Are a large number of players retiring?
Witchblade
most of my friend list still playing (very few left) are now casual players, like once a week, and most dont wanna hear about GW2...
The best thing to do with GW, and i hope ANet ll do that, is to release a "Single Player" offline downloadable version in a while. Modding stuff for GW'd be really fun As for myself now, i spend more time using Texmod and Photoshop than playing ^^
The best thing to do with GW, and i hope ANet ll do that, is to release a "Single Player" offline downloadable version in a while. Modding stuff for GW'd be really fun As for myself now, i spend more time using Texmod and Photoshop than playing ^^
Exterminate all
Well, Gaile said this game was not intentially supposed to have people with over 3000 hours, it was stated for people to quit and to come back each new campaign. So, people quit to play other games, so just try to do fun things with guild. And if you are not in a guild, JOIN ONE! :O
Guilds are great, also if your guild is failing ask to be officer and help out the guild, recruit, make games, ext.
Guilds are great, also if your guild is failing ask to be officer and help out the guild, recruit, make games, ext.
ChaoticCoyote
Quote:
Originally Posted by Gli
Well, that doesn't mean GW fails at providing good buddy style play. That's like complaining you can't win at tennis without a racket. The tools are there, you'll just have to grab them.
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All I want to do is lend my best tools to my wife, like lending her my good racket when she wants to play tennis.
Yes, ANet gives us the tools. No, they are not very good tools. If I have invested in several solid heroes, why shouldn't I be able to use them?
Antheus
Quote:
Originally Posted by cheeze123
This game is hella boring... the nerfs and gamers not wanting to group for missions. Sure there are a few weirdos out there, but pugging was a heck lot more interesting (and challenging) then those lame boring henchroes.
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People used to PUG since PvE was hard. But not DoA hard, but smart hard.
But with heroes, increasingly powerful skills, consumables, and constant PvE nerfs, there is no reason whatsoever to group anymore.
Even Elite dungeons are not getting herowayed since they can't be (Slaver's is a counter-point to that).
There are only two things missing from GW:The Offline Experience - full hero groups and heroes being able to equip PvE only skills.
Gli
Quote:
Originally Posted by ChaoticCoyote
ANet is forcing us to play tennis with a $5 racket from Wal-Mart, when they could let us use the expensive carbon-fibre/balanced racket from a sporting goods store.
All I want to do is lend my best tools to my wife, like lending her my good racket when she wants to play tennis. Yes, ANet gives us the tools. No, they are not very good tools. If I have invested in several solid heroes, why shouldn't I be able to use them? |
More Outrage
Well lets face it what is left?
Once you have completed each campaign several times and farmed until you start finding yourself falling asleep half way through a run.
After realising you miss pre-searing and start a new char in whats considered the hardest way and getting to lvl20+ascended+attributes maxed+elites in a week thanks to tomes and easy ways to get max armour. HOM opened and furnished with a couple of elite armours but not knowing why.
What`s left to do??? Farm? Well no thanks if I don`t need/want to thanks to the loot scaling. I wouldn`t mind farming some of the titles but it get`s really boring.
Yeah it will get busy during the Haloween with people farming gifts and whatever else for a day or two but those people won`t be doing quests or missions.
I will be buying GW2 just to see what the HOM does but if it`s crap then that`s me and the rest of the family gone. Unless the game is what`s expected and can keep our interest, I suppose it depends what else is out there.
Once you have completed each campaign several times and farmed until you start finding yourself falling asleep half way through a run.
After realising you miss pre-searing and start a new char in whats considered the hardest way and getting to lvl20+ascended+attributes maxed+elites in a week thanks to tomes and easy ways to get max armour. HOM opened and furnished with a couple of elite armours but not knowing why.
What`s left to do??? Farm? Well no thanks if I don`t need/want to thanks to the loot scaling. I wouldn`t mind farming some of the titles but it get`s really boring.
Yeah it will get busy during the Haloween with people farming gifts and whatever else for a day or two but those people won`t be doing quests or missions.
I will be buying GW2 just to see what the HOM does but if it`s crap then that`s me and the rest of the family gone. Unless the game is what`s expected and can keep our interest, I suppose it depends what else is out there.
arsie
If you create new characters and stomp around the early zones, you'll encounter quite a few new players. Quite easy to detect, because they tend to need advise on builds, aggro-management, etc. (putting it nicely)
I am actually surprised to encounter many new players, but I suppose the compelling argument that GW put forward 2 years+ ago is still relevant now. Buy a campaign, play if you like it, stop if you don't, no subscription.
While many people think the 4 million copies are going to repeat customers, or farmers or whatever, I suspect that the vast majority go to people who play it like Dungeon Siege for 2-3 months and move on.
They probably do that because GW has a unrefined social system. Whether its Chat, Party Search, Guild or Alliance, its subpar to the social system of many other games. They did not build GW like that, it was built like an online Dungeon Siege/Diablo 2.
I think GW is currently, and will continue to be, great value for new players. Prophesies and Factions can be found for $20-$25. I think those people who buy the "4 in 1 Guild Wars 1" in 2009 at $20, will have an awesome game to last them 6-8 months.
Actually, too bad for everyone who played for 2 years. GW wasn't designed for people to play continuously for 2 years, otherwise it'll look distinctly more like WoW. GW was designed to be good value if you play each campaign for 2-3 months. Many posting on this thread has gotten that value many times over.
All those people who have been on your Friend's list from 2 years ago? They are likely to be playing something else now. Time to make some new friends in early zones, and to give them some advise about how to play this game.
I am actually surprised to encounter many new players, but I suppose the compelling argument that GW put forward 2 years+ ago is still relevant now. Buy a campaign, play if you like it, stop if you don't, no subscription.
While many people think the 4 million copies are going to repeat customers, or farmers or whatever, I suspect that the vast majority go to people who play it like Dungeon Siege for 2-3 months and move on.
They probably do that because GW has a unrefined social system. Whether its Chat, Party Search, Guild or Alliance, its subpar to the social system of many other games. They did not build GW like that, it was built like an online Dungeon Siege/Diablo 2.
I think GW is currently, and will continue to be, great value for new players. Prophesies and Factions can be found for $20-$25. I think those people who buy the "4 in 1 Guild Wars 1" in 2009 at $20, will have an awesome game to last them 6-8 months.
Actually, too bad for everyone who played for 2 years. GW wasn't designed for people to play continuously for 2 years, otherwise it'll look distinctly more like WoW. GW was designed to be good value if you play each campaign for 2-3 months. Many posting on this thread has gotten that value many times over.
All those people who have been on your Friend's list from 2 years ago? They are likely to be playing something else now. Time to make some new friends in early zones, and to give them some advise about how to play this game.
bhavv
90% of the people ive ever added to my friends list have quit the game. I added 6 good friends I remember from when I started playing and they're all gone.
This game just keeps on getting worse and worse with every ignorant, game breaking, and fun ruining update Anet makes. I'm enjoying the game a lot less now and only play it about 33-50% as much I used to.
The reasons why the game isnt fun:
-Loot Scaling
-RA rage quit nerf
-Nine rings (Lucky / Unlucky, how fun is a game where you stand still doing nothing?)
-Retarded Henchmen.
-Adding Hard Mode and keeping the retarded henchmen / not allowing 7 heroes.
-Adding 3 campaigns and an expansion = dwindled player base
-Nerfing solo play, keeping it completely boring and refusing to make it any more fun with the current dwindled player base
This game just keeps on getting worse and worse with every ignorant, game breaking, and fun ruining update Anet makes. I'm enjoying the game a lot less now and only play it about 33-50% as much I used to.
The reasons why the game isnt fun:
-Loot Scaling
-RA rage quit nerf
-Nine rings (Lucky / Unlucky, how fun is a game where you stand still doing nothing?)
-Retarded Henchmen.
-Adding Hard Mode and keeping the retarded henchmen / not allowing 7 heroes.
-Adding 3 campaigns and an expansion = dwindled player base
-Nerfing solo play, keeping it completely boring and refusing to make it any more fun with the current dwindled player base
twicky_kid
My friend list was completely full. I quit for 8 months. I returned 2 months ago. Only 2 people on my friend list were still active. I only play pvp and everyone on my list were pvp players.
In short GW has been on a constant decline since NF and ATs were introduced. Not to mention other games offering real money for tournaments. No real incentive to keep playing.
In short GW has been on a constant decline since NF and ATs were introduced. Not to mention other games offering real money for tournaments. No real incentive to keep playing.
Esan
I left for nearly a year. When I stopped, I had no intention of returning. I gave away all my items, left my guild, and stopped just short of deleting my chars. When I returned, I knew practically no one in the game, as all my old friends had also retired. I still haven't bothered to find a new guild, but I have found a few new friends who have very similar stories to tell. I don't have the energy, nor the desire, for full on PvP any more, but I am enjoying PvE (in hard mode) for possible the first time ever.
In short, I think people retire and come back from retirement all the time.
In short, I think people retire and come back from retirement all the time.
ChaoticCoyote
Quote:
Originally Posted by Gli
In GW, everyone can play with the expensive racket. You just have to take a little walk down the aisle and pick one up instead of settling for the crap ones in the discount bin right next to the cashier. Your wife doesn't want to, that's her shortcoming, not the game's.
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And why should she have to grind? Why not let us have FUN by letting me take six of my heroes?
dameros
A lot of my friends and guidlies don't log on anymore or play very rarely, including me.
dameros
Quote:
Originally Posted by Esan
In short, I think people retire and come back from retirement all the time. |
I quit for 3 months and came back for 3 weeks (but I played hardcore) and now I don't play anymore but I know I'll come back .
Sergeant of Marines
Quote:
Originally Posted by bhavv
90% of the people ive ever added to my friends list have quit the game. I added 6 good friends I remember from when I started playing and they're all gone.
This game just keeps on getting worse and worse with every ignorant, game breaking, and fun ruining update Anet makes. I'm enjoying the game a lot less now and only play it about 33-50% as much I used to. The reasons why the game isnt fun: -Loot Scaling -RA rage quit nerf -Nine rings (Lucky / Unlucky, how fun is a game where you stand still doing nothing?) -Retarded Henchmen. -Adding Hard Mode and keeping the retarded henchmen / not allowing 7 heroes. -Adding 3 campaigns and an expansion = dwindled player base -Nerfing solo play, keeping it completely boring and refusing to make it any more fun with the current dwindled player base |
Along with Lockpicks, Sweet Tooth and Drunkard Titles, all money sinks...
On Topic, I started about 5 months after GW came out, Loved playing it. I have met alot of good people in this game. Now I think I have about 5 true friends that I play with and that is about it. My guild consists of 4 people, all having 2 accounts. Also my recent ove to Japan did not help any as the time zones are completly diffrent from where I was. Although, The usual people I play with now are some of the best people I have ever played any game with, so it makes for a good time.
twicky_kid
Quote:
Originally Posted by Antheus
Guild Wars offers real money.
Not for PvE of course, but PvP. |
That means the prizes are worth that much money. $100k is also the overall value of the tournament. Then that much be split up between each tournament and then each team will have to split it between teammates.
I have a friend that plays WC3 and has made $36K in the last 6 months. There are other competitive games out there offering real money with a nice size purse.
Kerus Tel Veren
I wouldn't be surprised if really hardcore longtime players were burning out, but myself, as an on again, off again sort of player, I'm having an absolute blast.
I tend to drop GW for awhile, then come back to it. I adore the lack of a monthly fee.
I didn't like GW much after it came out, it wasn't until Henchmen control and then Heroes that I was able to start enjoying the game, and the pleasant side effect of waiting that long was that when I did come back to dig in, there was tons and tons of content to soak up.
I got one of my friends *completely* addicted a few months ago, and he's now leading a guild in an alliance of 700+ people, so at least for him and me, it's hardly waning, shrug.
I tend to drop GW for awhile, then come back to it. I adore the lack of a monthly fee.
I didn't like GW much after it came out, it wasn't until Henchmen control and then Heroes that I was able to start enjoying the game, and the pleasant side effect of waiting that long was that when I did come back to dig in, there was tons and tons of content to soak up.
I got one of my friends *completely* addicted a few months ago, and he's now leading a guild in an alliance of 700+ people, so at least for him and me, it's hardly waning, shrug.
Kalendraf
Quote:
Originally Posted by Omniclasm
Multi-Level dungeons are doable in about 45 minutes to 2 hours, depending on the dungeon and the ability of the players. Even if you only get a few hours to play a day, should still be enough to finish a dungeon.
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Most (all?) of the multi-level dungeons in GW:EN are simply not doable in that time.
eudas
It sounds completely bizarre to me to sit down and play a game for 15 minutes. what the heck can you do in 15 minutes? you can't even finish a decent game of solitaire or freecell in that amount of time. (okay, maybe you can, but you get my point.) do you sit down and watch tv for 15 minutes? that's only half a sitcom, let alone being able to get "into" the plot and action of a movie.
i dunno, i just don't understand gamers who are the "15-30 min" casual group.
eudas
i dunno, i just don't understand gamers who are the "15-30 min" casual group.
eudas
Kalendraf
Quote:
Originally Posted by eudas
It sounds completely bizarre to me to sit down and play a game for 15 minutes. what the heck can you do in 15 minutes? you can't even finish a decent game of solitaire or freecell in that amount of time. (okay, maybe you can, but you get my point.)
i dunno, i just don't understand gamers who are the "15-30 min" casual group. |
The reason for such limited time is due to real life interruptions. We sit down to play, and within 15-30 minutes we are getting interrupted by children/spouse/pets/doorbell/phonecall and we need to halt our play. Ideally, it's an AFK for just a few minutes to attend to it, but often times it isn't. A quick check on what was supposed to just a minor issue can easily turn into a session-ender. Knowing that, it's pointless to even begin something that may take up to 2 hours to complete. Odds are high that we'll only get partway there before being forced to quit for the night...losing all progress.
The fix is rather obvious - add a waypoint method to dungeons, to allow players to resume partway into the dungeon. A single level is usually doable in 15-30 minutes. A multilevel one is not.
Quote:
do you sit down and watch tv for 15 minutes? that's only half a sitcom, let alone being able to get "into" the plot and action of a movie. |
Karyuu
I don't think I want a game to be broken down into 15-minute intervals. As much fun as GW, you really shouldn't be playing an MMO if you only have that amount of time. To me, it's kind of silly.
MoldyRiceFrenzy
i because i dont change games often... to much downloading on dial up. =(.
Nadula
Any game can only last so long, ANet have done a good job with expansions and so on but the game engine is still pretty much the same so essentially it still feels like you're playing the same game as when you first bought Prophecies (or whichever was your first).
Experienced players are likely to be bored and play less because they've been playing long enough to become 'experienced players'.
It's not rocket science to figure out that to get better at something you need to play more, the more you play the less interesting something becomes naturally.
GW2 will hopefully bring a fresh set of challenges, maybe we won't be able to jump still but it is dubbed to be a decent evolution of the original chapter(s).
Not sure how long I'll continue to play but one day I'm sure to find myself bored (And wondering what I could have done with my life instead of spending 4000-5000+ hours of my life playing a video game)
I would like ANet to remove the /age function, I'd rather not think about how much time I spend playing GW... Hehehe
Experienced players are likely to be bored and play less because they've been playing long enough to become 'experienced players'.
It's not rocket science to figure out that to get better at something you need to play more, the more you play the less interesting something becomes naturally.
GW2 will hopefully bring a fresh set of challenges, maybe we won't be able to jump still but it is dubbed to be a decent evolution of the original chapter(s).
Not sure how long I'll continue to play but one day I'm sure to find myself bored (And wondering what I could have done with my life instead of spending 4000-5000+ hours of my life playing a video game)
I would like ANet to remove the /age function, I'd rather not think about how much time I spend playing GW... Hehehe
BlackSephir
Quote:
Originally Posted by Nadula
Any game can only last so long, ANet have done a good job with expansions and so on but the game engine is still pretty much the same so essentially it still feels like you're playing the same game as when you first bought Prophecies (or whichever was your first).
Experienced players are likely to be bored and play less because they've been playing long enough to become 'experienced players'. It's not rocket science to figure out that to get better at something you need to play more, the more you play the less interesting something becomes naturally. |
The Shelf
Quote:
Originally Posted by Nadula
GW2 will hopefully bring a fresh set of challenges, maybe we won't be able to jump still but it is dubbed to be a decent evolution of the original chapter(s).
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On another note, isn't it funny that with most $50 games people only expect to get 50-100 hours of gameplay out of it if even that, but when it comes to Guild Wars they complain that it gets boring when they've played for 1000+ hours? Kinda unfair, don't you guys think?
Kalendraf
Quote:
Originally Posted by Karyuu
I don't think I want a game to be broken down into 15-minute intervals. As much fun as GW, you really shouldn't be playing an MMO if you only have that amount of time. To me, it's kind of silly.
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As the game has grown, the time issue has started to become more of an issue. For the most part, ANet kept true to the game's roots and made most quests, missions and exploring able to be completed within short periods of time. However, they began introducing more and more notable exceptions, such as various end-game areas (Tombs, elite missions, etc). Unfortunately, with GW:EN, a large portion of the actual gameplay occurs in dungeons which require significant amounts of time to complete.
I agree that trying to break the game into 15-minute segments is probably a bit extreme. What I would be willing to accept as a compromise is allowing it to be digested in say 30-minute chunks by offering some method to allow check-pointing/saving/whatever for areas that take longer to complete. Waypoints after each level or two of a dungeon seems like a good solution to that.
Back to the topic at hand, I know the time issue is just one reason why some casual players I've met have given up on the game. Another major issue for several of them is title grinding. If the titles were at least account based, it might not be quite as bad. However, the title stuff still represents something that the original game was supposed to avoid - grinding.
When I first started playing GW, it reminded me of earlier games like Diablo or Sacred. What made those games fun was the lure of finding cool loot. Grind wasn't an issue. The games could usually be saved off on a moments notice, and at worst you might need to re-explore a level or two which might equate to 10 to 15 minutes of time. The original GW had that feel. The changes in the game (loot scaling, lengthy dungeons, title grinding, etc) are all changes for the worse that make GW feel less like those earlier gems. They are also reasons that several players I know have moved on.
I'm hoping that ANet understands this, and steers GW2 back toward those things that originally made GW a great game.
Karyuu
Well, I'm not sure I always agree when people take up the torch in the name of "casual gamers"... :] I am one, and I don't feel like I have to fight for my cause. There are quite a few missions in Prophecies that take more than half an hour to complete, especially if you're a new player and don't have much experience with builds or guildies to help you out. These are part of the original game. Not all of Prophecies is like that by far, but certainly not all of it is digestable in half-hour intervals either. And to reach certain characters levels, you might have had to "grind" in Prophecies as well, outside of missions and quests.
I won't argue that the "grind" aspect hasn't increased throughout campaigns, but I keep saying that it's a matter of your perspective and mentality. Once you are completely done with missions, have all the bonuses, did all the NPC quests, what is left for you? More campaigns and more missions that do take a lot of time to put together by the dev team, or something lighter that can keep us occupied until their next big thing? Developers have a limit - they can't produce new content all the time to keep everyone doing things they haven't seen before. And between these content gaps, we have alternatives. I can vanquish, explore, and skill cap all at once. I'm not grinding, I'm having fun. I'm also free to switch goals at any moment. I've completed Nightfall missions without achieving even the first rank in the Lightbringer title, because... Well, I kept forgetting to advance :P I also had to get bounties only to advance once in the Sunspear rank, as a mission requirement. Then once I'm done... what else is there for a PvE player?
What do you expect to be doing now?
I won't argue that the "grind" aspect hasn't increased throughout campaigns, but I keep saying that it's a matter of your perspective and mentality. Once you are completely done with missions, have all the bonuses, did all the NPC quests, what is left for you? More campaigns and more missions that do take a lot of time to put together by the dev team, or something lighter that can keep us occupied until their next big thing? Developers have a limit - they can't produce new content all the time to keep everyone doing things they haven't seen before. And between these content gaps, we have alternatives. I can vanquish, explore, and skill cap all at once. I'm not grinding, I'm having fun. I'm also free to switch goals at any moment. I've completed Nightfall missions without achieving even the first rank in the Lightbringer title, because... Well, I kept forgetting to advance :P I also had to get bounties only to advance once in the Sunspear rank, as a mission requirement. Then once I'm done... what else is there for a PvE player?
What do you expect to be doing now?
Antheus
Quote:
Originally Posted by twicky_kid
The Guild Wars® $100,000 tournament series takes place online and culminates each month in Guild-versus-Guild and 1v1 Hero Battle championship tournaments that feature over $10,000 (retail value) in prizes for the top finishers.
That means the prizes are worth that much money. $100k is also the overall value of the tournament. Then that much be split up between each tournament and then each team will have to split it between teammates. I have a friend that plays WC3 and has made $36K in the last 6 months. There are other competitive games out there offering real money with a nice size purse. |
GW wasn't designed as a job. It was originally envisioned as a game for people with jobs, and to be playable by those who cannot give up on real life to play online.
But how is this relevant? You're either one of the best (think pro tennis player who earns millions each year), or you play for sport alone. Or does that mean that only a dozen people can play tennis, but it shouldn't be played by anyone else, since they don't make money.
Money rewards in GW exist. WC3 is not MMO type of game. It falls in the same genre of small multi-player games that are very popular in Korea. But it's unrelated to GW.
Online poker and casinos in general are games as well. But they don't relate to GW in any way whatsoever.
But since you're a professional gamer who lives off money earned by playing games, the game you play is irrelevant, you'll do whatever you can compete in, right?
arcady
School year and natural result of progress through the game.
I can say the same things about WoW and my WoW guild that some in this thread have said about GW and their GW guilds. When school started up, even in a guild with a rule of 18+ adults only, we lost half our members to inactivity. They're still listed, but haven't logged in for some time. The server overall population (which you can track in WoW) dropped by a similar ratio, and the active population (those who play regularly rather than just log in for the one or two times a month it takes for the stat-gathering mods to register them) dropped to 1/10th of what it was maybe 3 months ago (people who tout how popular WoW is often forget that Blizzard tracks paid accounts not played accounts. There's a big difference, and looking at third party mod-based server pop trackers tends to show much lower results - especially on the active end).
Population picks up during holidays, weekends, and summers - but goes down again afterwards. It also picks up with expansions, but only when those expansions address new players. Expansions that address older players get -some- people returning, but that is working with a smaller piece of pie than an expansion that brings in new players. So while Nightfall gave GW a big boost in playership, GW:EN has given it only a very small increase. I'd wager 90% of sales of GW:EN went to existing players, rather than newbies who bought it alongside one of the earlier chapters. I could be wrong, that's just a guess, but it seems logical.
Come the holiday events, we should see some spikes in population. And come next summer, a larger spike.
It probably also helps GWs anytime some other pay-per-month MMO is far enough from its last expansion that most of its players have finished the new content... But that means that right now, GW should be seeing a boost - so this is probably just a minor factor.
I can say the same things about WoW and my WoW guild that some in this thread have said about GW and their GW guilds. When school started up, even in a guild with a rule of 18+ adults only, we lost half our members to inactivity. They're still listed, but haven't logged in for some time. The server overall population (which you can track in WoW) dropped by a similar ratio, and the active population (those who play regularly rather than just log in for the one or two times a month it takes for the stat-gathering mods to register them) dropped to 1/10th of what it was maybe 3 months ago (people who tout how popular WoW is often forget that Blizzard tracks paid accounts not played accounts. There's a big difference, and looking at third party mod-based server pop trackers tends to show much lower results - especially on the active end).
Population picks up during holidays, weekends, and summers - but goes down again afterwards. It also picks up with expansions, but only when those expansions address new players. Expansions that address older players get -some- people returning, but that is working with a smaller piece of pie than an expansion that brings in new players. So while Nightfall gave GW a big boost in playership, GW:EN has given it only a very small increase. I'd wager 90% of sales of GW:EN went to existing players, rather than newbies who bought it alongside one of the earlier chapters. I could be wrong, that's just a guess, but it seems logical.
Come the holiday events, we should see some spikes in population. And come next summer, a larger spike.
It probably also helps GWs anytime some other pay-per-month MMO is far enough from its last expansion that most of its players have finished the new content... But that means that right now, GW should be seeing a boost - so this is probably just a minor factor.
Kalendraf
Quote:
Originally Posted by Karyuu
There are quite a few missions in Prophecies that take more than half an hour to complete
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Quote:
And to reach certain characters levels, you might have had to "grind" in Prophecies as well, outside of missions and quests. |
Quote:
Once you are completely done with missions, have all the bonuses, did all the NPC quests, what is left for you? |
Quote:
Developers have a limit - they can't produce new content all the time to keep everyone doing things they haven't seen before. |
Age
My Guild and Alliance are kind of quiet atm but that doesn't mean we have retired.There maybe player retired or just moved on to greener pastures as Anet has given up on GW1 it seems as it has a lot of potential still but their heads are in GW2.You can still do a lot with GW1 expand pre so char can get to 20 set up some more out post more important ones.
Make up some PvE-PvP battle maps where you only use your PvE char on it similar to AB.Then there is all the nerfs as my former Alliance leader has moved on to LoTR.It is these nerfs that is making players leave.That is when the good players just left.
Make up some PvE-PvP battle maps where you only use your PvE char on it similar to AB.Then there is all the nerfs as my former Alliance leader has moved on to LoTR.It is these nerfs that is making players leave.That is when the good players just left.
Kenect
My guild and friends list is dead, so now the only thing of GW I can stand to do is RA but thats only because I don't care about winning. After 28 months I can't keep playing GW, I create a character but delete it 10 minutes later due to boredom and thinking about all those missions I've got to redo.
So with all this free time on my hands I looked at other games and WoW was the only game that caught my attention (and could play on my laptop). I'm hoping Anet will get GW back to its former glory to bring back players.
2005 ftw
So with all this free time on my hands I looked at other games and WoW was the only game that caught my attention (and could play on my laptop). I'm hoping Anet will get GW back to its former glory to bring back players.
2005 ftw
Kalendraf
Quote:
Originally Posted by zakaria
1- heroes that ruined this game totally, made it like single player with no social interacts between players anymore.
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Quote:
4- My 8 char. caught in the middle of the grind fest of titles that A.Net created after NF, which made me confused to concentrate on just 1 char or all of them |
GloryFox
I know of many players who have left including close personal real life friends. The title Grind for Armor was the last straw for many of them. Now we play counter-strike on the weekends.
ANet failed with GWEN grind.
ANet failed with GWEN grind.
garethporlest18
It'd be great if GW did die, but it won't. Although the highest population was in 06 during the Dragon Festival, over 200 districts, haven't seen that since. Although the Halloween and Christmas events of that year were in 2 different places, so the number could have been a bit higher.
Sometimes I still have fun even though I hate GW. I also have more hours than most people in this thread, and yet I still hate it, but I still play it.
Sometimes I still have fun even though I hate GW. I also have more hours than most people in this thread, and yet I still hate it, but I still play it.
Effendi Westland
Guild has become alot less active with the casual players losing interest in GW:EN quickly after they figured how much grind content it has, and players who did not get GWEN because of that stopped playing altogether. But that is just what I see in my guild, I'm sure others have different experiences.
cthulhu reborn
I haven't stopped playing but since GWEN came out (except for the first week or so) my gaming time has cut in half by itself.
I love armours...I have 26 elite armours and wanted more. But after my first 2 GWEN armours I gave up on the other 8 I wanted to get. Just don't care to get to level 5 on each char (I have 12 of em and really think level 4 would've been enough) and consequently don't care about the game as much anymore.
I feel that GWEN is great if you have like 3 or 4 chars or something. I played it to the end with 6 now and really don't wanna do the other 6. I do like GWEN but at the same time I just can be arsed anymore with it.
Still sucks that you can only put destroyer weapons in it so I have very little reason to game at the moment.
This weekend should help but of course I am working this weekend...
I love armours...I have 26 elite armours and wanted more. But after my first 2 GWEN armours I gave up on the other 8 I wanted to get. Just don't care to get to level 5 on each char (I have 12 of em and really think level 4 would've been enough) and consequently don't care about the game as much anymore.
I feel that GWEN is great if you have like 3 or 4 chars or something. I played it to the end with 6 now and really don't wanna do the other 6. I do like GWEN but at the same time I just can be arsed anymore with it.
Still sucks that you can only put destroyer weapons in it so I have very little reason to game at the moment.
This weekend should help but of course I am working this weekend...
Darksun
Quote:
Originally Posted by garethporlest18
Sometimes I still have fun even though I hate GW. I also have more hours than most people in this thread, and yet I still hate it, but I still play it.
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WinterSnowblind
Been busy at Uni, I just started my fourth year.
And I've been a little burned out on Guild Wars since I finished Eye of the North. Unlike most people, I did really enjoy pretty much all of it, but I had been playing it a lot even before GW:EN came out, and now I just really need some time away. I'll probably start playing more during he Halloween event though.
I can't believe some people are still going on about Heroes. I really can't be bothered getting into it again, especially in this thread, but for me and a lot of other people, Heroes are the reason I came back to Guild Wars. I don't completely solo GW, I enjoy playing it with a few friends, and that's the way I enjoy playing games. If they removed heroes, or even just didn't add them, I wouldn't be playing the game, and neither would a lot of others. Why should I have to rely on teaming up with others (which was a lengthy process even before heroes) just because that's the way YOU feel the game should be played? One of the things that drew me into Guild Wars was the fact it can be played solo, or in small groups.
Heroes changed very little. And if you believe otherwise, you haven't been playing GW for very long.
And I've been a little burned out on Guild Wars since I finished Eye of the North. Unlike most people, I did really enjoy pretty much all of it, but I had been playing it a lot even before GW:EN came out, and now I just really need some time away. I'll probably start playing more during he Halloween event though.
Quote:
Originally Posted by zakaria
reasons why left GW:
1- heroes that ruined this game totally, made it like single player with no social interacts between players anymore. |
Heroes changed very little. And if you believe otherwise, you haven't been playing GW for very long.
Shuuda
Something I find very odd, is that lots of people claiming to have quit GW, or even hate GW still post on FAN forums. Why? do they enjoy flaming or advertising their new game... or are they weak willed and so pathetic they can't beat old addictions? The onlt good reason to ever go on a forum of a game you quit is too see if it is any better or worth coming back too, and you don't need to post stupid flames at the game to do that, now do you?
P.S: I'm not being an A-net fanboy or nothin', I'm simply attacking these people for something that seems illogical to me.
P.S: I'm not being an A-net fanboy or nothin', I'm simply attacking these people for something that seems illogical to me.
SpaceGh057
Quote:
Originally Posted by Kenect
My guild and friends list is dead, so now the only thing of GW I can stand to do is RA but thats only because I don't care about winning. After 28 months I can't keep playing GW, I create a character but delete it 10 minutes later due to boredom and thinking about all those missions I've got to redo.
So with all this free time on my hands I looked at other games and WoW was the only game that caught my attention (and could play on my laptop). I'm hoping Anet will get GW back to its former glory to bring back players. 2005 ftw |
I've deleted and remade so many characters since the beta days, but, it's still a good game, someone else commented that you can come back to this game without having any obligations, which is why I keep coming back. Take a few months off, and most of the stuff feels just like new again.
All games do get old, everyone ALWAYS quits a game eventually. The preaching of never quitting lasts only as long as your friends do.
I've been on a mac since college started... and I'm hoping some of my friends are going to go through GWEN with me, if not, I'll just swing by around Christmas. Breaks from this turn out better than other games because of monthly payments.
In response to the why do people post after quitting, trolling and lurking are always wonderful pasttimes for someone who's bored and has already put a significant chunk of time into the forum/game.