BLINDFOLD >> Why did you do this to me?!!
Karyuu
You're not listening :) Things like this are considered very light and cosmetic issues in the game industry, unless they are problematic (interfering) during gameplay. It's a difficult job making sure all 3D assets in a game are of a "perfect" quality, because a lot of it isn't art, it's technical. It's the engine, it's the code, it's the armor equip and animation systems, etc.
You can complain all you want and wave your hands around like it's an absolute disaster and you are OWED zero clipping in a computer game you spend some money on. But the fact of the matter is that it's such a common problem that we, as gamers, have to put up with it on occasion.
Go to the WoW forums, a game that you not only have to buy initially but pay monthly for, a game that has the highest number of players worldwide and truly an excellent art team, and take a look at the clipping problems they experience. A lot of them are much worse than this blindfold+hair mesh combo.
I truly tire of hearing this demanding tone almost everywhere I go.
You can complain all you want and wave your hands around like it's an absolute disaster and you are OWED zero clipping in a computer game you spend some money on. But the fact of the matter is that it's such a common problem that we, as gamers, have to put up with it on occasion.
Go to the WoW forums, a game that you not only have to buy initially but pay monthly for, a game that has the highest number of players worldwide and truly an excellent art team, and take a look at the clipping problems they experience. A lot of them are much worse than this blindfold+hair mesh combo.
I truly tire of hearing this demanding tone almost everywhere I go.
Phaern Majes
Quote:
Originally Posted by Karyuu
I truly tire of hearing this demanding tone almost everywhere I go.
|
Not to mention it isn't great advertising for their future products. I'm already not buying GW2, but go ahead and add this to the long list of things done wrong.
Karyuu
Quote:
Originally Posted by Phaern Majes
Then quit playing MMORPG's? Seriously that or stop reading the forums, because the complaining is inevitable.
|
Esan
Quote:
Originally Posted by Phaern Majes
I'm already not buying GW2
|
And don't even bother protesting that you honestly don't intend to buy it. The number of players who won't buy GW 2 because of their disappointment with GW:EN is smaller than that of players who run Guild Wars under Linux. We already know how important ArenaNet thinks the latter group is. (Hint: not important in the least.)
Linksys
To anyone getting on the OP's case for her use of English, let's not come across like a bunch of grumpy Minutemen who hate people who speak other languages. She made her point as well as anyone else could.
I guess the one thing we can do now is wait until GW Wiki or some sticky in the Screenshots forum will post images of the new headgear with all the possible hairstyles that have clipping issues. That way you can check before you get it. And if your hairstyle isn't on there, then it probably won't have an issue.
I can already contribute my ranger's hairstyle with the blue wrap things on it wearing the tinted spectacles.
I guess the one thing we can do now is wait until GW Wiki or some sticky in the Screenshots forum will post images of the new headgear with all the possible hairstyles that have clipping issues. That way you can check before you get it. And if your hairstyle isn't on there, then it probably won't have an issue.
I can already contribute my ranger's hairstyle with the blue wrap things on it wearing the tinted spectacles.
freaky naughty
You know there's always that crazy person who says "Why not just wear another headpiece?" and he's always flamed on for being a noob.
Phaern Majes
Quote:
Originally Posted by Esan
Of believable threats, that ranks just above "I shall nuke Seattle if you don't change the game to my liking." If you have truly written Guild Wars off, you won't be in this forum griping. As you are here, one can safely assume that you are addicted enough to buy GW 2, if only just to satisfy your curiosity.
And don't even bother protesting that you honestly don't intend to buy it. The number of players who won't buy GW 2 because of their disappointment with GW:EN is smaller than that of players who run Guild Wars under Linux. We already know how important ArenaNet thinks the latter group is. (Hint: not important in the least.) |
All I meant by "I'm already not buying GW2" was that there are plenty of other games out there, that I feel are better worth my time and money. Namely, as of right now, Halo 3. And by the time I get bored with that Assassin's Creed should be out. Not to mention I believe Squaresoft released another RPG a month or so ago? Lets see then after that Ninja Gaiden 2, and I may end up actually buying Bioshock. God knows how many games are coming out for PC...the fabled Diablo 3, possibly among them. Trust me I'll have no issue not buying GW2. My guild is mostly inactive, only when new content comes out do they login and that only lasts about 3-4 days. The community itself has more or less abandoned player groups (not worth the time or effort to actually get one going anymore). And lets face it there are plenty of better PvP style games, though most seem to be console based.
I'm not going to say GW wasn't fun, I don't feel robbed of my money. I just don't like the direction its taken as of late, and feel I can get a better quality game elsewhere. But thanks for assuming that people who say they won't buy it are liars.
Phantom Gun
That sucks but I can't say i'm suprised either. They still have problems with some default pre-searing models. The one that stands out for me was I think a male ele hair that would flash from partly bald, to normal when running. It looks great if you stand still, when you run it's like watching the making of GW.
Esan
Quote:
Originally Posted by Phaern Majes
[T]hanks for assuming that people who say they won't buy it are liars.
|
illreris
Quote:
Originally Posted by Linksys
To anyone getting on the OP's case for her use of English, let's not come across like a bunch of grumpy Minutemen who hate people who speak other languages. She made her point as well as anyone else could.
|
In my hometown foreigners are welcome even if they can not say our language properly.I come to post my thread here because I expected the same manner.So I'll avoid all hash words but accept all any suggestion
-about How to write English that native English speaking ppl can understand-
and for the topic :
Some of my friends disencourage me like
"They've got your money why they would fix such a thing that don't even given them any money"
"It's not about your feeling,it's about the business."
But I will wait and see.
Shadowfrost
Don't tell us your english sucks. You wanna know why? Because for someone who doesn't speak it as a first language, your english does not suck.
Quoted for complete and absolute truth.
Quote:
Originally Posted by Linksys
To anyone getting on the OP's case for her use of English, let's not come across like a bunch of grumpy Minutemen who hate people who speak other languages. She made her point as well as anyone else could.
|
freekedoutfish
Im failing to see the issue? although why did you get a blindfold, ive never seen the apeal!
Crowell The Fallen
That is some pretty bad clipping. I might hold off getting my blindfold until i see a screen shot of it on my hair style.
impression
Hi,
Yes its sad that the OP had spend so much time and effort (I guess ;P) and can't enjoy its "prize".
One simple way to avoid this kid of problems would be to add a "preview" button to the Armor/Head/Hand Gear so players can view how the armor will look on is character. Making a armor preview window based in the dye preview window shouldn't be to difficult, I think. Just drag the armor pieces from armor npc instead of dyes.
I personally have bought allot of armors, some of them costly, to look at them for five minutes then thrown them in storage because I didn't like them after all :P. Looking at armor screens helps but, simple things like hair style can make a armor look out of place. Yes, I am a bit picky in how my characters should look like .
Have fun,
impression
Yes its sad that the OP had spend so much time and effort (I guess ;P) and can't enjoy its "prize".
One simple way to avoid this kid of problems would be to add a "preview" button to the Armor/Head/Hand Gear so players can view how the armor will look on is character. Making a armor preview window based in the dye preview window shouldn't be to difficult, I think. Just drag the armor pieces from armor npc instead of dyes.
I personally have bought allot of armors, some of them costly, to look at them for five minutes then thrown them in storage because I didn't like them after all :P. Looking at armor screens helps but, simple things like hair style can make a armor look out of place. Yes, I am a bit picky in how my characters should look like .
Have fun,
impression
Karia Mirniman
Quote:
Originally Posted by freekedoutfish
Im failing to see the issue? although why did you get a blindfold, ive never seen the apeal!
|
Esan
Quote:
Originally Posted by Shadowfrost
Don't tell us your english sucks. You wanna know why? Because for someone who doesn't speak it as a first language, your english does not suck.
|
illreris
Quote:
Originally Posted by impression
Hi,
Yes its sad that the OP had spend so much time and effort (I guess ;P) and can't enjoy its "prize". One simple way to avoid this kid of problems would be to add a "preview" button to the Armor/Head/Hand Gear so players can view how the armor will look on is character. Making a armor preview window based in the dye preview window shouldn't be to difficult, I think. Just drag the armor pieces from armor npc instead of dyes. I personally have bought allot of armors, some of them costly, to look at them for five minutes then thrown them in storage because I didn't like them after all :P. Looking at armor screens helps but, simple things like hair style can make a armor look out of place. Yes, I am a bit picky in how my characters should look like . Have fun, impression |
Quote:
Originally Posted by Crowell The Fallen
That is some pretty bad clipping. I might hold off getting my blindfold until i see a screen shot of it on my hair style.
|
Unlucky Slayer
At least the blindfold doesnt remove the hair like most of the masks/hats/helms in this game.
I long for the day I can have my female characters wear the Santa Hats and not look like they have cancer.
I long for the day I can have my female characters wear the Santa Hats and not look like they have cancer.
Fril Estelin
Quote:
Originally Posted by Unlucky Slayer
and not look like they have cancer.
|
/end of unrelated comment.
Linksys
I don't think it's tasteless to say that characters look like cancer chemo patients when they wear a hat that removes their hair. Sometimes it can look a little sickly to see some scalp under the hat.
If someone wanted to be tasteless, they could say something like, "I love how hats make my hair disappear so I can look like a full on neo nazi white power minuteman skinhead!" That would be tasteless.
If someone wanted to be tasteless, they could say something like, "I love how hats make my hair disappear so I can look like a full on neo nazi white power minuteman skinhead!" That would be tasteless.
Imaginos
Quote:
Originally Posted by freaky naughty
You know there's always that crazy person who says "Why not just wear another headpiece?" and he's always flamed on for being a noob.
|
It is hardly unreasonable to ask for a majority of variations on something like the headband to not clip the back of the head. That being said even if they do go in and fix it someone else will not be happy because it's no longer "snug" against the head.
Solar_Takfar
We've had threads cataloguing and displaying this type of error since forever. Zero errors, afaik, have been fixed. So... I'm sorry, but I wouldn't have any hope for improvement now.
cebalrai
Wow. That's really poor, Anet.
Imaginos
Quote:
Originally Posted by Solar_Takfar
We've had threads cataloguing and displaying this type of error since forever. Zero errors, afaik, have been fixed. So... I'm sorry, but I wouldn't have any hope for improvement now.
|
Being told by support to post the bugs on some fan site is also a major turn off. If they don't have the time to pass on bugs to Anet then Anet must not give a crap about them so why should I even try to get them fixed? Makes me feel that Anet doesn't care about turning out crappy work.
Karyuu
I'm astounded that you call this absolutely tiny clipping issue, "crappy work." What is wrong with you? :)
HawkofStorms
The problem is Karyuu that it occurs with MANY head and face combinations. Clearly, a.net did not properly test this before released.
Kashrlyyk
Quote:
Originally Posted by cebalrai
Wow. That's really poor, Anet.
|
http://guildwars-forum.onlinewelten....p%3Ft%3D465100
Remember what Gaile said: "Armor glitches are not a high priority. I meant a little clipping is not too major an issue, as opposed to game altering issues, or adding new elements or working on holidays. We are aware of some of the glitches, and we will do what we can, while still looking forward."
Some of the glitches??? There is a whole thread about them on this forum.
"Not hight priority" means "not going to fix", right?
"I meant a little clipping is not too major an issue, as opposed to game altering issues"
I just love that sentence. Armor glitches and game-altering issues are fixed by two different departments and she still tries to say, that fixing the first would hinder fixing the latter.
And "adding new elements"??? Didn´t ANet say, they are only bugfixing and not adding new things anymore?
And for me: Both are equally disturbing and annoying. I actually deleted an elementalist I played, because parts of her hair where clipped away when you zoom out to the highest zoom.
De Wilde
I don't know honestly - with the worry about headpieces when other things are broken - need to be fixed - bugged, I'd not be overly worried about it.
Coding is a hard process and a hard job, that's why they have so many different schools offering it now, because let's face it, it's a good job but not everyone can do it, and having several little cosmetic glitches isn't going to stand in my way from enjoying a game that I have.
However, energy issues (Not enough energy for skills I know I have energy for) as well as a few other small bugs that do effect gameplay can annoy me to no greater end.
But seriously, while yes we want to have pretty pretty princesses (and princes) in their armor, it could be ten times worse, they could after all look like stick figures.
Coding is a hard process and a hard job, that's why they have so many different schools offering it now, because let's face it, it's a good job but not everyone can do it, and having several little cosmetic glitches isn't going to stand in my way from enjoying a game that I have.
However, energy issues (Not enough energy for skills I know I have energy for) as well as a few other small bugs that do effect gameplay can annoy me to no greater end.
But seriously, while yes we want to have pretty pretty princesses (and princes) in their armor, it could be ten times worse, they could after all look like stick figures.
arsie
Its about setting up some kind of infrastructure.
I am sure competent programmers can come up with scripts that generates the blindfold (or any other GW item), and every single permutation of heads and hair, create a thumbnail page, so that the designer of the blindfold can look through all of them for clipping.
If he/she is happy with the blindfold and clipping issues, he/she can sign for it, approving it to go out the front door.
It is one thing to release skills and stuff to the game and see players use it in unexpected combos, and another thing to release a prestige product, that will not pass most inhouse quality control checks.
I am sure competent programmers can come up with scripts that generates the blindfold (or any other GW item), and every single permutation of heads and hair, create a thumbnail page, so that the designer of the blindfold can look through all of them for clipping.
If he/she is happy with the blindfold and clipping issues, he/she can sign for it, approving it to go out the front door.
It is one thing to release skills and stuff to the game and see players use it in unexpected combos, and another thing to release a prestige product, that will not pass most inhouse quality control checks.
De Wilde
Which I can fully understand - however, in an MMO there will always be something that glitches and more times it's of the graphical sort.
Clipping bites, but in the grand scheme of things, it's a paper cut instead of a severed limb.
Yes it blows goats that people spend money, grind, farm for these things, and I can understand their outrage.
But at the same point..It's a game... At the end of the day it's just a game.
Clipping bites, but in the grand scheme of things, it's a paper cut instead of a severed limb.
Yes it blows goats that people spend money, grind, farm for these things, and I can understand their outrage.
But at the same point..It's a game... At the end of the day it's just a game.
illreris
add #3 blindfold screen shot. still working on it
Fril Estelin
Quote:
Originally Posted by arsie
I am sure competent programmers can come up with scripts that generates the blindfold (or any other GW item), and every single permutation of heads and hair, create a thumbnail page, so that the designer of the blindfold can look through all of them for clipping.
|
I mean, you want you hairclip, this guy wants this details of the armer, that guy wants this piece of the decorum, this one talks about that game mechanic, this one about the network pings, and that one about mission logic, and that one about storyline. Multiply this by 10 or 100. And THEN ONLY put yourselves in the shoes of an Anet programmer: how would you feel? Probably OVERLOADED, especially given Anet's business model requires resource limitation (if not, YOU would have to pay monthly fees). Then you prioritise, you work tirelessly on the items in the TODO list, one at a time, as quickly as you can, then new items pop into the list, leaving your little graphical glitch at the end of the list.
If I were an Anet programmer, I'd be depressed to look at the forums, where few threads highlights their excellent word, and rather the contrary: you're named "incompetent" because you didn't fix this little glitch. Maybe Anet has a psychologist to help depressed developpers!
Kashrlyyk
Quote:
Originally Posted by Fril Estelin
...Then you prioritise, you work tirelessly on the items in the TODO list, one at a time, as quickly as you can, then new items pop into the list, leaving your little graphical glitch at the end of the list.
... |
illreris
Maybe Anet should not make a Blindfold so ppl like me no need to complain about their sloppy work
Fril Estelin
Quote:
Originally Posted by Kashrlyyk
What has an armor glitch (like clipping) to do with programming? The graphic designers have to fix that, not the programmers!
|
I sometimes wonder if people are looking for in GW is a "WoW without monthly fees". A perfect model where they only pay around £20/30euros_$ and can still request graphical absolutes. Fix this, fix that, make the game better for ME, ME, ME! I guess that Anet's commitment to its community can sometimes mean that the community gets more, then want more, then gets more, then want more, and when they don't get more they complain (well, once more, it's a forum thing, not sure that many people care overall in the game)
I mean, in terms of percentage, how long do you look specifically at this part of the back of your head in the game? 0.01%? I understand why it could be annoying, but not why people would make such a fuss about it. It would be like blaming a car manufacturer for a scratch on the dashboard (and the car would be a cheap and good one in our case...).
illreris
Quote:
Originally Posted by Fril Estelin
I mean, in terms of percentage, how long do you look specifically at this part of the back of your head in the game? 0.01%? I understand why it could be annoying, but not why people would make such a fuss about it. It would be like blaming a car manufacturer for a scratch on the dashboard (and the car would be a cheap and good one in our case...).
|
Here incase you didn't notice it.
Quote:
Originally Posted by illreris
I'm a customer, I don't care how it's process.
I buy things and it should be exactly what it's must be. It's none of my business that how hard it's cost to fix -Blindfold- to fit my character. For an example : I buy canned food, I can't see how exactly the food in this can look like because it's sealed. Only imagine from advertise. And when I open it **BANG** this can filled with food and **WORMS** Wow what did u feel about worms in canned food? |
thing that never be change is the truth that Anet let's their uncomplete/untest works to their customer.
Kashrlyyk
Quote:
Originally Posted by Fril Estelin
And you think that changing "programmer" in "graphic designer" in my message would change its meaning? (for me, a graphic designer is lie a programmer, though he's not using the same "language", but I'd agree on your point)..
|
Quote:
Originally Posted by Fril Estelin
..
I mean, in terms of percentage, how long do you look specifically at this part of the back of your head in the game? 0.01%? I understand why it could be annoying, but not why people would make such a fuss about it. It would be like blaming a car manufacturer for a scratch on the dashboard (and the car would be a cheap and good one in our case...). |
So I can understand why they make such a fuss about it.
HawkofStorms
Quote:
Originally Posted by Fril Estelin
It's amazing that people don't see the problem with their self-centeredness here: yeah sure, they're competent if they fix the problem for YOU, and there are hundreds of thousands of YOU in this GW world, which all want different things, which logically lead to programmers having to cope with thousands of different (and sometimes conflicting) requirements.
I mean, you want you hairclip, this guy wants this details of the armer, that guy wants this piece of the decorum, this one talks about that game mechanic, this one about the network pings, and that one about mission logic, and that one about storyline. Multiply this by 10 or 100. And THEN ONLY put yourselves in the shoes of an Anet programmer: how would you feel? Probably OVERLOADED, especially given Anet's business model requires resource limitation (if not, YOU would have to pay monthly fees). Then you prioritise, you work tirelessly on the items in the TODO list, one at a time, as quickly as you can, then new items pop into the list, leaving your little graphical glitch at the end of the list. If I were an Anet programmer, I'd be depressed to look at the forums, where few threads highlights their excellent word, and rather the contrary: you're named "incompetent" because you didn't fix this little glitch. Maybe Anet has a psychologist to help depressed developpers! |
A.net could have not put it into the game at all. Instead, they made it a very expensive and difficult to get item that ends up looking terrible on many players.
The moral is, I don't blame the a.net's programers or art department. I blame the company's management for pushing glitched content into the game. Either a.net didn't properly test the blindfold, or they knew about the bugs but put it into the game anyway because they were under time restraints and needed to get in "40 unique armor sets." Either way, it is not a good decision on the company.
Mordakai
I wouldn't worry too much about what Anet thinks...
Bottom line, GW2 is more of a priority (which it should be. Anets not going to make much more money off the original Guild Wars... unless they start selling gold.)
Bottom line, GW2 is more of a priority (which it should be. Anets not going to make much more money off the original Guild Wars... unless they start selling gold.)
Imaginos
Quote:
Originally Posted by Karyuu
I'm astounded that you call this absolutely tiny clipping issue, "crappy work." What is wrong with you?
|
How about glowing torsos due to crappy armor implementation reported over a year ago and still ingame for example.