The definition of "perfect mods"

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-Loki-
-Loki-
Forge Runner
#21
Quote:
Originally Posted by You can't see me
When it comes to martial weapons, I hold the beleif that sundering and health are going to be your two best bets because of their universal effectiveness, and the rarity vs. other mods.
You have 50 inventory slots. Store more weapons. Example: My Warrior has Vampiric, Zealous and Elemental of each Sword, Axe and Hammer, as well as a Sundering Axe. Swap as the occasion calls for it, you'll be much more effective. As for bows, Sundering is the worst mod you could put on it for any build.
onerabbit
onerabbit
Grotto Attendant
#22
i just love it when im selling an item, and someone pms me, do u wtb 20/20 and 30hp for that? it will make it perfect and worth around 100k more

well, i dont love it, it annoys the shit out of me

IMO, and *perfect* weapon, is anyweapon with max stats, I.E Fiery longbow of defence, 15^50 +5armor .. u wont get anymore out of the mods, so there perfect.
Heimdallw32
Heimdallw32
Frost Gate Guardian
#23
Yeah, it's annoying alright, but like other things the "majority" of the playerbase does/believes/says, can't really do a thing about it, so to keep your sanity, you have to just shrug, sigh, and ignore it. And you're right, it does make selling something that for all intents and purposes is a "max" weapon that is gold, decent requirement, nice skin, and very usable...but it's not "perfect", so probably not much point in trying to sell it (tried for hours to sell a 20/20 bowstring for 2k, guess it needs to be on an ultarare bow, huh? -_-)

-Sigh-
g
gremlin
Furnace Stoker
#24
I believe all this came from the sites giving reccomended builds and weapons, harmless enough but to many players they became the holy grail of GW.

So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.

So you sometimes cannot give away a +29 health item but if its +30 then wow your knocked down in the rush.

What these people are actually doing is showing their own innexperience and ignorance of the game mechanics.

well thats my guess anyway.
-Loki-
-Loki-
Forge Runner
#25
Quote:
Originally Posted by gremlin
So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.
No, stupid people pay stupid amounts for perfect items. Smart people use collector/crafter weapons and buy the now ridiculously cheap perfect mods to put on them, and buy the occasional vanity item.
Tarkin
Tarkin
Jungle Guide
#26
hummm

Some players say 20/20 is better... some others say +5 armor...

I read the Thread all i see is offensive players vs defensive players...

Well some players want to kill fast, others want to kill slow and dont die... hehehehe

The definition of "perfect mods"? Any max mod... GW definition of "perfect mods"? 15^50 20/20 30+... this dont hurt... just have weapows with any mods like me... this dont hurt...

It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy...
Calling ppls retarded is so retarded...
E
Eldarwen
Ascalonian Squire
#27
In pve Armor of Salvation+Vampiric Weapon=gg
zwei2stein
zwei2stein
Grotto Attendant
#28
Completely aside this discussion:

I would rather call "retarded" sellers who pimp up weapons with 20/20 and +30 when if they sold mods separatelly, they would get more profit.

Its especially ironic if they use it to overwrite mods that weapon had before and which were actually desiable for potentional buyer.
Fitz Rinley
Fitz Rinley
Wilds Pathfinder
#29
To me a perfect mod is any mod that is max in it's statistic. The next best thing is a tolerable mod. which is the "One-off Mod." I won't use anything else, regardless of what it is or what it is for. Nothing else has any value. If it does not guarantee a maximized return for the energy spent to gain my health maintenance against their dps while inflicting dps against their health maintenance then it means nothing.

In addition if the stats are on something (a skin) I can't stand the look of, or can only tolerate and do not enjoy, then it is only there. At that point I am only biding time and not enjoying my game play.

I like almost every mod and almost every build; though there are some I run better than others, because they suit my responses better than others. However, I do not have adequate storage for the flexibility which GW offers systemically. There is insufficient room to maintain items and armor in support of the plethora of fun and interesting builds across the ten classes. Hence, the only mods that matter are the ones that give you:

Best health retention
Best damage infliction
L
LicensedLuny
Badly Influenced
#30
@ the OP, well, yeah, as you can see those "perfect" mods really aren't what everyone wants.

As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection.

Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though.

I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now.

Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.

Cheers,
Luny
Stormlord Alex
Stormlord Alex
Grotto Attendant
#31
Quote:
Originally Posted by LicensedLuny
My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.
There's nothing wrong with wand damage.
Whether I'd give up the Hale head on my 15^50 staves is another matter...
M
Malice Black
Site Legend
#32
Quote:
Originally Posted by LicensedLuny
@ the OP, well, yeah, as you can see those "perfect" mods really aren't what everyone wants.

As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection.

Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though.

I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now.

Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.

Cheers,
Luny
She really does try to wand things to death as well
e
englitdaudelin
Krytan Explorer
#33
I've been getting frustrated by this whole "perfectly modded" situation as well. Not a single one of my weps is 20/20 +30 15^50. Lots of them are 14^50 +29 with some other mod--zealous bows, or elemental, or plain old piercing.

What has been most annoying seems to be the disappearance of the imperfect weapon in trade chat--- I CAN'T FIND weapons that AREN'T modded up to perfect, and I'm just not willing to spend much loot, even if it's a skin I want. The trade spam is full of unids, req 13 rare skins, and l33t-mod sundering +30 weps that the seller wants 100k+xx ecto for.

So, collectors and greenies for me. But the preponderance of over-modded weps bugs me.
g
gremlin
Furnace Stoker
#34
Quote:
Originally Posted by -Loki-
No, stupid people pay stupid amounts for perfect items. Smart people use collector/crafter weapons and buy the now ridiculously cheap perfect mods to put on them, and buy the occasional vanity item.

Very true I nearly always use the crafter method unless the item is cheap 5K or it drops for me.

For some reason my Necro keeps finding green bows now if I could find a character of mine who finds necro greens I could be happy.
w
w00t!
Wilds Pathfinder
#35
As someone stated earlier, perfect is simply max for whatever mods are on it. You can certainly have a perfect icy fellblade of shelter, +15% versus hexed.

As a seller, I find that putting desirable mods on the weapons typically increase the value much more than the cost of the mod. For example, I've sold several r9 zodiac swords, and found that I can increase the sales price by over 30k by tossing a 15^50 mod into it, even though that mod only costs 3k.

It's been mathematically proven that 5/-1 > 20/20, and +5 defense > +30 health in all but a very few occasions. These threads are at least a year old, so you may have to search a bit to find them. But the value of a 5/-1 bow mod is much less than a 20/20, just due to general ignorance in most GW'ers parts. And you can't even sell a +5 defense mod, while a +30 will sell for several thousand GW gold.

Great study in human behavior and herd mentality.
Crom The Pale
Crom The Pale
Furnace Stoker
#36
I generaly keep all mods for my war, I've got about 15 swords covering every mod or mod combo so I can swap as needed.
Fitz Rinley
Fitz Rinley
Wilds Pathfinder
#37
w00t!

I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
O
Omniclasm
Jungle Guide
#38
Quote:
Originally Posted by Fitz Rinley
w00t!

I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
The 30 bonus health makes you last a whopping 1.5 seconds longer against heavy degeneration. That isn't even enough time to get off a Healing Signet.

Edit: And if you still think it is that important, then carry a "high health" weapon swap. Just in case you are left with only 60 health and have 10 degeneration on you. Make sure you swap fast though.
6am3 Fana71c
6am3 Fana71c
Krytan Explorer
#39
Quote:
Originally Posted by Fitz Rinley
w00t!

I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
There really isn't so much degen, I think. +30 hp is usefull only when you are dying, that's when those extra 30 health points kicks in, while +5 armor is a passive defence, it will protect you from the very start of the fight, and over time it is probably more usefull then +30 hp. But, it comes down to personal taste about this one really, while anyone who still runs 20/20 has no excuse to do so. Shame on you
Fitz Rinley
Fitz Rinley
Wilds Pathfinder
#40
I agree the 30 alone isn't enough to make a significant difference. But GW is not about using anything alone. Why are survivor insignia/vitae/vigor so popular? 30 health isn't but around maybe +140 health is pretty significant. Personally, I use armor stacks. I like the +5 armor mod on my ele weapon. But she also has Glyph of Energy/Aura Rest which with little spells like Lightening Hammer or Rodgort's Invoc keep her pretty high in the health range for little cost.