Why do people hate Healing Breeze?

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Masseur
HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you). Apparently you're a) horrible or b) being sarcastic. But it's not exactly clear over the internet

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Chicken Ftw
So wait. People think Infuse is bad and Breeze is good now? Wow. Infuse is bad. It's terribad even. It just gets used because the "good" healing prayers are all non-options.

Let's take a look at why Infuse is bad:
First, it doesn't really heal. Real heals create hp out of thin air. Infuse just moves hp around. So you still have to heal the deficit after you Infuse. The hp that Infuse does create out of thin air is overpriced compared to the rest of healing prayers. Even at 600hp and 16 healing prayers, you're spending 10e for 114 hp + DF bonus. Two 5ers like ethereal light/healing whisper are going to beat that out for the same reason two orisons beat out breeze -- double DF. In short, Infuse is energy inefficient as a straight heal.
Second, Infuse is risky. Sacrificing half your health makes you dangerously easy to kill until you get around to healing the health deficit you transferred to yourself.

Now, why does Infuse see so much play in PvP if it sucks? Two reasons:
First, it's a 1/4 sec cast. The prevalence of spike tactics has killed the viability of 1 sec and 3/4 sec heals. Often the target is dead before the heal arrives. Even 1/2 sec heals manufactured with HBoon/Holy Haste don't save people from spikes very well. That leaves you with 1/4 sec options. There's only two: Infuse and Glimmer. Glimmer is awful. Infuse is all that's left. In the land of the blind, the one-eyed man is king.
Second, the risk inherent in Infuse is largely negated by the Reverse Pigeonhole Principle in PvP. The opposing party only gets 4/8/12 players. So you know that if X of them are purely defensive, and Y of them are attacking the person you're infusing, and X + Y = 4/8/12, then there are zero remaining to try to capitalize on your suddenly low hp.

It's a different story in PvE. (And Masseur was clearly talking about PvE.) Both of the things that make Infuse see play in PvP are absent in PvE.
First, monsters don't spike. Throughout the vast majority of the PvE world, you've got ample time to heal reactively with 1 sec casts. That means that all of those slower, much more energy efficient straight heals are viable options again. And most of them look a lot better than Infuse.
Second, the monsters outnumber you, often badly. Absent aggro management, there's almost always enough monsters around for at least one to be available at any given moment to capitalize on your suddenly low health. Infusing under any circumstances other than controlled tank/nuke/monk aggro is going to expose you to a lot of risk.

In sum:
For purposes of PvP, Infuse is the only viable option for straight healing because the rest are too slow to deal with spike tactics. It sucks, but you live with it because there's no other choice.
For purposes of PvE, Infuse is up to 3/4 sec faster than other options, but at the cost of being less energy efficient and exposing you to huge risk. Under most PvE circumstances, it should not ever be used.

[edit: fixed arithmetic error.]

Grammar

Wilds Pathfinder

Join Date: Aug 2005

^^^ holy s*** that was a good post.

I agree that Masseur was obviously talking in terms of normal mode PvE, which case I would agree with him that Infuse Health is terrible.
But I would way that Healing Breeze is just as bad in normal mode PvE as it is in PvP.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

You don't need to put much in healing prayers for infuse to work, which is cool . Infuse takes skill to use, which is nice. Rewarding .

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Quote:
Originally Posted by Chthon
Even at 600hp and 16 healing prayers, you're spending 10e for 216hp + DF bonus. Two 5ers like ethereal light/healing whisper are going to beat that out for the same reason two orisons beat out breeze -- double DF. In short, Infuse is energy inefficient as a straight heal.
Second, Infuse is risky. Sacrificing half your health makes you dangerously easy to kill until you get around to healing the health deficit you transferred to yourself. At 16 healing and at 600 health (dont know how that is possible really) a infuse would give about 414 + DF at 10e. I find this to be a good thing, the only other way to achieve a heal like this would be Healers Boon + ELight/DKiss. Infuse was never meant to be spammed, this would pretty much ruin its effecitivness anyways.

pink

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

You should not use 16 healing on infuse though o.0.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Quote:
Originally Posted by elektra_lucia
You should not use 16 healing on infuse though o.0. I will agree with you there. I run my monk in pve like a pvp kinda (survivors and minors). I just prefer to be run past by monsters vs being the first targeted on an arggo break ( arggo breaks happen to everyone I don't care who you are).

pink

Apoc

Apoc

Lion's Arch Merchant

Join Date: Jun 2005

Montreal, Canada

Quebekers Alliance [QKA]

W/

Quote:
Originally Posted by elektra_lucia
You should not use 16 healing on infuse though o.0. I agree. Whenever I go as Infuser, I switch to my Survivor set and +1 HPrayers scalp.

I also take the Scar Eater for a nice +60HP.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Mr Pink57
At 16 healing and at 600 health (dont know how that is possible really) a infuse would give about 414 + DF at 10e. I find this to be a good thing, the only other way to achieve a heal like this would be Healers Boon + ELight/DKiss. Infuse was never meant to be spammed, this would pretty much ruin its effecitivness anyways.

pink
1. AFAIK, 600hp and 16 healing prayers is impossible. I merely used it to demonstrate it's poor energy efficiency, even at very high parameters.

2. You failed to comprehend the point of my post, so let's try this again. "Healing" is creating hp out of thin air. That's what the rest of the healing prayers line does. For the most part, infuse does NOT heal. It merely moves health (and the corresponding health deficit) from one party member to another. After you infuse, you still have to do a real heal, because the health deficit is still there, just on someone else.
To spell out what Infuse does at (the impossible) 600hp and 16 healing prayers:It moves 300 health from you to the target. (Not a heal.) It heals the target for 38% of 300, or 114. (This is real healing, since it's hp from thin air.) It heals the target for the DF bonus. (Again, a real heal of hp created ex vacuo.) From a short-term tactical point of view, moving health around can be useful as a stopgap measure, particularly as a response to spike tactics. However, in the long-term competition to create health points faster than your opponents can destroy them moving hp around is worth absolutely zero. As for the hp that Infuse actually creates, it's about half as energy efficient as the rest of healing prayers. (Which leads into the point that Infuse sees play in PvP anyway because the rest of healing prayers are too slow to keep up with spike.)

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Chthon
However, in the long-term competition to create health points faster than your opponents can destroy them moving hp around is worth absolutely zero.
I guess Angelic Bond got nerfed because it was worth absolutely zero.

Moving HP around is not bad as long as no one dies. Your life will regen at a decent rate after each battle anyway (and faster with a LoD monk and other heals thrown around).

Quote: As for the hp that Infuse actually creates, it's about half as energy efficient as the rest of healing prayers. (Which leads into the point that Infuse sees play in PvP anyway because the rest of healing prayers are too slow to keep up with spike.) Infuse is a life-saving skill if used correctly. However, it requires a skillful player as well as a competent team to be used effectively in PvE.

I'd much rather see Infuse on an allied monk's bar than Healing Breeze.

And this part from your earlier post seems self-contradictory:

Quote:
It's a different story in PvE. (And Masseur was clearly talking about PvE.) Both of the things that make Infuse see play in PvP are absent in PvE.
First, monsters don't spike. Throughout the vast majority of the PvE world, you've got ample time to heal reactively with 1 sec casts. That means that all of those slower, much more energy efficient straight heals are viable options again. And most of them look a lot better than Infuse.
Second, the monsters outnumber you, often badly. Absent aggro management, there's almost always enough monsters around for at least one to be available at any given moment to capitalize on your suddenly low health. Infusing under any circumstances other than controlled tank/nuke/monk aggro is going to expose you to a lot of risk. If monsters don't spike, then you have time for an Infuse followed by a self-heal.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Quote:
Originally Posted by Masseur
HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you).
I loled Irl ...

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Healing Breeze should only be used to counter mass degen, and to be honest its not really worth carrying on your bar.

Quote:
Originally Posted by Masseur
HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you). As for this, Infuse is one of the best skills in the game and the most powerful heals. If you cant use it right tho dont lol.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Quote:
Originally Posted by Wakka
Healing Breeze should only be used to counter mass degen, and to be honest its not really worth carrying on your bar.



As for this, Infuse is one of the best skills in the game and the most powerful heals. If you cant use it right tho dont lol. Infuse is JUST like frenzy.... good if you know how to use it. <3

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by TheLichMonky
Infuse is JUST like frenzy.... good if you know how to use it. <3 The only places where I take infuse are elite missions where I play healer (urgoz/TopK). Monsters spike pretty hard sometimes and infuse->Lod takes care of most cases (if the player properly kites that is else I infuse myself to near death ^^).

This shows exactly why infuse is used anyways, to stop spikes. That's also why they run infusers in HÁ.

Oh yeah, and HB sucks, even a blind puppy spikes right through it and the heal over time is meh. Take Shield of Regen if you want cast-forget spells.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Quote:
Originally Posted by bungusmaximus
The only places where I take infuse are elite missions where I play healer (urgoz/TopK). Monsters spike pretty hard sometimes and infuse->Lod takes care of most cases (if the player properly kites that is else I infuse myself to near death ^^).

This shows exactly why infuse is used anyways, to stop spikes. That's also why they run infusers in HÁ.

Oh yeah, and HB sucks, even a blind puppy spikes right through it and the heal over time is meh. Take Shield of Regen if you want cast-forget spells. When you find a player in PvE who kites, pm me in game, and i will send you a quarter ;p

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Quote:
Originally Posted by Chthon
Two reasons:
First, it's a 1/4 sec cast. The prevalence of spike tactics has killed the viability of 1 sec and 3/4 sec heals. Often the target is dead before the heal arrives. Even 1/2 sec heals manufactured with HBoon/Holy Haste don't save people from spikes very well. That leaves you with 1/4 sec options. There's only two: Infuse and Glimmer. Glimmer is awful. Infuse is all that's left. In the land of the blind, the one-eyed man is king.
Second, the risk inherent in Infuse is largely negated by the Reverse Pigeonhole Principle in PvP. The opposing party only gets 4/8/12 players. So you know that if X of them are purely defensive, and Y of them are attacking the person you're infusing, and X + Y = 4/8/12, then there are zero remaining to try to capitalize on your suddenly low hp. I don't see how it is awful from your post. Infuse is, in Izzy's language, neat. It takes skills to be efficient. Infuse works perfect for its pure purpose: anti spike.

Glimmer is a joke, even if it is not an elite, the amount of health it saves is nothing comparing to the amount of damage in the current spike meta (because if it is not an elite,the recharge cant be 2 s).

BTW, in pve, infuse works perfectly. The thing is you don't even need infuse to deal with those mindless mobs. And judging a skill from the pve's perspective FAILS.

HB, like many other skills, can work well in some scenarios; but for the general environment, it doesn't fit very well. That is why people hate it. Look at Balth Pendulum in Arenas, it makes wonder vs the narutard a/mos, other than that the skill sux; while ZB does decently in almost all cases. That's why people favor ZB.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by TheLichMonky
When you find a player in PvE who kites, pm me in game, and i will send you a quarter ;p
In elite missions I usually team up with people who know their stuff, else I'm not gonna bother in the first place .

Quote:
SoR gives more armour. Do you read anything? Don't get me wrong, SoR still sucks but what the hell. People are so clueless. All they have to do is read.

Quote:
Originally Posted by yum
BTW, in pve, infuse works perfectly. The thing is you don't even need infuse to deal with those mindless mobs. And judging a skill from the pve's perspective FAILS. Depends, flail is an awesome skill in PvE, but its use is debatable in PvP, frenzy is the other way round, debatable in PvE, yet awesome in PvP.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Quote:
Infuse is JUST like frenzy.... good if you know how to use it. <3 Frenzy is the 2nd best skill in the game xD (well either that or diversion)

Glimmer is a bit sucky, I mean you can get almost the same amount for the whole team with LoD ^_^

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Quote:
Originally Posted by Wakka
Frenzy is the 2nd best skill in the game xD (well either that or diversion)

Glimmer is a bit sucky, I mean you can get almost the same amount for the whole team with LoD ^_^ No no no glimmers isn't even "sucky" it needs to be buffed or removed imo

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by TheLichMonky
When you find a player in PvE who kites, pm me in game, and i will send you a quarter ;p You owe me a quarter.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
Originally Posted by Chthon
1. AFAIK, 600hp and 16 healing prayers is impossible. I merely used it to demonstrate it's poor energy efficiency, even at very high parameters.

2. You failed to comprehend the point of my post, so let's try this again. "Healing" is creating hp out of thin air. That's what the rest of the healing prayers line does. For the most part, infuse does NOT heal. It merely moves health (and the corresponding health deficit) from one party member to another. After you infuse, you still have to do a real heal, because the health deficit is still there, just on someone else.
To spell out what Infuse does at (the impossible) 600hp and 16 healing prayers:It moves 300 health from you to the target. (Not a heal.) It heals the target for 38% of 300, or 114. (This is real healing, since it's hp from thin air.) It heals the target for the DF bonus. (Again, a real heal of hp created ex vacuo.) From a short-term tactical point of view, moving health around can be useful as a stopgap measure, particularly as a response to spike tactics. However, in the long-term competition to create health points faster than your opponents can destroy them moving hp around is worth absolutely zero. As for the hp that Infuse actually creates, it's about half as energy efficient as the rest of healing prayers. (Which leads into the point that Infuse sees play in PvP anyway because the rest of healing prayers are too slow to keep up with spike.) Would you like to show me a screen shot of in game where it says ''healing'' is creating health out of thin air?

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

He means its not conditional like prot would be e.g [skill]Spirit Bond[/skill]

EDIT: I think lol....

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Quote:
Originally Posted by bungusmaximus
Depends, flail is an awesome skill in PvE, but its use is debatable in PvP, frenzy is the other way round, debatable in PvE, yet awesome in PvP. That's because most pvers think that warriors = tanks. Heck, they even bring that notion into pvp. In TA, the "Tank LFG, Nuker LFG, ect..." are not rare. I used to lol at those, but now they are so common that it is not funny anymore.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by yum
That's because most pvers think that warriors = tanks. Heck, they even bring that notion into pvp. In TA, the "Tank LFG, Nuker LFG, ect..." are not rare. I used to lol at those, but now they are so common that it is not funny anymore. It's more that frenzy + ele boss can mean instant death, why not take flail, most mobs don't kite as much as normal pvp players ^^. and tanks are baed in both PvP and PvE imho, agree completely with you on that one

moko

moko

??uo??o??

Join Date: May 2006

there are 6 mobs on you.

your monk puts healing breeze on you.

there are 6 mobs on you.

your monk puts spirit bond or shield of absorption on you.

do i need to say more?

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Buff HB!
Healing Breeze
10 energy 1 cast 2 recharge.
For 5...17...21 seconds, you have a regeneration of 2...10...12.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Maybe it could work with double divine favor bonus as little instant heal.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Longasc
Maybe it could work with double divine favor bonus as little instant heal. Double DF and then an additional heal if it ends early may be handy. but it would have to get a major buff to be taken over other options.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Quote:
Originally Posted by Longasc
Maybe it could work with double divine favor bonus as little instant heal.

OR! maybe players will realize how much it sucks, petition it and it will be +100 heath regen with triple df bonus xD

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Why dun you just use SOR instead? -__-

If the monk has to use 10e, he'd better have a good reason.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Quote:
Originally Posted by yum
Why dun you just use SOR instead? -__-

If the monk has to use 10e, he'd better have a good reason. The 75% chance to miss, and the armor xD

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
Originally Posted by TheLichMonky
The 75% chance to miss, and the armor xD
SoR is an elite. SoR is 15 energy. GoLE costs 5 energy, and another 5 with SoR. So that's 10 energy. Not cool . Of course SoR is better than heal breeze, it comes with armour.

Quote:
Why dun you just use SOR instead? -__- SoR is more energy, and it fails.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

PPl runs SOR with GoLe I believe. And unlike HB, SOR can save your life.

SOR is not very good, yes; but SOR >>>>>> HB (if some1 believes that regen is a good heal, he should take SOR as his elite)

Blessed Winds

Blessed Winds

Lion's Arch Merchant

Join Date: Jan 2006

I live in Panda Land. It's wonderful.

PLU (Panda Lovers UNITED)

Me/Mo

Well, the purpose of healing breeze for me is to delay a Wammo from dying for a couple of seconds while I heal another person.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

for a 10e and 1 s cast skill, you have made THE choice.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
Originally Posted by yum
PPl runs SOR with GoLe I believe. And unlike HB, SOR can save your life.

SOR is not very good, yes; but SOR >>>>>> HB (if some1 believes that regen is a good heal, he should take SOR as his elite)
Well, the purpose of healing breeze for me is to delay a Wammo from dying for a couple of seconds while I heal another person. Why not let him get to low'ish health and then heal him with a proper spell? You don't have to keep red bars topped up. Also, you realise how shatter enchant works?

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by Stormlord Alex
There's no such thing as a skilled healer.
Any idiot can make red bars go up.
The real skill is in prot.

OP - Healing Breeze is bad, for all the reasons already listed. Thats just plain silly talk. Theres skilled players for every class. Sure any idiot can make red bars go up, but how long can that idiot keep them going up as compared to a skilled monk or rit? Not as long.

Theres a little thing called e-management. Obviously you sir have never played a healer and entire concept just flew over your head. Do us all a favor and do not roll one.

EDIT: Yes there is skill involved in prot, but as i said, any class.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

It has good synergy with Dwayna's Kiss. Ofc that also does with all Prot spells. But going Prot + Heal on a monk is stupid. U want to max your potential.
So for a pure Healing monk, it is not a bad idea to bring Healing Breeze. Just dont spam it on everyone, cos it will drain your energy. But the same applies to PS and SB.

SoA and SB might prevent more damage if you are aggrod badly, but it doesnt prevent -10 degen. So in some cases it is much better to have HB.

In a versatile pure Healing monk build, HB definately should be there. Next to a Ress, Hex remover, Condition Remover, Partywide Heal, and massive Heal.
A Prot monk could have a build with the same abilities, except it cant have Partywide Heal, but Aegis instead for example. Which doesnt work against AoE elemental dmg.

Casting HB and Healing Seed is good for healing tanks, especially with 20% enchantment stuff. It is a set and forget, so you can spend energy on healing other partymembers.

I've played 1 year almost exclusively Healing, but now I am more exclusively Protection. HB is certainly good in specific conditions. So is Infuse. Now can we talk about really useless monk skills?

DONT start about Unyielding Aura, it is the most fun skill ever! Time to teach the noobs to listen to you...

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Whirlwind
Thats just plain silly talk. Theres skilled players for every class. Sure any idiot can make red bars go up, but how long can that idiot keep them going up as compared to a skilled monk or rit? Not as long.

Theres a little thing called e-management. Obviously you sir have never played a healer and entire concept just flew over your head. Do us all a favor and do not roll one.

EDIT: Yes there is skill involved in prot, but as i said, any class. Emanagement is used for every class. His point would be there is less skilled play involved in pushing red bars up compared to properly using protection. Conversely, protection is generally more effective that healing, especially with the addition of Gift and LoD, which lets a Protection-based monk take some red-bars-go-up spells without losing much protection skills.

And don't tell me I haven't played monk please...

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

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Quote:
Originally Posted by Utaku
read Utaku post #2 Just want to say thank you for that explanation. lots of infos there!