Dev Corner: Imagining Guild Wars 2
Alex The Noble
One thing i want to know about the persistant side of the game, will the main quest area be completly persistent letting us travel without load screens, and enter un-instanced towns to trade, or will it be half and half, if you say you want to make it more persistant, then make sure the whole game is persistant, not dibs and dabs.
I say keep dungeons and missions instanced.
Everything else, Persistance
I say keep dungeons and missions instanced.
Everything else, Persistance
Muspellsheimr
Quote:
Originally Posted by Mordakai
I think new professions are out. New races... maybe, but the same issues apply (depends on how Racial only benefits there are).
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Guildersleeve
First, quest instances would be totally random in terms of the number and placement of foes so that there would always be an element of surprise no matter how often you repeated a quest. Additionally, each repeated quest would become more difficult in terms of the abilities and number of foes.
Second, advancement in the game would be more dependent on skill and experience rather than the number of points gained by grinding. Advancement in the game would be driven more by how well a player manipulated his character physically and strategically.
The end result would be a game fraught with so much uncertainty and surprise that no player's guide could be written that would enable one to mindlessly complete the game.
Ahhhh...but that sounds too much like real life and we all know how difficult and challenging reality can be.
Second, advancement in the game would be more dependent on skill and experience rather than the number of points gained by grinding. Advancement in the game would be driven more by how well a player manipulated his character physically and strategically.
The end result would be a game fraught with so much uncertainty and surprise that no player's guide could be written that would enable one to mindlessly complete the game.
Ahhhh...but that sounds too much like real life and we all know how difficult and challenging reality can be.
Voltar
The interesting thing to me is how he didn't mention the 8-skill toolbar as one of the "strengths" of the original game. I'd have to agre since the limitation of the toolbar (though an intellectual activity to assemble) has become a drawback to me. It's kind of hard to get worked up about performing such a limited role.
It's a pity they don't elaborate on the pvp aspect...A reskin of Planetside? I actually wouldn't mind that at all...As long as it isn't the same crap as grouping in HA now.
It's a pity they don't elaborate on the pvp aspect...A reskin of Planetside? I actually wouldn't mind that at all...As long as it isn't the same crap as grouping in HA now.
Regulus X
I have been around since 2 months after the release of GWars Prophecies and the game truly has been so much fun! However, it began to plummet the minute that Anet began nerfing, tampering with farming, and PvP gameplay (i.e. Text Fade), hence ruining the game entirely. If the above hadn't been tampered with, I think players probably wouldn't be so bitter about the game and would embrace change. However, since the last couple of negative changes to GW1, people have developed a kind of skeptical approach to GW2, holding no confidence in the integrity of Anet simply because of mistakes made in the past (including, but not limited to the above mentioned). Anet needs to close their ears to whiners and apply updates that're non-restricting. That is to say, do not nerf farming to try and hamper bots (because they will continue regardless and make it far too difficult for the normal farmers), do not ruin skills for both PvE and PvP, and DEFINITELY DO NOT tamper with our ability to leave a PvP match if failure or idiocy of teammates is iminent. Anet has done well before all the updates crashed down into the community. But now, I'm not so sure I want to buy GW2 if similar drama may be possible.
Zaiden
I've read somewhere that they wanted to reduce the number of skills and to make them less complex...
GG aNet for killing what made GW so beautiful. A variety of skills -> Creativity -> More options -> Better pvp
Less skills -> Same gimmicky builds -> People leaving PvP (as they did for HA) -> People leaving the game.
I actually enjoy GW for its PvP, because its so different. Somehow, I feel that aNet is designing a WoW2... With better graphics indeed, but still a WoW2.
GG aNet for killing what made GW so beautiful. A variety of skills -> Creativity -> More options -> Better pvp
Less skills -> Same gimmicky builds -> People leaving PvP (as they did for HA) -> People leaving the game.
I actually enjoy GW for its PvP, because its so different. Somehow, I feel that aNet is designing a WoW2... With better graphics indeed, but still a WoW2.
Zaiden
Quote:
Originally Posted by Who ever said that
Anyway, the 'grind' is part of every RPG ever created
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GW wasn't meant to become just another MMO, it was meant to be different and now aNet kills its unique features... I have no faith in aNet anymore. It is a sad thing to say but I won't be buying gw2 (I have been a loyal fan since its release, experimenting every facet of the game, in both PvE and PvP side, even brought a couple of new players to the game that finally fell in love with the old gw)
Sorry for double posting
Redfeather1975
Zaiden, what I read was the skill descriptions are going to be less complex.
The skills themselves will have different effects depending on how they are used, so the complexity is there, but will gradually surface through skill experimentation.
I suppose it may make an 8 skill bar more versatile too.
The skills themselves will have different effects depending on how they are used, so the complexity is there, but will gradually surface through skill experimentation.
I suppose it may make an 8 skill bar more versatile too.
Zaiden
Well they said that there would be less skills... Idc about the complexity of the skills though, I want a big toolbox
Lonesamurai
Quote:
Originally Posted by Zaiden
Well they said that there would be less skills... Idc about the complexity of the skills though, I want a big toolbox
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and no, it was CORPG, Competitive/Cooperative Online Role Playing Game actually
mafia cyborg
Quote:
Could we address player concerns about the relationship between PvP and PvE?Yes , with a new system. |
gw2 is gonna have unbalanced pve skills....no thanks. wasnt the eotn fiasco enough?
mafia cyborg
levelling is boring.
i don't know anyone who enjoys relevelling another char.
it's just time wasted to get to max level to finally be able to enjoy the char at it's fullest
if they introduce long levelling (100 levels is the rumour) means they are not listening to theri customer base...
if anything they should introduce the possibility to make max level pve chars.
that would make gw2 unique. ....and give customers the chance to choose the way they want to play.
ps:and btw even people in wow hate rerolling another char....thats why so many pay for people to do it for them!
i don't know anyone who enjoys relevelling another char.
it's just time wasted to get to max level to finally be able to enjoy the char at it's fullest
if they introduce long levelling (100 levels is the rumour) means they are not listening to theri customer base...
if anything they should introduce the possibility to make max level pve chars.
that would make gw2 unique. ....and give customers the chance to choose the way they want to play.
ps:and btw even people in wow hate rerolling another char....thats why so many pay for people to do it for them!
gone
well it's gonna be a good race. may the best team .........RULE.
c-o-n-a-n
c-o-n-a-n
bel unbreakable
max lvl pve char now thats just completly silly abit like thinking you can drive a porsche 911 just because you just past your driving test.