Announcing GWLP
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All right, going to move this to Community Works actually. No comment on legality here unless someone from Anet contacts me I'll allow it. It's not, per say, a private server but at the same time raises questions. I imagine it's Anet who has to decide what they'll allow as I know we've been contacted in the past for things much more minor then this and asked to remove posts that were questionable. That doesn't mean this will be, more of a heads up if you just happen to see this disappear and have questions.
Very awesome project though.
Very awesome project though.I seriously doubt Anet would sue these guys.... hire them is much more likely. It's the same as with any software; if someone manages to crack it, he/she is hired so that the company will learn from them.
I would like a bit of "extremeness" in a parallel GW. I'd be a bit put off by a monthly fee though. I wouldn't feel GW much.
Still, great job. Tell us when we can go and kill lvl 28 charr in pre... solo as a lvl 50
I would like a bit of "extremeness" in a parallel GW. I'd be a bit put off by a monthly fee though. I wouldn't feel GW much.
Still, great job. Tell us when we can go and kill lvl 28 charr in pre... solo as a lvl 50

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Originally Posted by prism2525
I seriously doubt Anet would sue these guys.... hire them is much more likely. It's the same as with any software; if someone manages to crack it, he/she is hired so that the company will learn from them.
I would like a bit of "extremeness" in a parallel GW. I'd be a bit put off by a monthly fee though. I wouldn't feel GW much. Still, great job. Tell us when we can go and kill lvl 28 charr in pre... solo as a lvl 50 ![]() |
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Originally Posted by prism2525
I seriously doubt Anet would sue these guys.... hire them is much more likely. It's the same as with any software; if someone manages to crack it, he/she is hired so that the company will learn from them.
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I would be highly cautious about this project, both in terms of its legality and the safety of your accounts and personal data.
Perhaps ANet will take an interest in this project, and release a private server module as GW1 winds down... but until I hear something official from ANet, I wouldn't touch this project with a ten-meter cattle prod.
Perhaps ANet will take an interest in this project, and release a private server module as GW1 winds down... but until I hear something official from ANet, I wouldn't touch this project with a ten-meter cattle prod.
NC Soft owns GuildWars ^^
You should know every law around the legality for this project, before even thinking about going on with it.
Something about legal rights.
You get the map zone info on client side, this info is gained from a transmission between client/server.
Rules of conduct #18 states:
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Guild Wars.
So this means, everyone using the GWLP tool upon playing on retail GW is breaking that rule.
And the same goes for rule #21
# You will not create, use, or provide any server emulator or other site where Guild Wars may be played, and you will not post or distribute any utilities, emulators or other software tools related to Guild Wars without the express written permission of NC Interactive, NCsoft Europe, or NCsoft Corporation.
Since you are part of the GWLP developer team, by using a tool and providing info to them for making a server emulator, your breaking the rule.
The guys who released the tool are not.
And lets face one thing, this is a server emulator, since it will serve as a real server to which the original GW client can connect to.
I'm sure of that Ajaala got his back clean, but I know as well, that people using his tool to gather info won't.
So players will have a risk on getting their accounts permanently banned and in worst case getting a law suit from NC Soft.
What bothers me, is that the OP doesn't notify the players of it from start.
You should know every law around the legality for this project, before even thinking about going on with it.
Something about legal rights.
You get the map zone info on client side, this info is gained from a transmission between client/server.
Rules of conduct #18 states:
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Guild Wars.
So this means, everyone using the GWLP tool upon playing on retail GW is breaking that rule.
And the same goes for rule #21
# You will not create, use, or provide any server emulator or other site where Guild Wars may be played, and you will not post or distribute any utilities, emulators or other software tools related to Guild Wars without the express written permission of NC Interactive, NCsoft Europe, or NCsoft Corporation.
Since you are part of the GWLP developer team, by using a tool and providing info to them for making a server emulator, your breaking the rule.
The guys who released the tool are not.
And lets face one thing, this is a server emulator, since it will serve as a real server to which the original GW client can connect to.
I'm sure of that Ajaala got his back clean, but I know as well, that people using his tool to gather info won't.
So players will have a risk on getting their accounts permanently banned and in worst case getting a law suit from NC Soft.
What bothers me, is that the OP doesn't notify the players of it from start.
You asked about the permissability of this project, and I'd like to respond:
With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure.
With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure.
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Originally Posted by Gaile Gray
You asked about the permissability of this project, and I'd like to respond:
With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure. |
I bet some lazy people are going to find a way to use it for piracy and ruin it for the rest of us!Quote:
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Originally Posted by Gaile Gray
You asked about the permissability of this project, and I'd like to respond:
With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure. |
#20 You will not attempt to play Guild Wars on any server that is not controlled or authorized by NC Interactive or its designees.
So you are saying that this server is or will be controlled or authorized by NC Interactive or its designees, as long as it is like retail and the players playing on it got legal Guild Wars keys? :O
*Wonders*What is the difference then in playing on the real thing compared to play on that one?
You know Mineria, the one thing you shouldn't do is tell ANet and Gaile that they don't know what their EULA is about.
That just reeks of disrespect.
Anyway, they are able to authorize it just by acknowledging it without condemning it. That's a shaky legal defense, but it's definitely a defense.
That just reeks of disrespect.
Anyway, they are able to authorize it just by acknowledging it without condemning it. That's a shaky legal defense, but it's definitely a defense.
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Originally Posted by Mineria
So you are saying that this server is controlled or authorized by NC Interactive or its designees? :O
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Guild Wars...?