Avatar of Balthazar

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Magikarp
the best derv skills are AoM, VoS, and EDA. I wouldn't consider VoS to be one of the best derv skills. There are many elites i'd choose instead. But when speccing earth, Mystic Regen is pretty much a staple skill.

There is also a reason why mm's and fire eles take the skill.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Magikarp
are you serious? OF tanks are fantastic and always have been.. what game do you play? The issue was not that OF tanks are inferior to, say, other tanking builds. The problem is that tanking is a pointless waste of time. PvE isn't hard enough to justify it.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Darkside
That's just the point I made earlier adding a couple defensive skills doesn't hurt the offensive strength of most dervish builds! I can still maintain high dps despite the fact that I'm using Great Dwarf Armor + Mystic Regeneration. Removing those two skills and adding two attack skills won't be improving my damage output. The only build I use where I have any space on the skillbar is Vow of Strength builds, which have 3+ optional slots and are specced into Earth Prayers anyway. In that case, bring defense if you want; it's not like there's anything else to bring. For everything else, I never have any room. For instance:

Avatar of Lyssa {E}
Aura of Holy Might (PvE)
Eternal Aura (PvE)
Flail
Prot Strike/Mystic Sweep
Victorious Sweep
Eremite's Sweep/Wild Blow/Distracting Blow/"Finish Him!" (PvE)/"You Move Like a Dwarf!" (PvE)
Res Sig/Rebirth Sig (PvE)

There's no room for defense anywhere on that bar. The Avatar, AoHM, Eternal Aura, IAS, and Res are must-bring. That leaves 3 slots. Victorious Sweep is pretty much must-bring also (+29 unconditional damage, 5e, 4s recharge ...). That leaves the remaining two slots. With Lyssa, I usually bring at least one fast-attack, sometimes two, to take advantage of Lyssa's damage bonus. If I bring one, the last slot is a utility attack: Wild Blow for blocking stances, Distracting Blow if I need an interrupt, "Finish Him!" for deep wound, "YMLaD!" for KD+snare.

And then there's the fact that this build runs 14 scythe/13 myst, which leaves no points for things like Mystic Regen or Conviction. And there's no synergy with, for instance, Armor of Sanctity because I apply no conditions.

In general, you must sacrifice some offense to bring defense, by definition: instead of whatever defensive skill you brought, you could have brought an offensive skill instead. Vow of Strength is the exception here, because it disables a huge selection of offensive skills and leaves you with pretty much nothing else except offensive enchantments - most of which aren't very good. In other builds, you can almost always replace healing/defense with another attack skill, a utility skill, etc.

And again, I don't have anything against defense in general - Paragons are pretty ridiculous in most areas of the game due to their party-wide buffs that can't be interrupted or removed. But using skill slots to bring something that only benefits yourself - and only slightly - simply doesn't make sense in a balanced team.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by dan-the-noob
I wouldn't consider VoS to be one of the best derv skills. There are many elites i'd choose instead. But when speccing earth, Mystic Regen is pretty much a staple skill.

There is also a reason why mm's and fire eles take the skill. i was talking about derv elites, sorry... and im not fan of mys regen.

and to fyre, im aware tanks are pretty much useless, but if you're going to use one, use the best. either OF or AoM. thats just my take on it. the only time i've ever even played the role or pure "tank" was in the first few weeks of DoA, where we were all trying to decipher good set ups, and my guild was afraid of party wipes. i refuse to play such a waste of a team slots role, so now we just run balanced damage specs like everyone else.

if this is still on subject, AoB just isn't good enough to justify it as an elite. not when its just mocking sentinal warriors or WY!'ers.

party wide utility=synergy and good team play. thats why shouts are so darn good.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Magikarp
are you serious? OF tanks are fantastic and always have been.. what game do you play? Tanks are horrible. What game do you play?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Burst Cancel
The only build I use where I have any space on the skillbar is Vow of Strength builds, which have 3+ optional slots and are specced into Earth Prayers anyway. In that case, bring defense if you want; it's not like there's anything else to bring. For everything else, I never have any room. For instance:

Avatar of Lyssa {E}
Aura of Holy Might (PvE)
Eternal Aura (PvE)
Flail
Prot Strike/Mystic Sweep
Victorious Sweep
Eremite's Sweep/Wild Blow/Distracting Blow/"Finish Him!" (PvE)/"You Move Like a Dwarf!" (PvE)
Res Sig/Rebirth Sig (PvE)

There's no room for defense anywhere on that bar. The Avatar, AoHM, Eternal Aura, IAS, and Res are must-bring. That leaves 3 slots. Victorious Sweep is pretty much must-bring also (+29 unconditional damage, 5e, 4s recharge ...). That leaves the remaining two slots. With Lyssa, I usually bring at least one fast-attack, sometimes two, to take advantage of Lyssa's damage bonus. If I bring one, the last slot is a utility attack: Wild Blow for blocking stances, Distracting Blow if I need an interrupt, "Finish Him!" for deep wound, "YMLaD!" for KD+snare.

And then there's the fact that this build runs 14 scythe/13 myst, which leaves no points for things like Mystic Regen or Conviction. And there's no synergy with, for instance, Armor of Sanctity because I apply no conditions.

In general, you must sacrifice some offense to bring defense, by definition: instead of whatever defensive skill you brought, you could have brought an offensive skill instead. Vow of Strength is the exception here, because it disables a huge selection of offensive skills and leaves you with pretty much nothing else except offensive enchantments - most of which aren't very good. In other builds, you can almost always replace healing/defense with another attack skill, a utility skill, etc.

And again, I don't have anything against defense in general - Paragons are pretty ridiculous in most areas of the game due to their party-wide buffs that can't be interrupted or removed. But using skill slots to bring something that only benefits yourself - and only slightly - simply doesn't make sense in a balanced team. maybe thats because that build is actually VERY powerful?
could fit in a little of the old faithful intervention though...

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Burst Cancel
The only build I use where I have any space on the skillbar is Vow of Strength builds, which have 3+ optional slots and are specced into Earth Prayers anyway. In that case, bring defense if you want; it's not like there's anything else to bring. For everything else, I never have any room. For instance:

Avatar of Lyssa {E}
Aura of Holy Might (PvE)
Eternal Aura (PvE)
Flail
Prot Strike/Mystic Sweep
Victorious Sweep
Eremite's Sweep/Wild Blow/Distracting Blow/"Finish Him!" (PvE)/"You Move Like a Dwarf!" (PvE)
Res Sig/Rebirth Sig (PvE)

There's no room for defense anywhere on that bar. Everybody knows that lyssa is all about your DPS, and that you take no defense on a lyssa bar. This proves nothing. You also should run eremites, mystic AND protector's, not either/or which free's up a slot by replacing the IAS. But that's a discussion for some other time..

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Burst Cancel
The only build I use where I have any space on the skillbar is Vow of Strength builds, which have 3+ optional slots and are specced into Earth Prayers anyway. In that case, bring defense if you want; it's not like there's anything else to bring. For everything else, I never have any room. For instance:

Avatar of Lyssa {E}
Aura of Holy Might (PvE)
Eternal Aura (PvE)
Flail
Prot Strike/Mystic Sweep
Victorious Sweep
Eremite's Sweep/Wild Blow/Distracting Blow/"Finish Him!" (PvE)/"You Move Like a Dwarf!" (PvE)
Res Sig/Rebirth Sig (PvE)

There's no room for defense anywhere on that bar. The Avatar, AoHM, Eternal Aura, IAS, and Res are must-bring. That leaves 3 slots. Victorious Sweep is pretty much must-bring also (+29 unconditional damage, 5e, 4s recharge ...). That leaves the remaining two slots. With Lyssa, I usually bring at least one fast-attack, sometimes two, to take advantage of Lyssa's damage bonus. If I bring one, the last slot is a utility attack: Wild Blow for blocking stances, Distracting Blow if I need an interrupt, "Finish Him!" for deep wound, "YMLaD!" for KD+snare.

And then there's the fact that this build runs 14 scythe/13 myst, which leaves no points for things like Mystic Regen or Conviction. And there's no synergy with, for instance, Armor of Sanctity because I apply no conditions.

In general, you must sacrifice some offense to bring defense, by definition: instead of whatever defensive skill you brought, you could have brought an offensive skill instead. Vow of Strength is the exception here, because it disables a huge selection of offensive skills and leaves you with pretty much nothing else except offensive enchantments - most of which aren't very good. In other builds, you can almost always replace healing/defense with another attack skill, a utility skill, etc.

And again, I don't have anything against defense in general - Paragons are pretty ridiculous in most areas of the game due to their party-wide buffs that can't be interrupted or removed. But using skill slots to bring something that only benefits yourself - and only slightly - simply doesn't make sense in a balanced team. Here's an example of one of the builds I run

Scythe Mastery - 13 (12+1)
Earth Prayers - 8
Mysticism - 12 (11+1)

The reason for those stats are to meet certain breakpoints. 8 in earth prayers for +3 mystic regen and for when I run vital boon, or some other earth prayers skills and mysticism at 12 for the energy gain from enchantment removal.

1.Great Dwarf Armor
2.Avatar of Lyssa
3.Mystic Regeneration
4.Eternal Aura
5.Aura of Holy Might
6.Heart of Fury
7.Resurrection Signet
8.Optional

So I get +24 armor and +60 life from Dwarf armor which lowers the damage I receive and as a bonus gives me +60 life (I find it to be a good mix of conviction and vital boon but only takes up one skill slot, not to mention that one enchantment alone in combination with the insignias on my armor gives me over 100 ar). Avatar of Lyssa for the extra damage to foes activating skills and for the extra energy to put up my high cost enchantments. Mystic Regeneration works well with this build because of all the enchantments so its an easy way to self heal. Eternal Aura lets me maintain Lyssa indefinitely, does 100 Damage (max sunspear rank) to all nearby foes, and recharges my other enchantments. Aura of Holy might gives me a little more kick on attack and heart of fury increases my attack speed. That leaves me one optional slot for whatever I need and a res. Or two optional slots if I don't take a res on my skill bar and bring a scroll of resurrection. I've not scarified damage and can heal myself quite well.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by dan-the-noob
Everybody knows that lyssa is all about your DPS, and that you take no defense on a lyssa bar. This proves nothing. You also should run eremites, mystic AND protector's, not either/or which free's up a slot by replacing the IAS. But that's a discussion for some other time..
That's an interesting argument: "Well OF COURSE you don't take any defense on that bar, it's all about DPS!". So the only time you take defense is on a bar that isn't about DPS? In other words, you're confirming that if you want to do high damage, you don't take defense. Thanks for agreeing with me.

As for the build itself, you can vary the attack set depending on what you need. If I run all three fast attacks and remove the IAS, I replace the IAS with one of the utility skills I listed. So no, there's no free slots - and no free attribute points.

I take Victorious Sweep because of the unconditional +29 damage bonus, which allows me to do good damage even when they aren't activating skills, and gives me an aggregate +73 when they are. You'll note that Mystic Sweep is +20 at best (when AoHM and EA are both up), and will most often be +10 only, since EA is only up 10s out of 30s. Prot Strike basically has no damage bonus. Eremite's goes from +10 to +30 conditional on the number of adjacent allies, which is unreliable.

The main point of those skills is to compress a lot of hits into your opponent's skill activation window, not necessarily to serve as your primary means of attack. If spammed, Prot Strike will cost you 5e/3.5s = 1.43e/s, and Mystic/Eremite's cost you 1.05e/s each. Total, that's a 3.53e/s drain, countered by only 1.33e/s regen. And that's not taking into account recasting Aura of Holy Might and Eternal Aura. Even with the +20e from Lyssa you can't keep this kind of attack spam up for that long.

In contrast, bringing the IAS increases the DPS of your normal hits, allows you to bring skills with unconditional damage bonus without significant speed penalty, and still retains the benefits of damage compression during the activation window.

Re Darkside: Contrary to your assertion, you are sacrificing damage. From an attribute standpoint, you lose a point in scythe, which lowers your critical hit chance and base damage rating, and you lose a point in mysticism, which is 3 less damage per hit on Lyssa. More significantly however, you don't have any attack skills, and your speed boost is only up 2/3rds of the time.

EDIT: This is getting really off-topic. If no one has an inclination to argue this further (I know I'm losing interest), I vote we stop here.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Burst Cancel
That's an interesting argument: "Well OF COURSE you don't take any defense on that bar, it's all about DPS!". So the only time you take defense is on a bar that isn't about DPS? In other words, you're confirming that if you want to do high damage, you don't take defense. Thanks for agreeing with me.
No, it's the fact that any Dervish deciding to go full out DPS, will pick Lyssa, No doubt about it. If you want a balanced build with self heal, Lyssa isn't for you. But i didn't expect you to know that.

Quote: (emphasis added)

By definition:
a) Offensive build = offensive skills
b) Defensive build = defensive skills
c) Balanced build = mixed

This isn't about Lyssa. My entire point was that options b) and c) are pointless with a monk backline. Way to totally miss the issue.

Quote:
EDIT: This is getting really off-topic. If no one has an inclination to argue this further (I know I'm losing interest), I vote we stop here. Your very first post was off-topic. You found the wrong thread i'm afraid..

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by dan-the-noob
No, it's the fact that any Dervish deciding to go full out DPS, will pick Lyssa, No doubt about it. If you want a balanced build with self heal, Lyssa isn't for you. But i didn't expect you to know that.
Mine (and other's) entire point is that self heal isn't pointless with a monk backline. Period.

Quote:
Your very first post was off-topic. You found the wrong thread i'm afraid.. Baseless accusation. My first post dealt with AoB and why the +40AL was worthless. I also addressed the issue of why Dwayna's wasn't a good recommendation - a recommendation that someone else had made earlier in the thread.

The fact that you're clearly ill-mannered makes me even less inclined to discuss this further.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Burst Cancel
(emphasis added)

By definition:
a) Offensive build = offensive skills
b) Defensive build = defensive skills
c) Balanced build = mixed

This isn't about Lyssa. My entire point was that options b) and c) are pointless with a monk backline. Way to totally miss the issue.
You haven't successfully argued that point. Accordingly, there is no "Period". Let me sum up your argument:
- Mystic regen is a lot of regen.
- Other skills can reduce damage to you and, combined with mystic regen, reduces the need for the monk to heal you.
- Taking defense doesn't require offensive sacrifices.

I've addressed these points several times. You don't actually help the monk in any significant way with self-only healing/defense. You said it's good for mopping up minor damage - but that's exactly what LoD does, and the monk doesn't expend any extra effort, time, or energy to heal multiple people with it. Then we agreed that it won't help against severe damage like the 300-point fireball. Unfortunately, extreme, concentrated damage is what takes the monk extra effort to deal with. So if you still need the monk to deal with that, you aren't really helping.

Taking defense always requires offensive sacrifices, because any defensive skill could be replaced by an offensive skill instead. As I've said above in regard to Vow of Strength, some builds simply don't have many additional offensive options, in which case there's really no reason not to take defense. But aside from those special cases you can always add something else - an additional damage buff, more attack skills, etc.

And again, I've repeated these arguments several times without any credible response from you. Rather, you make unsubstantiated claims that basically amount to just, "No, you're wrong".

Quote:
The fact that you're clearly ill-mannered makes me even less inclined to discuss this further. The fact that your clearly arrogant, and think your opinion = fact, makes me even less inclined to discuss this further.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by dan-the-noob
Mine (and other's) entire point is that self heal isn't pointless with a monk backline. Period.
The fact that your clearly arrogant, and think your opinion = fact, makes me even less inclined to discuss this further. I've done nothing but make supported arguments. If that makes me arrogant, then okay, I'm arrogant. At least I'm civil.

Anyway, I'm done with this. As Whiskey stated earlier, I'm sure you'd continue to espouse the virtues of insignificant defense skills regardless of any evidence to the contrary, so pursuing this further is simply fruitless.

Quicksilver Switch-Blade

Quicksilver Switch-Blade

Ascalonian Squire

Join Date: Jan 2007

Columbia, Missouri

Looking for one

Rt/

Burst Cancel is right, but arguing that you cant use some build is moot since anything works in PvE, only difference is efficiency. Efficiency wise, why would you use a Dervish's self heal with a cap at 20hp per second when LoD (I think this skill should be nerfed and rit party heals and other prof self heals need to be brought up, but thats for a different day) can practically do that, and for 5 energy, and do it for the whole party; Not to mention it takes up valuable slots and att points which could be used to improve your damage. Conviction, while Ive used it in my VoS build (don't like specing into 4 att lines for tactics), WY and SY is a better choice because of the party aspect if you want defense. /W is needed for some Utility that is lacking (Wild Blow, Distracting Blow, Flail), don't know why a Derv doesn't have it, its needed for a melee class to be effective, but.........
Heart of Fury is a decent IAS, but flail beats it even with no strength.

Now, I normally use Hench Heroes with my derv, so I tend to run my VoS high defense build, while retaining some decent DPS, since the AI likes to go after human players in the first place, I draw aggro, and my monks don't have LoD (Henchies, my heroes are offensive minded), so self-defense is almost required to survive, but, in an all human group (which is what I think you guys are arguing about), with ppl who at least know what they're doing, a Derv going full offensive is more effective then one diverting to carry some self defense, unless your healers are incompetent, but I digress. Prot Spirit, SY, TNTF, and LoD make self-defense no where close to being needed on any other party member imo.
Dervs don't have room for self defense until there is something decent within the mysticism line for self-healing (faithful is lame, vigor is lame, balth rage is unreliable, meditation can remove prot spirit if not careful, watchful is good, but it isnt self defense at that point). If you are utilizing the wind or earth prayers for self defense, your sacrificing potential damage, again, because you are sacrificing skill slots and att points. AoM is the only self defense skill that is good (and then some, well, in PvP), but AI doesn't always pressure the melee with conditions like you would see in PvP, so a monk with some decent cond removal can usually keep you up and running in PvE.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Darkside
1.Great Dwarf Armor
2.Avatar of Lyssa
3.Mystic Regeneration
4.Eternal Aura
5.Aura of Holy Might
6.Heart of Fury
7.Resurrection Signet
8.Optional I just wanted to point out that there's no attack skills on here. Mmkay, that's all.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

lol Guru is arrogent. also AoD is fun to use with victorious sweep. Defense is still good even when you use monks. If you are a front liner you should always use a defensive skill. It helps to keep pressure off of monks if your tank decides to go aggro every living thing in world.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by jesh
I just wanted to point out that there's no attack skills on here. Mmkay, that's all. Wow good eye brainwave. I have two optional slots since I don't normally run a res. Those two spots are for my attack skills. Also with the build in question you don't need many attack skills since Aura of Holy Might in combination with Heart of Fury make your normal attacks do a lot of damage very quickly.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Quicksilver Switch-Blade
Burst Cancel is right, but arguing that you cant use some build is moot since anything works in PvE, only difference is efficiency. Efficiency wise, why would you use a Dervish's self heal with a cap at 20hp per second when LoD (I think this skill should be nerfed and rit party heals and other prof self heals need to be brought up, but thats for a different day) can practically do that, and for 5 energy, and do it for the whole party; Not to mention it takes up valuable slots and att points which could be used to improve your damage. The reason to run balanced builds as opposed to flat out offensive builds is that I have yet to meet any monk or two monks competent enough to handle a front line. It's always an energy issue or they move to the mid line and fux the aggro up so it breaks off the front and then they get killed and they yell at you for not holding aggro and blah blah blah. It's just a lot easier for me to avoid all that failure and run a balanced build instead of loading up on offensive skills and hoping for the best. So while in theory all of Burst Cancel's points are valid in practice it is rare to find a monk capable enough to handle you without self healing.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

In pve

Balance>>>>>>>>>>>>>>offensive>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>Defensive

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Quicksilver Switch-Blade
Burst Cancel is right, but arguing that you cant use some build is moot since anything works in PvE, only difference is efficiency. Efficiency wise, why would you use a Dervish's self heal with a cap at 20hp per second when LoD (I think this skill should be nerfed and rit party heals and other prof self heals need to be brought up, but thats for a different day) can practically do that, and for 5 energy, and do it for the whole party; Not to mention it takes up valuable slots and att points which could be used to improve your damage. Conviction, while Ive used it in my VoS build (don't like specing into 4 att lines for tactics), WY and SY is a better choice because of the party aspect if you want defense. /W is needed for some Utility that is lacking (Wild Blow, Distracting Blow, Flail), don't know why a Derv doesn't have it, its needed for a melee class to be effective, but.........
Heart of Fury is a decent IAS, but flail beats it even with no strength. i can barely remember what this thread is about lol.. but this is the best description of why earth/wind healing dervs fail to the epic level imo. self healing like no tomorrow, could survive a nuclear fall out if need be as long as its not direct constant damage, the derv can hold its own for a while, but sacrifces only having one or two attack skills, and ZERO team utility, where as warriors, paragons, and rangers offer tons of team based utility skills whether it be shouts, chants, spirits ect. even sins do with their ability to kill dangerous targets quickly, to defer further mega-damage. other than imbue, imo, dervs lack almost any team quality.... oh.. and EDA. but thats just my opinion

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Magikarp
i can barely remember what this thread is about lol.. but this is the best description of why earth/wind healing dervs fail to the epic level imo. self healing like no tomorrow, could survive a nuclear fall out if need be as long as its not direct constant damage, the derv can hold its own for a while, but sacrifces only having one or two attack skills, and ZERO team utility, where as warriors, paragons, and rangers offer tons of team based utility skills whether it be shouts, chants, spirits ect. even sins do with their ability to kill dangerous targets quickly, to defer further mega-damage. other than imbue, imo, dervs lack almost any team quality.... oh.. and EDA. but thats just my opinion A sin is more of a team player than a derv? Wow. Just, wow....

candyman_sb

Frost Gate Guardian

Join Date: Apr 2007

A/

Quote:
Originally Posted by Magikarp
other than imbue dervs lack almost any team quality.... oh.. and EDA. Sorry but you fail.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

then name some skills dervs offer for team utility that still allow them to attack. saying i "fail" without reason is just trolling. warriors have team shouts, paras are obvious, rangers have spirits, snares, and blind skills, sins have hexs and snares, not to mention the utility of target dropping.. what do dervs do? they save themselves most of the time. im not saying they arent good at killing, they just dont do it with the team. they run in and dont have as much armor or overall prowess as a warrior, so their backline needs to watch them more, making them a liability with both melee and spells/enchants.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Magikarp
then name some skills dervs offer for team utility that still allow them to attack. saying i "fail" without reason is just trolling. warriors have team shouts, paras are obvious, rangers have spirits, snares, and blind skills, sins have hexs and snares, not to mention the utility of target dropping.. what do dervs do? they save themselves most of the time. im not saying they arent good at killing, they just dont do it with the team. they run in and dont have as much armor or overall prowess as a warrior, so their backline needs to watch them more, making them a liability with both melee and spells/enchants. Considering they have self heals instead of extra armour i don't see how your point about backlines needing to watch them more is valid. Anyhow, seeing as your profession is "W/" i expected this kind of opinion on the dervish.

You mention "without having to stop attacking" but yet suggest ranger spirits and sin hexing are viable? Well then watchful intervention, the entire pious renewal / arcane zeal support healer build, mystic healing.. there may be more but these were off the top of my head.

If you want to find out about what derv's offer to teams.. hell look around this forum. If not, shut up, because this thread has gone way off topic.

.. AoB gogo!

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Magikarp
i can barely remember what this thread is about lol.. but this is the best description of why earth/wind healing dervs fail to the epic level imo. self healing like no tomorrow, could survive a nuclear fall out if need be as long as its not direct constant damage, the derv can hold its own for a while, but sacrifces only having one or two attack skills, and ZERO team utility, where as warriors, paragons, and rangers offer tons of team based utility skills whether it be shouts, chants, spirits ect. even sins do with their ability to kill dangerous targets quickly, to defer further mega-damage. other than imbue, imo, dervs lack almost any team quality.... oh.. and EDA. but thats just my opinion The average derv bar has at least three attack skills. I know I never run less than three. If you run less than three you don't have a balanced build you have a tragedy. As far as team utility I've said it once and I'll say it again, it is not the front line's job to buff the team. Yeah the warrior has shouts and stuff but by and large these never even reach the party since a warrior's place is on the front line. It is your support classes, you know monks and ritualists and paragons, job to buff the party. A Dervishes job is to kill things quick. The difference between an assassin and a dervish is that a dervish is designed to take out three targets at a time, the assassin is not but they fullfill the same function. If you want to buff and heal the party other classes have the ability to do it better, rarely the talent but the ability,but it is stupid for you to expect a class that is not designed to do those things to do it. Here's a thought, since all characters apparently must have party wide utility then why bother even having the other professions for secondary? Why not just make everyone's secondary monk? Then they can spam prot and heal skills that they don't have the energy for and generally fail at doing their job. As far as lacking the prowess and being a liability? Ummm warriors fail all the time, my dervish rarely dies. I take care of myself without the need for backline attention and in the unfortunate situation of a party wipe I'm usually the last one standing and can finish off the remaining enemy and then res.

candyman_sb

Frost Gate Guardian

Join Date: Apr 2007

A/

Quote:
Originally Posted by Magikarp
then name some skills dervs offer for team utility that still allow them to attack. saying i "fail" without reason is just trolling. warriors have team shouts, paras are obvious, rangers have spirits, snares, and blind skills, sins have hexs and snares, not to mention the utility of target dropping.. what do dervs do? they save themselves most of the time. im not saying they arent good at killing, they just dont do it with the team. they run in and dont have as much armor or overall prowess as a warrior, so their backline needs to watch them more, making them a liability with both melee and spells/enchants.
Your post sounds more like derv bashing. Why? Because you say dervs offer shit support and that sins can support better(how?). Don't tell me that dps=support.

Quote:
Originally Posted by Magikarp
they run in and dont have as much armor or overall prowess as a warrior, so their backline needs to watch them more, making them a liability with both melee and spells/enchants. Probably you also fail to make a balanced derv build with decent survival and offense. The only defense a derv needs in pve is conviction and mystic regen to be decent and can still take lots of offensive skills + some utility like mending touch, cripling sweep, wild blow etc.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by candyman_sb
The only defense a derv needs in pve is monks that don't fail at GW fix'd.

12chars

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Considering they have self heals instead of extra armour i don't see how your point about backlines needing to watch them more is valid. Anyhow, seeing as your profession is "W/" i expected this kind of opinion on the dervish.

You mention "without having to stop attacking" but yet suggest ranger spirits and sin hexing are viable? Well then watchful intervention, the entire pious renewal / arcane zeal support healer build, mystic healing.. there may be more but these were off the top of my head.

If you want to find out about what derv's offer to teams.. hell look around this forum. If not, shut up, because this thread has gone way off topic.
sins hexes are 1/4-3/4 of a second, and watchful is pathetic. its a minimal anti spike tool and imo a waste of a skill slot. the pious renewal zeal supporter is pretty much a trash build itself, and anyone with a brain could easily end that little gimmick combo. mystic healing is nice, i'll give you that.

i know what dervs offer to teams, i see all the top gvgs and ha matches just like everyone else, but it think the dervish player community trying to compare them to warriors is absurd. different play styles and .. its just goes on and on. my post was to be in debate of the AoB junk from earlier, and wasnt to say dervs suck, but that their utility when using builds like that is minimal to none. i rather have team players than a guy with msy regen, aob, watchful, vigor, and conviction on the same bar.. not to mention almost never bringing a res.

Quote: Originally Posted by candyman_sb
Your post sounds more like derv bashing. Why? Because you say dervs offer shit support and that sins can support better(how?). Don't tell me that dps=support.



Probably you also fail to make a balanced derv build with decent survival and offense. The only defense a derv needs in pve is conviction and mystic regen to be decent and can still take lots of offensive skills + some utility like mending touch, cripling sweep, wild blow etc. one, you dont know me, two, i have a derv, three, i dont play derv like how any of you have described. i play dervish primarily in PvP, so you to say im "bashing" the class, when i play the class, makes me do nothing more than laugh. most of the best pvp derv builds use little self healing, and more importantly, create the effective use of their better skill line. btw "lots" of utility skills doesnt include the only skill a derv primary has offensively, crippling sweep. take rending touch, rending sweep, and wounding if you want the bit of good skills scythe mastery has. wild blow, and various secondary skills aside, the dervish is either full offensive, not so offensive but can heal, or full heal/support. you cant have it all. in pve, play anything for all i care, you still wont be that great if you're filling your bar with 50 heals and static enchants.

oh, and AoB still sucks.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Magikarp
sins hexes are 1/4-3/4 of a second, and watchful is pathetic. its a minimal anti spike tool and imo a waste of a skill slot. the pious renewal zeal supporter is pretty much a trash build itself, and anyone with a brain could easily end that little gimmick combo. mystic healing is nice, i'll give you that.
Most dervish enchants are also 1/4 - 3/4 sec. Wake up. And watchful intervention is a pro skill.

Quote: i know what dervs offer to teams, i see all the top gvgs and ha matches just like everyone else Welcome to the PvE section. Enjoy your stay.

Quote: but it think the dervish player community trying to compare them to warriors is absurd. Like who?

Quote:
different play styles and .. its just goes on and on. my post was to be in debate of the AoB junk from earlier, and wasnt to say dervs suck, but that their utility when using builds like that is minimal to none. Utility is minimal to none? Why? Because your comparing them to a warrior? Shouting out "Watch Yourself!" and "Shields up!" counts as major utility? Every primary warrior comes in here shouting how war > derv.

Take a post from you in this thread for example:

http://www.guildwarsguru.com/forum/s...0188420&page=9

Quote:
dervs make it seem like they have it all, make it look like its the end all melee spellsword kinda thing, but face it, would any game replace the most traditional of a ll classes, the warrior, with some broken, overpowered class? no. dervs are simply easy to counter utility characters, built usually with little to no team utility, full self support, yet nothing but auto attack to back it up with. if you actually play a derv that deals damage, you'll probably get smacked with all the same junk us warriors do, that we've been handling since the game came out. you came late, gl with a mes, a necro, a warrior, a ranger, a.. oh.. you get the idea... we all counter your class, that has mediocre counters for us. And you don't think dervs suck >.> You clearly contradict your very narrow minded comments.

Quote:
i rather have team players than a guy with msy regen, aob, watchful, vigor, and conviction on the same bar.. not to mention almost never bringing a res. Who the f*ck runs that? That is a very bad stereotype.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by dan-the-noob
Most dervish enchants are also 1/4 - 3/4 sec. Wake up. And watchful intervention is a pro skill.



Welcome to the PvE section. Enjoy your stay.



Like who?



Utility is minimal to none? Why? Because your comparing them to a warrior? Shouting out "Watch Yourself!" and "Shields up!" counts as major utility? Every primary warrior comes in here shouting how war > derv.

Take a post from you in this thread for example:

http://www.guildwarsguru.com/forum/s...0188420&page=9



And you don't think dervs suck >.> You clearly contradict your very narrow minded comments.



Who the f*ck runs that? That is a very bad stereotype. pvp is what skills are balanced to, nice try with the sarcasm. watchful by no means is "pro", and i saw the warrior thread, it has nothing to do with this. i play warrior, para, and sin in pve, yet i have every other class in pve, all campaigns blah blah blah as well. by no means do i think dervs are bad, poor damage dealers, or sub-par to any other class, they just have a major design flaw imo with their class. they can be countered at every turn in more ways than any other class (if you play balanced). i still play my imba AoM derv almost every day, so for you to attack me is really not doing anything for your argument.

btw, tons of people run that style of derv. go to low tier pvp and general pve. RA/TA/AB kids love that junk, and i see almost as many (almost) dervs running their "invincible" junk as the loser wammo crowd.

just because it says w/ under my profile name, doesnt mean im biased, it just means i play it more than say d/. you call me narrow minded, but you think skills like wy! and shields up, or save yourself isnt pro... lol

moko

moko

??uo??o??

Join Date: May 2006

why are you comparing a solo class (sin) to a normal melee (derv)? this is so pointless and you are so wrong, i'm not even going to start on it. -_-

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Magikarp
pvp is what skills are balanced to, nice try with the sarcasm.
The fact is your judging derv's by what's seen in GvG. That one bar. It's no wonder your knowledge is limited.

Quote:
watchful by no means is "pro"
It's a perfect spike prevention (useful in HM). Selecting the ally and pre-casting it makes it a pro skill.

Quote:
and i saw the warrior thread, it has nothing to do with this.
Oh, but your comment in that thread bashing derv's is relevant.

Quote: by no means do i think dervs are bad, poor damage dealers, or sub-par to any other class What i quoted of you from the warrior thread states otherwise, pretty much.

Quote:
they just have a major design flaw imo with their class. they can be countered at every turn in more ways than any other class (if you play balanced). Shutting down a derv is not so simple as saying "we have a counter". I hope you come to realise this some day.

Quote:
btw, tons of people run that style of derv. go to low tier pvp and general pve. RA/TA/AB kids love that junk, and i see almost as many (almost) dervs running their "invincible" junk as the loser wammo crowd. General PvE is full of idiots. That is the general reason i created this thread, basing it on the overused pathetic skill of them all. Judging a class, well.. stereotyping.. based on low tier pvp. Well, i lol'ed. When you learn how to set out a good bar from a bad bar, let me know. Disgarding good derv players with the ability to show the dervish to be a good profession, because of a load of lvl18 D/Mo retards is just plain stupid.

Quote:
just because it says w/ under my profile name, doesnt mean im biased, it just means i play it more than say d/. you call me narrow minded, but you think skills like wy! and shields up, or save yourself isnt pro... lol WY is a good skill. If you didn't fail so bad at reading, you would've realised i said that a few tactics shouts doesn't classify as "good utility". It seems to be the general attitude of main warrior players to look down on us dervishes.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

dan, idk why you personally attack me over and over again. is it simply because im my personal opinion i dont agree with you? you need to relax, its just a forum.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Magikarp wtf are you talking about!!!!!?

>.> your making my assassin cry.

An assassin can be more of a team player in PVP if you focus him around it.
Problem is, he becomes generally to inefficient to be a true team player.

Sin's Provide Armor Ignoring Damage like Bruce Lee vs a flower.

Dervishes in pve can damage 3 enemys at once, NATURALLY, thats a team player.
Dervishes in PVP are able to split and so forth (all classes can but still)

Dervishes can heal they're party,

Assassin support really comes from the skills that are used to support them
Siphon Speed
Siphon Strength
Shroud of Silence
Caltrops.

Those skill are generally made to help a sin more than its party members (while they can)

However dervish wind prayers have skills to help your party (wtf is it mystic healing that heals your party or something else?)

Your wrong Magikarp.

Dervish's in Generally have better Team Support (we shouldnt even say Team player >.>)

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

isnt this going a bit off topic?

AoB isnt totally bad for a person who has to juggle lots of enchants around and is persistent, but imo you could do much better with dwayna, mel or lyssa

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by ensoriki
Magikarp wtf are you talking about!!!!!?

>.> your making my assassin cry.

An assassin can be more of a team player in PVP if you focus him around it.
Problem is, he becomes generally to inefficient to be a true team player.

Sin's Provide Armor Ignoring Damage like Bruce Lee vs a flower.

Dervishes in pve can damage 3 enemys at once, NATURALLY, thats a team player.
Dervishes in PVP are able to split and so forth (all classes can but still)

Dervishes can heal they're party,

Assassin support really comes from the skills that are used to support them
Siphon Speed
Siphon Strength
Shroud of Silence
Caltrops.

Those skill are generally made to help a sin more than its party members (while they can)

However dervish wind prayers have skills to help your party (wtf is it mystic healing that heals your party or something else?)

Your wrong Magikarp.

Dervish's in Generally have better Team Support (we shouldnt even say Team player >.>) sins work just as well in a splint, death blossom owns all in pve paired with the most famous sin pve combo in the game, sins get blinding power, caltrops, hidden caltrops, tons of KD skills (yes, KD is utility), tons of snare hexes, enchant removal, unblockability, high dps (the ability to kill before being killed should be considered utility seeing as it lessens the number of people you're fighting), and have various builds focused on team-wide devastation such as the "fear me!' spammer in pvp.

dervs get rending, touch, crippling, grenths grasp, aura.. if you count it.., imbue, mys, and sig of pious for their team. impo, i find KD, lots of snares to choose from, and target dropping (pvp)/mass aoe thats better than 3 target auto swing (pve), much better. i guess thats just me though. i WISH my derv could KD someone..

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

on topic: Balthazar sucks
Off topic:
You forgot all the wind prayers healing, Constant Pressure, All the enchant removal,

And I dunno about you, but that sexy hood is support for me!

Don't get me wrong Love my sin far more than my Derv, but Derv's have more Team focused Support.

Sin's have utility and support but its not focused on their team or helping anyone but themselves really (we are a selfish class =P)

Hidden caltrops? Please

Cripple dagger >HCaltrops >.> *builds flame shield of fortitude*

When we could utility, where not counting about target dropping magikarp

Which is a place where a Derv ALSO is good at >.>

Heres how it is

Allied/multiple SUpport = Dervs
Singular/self support = Sins

Sin's can give utility, but its not in the same way Dervs do, there Support is better for keeping more than 1 team mate alive.

Where shroud of Silence, Siphon strength (the melee incoming) keeps 1 person/yourself alive .

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by ensoriki
on topic: Balthazar sucks
Off topic:
You forgot all the wind prayers healing, Constant Pressure, All the enchant removal,

And I dunno about you, but that sexy hood is support for me!

Don't get me wrong Love my sin far more than my Derv, but Derv's have more Team focused Support.

Sin's have utility and support but its not focused on their team or helping anyone but themselves really (we are a selfish class =P)

Hidden caltrops? Please

Cripple dagger >HCaltrops >.> *builds flame shield of fortitude*

When we could utility, where not counting about target dropping magikarp

Which is a place where a Derv ALSO is good at >.>

Heres how it is

Allied/multiple SUpport = Dervs
Singular/self support = Sins

Sin's can give utility, but its not in the same way Dervs do, there Support is better for keeping more than 1 team mate alive.

Where shroud of Silence, Siphon strength (the melee incoming) keeps 1 person/yourself alive . i understand that the two types of utility are totally different, and i totally agree with you. i guess im just more offensive than i am defensive with my utility preferance, and maybe thats where i collide with others on the topic. siphon and shroud still affect your team btw, they still get hindered regardless.

oh, and trust me, i never use caltrops, i was just listing examples lol.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Hindered regardless maybe, but just remember a Derv can better Constant Support,or wider support to the Entire team thus better in the fact that its constant or affects more than 1 or 2.

The Sin will give strong support to 1 Member of the team or Themselves.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Magikarp
then name some skills dervs offer for team utility that still allow them to attack. saying i "fail" without reason is just trolling. warriors have team shouts, paras are obvious, rangers have spirits, snares, and blind skills, sins have hexs and snares, not to mention the utility of target dropping.. what do dervs do? they save themselves most of the time. im not saying they arent good at killing, they just dont do it with the team. they run in and dont have as much armor or overall prowess as a warrior, so their backline needs to watch them more, making them a liability with both melee and spells/enchants. Well, if nothing else, as was actually mentioned earlier in this thread a Dervish can potentially use adrenal skills (including shouts like SY!, WY! (less so with the recent update) and FM!, as well as the mainly-redundant-but-extra-damage-is-extra-damage Whirlwind Attack) better than adrenal classes - simply because said skills charge up that much faster for the Dervish. By not taking Earth or Wind Prayers, a Dervish can potentially sidespec into Tactics and do the party-support role you're claiming to do better than you can (sure, they don't get runes, but I'd guess most people only use a minor for Tactics and put their headgear and any bigger runes in their headgear anyway). I've also heard of - but haven't personally experimented with - things like orders dervishes.

So, even if you completely discount the party-friendly abilities on the Dervish's own line, the nature of the profession means that it can do a good job of borrowing other professions' party support and being a team player that way. That's assuming that they aren't, you know, better off just killing things.