Anyway, if you make a note of how many newbs/ complaints about newbs you see out there, you'll prolly be very re-assured that the there is influx of population

wu is me
freekedoutfish
Arcane_Penguin
lyra_song
Bryant Again
Originally Posted by freekedoutfish
Im sure you have console games or other PC games that you play for about 2 weeks and then never touch again.
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Arduin
Shadis
Originally Posted by freekedoutfish
I'm curious where and how you have got this huge impression that everyone is leaving the game?
Have people walked up to you and personally said "im leaving" and youve never seen them again! Are you just counting the number of disgruntled players in this website! Are you going by guild numbers falling? |
yarddog
korcan
Originally Posted by Bryant Again
Because when you leave those games, you aren't really affecting anyone. But in Guild Wars, the less people there are, the less opprutunity there is to find people to play with, group with, etc.
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Chieftain Heavyhand
Big_Iron
Originally Posted by Arduinna
Just wait untill you see al the crammed districts in LA when Mad King Thorn arrives ^^
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Achilles Antony
Gigashadow
zwei2stein
Originally Posted by Arduinna
Just wait untill you see al the crammed districts in LA when Mad King Thorn arrives ^^
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Kusandaa
Vinraith
Originally Posted by Theus
Thats another reason why new comers probably won't like Guild Wars.The game simply far too antisocial.No one wants to party with other human beings.
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Kusandaa
Originally Posted by Vinraith
A lot of us came to this game specifically because it has a reasonable level of respect and support for solo players while still allowing multiplay when the mood strikes or friends are around. No forced grouping (except in elite areas, which needs to be fixed) is one of the greatest strengths of the game model.
As to the original question, anyone's going to get tired of a game after playing it for a few thousand hours, so it's inevitable that a lot of players that have been around for a long time are going to be leaving. Fortunately there's still a steady influx of new players, so it doesn't really matter that much. |
6am3 Fana71c
Originally Posted by Kusandaa
The problem comes when you make friends that are at your level, or when you're being taught by other people. All of a sudden, you start to realize that you can be good. And all of a sudden, a lot of people in this game are ineffective. You also notice that people are totally immature, and you lose interest with PUGs because you'll KNOW what happens - your tank will rush to the next mob and blame the monk, who was already low on energy because he had to heal the ele who was tanking because the tank went AFK without warning.
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ChaoticCoyote
Malice Black
Longasc
Originally Posted by Malice Black
Found WoW players far more helpful. EVE went as far as to create a special newb corporation and chat channel.
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ChaoticCoyote
Originally Posted by Malice Black
I wanna join your family
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Gigashadow
Gli
Originally Posted by ChaoticCoyote
ANet's choices since last December have driven us away from the game. They prefer to promote class discrimination, cookie-cutter builds, and difficulty-by-steroids over clever game design and supporting solo and buddy gamers.
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Malice Black
Originally Posted by Gigashadow
In Guild Wars, there is no real reputation that follows players around. You'll almost never encounter the same person twice. Since there is no accountability for being bad or for treating other people like shit, people have no incentive to change their ways.
If people could actually accumulate bad reputations, and end up getting blacklisted by the community (as happens to ninja looters in mmos), behavior would improve. |
stretchs
Malice Black
Originally Posted by Dooks
What an unusual reply from Malice Black...
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ChaoticCoyote
Originally Posted by Gli
What's wrong with GW's buddy gaming? I don't think there's a lot you can't do with just two people.
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Karyuu
The Shelf
Esprit
Gwmaster
Goldleader
Kalendraf
I MP I
Corwin_Andros
Omniclasm
Originally Posted by Kalendraf
In addition, several of the things that drew us to GW as casual gamers have changed since the beginning. GW is no longer a casual game. We simply do not have the time it requires to tackle multi-level dungeons or grind for titles. Some casual players I know that would play GW, don't play it any longer specifically because of those kinds of changes.
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Woop Shotty
Stolen Souls
Gli
Originally Posted by ChaoticCoyote
My wife doesn't want to build up or run heroes. I can only run three heroes. Hence, we're stuck with three dumb, annoying, gimped henchmen.
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