Not sure if this was mentioned before or not (I admit that I did not read through all 43 previous pages) but PUGs allow you to meet new people. All of my RL friends play WoW or other MMOs, so everyone I know online I met through PUGing.
Also IMO, when you initially group with guild/alliance people, you're pretty much in a PUG since you don't know them.
In short, I feel PUGs are a good experience. Granted, most of the people you will meet will fall short of your expectations, especially if you are a long-time player of GW. But, there are those times you meet some really good people that end up on your "Friends List".
Just my $0.02...
A discussion on 7 heroes
65 pages • Page 45
v
Im sure this has been mentioned but I roll with 6 heroes whenever I can. I just have a friend or guildie come run my bars on their heroes and then we go to the zone or mission, and they leave the game. Then its me and 6 heroes.
Sure as hell beats using crap henchmen and there's no way I'm taking a pug with me for vanquishing.
Sure as hell beats using crap henchmen and there's no way I'm taking a pug with me for vanquishing.V
I guess the developers need a good motivating factor to give us the additional heroes. It has to be structured. After all, doing this must be difficult for the the dev team.
Note: the letter I sent to those concerned.
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It's been quite awhile since I have finished all 3 gw installments. Indeed the EOTN is a good addition, but short and somewhat boring along the way.
I was hoping that you may consider this proposal as an incentive for us gamers and a monetary opportunity for you.
Would you consider adding heroes slots? Instead of just having 3, we could perhaps have 7 or 11(urgoz party size) at max? It does sound unfair, but sometimes we crave for insane power over the game. since we've finished the game we would like to play the game in a stupidly god-like manner, just for fun and satisfaction.
You could make this available only to those who have finished all three gw.
you could even sell it for a limited time; say $40 to activate additional heroes slots, available only in the next 3 days.
Example, imagine 200,000 gamers multiplied by $40; 8 million dollars.
The monetary benefit you get from this is a great boost for product development of GW2 and this will give value to gw accounts with additional heroes slots.
It opens up new opportunities for both you and us gamers.
Like I said, I was hoping that you may consider this proposal an incentive for us gamers and a monetary opportunity for you.
Note: the letter I sent to those concerned.
------------------------------------------------------------------------
It's been quite awhile since I have finished all 3 gw installments. Indeed the EOTN is a good addition, but short and somewhat boring along the way.
I was hoping that you may consider this proposal as an incentive for us gamers and a monetary opportunity for you.
Would you consider adding heroes slots? Instead of just having 3, we could perhaps have 7 or 11(urgoz party size) at max? It does sound unfair, but sometimes we crave for insane power over the game. since we've finished the game we would like to play the game in a stupidly god-like manner, just for fun and satisfaction.
You could make this available only to those who have finished all three gw.
you could even sell it for a limited time; say $40 to activate additional heroes slots, available only in the next 3 days.
Example, imagine 200,000 gamers multiplied by $40; 8 million dollars.
The monetary benefit you get from this is a great boost for product development of GW2 and this will give value to gw accounts with additional heroes slots.
It opens up new opportunities for both you and us gamers.
Like I said, I was hoping that you may consider this proposal an incentive for us gamers and a monetary opportunity for you.
Hmm, I probably wouldn't pay that much. But make it $5/additional slot or, better, $10/to open all four on a given account, and I'd be sorely tempted.
From Anet's standpoint, it would be a good financial bonus from a game that is otherwise fading marketwise. So, it'd be a win for players and a win for them.
From Anet's standpoint, it would be a good financial bonus from a game that is otherwise fading marketwise. So, it'd be a win for players and a win for them.
r
PvE is dead long ago. Playing with 7 heroes in hard mode could be intersting, giving us the possibility overcome difficulty with strategy. As the game is, i won't pve anymore, i can't stand playing with pugs, it's just a waste of time, and i did anything i can do with 4 tards, ops henchmens with ridicolus builds, in party.
You're mad. 40$ for 3 days? I would pay 10$ for a lifetime, no more.
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Originally Posted by Vincent320
say $40 to activate additional heroes slots, available only in the next 3 days.
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I wouldnt even pay 10 bucks, I'm sick of Vampire games trying to suck the life blood out of players every chance they get. I already bought all the games, I put countless hours on those games, I have been a loyal customer. But enough is enough, If they want more money from me, they can release another chapter and I will buy it, but I'm not spending money on something that should be free. 5 more heroes should not cost more money, It should have been included in the begining.
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Originally Posted by vixro
Im sure this has been mentioned but I roll with 6 heroes whenever I can. I just have a friend or guildie come run my bars on their heroes and then we go to the zone or mission, and they leave the game. Then its me and 6 heroes.
Sure as hell beats using crap henchmen and there's no way I'm taking a pug with me for vanquishing. |
I went to the Deep last Saturday and found all of 4 people, thats adding up American/Europe/International districts together.
I then went to Factions to pick up a few Hard Mode missions and was unable to find a single person attempting Hard Mode missions in over 5 cities.
As the population in GW gets thinner and thinner, and it is getting much thinner in older parts of the game as people seek out the newest items/titles, we MUST have 7 Heros or parts of this game will become completely unplayable for those not in large active guilds.
I then went to Factions to pick up a few Hard Mode missions and was unable to find a single person attempting Hard Mode missions in over 5 cities.
As the population in GW gets thinner and thinner, and it is getting much thinner in older parts of the game as people seek out the newest items/titles, we MUST have 7 Heros or parts of this game will become completely unplayable for those not in large active guilds.
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Originally Posted by Bryant Again
Yeah I do the same thing when I can. Cute avatar btw, Tmr.
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Quote:
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Originally Posted by Crom the Pale
As the population in GW gets thinner and thinner, and it is getting much thinner in older parts of the game as people seek out the newest items/titles, we MUST have 7 Heros or parts of this game will become completely unplayable for those not in large active guilds.
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I have been taking one of my Factions characters through Prophecies (a campaign I have not been through in a long time), and I was really struck by (1) the low number of players in the mission staging areas and (2) the fact that so many of the people in these areas seemed to be either (i) running missions, (ii) wanting to be run through missions, and/or (iii) acting really obnoxiously in local chat.
So, yeah, like I really want to PUG under those circumstances -- NOT.
Fortunately, the Prophecies missions are all perfectly henchable as is, but the additional Heroes sure would be fun. And, as others have stated, I would like to try places like FoW just to try them but probably never will until I can go into them with 7 Heroes.
S
My reasons:
http://www.guildwarsguru.com/forum/s...02#post3870602
I got this post closed for posting it in the wrong section. Oh well, I'm new to this forum.
http://www.guildwarsguru.com/forum/s...02#post3870602
I got this post closed for posting it in the wrong section. Oh well, I'm new to this forum.
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Originally Posted by R Langdon
borrowed some heros from my second account. imagine the possiblities. not just the fow, the deep, urgoz, doa, uw. I dream of the day. |
It is as close as you get to what people want: 3 heroes "normal" way, 4 heroes on autopilot. This only looses 1 hero and breaks when you zone.
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Originally Posted by Sir Thunderbird
My reasons:
http://www.guildwarsguru.com/forum/s...02#post3870602 I got this post closed for posting it in the wrong section. Oh well, I'm new to this forum. |

7 Heroes would destroy what little community remains of Guild Wars. Say what you like about Ursan Blessing, but at least it puts players on almost equal footing and encourages cooperative play! That is why I actually respect Ursan Blessing. I hate how simplistic it is.
Ursan Blessing = auto win PvE
But Ursan Blessing has literally been a blessing to the PUG group. I see people playing together in record numbers again, back to the levels we saw pre Nightfall if not more! It makes me happy to see people enjoying others company. I have made several new friends in UB Clearing/Questing groups. People are much more laid back, and lots of good drops in HM areas with a lot of "gz" going around, and random chat while pressing 1,2,3 a lot. Sorry, but Ursan Blessing has been great for the community. 7 Heroes would be quite the opposite..
/opposed
/notsigned
/nevergonnahappen
Ursan Blessing = auto win PvE
But Ursan Blessing has literally been a blessing to the PUG group. I see people playing together in record numbers again, back to the levels we saw pre Nightfall if not more! It makes me happy to see people enjoying others company. I have made several new friends in UB Clearing/Questing groups. People are much more laid back, and lots of good drops in HM areas with a lot of "gz" going around, and random chat while pressing 1,2,3 a lot. Sorry, but Ursan Blessing has been great for the community. 7 Heroes would be quite the opposite..
/opposed
/notsigned
/nevergonnahappen
M
Quote:
| we MUST have 7 Heros or parts of this game will become completely unplayable for those not in large active guilds. |
Quote:
| 7 Heroes would destroy what little community remains of Guild Wars. Say what you like about Ursan Blessing, but at least it puts players on almost equal footing and encourages cooperative play! That is why I actually respect Ursan Blessing. I hate how simplistic it is. |
