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Originally Posted by lyra_song
Perhaps a classless system would work better for GW's character development?
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Originally Posted by lyra_song
Perhaps a classless system would work better for GW's character development?
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Originally Posted by Muspellsheimr
I have said it several times before - they should remove class and levels, and replace it with a point-based character generation & advancement system. I would point them to Shadowrun 4ed & World of Darkness for ideas. This would also give them significantly more leeway in balancing skills, qualities, & races.
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Originally Posted by arcanemacabre
Yes! WoD FTW!
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Originally Posted by Clone
Which they unfortunately must have ignored or gave up on. Every game has had more grind than its predecessor. I'm sorry, but GW:EN is a "game full of grind." And at this rate, and with the talk of possibly no level caps, I have no faith that GW2 will return to their original design of skill over time spent.
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Originally Posted by frojack
If anyone can make it happen, it's these guys. They really 'deserve' to be a success in my eyes... But then I've seen it so many times before.
The sad thing is I need to believe that these guys can actually do it, that someone 'can' and 'will' push the boundaries. Day by day I see more evidence to the contrary. This industry is truly full of so much shit... |

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Originally Posted by I MP I
A nice dreamy vision for a future mmo. Personally I predict (yes its too early to tell, just expressing my own thoughts) it'll be really awesome at first (like prophecies), then the nerfs will come. Then come new imba professions with chapters that have a less than exciting/interesting storyline. Then people rage quit. History has long been known to repeat itself. Maybe this game will indeed be different. I'll remain neutral till I've played the beta version.
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Originally Posted by semantic
Nice to see storage and trade on the upgrade list. Frankly, I'm totally stoked to see the new skill system after their previous references to context-based emergent complexity stuff and stuff. I can only vaguely imagine what they are talking about, but if the guys who designed the GW skill system are hyped about it, so am I.
oh, and Dragonzzz |
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Originally Posted by thunderai
You could make some interesting situations where you HAVE to turn into a wolf to track down the smell of a dragon, etc. Nothing people with EotN havnt done already.
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Originally Posted by arcanemacabre
Yes! WoD FTW! Don't worry, the guys over at CCP (creators of EVE online) are working on a WoD MMO as we speak. Depending on how well it's done, I might entirely forego any more GW, monthly fee or not. Their tabletop system is pure gold, at least for a role-player, not a "roll-player."
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Originally Posted by Operations
WTF? Unique? Oversized Gnolls with horns are unique? Or, if you prefer, Palladium Wolfen with horns is unique?
Yeah... Not all us gamers only know what we see in GW or WoW as 'fantasy' kiddo. Some of us have been gamers longer than this guy has been alive. |
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Originally Posted by Muspellsheimr
I brought WoD up because it's advancement is virtualy identical to that of Shadowrun, and it is a great example of priority-based point-buy systems. However, I only play it for the setting & atmosphere - as far as gaming systems goes, Shadowrun Fourth is far superior, although quite similar. Brought up Shadowrun as a prime example for a non-priority point system, as well as how to provide effective balance for playable races in such a system.
EDIT: Do you know what WoD games will be included in this MMO? The game I'm playing in at the moment is running a combo of Forsaken, Awakening, & Requiem, and I would love to see something similar in this MMO (assuming they are able to preserve the feel of the game adequately). /EDIT |
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Originally Posted by arcanemacabre
I've never played Shadowrun, but of the tabletops I have played, I found WoD to be the best system because of how fluid it is. The point-buy system is simply awesome, and I think can translate well to MMO's.
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Originally Posted by arcanemacabre
So yeah, Forsaken, Requiem, Awakening, and their new one, Promethean will probably be the focus of the MMO.
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Originally Posted by Muspellsheimr
I think they call it unique because they are based of felines, rather than canines. However, I do agree with you on this.
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