A discussion on 7 heroes
Destro Maniak
well I beleive the quote in the post above is true
EXCEPT the heroes playing good part because it is impossible
ALL OTHER SHOULD BE POSSIBLE
cmon why heroes would be lesser than human
EXCEPT the heroes playing good part because it is impossible
ALL OTHER SHOULD BE POSSIBLE
cmon why heroes would be lesser than human
elk
well this topic has been beaten quite viciously and I've commented on it several times (not sure about this particular thread but the topic has been around for some time now). I'm sure I'll just be reiterating comments others have already made but never the less wanted to add my two cents (again).
I personally felt that the game wouldn't see the 7 hero's until the active player base had dropped signifigantly enough to warrant it. Considering the current state of the game and sheer size of all 3 campains with EOTN, it's probably come to that point. Unless you're in a "popular" area, it's quite difficult to form any sort of PUG. If the suggestion of using your guild or friends list comes up - my comment would be "what about the old players?".
I've been playing this game from the WPE in Oct '04 (so just shy of 4years now). My guild was formed in those Prophicies beta's and I've made quite a few friends along the way. Thing is, alot of them have slowly moved on. Real life catches up, things change, game looses some of it's appeal etc. In my case, I'm a father working at least a minimum 40hr work week. I come home and spend time with my g/f and kids, do my chores etc. and then if I'm lucky/ not too tired, I might hop on GW for a small period of time (which is infrequent and inconsistant at best). When I do, I tend to find that a majority of guild mates have been in the same boat (on infrequent and inconsistant) and that I've got a mostly greyed out friends list. At this point, I'm not actively looking to find a new guild or friends to play with (nor would I leave the guild I'm with) because I can't commit to any schedules or frequent play. Even if I were to make the odd new friend, It would be unfair on my part to expect that; in meeting these new people, they would be willing to wait for me in completing tasks we start together(and I'm sure many of you have done and re-done things for friends and guildies because they aren't available the first time). Just like I wouldn't want them to wait for me, I don't want to limit what I can do waiting for them. When I hop on, I'd like to toss myself into something casual, whether that be a title farm, some random PvE or some sort of casual PvP and then hop back out. There aren't many (if any) circumstances that I haven't been able to complete with the H/H but some of the "more difficult" areas often take much longer or even require additional attempts due to the limitation of the hench. That in itself is a pain since I'm on the limited time scale. Having the additional hero's would make the more daunting tasks fesible for the casual player like myself (and when this game was first promoted, a casual player was a focus. Skill over time.)
Personally, I've always wanted and suggested the 7 hero group for one of the enjoyments this game provides. The "build" dynamic. Creating individual builds and team builds has always been a lot of fun and the idea of creating a team build for specific PvE areas (and ones that the AI can use) has a lot of appeal to it. It also marries with the skill over time phlosophy that was initially promoted. In it's own irony, a PUG can be often considered time over skill. Granted PvE skills are powerful but expecting players to be UAS (or max/ sufficent rank in title) and able to provide the necessary builds/ equipment is often unreasonable. Unless VOIP is available, you can often expect limited communication on top of varying degrees of experience and skill per player as well as differences of opinion on play itself. PUGs also often stereotype classes and builds for certain areas due to speed or success. All these tend to add up to lost time, multiple attempts and bad experiences. Over the past (almost) 4 years, to have that sort of impression of a PUG group has to come from somewhere (and keep in mind that this game lived off the PUG experience for the first couple years).
elk
I personally felt that the game wouldn't see the 7 hero's until the active player base had dropped signifigantly enough to warrant it. Considering the current state of the game and sheer size of all 3 campains with EOTN, it's probably come to that point. Unless you're in a "popular" area, it's quite difficult to form any sort of PUG. If the suggestion of using your guild or friends list comes up - my comment would be "what about the old players?".
I've been playing this game from the WPE in Oct '04 (so just shy of 4years now). My guild was formed in those Prophicies beta's and I've made quite a few friends along the way. Thing is, alot of them have slowly moved on. Real life catches up, things change, game looses some of it's appeal etc. In my case, I'm a father working at least a minimum 40hr work week. I come home and spend time with my g/f and kids, do my chores etc. and then if I'm lucky/ not too tired, I might hop on GW for a small period of time (which is infrequent and inconsistant at best). When I do, I tend to find that a majority of guild mates have been in the same boat (on infrequent and inconsistant) and that I've got a mostly greyed out friends list. At this point, I'm not actively looking to find a new guild or friends to play with (nor would I leave the guild I'm with) because I can't commit to any schedules or frequent play. Even if I were to make the odd new friend, It would be unfair on my part to expect that; in meeting these new people, they would be willing to wait for me in completing tasks we start together(and I'm sure many of you have done and re-done things for friends and guildies because they aren't available the first time). Just like I wouldn't want them to wait for me, I don't want to limit what I can do waiting for them. When I hop on, I'd like to toss myself into something casual, whether that be a title farm, some random PvE or some sort of casual PvP and then hop back out. There aren't many (if any) circumstances that I haven't been able to complete with the H/H but some of the "more difficult" areas often take much longer or even require additional attempts due to the limitation of the hench. That in itself is a pain since I'm on the limited time scale. Having the additional hero's would make the more daunting tasks fesible for the casual player like myself (and when this game was first promoted, a casual player was a focus. Skill over time.)
Personally, I've always wanted and suggested the 7 hero group for one of the enjoyments this game provides. The "build" dynamic. Creating individual builds and team builds has always been a lot of fun and the idea of creating a team build for specific PvE areas (and ones that the AI can use) has a lot of appeal to it. It also marries with the skill over time phlosophy that was initially promoted. In it's own irony, a PUG can be often considered time over skill. Granted PvE skills are powerful but expecting players to be UAS (or max/ sufficent rank in title) and able to provide the necessary builds/ equipment is often unreasonable. Unless VOIP is available, you can often expect limited communication on top of varying degrees of experience and skill per player as well as differences of opinion on play itself. PUGs also often stereotype classes and builds for certain areas due to speed or success. All these tend to add up to lost time, multiple attempts and bad experiences. Over the past (almost) 4 years, to have that sort of impression of a PUG group has to come from somewhere (and keep in mind that this game lived off the PUG experience for the first couple years).
elk
eximiis
Quote:
Originally Posted by O Nuxtofulakas
I've read many posts in these 85+ pages and the only case i find rational is that of "elite" areas, like DOA for example, where hench are not allowed, so you cannot make a full team if you are alone.
So, allow 7 heroes only in these areas. |
-Experiencing build
-When guildies are off-line
-When guidies don't want to do the same things are me
-When you are in 80% of the town in GW that are empty
-For doing quest. Have anyone done a quest with pugs in the last 2 years ?
-For the fun !!!
-Have somethings else the Dual shot pew pew !!
-Too Vanquish area !!!
-Too do cartographie, can we pug the carto title ??
-Too taaa kkk eee myyy tiiimmmee doing thhhinnnggss !!!
woot !!!
Bryant Again
Quote:
Originally Posted by tmr819
But ... actually. I sometimes wish GW had been structured along a smaller party size from the get-go. Eight is not "enough"; eight is too many. I think eight is an unwieldy number (don't even get me started on the larger raids available in some MMO games.) Five or six would have been a better party size cap, imo.
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Many people praise GW for it's "unique idea" of henchmen and heroes, but without them - especially the henchies - this game would be utter shit. If it weren't for them I think I'd be at about one tenth of where I'm at now.
Either way, I'm glad this is being solved for GW2. Having the whole game soloable (save for what sounds like the raids) is a *huuuuuuge* step in the right direction.
Quote:
Originally Posted by Knight O Cydonia
"No, sorry, the design team does not feel that it is a good idea, that it will not be in the best interest of the game and GW community as a whole, to put this into effect."
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Red Sonya
Quote:
Originally Posted by Knight O Cydonia
Nope.
For the people that can't be bothered to surf through text.. Here is what I can offer, after speaking with James Phinney less than 10 minutes ago: The all-hero party is not under consideration at this time. The matter was discussed thoroughly during design, then was revisited again recently. Both extensive discussions resulted in the decision to not enable the all-hero party. We have given detailed reasons why this is so, and those reasons are based on both practical and philosophical elements of design. And at present, we cannot foresee that the all-hero party will be added to the game in the future. I have answered the core question: "Can we have seven heroes." The answer is, "No, sorry, the design team does not feel that it is a good idea, that it will not be in the best interest of the game and GW community as a whole, to put this into effect." But sometimes, even if an idea is popular, it may not be accepted because it's not the best idea. At this point, the designers have decided that making it possible to have the all-Hero party is not a good idea. * Citing Jeff Strain's speech -- saying there is a lie in the words "we support solo play" because in someone's dictionary "solo play" is written as "solo play with seven heroes" -- is ridiculous. In the end, this is truth: There are many ways to play Guild Wars, and solo play is very well supported. |
Burst Cancel
What's the real worry about having 7 heroes other than "they're not needed"? Assume, arguendo, that Anet could implement 7 heroes for no effort - just wave a magic hero wand and "poof!" - where is the downside? Are people just afraid that they won't have anyone to play with? Could it really be as childish as that?
doudou_steve
Quote:
Originally Posted by Burst Cancel
What's the real worry about having 7 heroes other than "they're not needed"? Assume, arguendo, that Anet could implement 7 heroes for no effort - just wave a magic hero wand and "poof!" - where is the downside? Are people just afraid that they won't have anyone to play with? Could it really be as childish as that?
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You really didnt read the previous posts, did you?
Inner Salbat
Quote:
Originally Posted by doudou_steve
You really didnt read the previous posts, did you?
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Example: MoX Honor hill had it of been released a year ago would have been packed 24/7 for quite a few weeks with people gathering together to do the quests, and districts into the 50's plus.
What did we see 5 districts max for about a week then empty.
I consider every elite area beyond Prophecies to be an utter waste of resources and time, what is the point in having them if no one plays them at least (Usran) allowed them to be played, now look at them empty as the design teams head.
Bryant Again
Quote:
Originally Posted by doudou_steve
You really didnt read the previous posts, did you?
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JDRyder
Quote:
Originally Posted by Burst Cancel
What's the real worry about having 7 heroes other than "they're not needed"? Assume, arguendo, that Anet could implement 7 heroes for no effort - just wave a magic hero wand and "poof!" - where is the downside? Are people just afraid that they won't have anyone to play with? Could it really be as childish as that?
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vandevere
Quote:
Originally Posted by elk
well this topic has been beaten quite viciously and I've commented on it several times (not sure about this particular thread but the topic has been around for some time now). I'm sure I'll just be reiterating comments others have already made but never the less wanted to add my two cents (again).
I personally felt that the game wouldn't see the 7 hero's until the active player base had dropped signifigantly enough to warrant it. Considering the current state of the game and sheer size of all 3 campains with EOTN, it's probably come to that point. Unless you're in a "popular" area, it's quite difficult to form any sort of PUG. If the suggestion of using your guild or friends list comes up - my comment would be "what about the old players?". I've been playing this game from the WPE in Oct '04 (so just shy of 4years now). My guild was formed in those Prophicies beta's and I've made quite a few friends along the way. Thing is, alot of them have slowly moved on. Real life catches up, things change, game looses some of it's appeal etc. In my case, I'm a father working at least a minimum 40hr work week. I come home and spend time with my g/f and kids, do my chores etc. and then if I'm lucky/ not too tired, I might hop on GW for a small period of time (which is infrequent and inconsistant at best). When I do, I tend to find that a majority of guild mates have been in the same boat (on infrequent and inconsistant) and that I've got a mostly greyed out friends list. At this point, I'm not actively looking to find a new guild or friends to play with (nor would I leave the guild I'm with) because I can't commit to any schedules or frequent play. Even if I were to make the odd new friend, It would be unfair on my part to expect that; in meeting these new people, they would be willing to wait for me in completing tasks we start together(and I'm sure many of you have done and re-done things for friends and guildies because they aren't available the first time). Just like I wouldn't want them to wait for me, I don't want to limit what I can do waiting for them. When I hop on, I'd like to toss myself into something casual, whether that be a title farm, some random PvE or some sort of casual PvP and then hop back out. There aren't many (if any) circumstances that I haven't been able to complete with the H/H but some of the "more difficult" areas often take much longer or even require additional attempts due to the limitation of the hench. That in itself is a pain since I'm on the limited time scale. Having the additional hero's would make the more daunting tasks fesible for the casual player like myself (and when this game was first promoted, a casual player was a focus. Skill over time.) Personally, I've always wanted and suggested the 7 hero group for one of the enjoyments this game provides. The "build" dynamic. Creating individual builds and team builds has always been a lot of fun and the idea of creating a team build for specific PvE areas (and ones that the AI can use) has a lot of appeal to it. It also marries with the skill over time phlosophy that was initially promoted. In it's own irony, a PUG can be often considered time over skill. Granted PvE skills are powerful but expecting players to be UAS (or max/ sufficent rank in title) and able to provide the necessary builds/ equipment is often unreasonable. Unless VOIP is available, you can often expect limited communication on top of varying degrees of experience and skill per player as well as differences of opinion on play itself. PUGs also often stereotype classes and builds for certain areas due to speed or success. All these tend to add up to lost time, multiple attempts and bad experiences. Over the past (almost) 4 years, to have that sort of impression of a PUG group has to come from somewhere (and keep in mind that this game lived off the PUG experience for the first couple years). elk |
heroes make great test beds for builds you want to learn about...
Amy Awien
Quote:
Originally Posted by JDRyder
why dont we just give every1 what they want? Thats more childish imo.
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People will not join a (random) PuG if they can avoid it and rather H/H everything. It is unrealistic to think that more heroes will keep them away from PuGs, as unrealistic as it is to expect they'll buy and play GW2.
Inner Salbat
Quote:
Originally Posted by Amy Awien
Expecting - or even demanding - others to put up with the selfish and jerkish behaviour that is so prevalent in PuGs is childish.
People will not join a (random) PuG if they can avoid it and rather H/H everything. It is unrealistic to think that more heroes will keep them away from PuGs, as unrealistic as it is to expect they'll buy and play GW2. |
Thing is I don't want H/H everything but I'm not willing to put up with jerks either it's shame you can't get a ban for being a jerk so I do avoid it.
I've even gotten kicked on my ranger for bringing BHA to NoX and got called a noob! lmao.
zwei2stein
Quote:
Originally Posted by Inner Salbat
I've even gotten kicked on my ranger for bringing BHA to NoX and got called a noob! lmao.
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Inner Salbat
Quote:
Originally Posted by zwei2stein
You MUST be joking.
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JDRyder
If people are being jerks to you its has to be you being a jackass as well, I almost never have jerky pugs, i also dont call them names as shit and be rude.
Gun Pierson
Anet still hasn't come down from their ivory tower when it comes to the subject of 7 heroes it seems. I still think it's a missed opportunity for both Anet and the player base.
I also believe it's too late at this time, they missed the boat. If they wait till the population migrates to GW2, only a small part of the former player base will experience the joy of playing with 7 heroes.
If they implement 7 heroes before GW2, I think a lot of people wouldn't like playing with one companion only in GW2. It's a reason not to allow 7 heroes ever imo.
I also believe it's too late at this time, they missed the boat. If they wait till the population migrates to GW2, only a small part of the former player base will experience the joy of playing with 7 heroes.
If they implement 7 heroes before GW2, I think a lot of people wouldn't like playing with one companion only in GW2. It's a reason not to allow 7 heroes ever imo.
Bryant Again
Awful logic. "I don't experience bad pugs, therefore NOBODY experiences bad pugs"? I thought we went over this fallacy.
Amy Awien
Bryant, please stop responding to and quoting the troll as it (a) only feeds him and (b) bypasses our ignore lists. Thanks.
BlackSephir
Hey AN, I've come to say that it's too late for 7 heroes, don't even try. You had your chance, you blew it with lame excuses, you f-ed up.
Bryant Again
Quote:
Bryant, please stop responding to and quoting the troll as it (a) only feeds him and (b) bypasses our ignore lists. Thanks.
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Quote:
Originally Posted by BlackSephir
Hey AN, I've come to say that it's too late for 7 heroes, don't even try. You had your chance, you blew it with lame excuses, you f-ed up.
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JDRyder
Im not saying that, im saying pugs are being jackasses to you guys most likely cause you are being jackasses to them, how is it any better to say "all pugs are jackasses" ?
BlackSephir
Bryant Again
Quote:
Im not saying that, im saying pugs are being jackasses to you guys most likely cause you are being jackasses to them.how is it any better to say "all pugs are jackasses" ?
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You're pretty much saying that in no way is a pugger ever a jerk and that when they are it's our fault, and you back this up with your *very* limited view that you've never seen a "bad pugger".
So it's only too late for you and your buddies? Because that's a pretty subjective viewpoint to label for so many.
JDRyder
Quote:
It's pretty much saying that if a random madman came into a bar, shot it up, and killed numerous people, that those people would be at fault.
You're pretty much saying that in no way is a pugger ever a jerk and that when they are it's our fault, and you back this up with your *very* limited view that you've never seen a "bad pugger". |
Bryant Again
Quote:
you didnt even read what I said, if your a jackass to people in return they will be jackasses to you.
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Quote:
Originally Posted by JDRyder
If people are being jerks to you its has to be you being a jackass as well
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Granted, if you treat someone poorly you're going to likely be treated poor in return, but many are doing nothing that's deserving of such poor treatment.
JDRyder
Quote:
I *did* read what you said. It's what you said earlier that's wrong:
It's that some people aren't treating anyone poorly in any way shape or form, and people are *still* being jackasses to them. Granted, if you treat someone poorly you're going to likely be treated poor in return, but many are doing nothing that's deserving of such poor treatment. |
your just trolling, you'd say im wrong if i said blue is a color.
Mr. Undisclosed
No, just because.
Inner Salbat
Quote:
It's that some people aren't treating anyone poorly in any way shape or form, and people are *still* being jackasses to them.
Granted, if you treat someone poorly you're going to likely be treated poor in return, but many are doing nothing that's deserving of such poor treatment. |
(First Week)
PuG 1 - Looked at my armor because it wasn't 'elite' - kick (FoW)
PuG 2 - Someone asked about my skill bar (I typed it back then) called every name under the sun - kick (UW)
PuG 3 - Abused in global chat that I was a poor player (well durr I've only been playing a week give me a break!)
Perfect World
(First Week)
There is none to report everyone has been very pleasant to deal with even overly helpful, you busy solo beating something up and a Cleric will fly over head notice your HP is low and buff you from on high to which I now return the favor, some say thanks others say nothing at all.
I have grouped with people they've been pleasant and very helpful.
So what is wrong people in guild wars from my point of view?
1. Too many skills over complicates the game, confuses new player and starts a bad experience by various people that think your a noob, - Solution 7 Heroes to avoid them.
2. It's an instanced world if you fail it's back to the outpost too much importants in getting it right first time or you've wasted your time. - Solution 7 heroes so you learn skills that don't make you a failure, and how they work together as a team.
3. The content is too large for an instanced based game the population when it starts to die off looks like it's a ghost town. - Solution 7 heroes so you can play they content you paid for.
I'm sure there are more but I don't want to make this post into a novel.
Bryant Again
Quote:
all pugs are not jackasses and they will be jackasses if you treat them like a jackass.
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Here's the situation: what if you joined a pug, everyone was silent, then all of a sudden some random guy started calling everyone assholes? By your logic, it's not his fault and someone else in the pug must've done something. The way you've worded it, said it, is pretty much saying "no one is a jerk unless you treat them as such" - which couldn't be more wrong. You're making a huuuuuuuuuge leaping assumption based off of one sample: your experience, and your experience does not equal everyone's experience.
DreamRunner
Quote:
so your calling yourself wrong? thats the same thing i said, all pugs are not jackasses and they will be jackasses if you treat them like a jackass.
your just trolling, you'd say im wrong if i said blue is a color. |
Therefore its the experience of a large majority of Guild War guru's members verse yours and I have to say that because of this, you're wrong.
JDRyder
Quote:
No sir.
Here's the situation: what if you joined a pug, everyone was silent, then all of a sudden some random guy started calling everyone assholes? By your logic, it's not his fault and someone else in the pug must've done something. The way you've worded it, said it, is pretty much saying "no one is a jerk unless you treat them as such" - which couldn't be more wrong. You're making a huuuuuuuuuge leaping assumption based off of one sample: your experience, and your experience does not equal everyone's experience. |
Quote:
A large majority of people on GWGuru agree that they do not like PuG's and so by saying that, you think a large majority of guild war guru are jackasses?
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Quote:
But that doesn't matter because you're basing your reasoning on a generalization from your experience with PuGs, whom are not jackasses.
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how am i wrong for saying if your a jackass to people they will be jackasses to you?
Bryant Again
Hah, actually not really. I'm comparing by example to show that what you said much earlier:
-is horribly fallacious and a grossly exaggerated and stretched assumption.
Nor does it mean that NO pugs are jackasses, like YOU said.
You're wrong in saying that the only way someone is going to be a jerk to you in a pug is if you are a jerk to them.
Quote:
Originally Posted by JDRyder
If people are being jerks to you its has to be you being a jackass as well,
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Quote:
so there are some jackass pugs but it does not mean they are all jackasses, as the OP said.
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You're wrong in saying that the only way someone is going to be a jerk to you in a pug is if you are a jerk to them.
pamelf
If people are only jackasses because someone was one first, that means someone had to have been a jackass to the person first, and so on, and so forth ad infinitum. That logic is so hopelessly flawed it doesn't even warrant further discussion.
PUG's are either new, or veterans who are elitist. That is naturally a generally broad statement, however you'll find at least 90% of PUGS will be like that. Veteran players don't have the patience to babysit new players through the game. That's basically what it comes down to, therefore veterans will either choose only to pug with other veterans to ensure smooth gameplay; which consequently means the kicking of newbies because they haven't yet learned the proper skill usage etc, or veterans will choose not to PUG at all as it's a lot less hassle to H/H. There are other pug groups out there who are in the middle ground of less veteran, but not new players who simply demand cookie cutter builds before allowing you in the team.
Either way, PUGs don't actually have to be jackasses for the experience not to be enjoyable. I've been in a pug recently that were perfectly amiable. Lovely people, who I enjoyed being with very much, EXCEPT for the fact that we couldn't get a very simply mission done in 2 HOURS which took me 30 minutes to do frist time on the same character H/H.
The request for 7 heroes has only a very small amount to do with PUgs being jackasses. They don't have to be rude to make the pug experience bad. The players are simply all at different levels in the game who need different experiences to make this game enjoyable.
PUG's are either new, or veterans who are elitist. That is naturally a generally broad statement, however you'll find at least 90% of PUGS will be like that. Veteran players don't have the patience to babysit new players through the game. That's basically what it comes down to, therefore veterans will either choose only to pug with other veterans to ensure smooth gameplay; which consequently means the kicking of newbies because they haven't yet learned the proper skill usage etc, or veterans will choose not to PUG at all as it's a lot less hassle to H/H. There are other pug groups out there who are in the middle ground of less veteran, but not new players who simply demand cookie cutter builds before allowing you in the team.
Either way, PUGs don't actually have to be jackasses for the experience not to be enjoyable. I've been in a pug recently that were perfectly amiable. Lovely people, who I enjoyed being with very much, EXCEPT for the fact that we couldn't get a very simply mission done in 2 HOURS which took me 30 minutes to do frist time on the same character H/H.
The request for 7 heroes has only a very small amount to do with PUgs being jackasses. They don't have to be rude to make the pug experience bad. The players are simply all at different levels in the game who need different experiences to make this game enjoyable.
JDRyder
Quote:
You're wrong in saying that the only way someone is going to be a jerk to you in a pug is if you are a jerk to them.
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Agreed, its true, most people dont want to play with players of lesser skill. I dont mind playing with lesser skilled players "In pve" IMO in Pve who cares as long as your having fun, its not a place for rage, build Nazi's, etc, and if you do rage etc in PVE get over it, your not playing for money.
Bryant Again
Quote:
i didnt say that ..... i said when you act like a jerk to other people, in return they will act jerky to you as well.
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While many could argue that time = money, I will say that it's always a huge kick in the balls to be doing a mission numerous times always to screw up near the end (THK).
JDRyder
Quote:
It's good to see you revising your original statement, because that sure has hell wasn't what it originally stated.
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Quote:
I could give countless examples of jerks in GW PuGs, even the runners are getting jerked around I've noticed too.
Thing is I don't want H/H everything but I'm not willing to put up with jerks either it's shame you can't get a ban for being a jerk so I do avoid it. |
Quote:
Expecting - or even demanding - others to put up with the selfish and jerkish behaviour that is so prevalent in PuGs is childish.
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Sure people did fail THK a lot 3 years ago when the game just came out but now its not often i see a pug fail it. I Pug that mission a lot when im testing builds.
BlackSephir
Quote:
So it's only too late for you and your buddies? Because that's a pretty subjective viewpoint to label for so many. |
http://www.guildwarsguru.com/forum/s...php?t=10325690
You think people in this thread are my buddies?
DreamWind
I think JDRyder is saying that if you are the type of person saying "PuGs suck" then chances are every PuG sucks because of you even if it doesn't suck. See what I did there?