are doing.
-You need only worry about what you yourself are doing.

This isn't saying that H/H is hard. It's not saying that H/H is easy. It's saying that playing in a group with guildees is easer than playing with yourself.
This is what I love-absolutely love-about Heroes. Every time I set out, before leaving town or outpost, I pick the heroes I take with me, usually Dunkaro and Olias. the third is entirely contingent upon what I'm going to be facing.

Today, for example, I walked from Divinity Coast, to ToA. Since there were lots of Undead in the area, I took Ogden too, set up as a Smiter. The other two positions were taken by Henchies; Stefan, and Dunham. I would've been happier, though, if I could've replaced Stefan with Koss, and maybe added an extra Hero, either Acolyte Sousuke, or General Morgahn...

Now, I don't consider myself a really good player. I'm usually slow when it comes to being caught flat-footed. But I put a lot of time and consideration into my Heroes' Skills, Armor, Weapons, and Attributes, and they didn't let me down. I made it to ToA without even dying once.

More to the point, I had great amounts of fun picking out the Heroes to use on this particular run, and also had fun doing a little micro-ing when necessary.

I also PUG, and play with Guildies, and I don't really have any complaint with either option. But, as other players have said, there are going to be times when that just isn't an option, for whatever reason. Maybe no one's around at the only time you have free to play. and, there are also times when I really don't want to socialize. I just want to take my frustrations out on hapless Monsters.

Either way, 7 heroes would be great!

Vandevere

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by eximiis View Post
If we already have finish the game (and it's easy we all know) what else to do ??
titles, gearing out your toons with fow armor and tormented weps, new char or new game


Quote:
Originally Posted by eximiis View Post
-High end stuff (doa, fow, uw, etc..) Does my Dervish or my Ritualist or my Mesmer will be in demand ?? mmmmmh.
umm isn't Copway not like the most used build for DoA now?


Quote:
Originally Posted by eximiis View Post
"It will kill pug is not an argument"
Its more than that and the only reason im hearing for adding 7heros is "to make builds"


Quote:
Originally Posted by Numa Pompilius View Post
But I don't want to play with other players.
so play a SP game


Quote:
Originally Posted by Numa Pompilius View Post
And as I've repeatedly pointed out, your argument is...
1) Based on a fallacy: "online" is not equal to "multiplayer".
2) Irrelevant: Guild Wars is by ArenaNet design intentionally possible to play from start to finish as a pretty good single-player RPG.
So do you play CSS or CoD4 online to not play with other players? Guild was IS a multiplayer game, that you can solo in but its still a multiplayer game


Quote:
Originally Posted by Numa Pompilius View Post
Actually, there isn't. The last big-ticket cRPG I played was Oblivion, and frankly it stinks compared to GW. The shortage of even halfway decent cRPGs is why I started playing GW in the first place.
thats only 1 game, have you played any of Biowears? KoToR 1-2 "and 3 soon i think" Mass effect "and will have a 2nd soon" all good SP games that you can get 200-1000hrs out of.


Quote:
Originally Posted by Numa Pompilius View Post
They're not. They're needed for me to make team builds. Which would be fun as that's what the game is about.
Not a reason to add 7heros.

Quote:
Originally Posted by Bryant Again View Post
-Allows for a much richer, deeper, and ultimately more customizable gaming experience for those who prefer to play with heroes.
which will get old fast.


Quote:
Originally Posted by Bryant Again View Post
-Removes the need to rely on henchmen which, as you are against, provide an unfair and unlogical level of gaming difficulty.
No, I said if they are so shitty and you hate playing with them so much, YOU remove them. The need to rely on henchmen keeps it some what balanced, cause you can only make 3 builds that heros are OP with other that 7.

Quote:
Originally Posted by Bryant Again View Post
-Opens up to thousands of more build options.
Not really

Quote:
Originally Posted by Bryant Again View Post
-Provides a much easier and fulfilling game for those who are knowledgeable with the current game of Guild Wars while not helping those who are not.
not for long you'll get bored with it before you know it, and how is not helping people who do not know about GW a good thing

Quote:
Originally Posted by Bryant Again View Post
-Provides all of these things while doing little to no harm to PUGs.
Yes it will, there will be OP team builds out the 1st few days for 7heros, and as always people will use them cause its the easier way, does not matter how good they are really cause the heros are playing for them.





Quote:
Originally Posted by Bryant Again View Post
This isn't saying that H/H is hard. It's not saying that H/H is easy. It's saying that playing in a group with guildees is easer than playing with yourself.
How?



Quote:
Originally Posted by Bryant Again View Post
Hay sup read over every single point I've made about unlock packs, the online store, and the amount of time it takes to unlock all those skills, m'kay? Easy for you =/= easy for everyone.
what points? you said that people dont like to put their numbers on the internet, but millions of people still do it every day



Quote:
Originally Posted by Bryant Again View Post
Because every guild is totally just like yours, amirite?
you dont need a guild like TAM to know hero builds from pvx, any 1 can know them if you were to go up to a random player and asked for a hero team build 50%+ of the time they are going to give you subway or discord.

Quote:
Originally Posted by pumpkin pie View Post
warrior in AB using Meteor Shower + Beds of Coals ...

try to beds of coals me, so i let him, then i run out of the bed of coal, he follow, severed my artery, he gets kill while casting meteor shower ... try look into the thread funniest build you've seen. and you know how many noobs are still out there "struggling" or having fun, who knows.
Its AB who cares? Even Tam has been known to at times be like

Loki: Hai guild wanna AB?
Me: sure what do we need
Tyla: im so running a monk with Bulls and crushing
Loki: if your running that im running crip storm for lulz
Trubs: GUMBALLS!
Mike: LoL AB, Look at the new hammer I just got
Me: ummm, f*** it im running ranger i guess.
Sigh: hai guys you still need 1 for AB?
Trubs: GUMBALLS!
every1: sure what you coming as?
Sigh: umm if lokis running crip storm im running HH warrior, for the lulz
Trubs: GUMBALLS!
evly: why are you 2 in the guild? noobs
Josh: sup?
Mike: hai guys bogroots?
Every1: no we are ABing /shoo "bet you didnt see that coming lawlz"
Mike: o the fagotree.
Loki: lawlz im a crip storm warrior
Tyla: i missed my bullz D:
Sigh lololol they cant kill me "he really has ran HH war and killed 5 people that were trying to kill him"
Me: lulz D-shot that guys rof.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Basically you just want what you want JDRyder? Regardless what other players wants.

for instant, i've read some of the posts where you says hench and heros are suicidal, I take that to mean they are useless, which, would make it hard in the game, wouldn't it? to be able to control a bunch of suicidal AI pixels characters, basically like playing 4x simultaneously if you micro manage your heros. if there are 7 heros i suppose i will be playing 7x simultaneously, micro-managing them, yes i do do that. micro manage my heros. how is that easy?

However, all this while, you've been saying that giving the players 7 heros are gonna make the game too easy and why should we be given that, where infact, you yourself say h/h are suicidal.

if you base your argument on the above, then why should you get to pug? If like you yourself said, in later post, that you pug, with guildie etc and its easy. if its easy, they why should you have that given to you?

correct me if i am wrong when I say you you said:
1) its hard to h/h, because they are suicidal
2) pug are challenging
3) h/h makes game easy
4) pugs are easy

so which one is it?

you say: "Its AB who cares?"

the answers is: Lots of people! (Or you won't see the lines pushing back and forth between the luxon/kurziks border everyday.)

Besides, "who cares" isn't the point, its telling you there are lots of players still don't find the game easy. You ask for example and there i gave you. Do you really think a warrior who try to cast meteor shower is finding the game easy?

PS: that conversation you included just show us the general "PUG" population that you so want to force player to play with. Nothing more.

Inner Salbat

Inner Salbat

Lion's Arch Merchant

Join Date: Oct 2005

Leader - ANZAC

E/

Quote:
Originally Posted by vandevere View Post
Either way, 7 heroes would be great!
Well there are ways of getting even if they don't manipulate the own code to do it, just requires a little effort from (maybe) me, trouble is if the masses start using it then it could have an effect on the servers, as a command would be constantly sent every say half millisecond or so to follow X player number, might have to put a few JMP calls into the binary code to make it do certain things too, but then I'm not quite sure I want to risk my accounts over this, maybe if I had a couple spare and another IP account or I masqueraded with this one maybe but it'd be a very risky proposition, I'm pretty darn sure that ANet don't want me hacking into there client software.

You'd need to hack because of the 4th player you need to obtain data to make it act like a hero despite it being human, like current health/energy which moves about memory that is a given there not that dumb but modifying your energy client side won't have any effect because your real data is stored server side, so maybe they allocated the structure statically, found that out with Cheat Engine /rank 100 FTW lol.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by pumpkin pie View Post
Besides, "who cares" isn't the point, its telling you there are lots of players still don't find the game easy. You ask for example and there i gave you. Do you really think a warrior who try to cast meteor shower is finding the game easy?
If someone finds the game difficult because they suck, their opinion regarding the difficulty is irrelevant. If a player fully understands and practices good play, and it is still difficult, then it may be that the game is actually hard.

I hate to sound harsh, but only decent players are capable of having an objective opinion about the difficulty of a game, since they're not shackled by their own incompetence.

Games are designed and balanced towards the upper end of player ability. If someone has trouble below that, it's not the job of the developer to compensate.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Quote: Originally Posted by Bryant Again
This isn't saying that H/H is hard. It's not saying that H/H is easy. It's saying that playing in a group with guildees is easer than playing with yourself.

JDRyder: How?
I can answer that for you:
In a group with guildmates you literally OWN all missions and vanquishes. That's because guildmates know you, your playing style, and you know theirs. You can discuss builds before entering any mission, and fill up remaining spots with heroes with the appropriate build.

In a H/H group you can only use 3 heroes which you can set up yourself, using only YOUR knowledge of the mission/area/whatever. Of course there is wiki and guru etc, but not everyone is as acquainted[sp?] with those as you are. So you're stuck with in most cases limited knowledge, 3 heroes, and 4 henchmen that can't be customized.

Furthermore, guildmates can use PvE skills. Big point there. Makes PvE much much easier.

I'd say that makes it pretty clear how playing with guildmates can be a LOT more easy than playing with H/H. And I can concur from personal experience. I absolutely hate missions like Dzagonur Bastion, Moddok Crevice, Grand Court of Sebelkeh, Jennur's Horde, simply because I simply can't seem to master them with H/H. Hell, sometimes I can't even finish them at all. Sure, that might mean I'm not the greatest GW player around, but I'm a casual gamer. I have a full-time job, a busy social life, and whatnot. GW fills my spare hours of free time, so I'm your average Joe playing GW. It's pretty obvious how playing with H/H can be pretty frustrating to people like myself sometimes.

Don't argue from your single point of view JDRyder. YOU might be as efficient with H/H as a full guild-team, but not everyone is. So 7 heroes would make things easier, but still not ruin the game. Even with 7 heroes, most people need guildies or friends to help out.

Another reason why I'd like 7 heroes: The game is slowly dying. Outposts are empty nowadays. If not for the 3 heroes you can bring now, the game would be dead and buried long ago. So why not allow 7 heroes now?

oh and btw: I have NO idea wtf you're talking about in that last guild-discussion bit. Try using words next time.

Quote:
Originally Posted by Avarre View Post
I hate to sound harsh, but only decent players are capable of having an objective opinion about the difficulty of a game, since they're not shackled by their own incompetence.

Games are designed and balanced towards the upper end of player ability. If someone has trouble below that, it's not the job of the developer to compensate.
I don't agree. I do agree that decent players are the ones capable of giving a relevant opinion. Everyone can have an objective opinion.
And I think the developers created HM for the upper end players. NM is for the masses. So the masses are allowed to have an opinion.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by JDRyder View Post
so play a SP game
I am.
Quote:
So do you play CSS or CoD4 online to not play with other players?
Do you play bioshock for the socializing? We're talking GW here.
Quote:
Guild was IS a multiplayer game, that you can solo in but its still a multiplayer game
No, it's a multiplayer game to you.
To me it's a single player game with the added advantages of being continuously updated and having multiplayer areas where I can socialize if I feel the need to.
Quote:
thats only 1 game, have you played any of Biowears? KoToR 1-2 "and 3 soon i think" Mass effect "and will have a 2nd soon" all good SP games that you can get 200-1000hrs out of.
Yes, I have played through all of them except Mass Effect. They're all at least a year old, and none of them had content for anywhere near 100 hours.
By contrast, I've probably spent 300-400 hours in the prophecies campaign alone.
Standard cRPG's are short, and the good ones are few and far between. So thank god for GW.
Quote:
Not a reason to add 7heros.
What? I'm suggesting a simple way to greatly improve the single-player experience by adding depth & variation to it. Why would that need justification?
Quote:
Its AB who cares?
You really should get to grips with the concep that other people play the game differently, and for other reasons, and enjoy different aspects of it, than you.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by upier View Post
A.Net feels that Soul Reaping should be in GW PvE.
A.Net feels that SY! should be in GW PvE.
A.Net feels that one-shot kills should be in GW PvE.
A.Net feels that perma-SF should be in GW PvE.
...
What's your point? You act as if Anet hasn't screwed up about 8908098 times over the years. Not to mention you missed my point. I am simply saying that these forums can't judge what is good for the game, and pre nerf soul reaping is a perfect example of that.

Also not to mention Anet feels that 7 heroes shouldn't be in the game...GG?

Quote:
Originally Posted by Numa Pompilius
No, it's a multiplayer game to you.
To me it's a single player game with the added advantages of being continuously updated and having multiplayer areas where I can socialize if I feel the need to.
This right here is why I think the whole situation is laughable. If anybody bought a game called GUILD Wars that promoted competition and socializing and they expected to play a single player RPG, than they are clearly the worst shoppers in the history of mankind. The direction this game has gone is pitiful. To me Guild Wars has always been a multiplayer game, and the fact that people want it to be completely single player ruins it for me. I'd rather load up a single player console RPG.