A discussion on 7 heroes
Tyla
The saying is "taking the piss", JD.
zwei2stein
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I think JDRyder is saying that if you are the type of person saying "PuGs suck" then chances are every PuG sucks because of you even if it doesn't suck. See what I did there?
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You know, if someones presence in PUGs causes their suckage and he voluteers for PUG abstinece on condition of having 7 heroes, i am all for granting him wish and remove said individual from PUGs once and for all.
win/win
Zahr Dalsk
And it would be correct except that it's quite plain to any observant player that heroes perform notably better than pretty much every pickup group.
Meaning jdryder's logic fails again.
Meaning jdryder's logic fails again.
JDRyder
Lishy
ANET, you have over 650 votes in favor.
Doesn't that mean anything to you? Practically all of the community wants it. If it were that game breaking, why would 99/100 of the community want 7 heroes?
I use to think there may be a super-secretive reason as to why you're not implementing it, but now it is just getting retarded.
Doesn't that mean anything to you? Practically all of the community wants it. If it were that game breaking, why would 99/100 of the community want 7 heroes?
I use to think there may be a super-secretive reason as to why you're not implementing it, but now it is just getting retarded.
Zebideedee
Henchies are prostitutes lol, maybe I'm wrong, but who else hangs around a certain place looking for business? Granted they fight, but I'd rather a team of heroes
Inner Salbat
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ANET, you have over 650 votes in favor.
Doesn't that mean anything to you? Practically all of the community wants it. If it were that game breaking, why would 99/100 of the community want 7 heroes? I use to think there may be a super-secretive reason as to why you're not implementing it, but now it is just getting retarded. |
DreamWind
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i take it you also didnt read my post unless you were taking a piss there....
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Originally Posted by Inner Salbat
I could give you a reason but I don't want to put ideas in there head if they haven't thought of this reason yet, so I'm not going to pay homage to there laziness.
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Avarre
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ANET, you have over 650 votes in favor.
Doesn't that mean anything to you? Practically all of the community wants it. If it were that game breaking, why would 99/100 of the community want 7 heroes? I use to think there may be a super-secretive reason as to why you're not implementing it, but now it is just getting retarded. |
Bryant Again
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I didnt revise shit, you were taking it out of context. I was talking to Amy and Inner who has said a few times in this thread part of the reason he does not pug is cause pugs are jackasses, if your pugs are always jackasses it has to be you, or your very unlucky when it come pugs.
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"If people are always being jerks to you its has to be you being a jackass as well"
As is, the original wording made it sound like the only way a pug would be rude to you is if you were rude in the first place.
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I didnt quote him cause I hoped people would use their heads and just know i was talking to him caus he just posted something that my post had to do with, but it seems that was to much to ask.
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Looks like someone's pretty bad at reading.
http://www.guildwarsguru.com/forum/s...php?t=10325690 You think people in this thread are my buddies? |
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You still haven't given us any reason why Anet would benefit from adding 7 heroes. Thats a crapload of coding they would have to do for very little return. They would be much better served advertising complete hero solo play for Guild Wars 2. That would be much greater benefit.
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And who says they can't do this *and* advertise ;p?
Inner Salbat
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You still haven't given us any reason why Anet would benefit from adding 7 heroes. Thats a crapload of coding they would have to do for very little return. They would be much better served advertising complete hero solo play for Guild Wars 2. That would be much greater benefit.
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The only point in question is how they coded each outpost since each outpost can differ as to how many slots you can fill for a party, where they morons and made essentially speaking in lame man terms a configuration file for each outpost, that limits 3 heroes and X party members, if they did then they need to go back to school and learn how to code properly, it should be a global setting which is just a notepad edit away, the rest of the code should keep party management in check already.
Other than that it's just slight UI (User Interface) alterations, but that is unnecessary because the current UI can be used to edit any hero, simply kick a hero that is above position 3, kick the 3rd hero, and add that hero you first kicked into the 3rd position to edit it, people do that even now.
But then we're talking about a company that left Usran unchanged for a year, and took just as long to implement connection resume which should have been in there from alpha state of the entire game, an internet game without connection resume you have to be living in a dream world if you think that is a good idea.
I've given plenty of reasons why 7 heroes is a good idea with a population that is dying by the day soon you'll be lucky if you see anyone when you log on, but then that is relative to the time zone your in, but then Australia & New Zealand always got the ass end of the stick from ArenaNet why should it be any different now.
Oh and BTW: I wouldn't buy GW2 even if they offered 100 heroes and god mode, because I ain't done with GW1 and GW2 puts me off the more I hear about it, I've already got a game like there describing (perfect world).
JDRyder
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How confused would you think people would be if I didn't include any of your quotes in this post?
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ANET, you have over 650 votes in favor.
Doesn't that mean anything to you? Practically all of the community wants it. If it were that game breaking, why would 99/100 of the community want 7 heroes? |
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I use to think there may be a super-secretive reason as to why you're not implementing it, but now it is just getting retarded.
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My best bet is cause they want people to group up more as a reason for not adding them, adding 7heros means solo DoA, UW, FoW etc, not that you cant solo them now other than DOA, but knowing GW players give it a few days and some will make a 10min UW run build.
pamelf
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I've given plenty of reasons why 7 heroes is a good idea with a population that is dying by the day soon you'll be lucky if you see anyone when you log on, but then that is relative to the time zone your in, but then Australia & New Zealand always got the ass end of the stick from ArenaNet why should it be any different now. |
Australians and NZs have been constantly screwed over by anet. Most notably by ridiulously charging us GBP in the online store, and I really, truly think it's about time that they catered to the parts of their community who simply don't have the 'luxury' of PUGGing in the first place.
Yes, I'd choose H/H over a PUG any day, but maybe that is purely because the experience of that 1 team I manage to get every few weeks has clouded my judgement.
DreamWind
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I don't think we're in any position to determine the amount of coding - or lack thereof - that would take to implement 7 heroes. Nonetheless, the benefit is being able to provide a completely customizable party with little to no consequence to others.
And who says they can't do this *and* advertise ;p? |
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Originally Posted by pamelf
For me this is the single reason that they MUST add this. It's all well and good for people to be arguing about whether it will affect PUG's or not, but there is a huge portion of the player base who don't even have the option of PUGs because of their timezones.
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Cobalt
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You still haven't given us any reason why Anet would benefit from adding 7 heroes. Thats a crapload of coding they would have to do for very little return. They would be much better served advertising complete hero solo play for Guild Wars 2. That would be much greater benefit.
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As others in this thread have pointed out the coding should be minimal, as all is needed is to be able to pick heroes instead of henches nothing else has to change. No one needs to be able to flag all seven individually, no one needs to have access to all sevens skills/inventory at the same time etc... all that can be done prior to making your full group. And only a crazy person would want to try to micro manage more than three hero skill bars.
How Anet would benefit;
Anet could, with very little work, make a hero expansion upgrade that allows you to have seven heroes in your party and sell it exclusively in the online store for $9.99. This would both make them a nice wad of cash and bring a lot of people back to GW which in turn would increase future sales of GW2.
Inner Salbat
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It is clearly a big project. It isn't as easy as "add 7 heroes presto". They have to change all the various screens from 3 heroes to 7 among many other changes/bug fixes/etc etc. Basically, it is time and money and they will get no direct benefit from the effort.
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Karia Mirniman
My reasons against:
7 heroes would be a free ride for the player, it would also kill GW. It would be less than 7 days for the ultimate hero team build to appear on pvxwiki and too many players (evidenced by the use of Ursan) would go for that, subsequently finish the game(s) quickly and stop playing.
Personally I think 3 is enough and what we really need is more control of them and more intelligent enemies.
7 heroes would be a free ride for the player, it would also kill GW. It would be less than 7 days for the ultimate hero team build to appear on pvxwiki and too many players (evidenced by the use of Ursan) would go for that, subsequently finish the game(s) quickly and stop playing.
Personally I think 3 is enough and what we really need is more control of them and more intelligent enemies.
Teutonic Paladin
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My reasons against:
7 heroes would be a free ride for the player, it would also kill GW. It would be less than 7 days for the ultimate hero team build to appear on pvxwiki and too many players (evidenced by the use of Ursan) would go for that, subsequently finish the game(s) quickly and stop playing. Personally I think 3 is enough and what we really need is more control of them and more intelligent enemies. |
EDIT: THIS THREAD IS A YEAR OLD!
Cobalt
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My reasons against:
7 heroes would be a free ride for the player, it would also kill GW. It would be less than 7 days for the ultimate hero team build to appear on pvxwiki and too many players (evidenced by the use of Ursan) would go for that, subsequently finish the game(s) quickly and stop playing. Personally I think 3 is enough and what we really need is more control of them and more intelligent enemies. |
Ursan was nerfed because it was being used to easy mode DoA now very few go there any more. If we had seven heroes, then players who would never get picked for a the seldom pug that goes in there would finally get an opportunity to try that area and other areas like it.
Inner Salbat
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7 heroes would be a free ride for the player, it would also kill GW. It would be less than 7 days for the ultimate hero team build to appear on pvxwiki and too many players (evidenced by the use of Ursan) would go for that, subsequently finish the game(s) quickly and stop playing.
Personally I think 3 is enough and what we really need is more control of them and more intelligent enemies. |
Your not going to get more intelligent enemies because you'd get a crying thread that you cannot beat X or Y, either way when you play a game you should get better at it in the end it will be easy when you add content that again challenges that group of people again, you end up isolating players that are less skilled at the game, until you get to a point your game is unplayable by anyone but the very elite.
The key to game creation is progress while someone feels there getting better at the game they play, when the start feeling that it's hopeless they play less and less, until they forget about your product completely and move on.
Destro Maniak
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This old nut shell it's already hard enough dealing with the Heroes we've got 7 is going to make it harder to play still, you can PvXwiki all you like it isn't going to teach you a damn about how to actually play with it, took me awhile to learn how to play with sabway, if anything putting up with there insanity will be more of a challenge.
Your not going to get more intelligent enemies because you'd get a crying thread that you cannot beat X or Y, either way when you play a game you should get better at it in the end it will be easy when you add content that again challenges that group of people again, you end up isolating players that are less skilled at the game, until you get to a point your game is unplayable by anyone but the very elite. The key to game creation is progress while someone feels there getting better at the game they play, when the start feeling that it's hopeless they play less and less, until they forget about your product completely and move on. |
I sabbed EVERYTHING vanqed EVERYWHERE, and had no problem
mainly because most skills are cooperating well, NO need of micromanage
some builds dont need micromanage,
EVEN IF THEY DID:
Im sure that a retarded ogden will be much powerfull than allesia for christ sake
Dont you thing
and a human monk is not an option because how ou imagine youll find a human monk thatll come vanq with ya ?
pamelf
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So use heroes and hench. Saying there is no pugs is not an argument, because you can still play solo. If anything you have to argue why Anet should give players 7 heroes as opposed to 3 heroes and 4 hench.
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I do play solo. Have since the game started. Just because we can H/H isn't a reason NOT to add 7 heroes to turn your argument against your own point. For the points as to why anet SHOULD add 7 heroes look over my other posts, and Bryant's early posts as well.
The argument for the time being has turned a little circular thanks to JD, but the early posts are still useful and an interesting read from both sides.
Avarre
Are people really saying that playing H/H is somehow more complicated than flag 'n win?
I don't think even more opportunity should be given to players who don't know how to play the game. The more AI you give a team, then the less player capability is needed, and for a game that has so much potential depth and complexity, you want the players to need to use it in order to get the most out of the game design.
As it is, most players never get better because they have access to well-tuned-skillbar AI and one-dimensional supercharge skills.
I don't think even more opportunity should be given to players who don't know how to play the game. The more AI you give a team, then the less player capability is needed, and for a game that has so much potential depth and complexity, you want the players to need to use it in order to get the most out of the game design.
As it is, most players never get better because they have access to well-tuned-skillbar AI and one-dimensional supercharge skills.
Inner Salbat
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if it took you time to use sabs you arent a good player because sabs is the perfect definition of cookie cutter
I sabbed EVERYTHING vanqed EVERYWHERE, and had no problem mainly because most skills are cooperating well, NO need of micromanage and a human monk is not an option because how ou imagine youll find a human monk thatll come vanq with ya ? |
And that character that did all that plus the other 14 titles she has max? MONK!
zwei2stein
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Are people really saying that playing H/H is somehow more complicated than flag 'n win?
I don't think even more opportunity should be given to players who don't know how to play the game. The more AI you give a team, then the less player capability is needed, and for a game that has so much potential depth and complexity, you want the players to need to use it in order to get the most out of the game design. As it is, most players never get better because they have access to well-tuned-skillbar AI and one-dimensional supercharge skills. |
AI Makes this easier only because it will take build you need to win without question and because it can play without reality interfeering (lag, phone-brbs, etc.)
This is problem of game design which does not have enough frenzies but has overabundance of discords (that is the currently-at-rage thing, right). As long as objectivelly powerfull skillbar can be used by my cat walking over keyboard, it is not really AI in party issue but more of issue that people do not really need anything beyond that.
Also, i don't really find it surprisng that one players suckiness is made up for with 7 other party members. You had that in pugs all the time and those people didn't really learn a lot either - except that they learned to spam for "lfg pro party, no noobs" and dented to blame someone else for their mistakes, just like they would blame AI.
If player wants to improve and learn, he will learn even with AI as those hero builds set examples thanks to being made by good players and are reputable enough to make people rethink their old position.
sixofone
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but the early posts are still useful and an interesting read from both sides.
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And the argument against still seems to come down to: it would be bad for PUGging. It would discourage people teaming together to do PvE. (PvP is, obviously, unaffected by this.) Also, that it would make the game "too easy".
The latter argument has been refuted because an all Hero H/H team would, theoretically, be less powerful than an all human 8-player team. (In actuality, as most of us here have experienced, but not all, an H&H team was able to do quests and missions easier, and in less time, than a PUG - though that's a reflection of people's skill level and ability to coordinate rather than H&H being "superior." Henchman, typically, have sucky builds.)
So, if an all human team isn't considered OP, if that doesn't make the game "too easy", then how can 7 heroes be OP?
Sorry, but I still don't buy the whole "7 heroes will kill the game" argument. Not when so many people have stated the challenges they experience trying to get a PUG together, or how their guild is drying up, or any other of a number of signs that the game is starting to dwindle anyway.
Adding the use of 7 heroes appeals to a lot of people, and mostly because of the #1 reason to play anyway: it would be FUN!
Too bad ANet is so set against it...
Amy Awien
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Are people really saying that playing H/H is somehow more complicated than flag 'n win?
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With H/H (and heroes alone) you setup their skillbars, equip them, flag them at the proper positions and point them at their targets. In a PuG you have only your own character and it's skillbar to control. Now, how and why is playing in a PuG more complicated then doing the same mission with H/H?
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I don't think even more opportunity should be given to players who don't know how to play the game. |
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The more AI you give a team, then the less player capability is needed, and for a game that has so much potential depth and complexity, you want the players to need to use it in order to get the most out of the game design. |
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As it is, most players never get better because they have access to well-tuned-skillbar AI and one-dimensional supercharge skills. |
Buster
I said no because you do not want to completely shutdown the social aspect of the game. Bad enough people were complaining about the lack of socialism with players because of heroes in the first place. Allowing 7 would be madness
JDRyder
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This old nut shell it's already hard enough dealing with the Heroes we've got 7 is going to make it harder to play still, you can PvXwiki all you like it isn't going to teach you a damn about how to actually play with it, took me awhile to learn how to play with sabway, if anything putting up with there insanity will be more of a challenge.
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Inner Salbat
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I said no because you do not want to completely shutdown the social aspect of the game. Bad enough people were complaining about the lack of socialism with players because of heroes in the first place. Allowing 7 would be madness
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Using computers is by and large an anti-social thing to do, you might think that entering a virtual world and interacting with pixels on the screen is being social, it is not entirely social still even with teamspeak/vent even with audio it only adds one aspect of what it is to be social; to be truly social I'm sorry but your going to have to get out from behind your monitor and away from the computer and go and see real people in real life.
Even forums aren't social because you cannot tell if I'm pulling the finger right now, or looking at my screen with a dead pan face concentrating on what I'm thinking, hence GW is no more social than an advanced IRC chat room.
There is no social aspect of the game when your talking about PuGs it's just random people bumping into each other in a virtual world by chance doing the same thing, you do that thing then you all go your separate ways that isn't socialism that an agreed all of us need each other to do this then I'm done with you.
Besides this playing with people when you find that rare nugget group that does work well together make the game far to easy.
JDRyder
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This is a odd concept it dawned on me, what we have in this game is socialites and anti-social people, neither is wrong it's just how we're wired together in out brains.
Using computers is by and large an anti-social thing to do, you might think that entering a virtual world and interacting with pixels on the screen is being social, it is not entirely social still even with teamspeak/vent even with audio it only adds one aspect of what it is to be social; to be truly social I'm sorry but your going to have to get out from behind your monitor and away from the computer and go and see real people in real life. Even forums aren't social because you cannot tell if I'm pulling the finger right now, or looking at my screen with a dead pan face concentrating on what I'm thinking, hence GW is no more social than an advanced IRC chat room. There is no social aspect of the game when your talking about PuGs it's just random people bumping into each other in a virtual world by chance doing the same thing, you do that thing then you all go your separate ways that isn't socialism that an agreed all of us need each other to do this then I'm done with you. Besides this playing with people when you find that rare nugget group that does work well together make the game far to easy. |
sixofone
People who H&H still socialize. LOL We share builds, buy/sell items, party, dance, etc.
Bryant Again
sixofone
Well, if it got easier, it would have to be because heroes/H&H > PUGs.
But, again, if 1 player + 7 heroes can't beat 8 real players, then something is wrong. Right?
So, 7 heroes would make the game easier for those who play solo simply because we wouldn't have sucky henchmen. If they improved the henchman bars, people wouldn't want 7 heroes as badly. We'd still want it just because its fun to customize and play around with builds and shit. But, just not as badly.
But, again, if 1 player + 7 heroes can't beat 8 real players, then something is wrong. Right?
So, 7 heroes would make the game easier for those who play solo simply because we wouldn't have sucky henchmen. If they improved the henchman bars, people wouldn't want 7 heroes as badly. We'd still want it just because its fun to customize and play around with builds and shit. But, just not as badly.
DreamWind
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Read over my posts in the last 89 pages. I don't think it's helpful to repeat myself too much. I try only to reply to a post when I have something new-ish to contribute. I have raised other points as well, that was simply the one I raised in that post.
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That argument is bad because adding 7 heroes has nothing to do with being able to play without other people. It is already possible to solo. You have to argue why 7 is better than 3+4, and saying 7 would allow you to solo is not an argument.
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Originally Posted by Inner Salbat
As we've said many times we're not asking for a free ride, put it in the online store they directly get benefited.
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lord of all tyria
What happens when an irresistable force meets an immovable object?
You get 90 page forum threads that go nowhere.
You get 90 page forum threads that go nowhere.
JDRyder
Amy Awien
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I said no because you do not want to completely shutdown the social aspect of the game.
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I read most of the thread. My problem with your earlier post (and many other posts in this thread) is that people make it sound like since the population is dying (or will die) that is the reason they should add 7 heroes. The argument is since there won't be many people to PuG with they should add 7 heroes.
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tmr819
I sometimes wonder how difficulty/balance might be affected if, instead of having 7 heroes, the game offered a "6-hero/No hench" option (many players are already accomplishing this via dual accounts). Might this keep the ability to solo with heroes from being too overpowered?
I mean, if there was a choice between the standard 3 heroes/4 henches and, say, 6 heroes/no henches, I wonder which option would be more popular? Would it be fair to say 6 heroes/no henches is approximately as powerful as 3 Heroes/4 henches?
The reason I mention this is that, really, the only valid reason that I have read here in favor of being able to use more heroes is that it would be fun (i.e., to use more of your heroes at a time and play around with their builds and so forth).
I do not have two accounts, so I have never tried playing with six heroes, but I would be interested in hearing from anyone who has done this. How does it compare, difficulty-wise to the more common 3 Hero/4 hench setup?
I mean, if there was a choice between the standard 3 heroes/4 henches and, say, 6 heroes/no henches, I wonder which option would be more popular? Would it be fair to say 6 heroes/no henches is approximately as powerful as 3 Heroes/4 henches?
The reason I mention this is that, really, the only valid reason that I have read here in favor of being able to use more heroes is that it would be fun (i.e., to use more of your heroes at a time and play around with their builds and so forth).
I do not have two accounts, so I have never tried playing with six heroes, but I would be interested in hearing from anyone who has done this. How does it compare, difficulty-wise to the more common 3 Hero/4 hench setup?
eximiis
To give you an exemple, i've cleared FoW with my 3 heroes and 3 other heroes from a friend and it was fun, easy but who cares about difficulty when everyone knows the game is easy.