The definition of "perfect mods"

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O
Omniclasm
Jungle Guide
#41
Quote:
Originally Posted by Fitz Rinley
I agree the 30 alone isn't enough to make a significant difference. But GW is not about using anything alone. Why are survivor insignia/vitae/vigor so popular? 30 health isn't but around maybe +140 health is pretty significant. Personally, I use armor stacks. I like the +5 armor mod on my ele weapon. But she also has Glyph of Energy/Aura Rest which with little spells like Lightening Hammer or Rodgort's Invoc keep her pretty high in the health range for little cost.
I hate the color red.

I use armor stacks too, on almost every think that I can get em on. And you are right, 30 health isn't enough to save you, and you are right that things do add up. However, most of the time, overloading on one good thing and ignoring the others isn't the way to go. Going pure health, then you still get ripped through just as fast against non-armor ignoring effects.. If you are using pure armor, then you are vulnerable to armor ignoring effects. Balancing between both is good, even though I do usually favor armor than health.

My favorite color is red.
Avarre
Avarre
Bubblegum Patrol
#42
People die because of Melee classes pumping out high dps. Most of melee damage is armor ignoring, from +damage skills.

I'll stick with health unless I know something is coming which is going to be significantly affected by armor mods.
bungusmaximus
bungusmaximus
Forge Runner
#43
I like health, it's the only mod that protect you against EVERYTHING thrown at you. +armor doesn't work against degen. As for martial weapons, furious all the way. Sundering on scythes (dervishes use no adrenaline). Bows usually get vamp+hp, same with daggers.
Cebe
Cebe
The 5th Celestial Boss
#44
Quote:
Originally Posted by Midnight Harmony
I've seen a lot of annoying things since I first played Guild Wars almost two years ago, but one thing that really gets under my skin is how so many people believe that 15^50, 20/20, +30 are perfect mods.
Well, yes, technically they are perfect mods! Ok, I know what you mean, and I've had it way to often. You try to sell a weapon...it's got a furious mod instead of sundering...then you get whispered by the wammos. "Tat's nut purfict n00b!!11!". It can be fun to argue it out with them though

Quote:
Originally Posted by Midnight Harmony
Yes, sundering has it's uses, but the amount of times I've tried to sell an item without "perfect mods" and be turned away is just plain crazy. What's your opinion on this?
Sundering has use? OOOOH, I know, you mean hero fodder. Got'cha

Well yes, putting Sundering and Fortitude on a weapon can make it sell faster, but sometimes I have been able to sell weapons by salvaging the mods off and selling it as "clean". I've seen a reasonable number of people around wanting to buy "clean" weapons. Tbh, that's what I'd rather do instead of buying something someone's stuck a sundering mod on and having to change it, along with paying his over-inflated "Sundering Weapon" price.
TheLordOfBlah
TheLordOfBlah
Jungle Guide
#45
Well I consider "Perfect" as the maximum value for a given weapon modifier. There is no such thing as a perfect TYPE of mod however. It does piss me off when people inflate the price for an item because its "20/20 SUNDERING WITH +30 HP LOL". I always state that I wont factor in the price of their ridiculous mods I dont need.
S
Str0b0
Desert Nomad
#46
Quote:
Originally Posted by Mr. Fahrenheit
I always thought vampiric mods do more damage then sundering mods on martial weapons.
Vamp mods do more damage over the course of a battle than sundering does on average because vamp triggers every time and is consistent in it's damage. Personally for a sword I like zealous because there are a lot of energy related sword skills, then again I also run a W/E for earth magic armor buffs. Axe I like Furious, Scythe I like Zealous, Vamp, Ebon, Sundering in that order. Ebon just because I lurve my EDA build. Sundering is in there only because of the high crit and it's fun to use with Lyssa. Bows I'd rather have an elemental mod or vamp. I don't play hammers so I don't know nor do I play paragons so I have no idea what is good on a spear. Oh and as far as inscriptions 15^50 is probably fine on most of the other martial weapons but on a scythe it absolutely should be without question 15% while enchanted.
SotiCoto
SotiCoto
Banned
#47
Perfect Mods?
Sundering?

A few times people have been selling things I wanted... only to advertise them with a Sundering Mod and cause me to reject them outright or ask if they have one with a Zealous Mod.

The ONLY situations in which I wouldn't use a Zealous mod are Warriors with Adrenaline Builds (Furious all the way)... Broad Head Arrow Rangers and the like (Silencing)... Ebon Dust Aura (Ebon... obviously)... and Staves / Wands. I might consider investing in some Cold dagger tangs if I ever try to use that A/D Grasp / Ox build.
... Okok... I'd never use a Zealous weapon with an Illusionary Weaponry build either, as that is just silly...
Vampiric? I'm just not fond of it. The healing isn't good and the extra damage isn't really enough for me to be bothered with mostly, especially since I'm VERY forgetful and kinda like my natural health regen after battles.


As for the end-piece... +20% Enchantments is law.
If not that then +1/20% for attribute suits me nicely too.
I'll only bother with a +30hp or +7 Elemental Armor if neither of the above is available. I have never understood the appeal of scraps of extra health except for super-health-heavy kits (for things like Grenth's Balance builds).


And the middle mod? The inscription?
I'm inclined generally to stick with 15^50 since if I'm not over 50% health I'm clearly doing something wrong. I will, dependant on build however, use other inscriptions for physical attack weapons. Scythes ALWAYS have 15% while Enchanted, as a Dervish without Enchants is no Dervish at all. Likewise, if I'm doing my usual Sin-work, the same applies. 15% in a Stance is usual for my W/Me builds since that almost invariably involves some sort of Inspiration stance. 15% / -10 armor is standard for bows... since the rangers tend to stay on the backline. 15/-5 energy will do for anyone whose energy I can manage effectively. +5 Energy is for caster weapons, as is the 10% spell recharge.
On the flipside I never use 20v50, 20/Hex or 10% fastcast.... and 15/-1 energy regen is RIGHT OUT (though I suppose on a 100% adrenaline build it MIGHT have a purpose, and it would just be funny with a Zealous mod).




Take into account of course that my main is my Sin. Zealous Daggers of Enchanting are absolutely frickin essential (I never go anywhere without Critical Agility now). 15% while Enchanted too at present (and I'm goldlining besides, so if I'm not enchanted my skills don't work).
I have a backup pair of 15^50 Zealous Steel Daggers of Fortitude (only +29) but I barely ever use them now that I have Pywatt's Talons (15/Ench Zealous +20 Ench Black organic-looking daggers:~ GW:EN Green).


HENCE.... if I get Sundering mods on Golds... I tend to just merch them (unless the gold itself is awesome)... but if I get Zealous mods, they're almost inevitably a keeper).
.... Ok... except Hornbows.
W/R with high Strength and a Sundering Hornbow would be a laugh a minute... =P
Cebe
Cebe
The 5th Celestial Boss
#48
Quote:
Originally Posted by SotiCoto
and 15/-1 energy regen is RIGHT OUT
I find +15/-1 inscriprions are ok on Necros, but ONLY Necros. Soul Reaping makes the -1 energy regen not matter too much in my opinion.
bungusmaximus
bungusmaximus
Forge Runner
#49
Quote:
Originally Posted by SotiCoto
15/-1 energy regen is RIGHT OUT (though I suppose on a 100% adrenaline build it MIGHT have a purpose, and it would just be funny with a Zealous mod).
A ZB monk can swap. use ZB, regain energy, and swap back. Dervishes use those mods to get their rather pricey melandrus avatar up.
Crom The Pale
Crom The Pale
Furnace Stoker
#50
As for the Sundering vs Vampiric mods on weapons tests have been done at the new Damage Master NPC and the sundering has outperformed the Vamp in every test I've seen.

Furious did out perform Sundering on a full adren build, but on a mixed build the sundering was still king.
SotiCoto
SotiCoto
Banned
#51
Quote:
Originally Posted by Crom The Pale
As for the Sundering vs Vampiric mods on weapons tests have been done at the new Damage Master NPC and the sundering has outperformed the Vamp in every test I've seen.

Furious did out perform Sundering on a full adren build, but on a mixed build the sundering was still king.
Which weapons are you using?
And are you doing it with Zero points in Strength?
Longasc
Longasc
Forge Runner
#52
Quote:
Originally Posted by Crom The Pale
As for the Sundering vs Vampiric mods on weapons tests have been done at the new Damage Master NPC and the sundering has outperformed the Vamp in every test I've seen.

Furious did out perform Sundering on a full adren build, but on a mixed build the sundering was still king.
Your 2nd sentence is correct, a friend test this, too.

But your first one... could it be that the Master of Damage does not count the lifesteal as damage?
S
Str0b0
Desert Nomad
#53
Quote:
Originally Posted by Celestial Beaver
I find +15/-1 inscriprions are ok on Necros, but ONLY Necros. Soul Reaping makes the -1 energy regen not matter too much in my opinion.
330 rit makes good use of Seize the Day
SotiCoto
SotiCoto
Banned
#54
Quote:
Originally Posted by Str0b0
330 rit makes good use of Seize the Day
That isn't the same.
We're talking about +15% Damage / -1 Energy Regen here;
not +15 Energy / -1 Energy Regen
f
freaky naughty
Krytan Explorer
#55
Personally I just use sundering because it's more widely appreciated and because I can sell it for more. furious is only a ten percent chance so I think that it's the most overrated sword hilt or axe haft or w/e there is. I sometimes use zealous though on axes too cheap to be worth selling, but on my stygian I just keep a sundering
moriz
moriz
??ber t??k-n??sh'??n
#56
unfortunately, some mods are just better than others. sundering and vampiric are the king of physicals. the pure damage you'll gain from those two outstrips furious and zealous. unless your build specifically demands a certain mod, vampiric and sundering (with an elemental swap for dealing with warriors) are the way to go.

sundering and vampiric are different in how they make your opponents react. pressuring with a vampiric weapon will cause your opponents' monks to run out of energy faster, since they'll have no other choice but heal up the extra damage from lifesteal. pressuring with sundering can get you those unexpected kills, since a sundering critical eviscerate can instakill a target at around half health.
Darkobra
Darkobra
Forge Runner
#57
I did a test with 16 dagger mastery, sundering and vampiric daggers. Without skills, the vampiric is only marginally better. With skills, the sundering seemed to out-perform the vampiric, yet death only occured a second faster.

Death occured after 12 seconds with skills and vampiric.
Death occured after 11 seconds with skills and sundering.
HawkofStorms
HawkofStorms
Hall Hero
#58
Quote:
Originally Posted by Crom The Pale
As for the Sundering vs Vampiric mods on weapons tests have been done at the new Damage Master NPC and the sundering has outperformed the Vamp in every test I've seen.
.
Umm... that's incorrect. All the tests I've seen from the master of damage said the EXACT opposite.
Darkobra
Darkobra
Forge Runner
#59
On the warrior with 16 swordsmanship, 15 strength.

Death occured after 15 seconds with sundering.
Death occured after 14 seconds with vampiric.

Again, very miniscule difference.
zamial
zamial
Site Contributor
#60
Why is it that when you see," WTS perfect...." it is almost always followed by, "short sword" or some other cruddy skin? its an advertizment thats why.

My warrior has 5 or more (its been awhile) swords with the appropriate mods mated to shields, like:a customized sword that has 20% while hexed and the 2 while hexed mods on the shield.

Perfect, godly, and the like seldom are what they claim to be to all people and all builds. To each there own.