Update 12/10/07

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I've already tested it. It gets reapplied with every shout. So unless your monks have got the energy to get rid of Cracked every 5 seconds, paragons have 76 armor.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by Andrew Patrick
Hey guys,

Hard Mode is currently not showing up as an option for players that beat the game prior to September 27th. We are pushing a build to live very soon which will fix the problem so all players that have beat GW:EN will have access to Hard Mode.
Tell your buddys..
I've been playing this game since the weekend after it came out

And this is undoubtedly my favorite update.

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

Tried it, sera is right..
*Puts monk to RC*

~Prof.

Seraphic Divinity

Seraphic Divinity

Krytan Explorer

Join Date: Jun 2006

Heroes Ascent

Mo/

Yup, it is re-applied every time a shout or chant ends at you.

IMO this is a HUGE nerf to Agressive Refrain.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Yes, I really don't get the Aggressive Refrain nerf.

It's a hack job, a lot like the Exhaustion that was briefly added to some Ritualist skills.

Even from a lore point of view, how is a certain refrain going to make your armor crack?


I would really recommend them to think this over again, and perhaps balance it in the form of making their attacks less powerful (you deal XX% less damage). This way support Paras who are based around buffing their party with Echoes, Shouts and Chants rather than doing damage with Spears wouldn't be punished.


I'm trying really hard to make Paragons worthy of being Monk replacements in all-attacker PvE builds (shameless pimp of my guild, based around the principle), but seeing them get nerf after nerf only because they're being abused in PvP is starting to make me lose hope.


To sum it up: QQ

impression

impression

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by ForgeWhelp
I cashed in 2 player handbooks on 2 different characters and got 2 new ones as well. Did you cash in the old one and did you ask the right 'questions' to get a new one?
Yes. But I have the "no HM" bug, maybe its related with that...

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Lagg
Even from a lore point of view, how is a certain refrain going to make your armor crack?
You just attack so damn fast, your armor cracks.

Definately.

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

Quote:
Originally Posted by Bankai
You just attack so damn fast, your armor cracks.

Definately.
Gimme 33% IAS

~Prof.

Esc Roto

Esc Roto

Academy Page

Join Date: Sep 2007

Worst Name [EveR]

Mo/

hum no HM for me yet... :\

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Two thumbs up for the miniatures change and the /report going official.

As for the rest of it - too many details for me to understand yet.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

That Aggresive Refrain nerf stinks of that Exhaustion fiasco involving Ritualists.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

Chillbains was the only really reliable way to dust those annoying shadowform players. Without this tool, I expect the number of shadowform builds to explode exponentially.

Rethink this one Anet. Either give us another reliable way to remove shadowform or even better ditch that god awful skill in the trash bin where it belongs.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Bankai
I've already tested it. It gets reapplied with every shout. So unless your monks have got the energy to get rid of Cracked every 5 seconds, paragons have 76 armor.
Still not so bad if youre spear-chucking.

Rangers Thump with no shields .-.?

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

AHAHAHA PARAGON NERF AHAHAHAHAHA
Dead profession is dead.

NOTE: Have fun getting blinded Paragons. Once you get hit, the blindness will be buried by Aggressive Refrain's Cracked Armor, making it near impossible to remove the blind unless you completely stop casting shouts, or have a RC Monk on your team.

Captain Robo

Krytan Explorer

Join Date: Jun 2006

I've had it with guilds.

E/Me

Quote:
Assassin
Death's Charge: increased conditional Health to 65..200.
Golden Fang Strike: fixed a bug that allowed the use of Golden Fang Strike without a lead attack.
Shadow Refuge: increased duration to 6 seconds.
A much needed buff to shadow refuge.

BUT WHERE IS THE NERF TO DEADLY PARADOX


Quote:
Dervish
Wearying Strike: decreased damage to 5..20.
meh... whatever...

Quote:
Elementalist
Ash Blast: increased damage to 35..65.
Chilling Winds: increased damage to 25..50.
Conjure Frost, Conjure Flame, and Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5..20.
Ebon Hawk: increased damage to 45..100.
Enervating Charge: increased damage to 25..50.
Glyph of Swiftness: fixed a bug that increased the projectile speed.
Ice Spikes: decreased recharge time to 10 seconds.
Searing Flames: increased Burning duration to 1..7 seconds.
Steam: increased conditional damage to 40..100; increased damage to 25..70.
Stoning: increased damage to 45..105.
Ward Against Melee: increased Energy cost to 15; decreased duration to 5..20 seconds.
Good change with the conjures, they don't overpower prot spirit anymore.
Ice Spikes gets a much needed buff... steams damage looks... impressive, wow...
Good balance to Ward against Melee, now eles are the only ones who can support it, as it should be.

Quote:
Mesmer
Air of Disenchantment: decreased casting time to .25 seconds.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Enchanter's Conundrum: decreased Energy cost to 10; decreased casting time to 1 second; increased damage to 30..120; fixed a bug that caused multiple hits of damage when stacked.
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Extend Conditions: decreased recharge time to 5 seconds.
Hex Eater Vortex: increased recharge time to 12 seconds.
Illusion of Haste: decreased Energy cost to 5.
Ineptitude: decreased recharge time to 15 seconds.
Keystone Signet: decreased recharge time to 10 seconds.
Mantra of Recovery: decreased recharge reduction to 33%.
Power Drain: decreased recharge time to 20 seconds.
Power Leak: decreased recharge time to 12 seconds.
Power Spike: decreased Energy cost to 5.
Shrinking Armor: fixed a bug that prevented the Health Bar from turning purple.
Signet of Illusions: increased the number of Spells affected to 3.
Signet of Midnight: decreased recharge time to 10 seconds.
Very interesting balances here. I like the new drain enchantment. Surge and Burn do more damage, which is cool. Signet of Illusions might just be useable now, MoR is... balanced!


Quote:
Monk
Reversal of Damage: fixed a bug that caused this Spell to stop all damage instead of the max damage listed.
Shield of Deflection: increased recharge time to 10 seconds; increased duration to 3..10 seconds.
Shield of Regeneration: increased recharge time to 12 seconds.
Way to miss the boat.

Quote:
Necromancer
Angorodon's Gaze: decreased Energy returned to 12.
Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
Gaze of Contempt: decreased recharge time to 15 seconds.
Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
Rend Enchantments: decreased recharge time to 20 seconds.
Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
Rip Enchantment: decreased Health lost to 15..5.
Strip Enchantment: decreased recharge time to 15 seconds.

Quote:
Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.


Quote:
Ranger
Nature's Renewal: decreased Spirit levels to 1..10.
uh

Quote:
Paragon
Aggressive Refrain: now causes Cracked Armor for 20 seconds when applied.
"Go for the Eyes!": increased recharge time to 4 seconds.
Now this is how you balance a class.

Quote:
Warrior
Agonizing Chop: increased activation time to 1 second.
"Charge!": increased movement speed to 33%.
Critical Chop: increased activation time to 1 second.
Disarm: reworded skill description to explain that it is an interrupt.
"Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.
Eh...

Zaxan Razor

Lion's Arch Merchant

Join Date: Oct 2005

Organised Spam [OS]

W/

Well, this looks like a great update, except i can't get into hard mode just yet..Will definitely be doing that as soon as its available for me!

I do feel a bit of a mug for handing in my dungeon book last week! no chance of there being a retroactive reward i guess

The only thing im unhappy about: Paragons!

For god's sake BUFF THEM FOR ONCE! I made a Paragon when Nightfall came out, and they were useful for roughly 2 months. Then they got nerfed, and I could hardly use him. Then a month later they were nerfed again..and again..and again..

At this rate there are going to be about 10 paragons playing in the entire game within 2 weeks.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

You are so right Quozz.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Quozz
Chillbains was the only really reliable way to dust those annoying shadowform players. Without this tool, I expect the number of shadowform builds to explode exponentially.

Rethink this one Anet. Either give us another reliable way to remove shadowform or even better ditch that god awful skill in the trash bin where it belongs.
Or they can simply turn its type to Elite Form like that Avatars for the Dervish and make it unaffected by Deadly Paradox.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Theus
That Aggresive Refrain nerf stinks of that Exhaustion fiasco involving Ritualists.
I really disagree here.

The problem with Paragons was that they had a huge amount of armor, were ranged, had a constant IAS, had similar DPS to that of a warrior, could apply defensive buffs, offensive buffs, join in on spikes, easily change to backlining, and have unlimited energy.

There are some classes that can do multiple of those, but not all of them. This change to AR basically gives you the option to either be a tank, or deal more damage and get more adrenaline.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Does anyone else that has completed EOTN doesnt have access to HM ? Some guildies of mine are having this problem as well as other random people in towns, bug ?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by CHunterX
AHAHAHA PARAGON NERF AHAHAHAHAHA
Dead profession is dead.
Um...no Paragons are STILL overpowered. 2 skill nerfs doesnt kill a profession, especially since its their primary attribute that makes them broken.

As for Shadow Form, they need to replace "All attacks miss" to "You block all attacks".

That will significantly stop this build.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I don't think Chillblains was [ab]used much. Why did it take a hit? Shouldn't it be less energy than 25 considering it poisons you, deals hardly any damage and requires you to be in touch range?

I'm baffled.

Edit: Enchanter's Conundrum + Phantom Pain followed by Drain Delusions and Shatter Delusions is a huuuuge spike.

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

Quote:
Originally Posted by Theus
That Aggresive Refrain nerf stinks of that Exhaustion fiasco involving Ritualists.
Now to hope that they'll unnerf AR like the rit skills..

~Prof.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Wow hardmode mixed with this weekend will make for some crazy ass points, awesome stuff!

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Quote:
Originally Posted by Zaxan Razor
Well, this looks like a great update, except i can't get into hard mode just yet..Will definitely be doing that as soon as its available for me!

I do feel a bit of a mug for handing in my dungeon book last week! no chance of there being a retroactive reward i guess

The only thing im unhappy about: Paragons!

For god's sake BUFF THEM FOR ONCE! I made a Paragon when Nightfall came out, and they were useful for roughly 2 months. Then they got nerfed, and I could hardly use him. Then a month later they were nerfed again..and again..and again..

At this rate there are going to be about 10 paragons playing in the entire game within 2 weeks.
Quote:
Originally Posted by CHunterX
AHAHAHA PARAGON NERF AHAHAHAHAHA
Dead profession is dead.
Maybe you should look at like other skills, QQ cracked armor oh noes! GFTE 4 recharge so what? you still gain energy like crazy with other chants and wut not. Maybe if you a Axe Paragon, I hear they are soo gud, then aggy might hurt you.

impression

impression

Academy Page

Join Date: Nov 2006

Strange. I got the books from the asura NPC.
Both the Ebon and Nor NPC refuse to give me books. Probably you can't deliver/get books after you get past some rank (rank 6?) with that faction.

Have fun,
impression

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

also whats up with ever class but rits getting a balance? Like for the most part i like this update very much but some parts of it just seem... odd. I wish they let use spirit spam again with rit lord.. loved that build

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

GREAT UPDATE!

For those that complained about "grind"=New Armors; you got your wish. You now have 2 options to unlock those armors. You can farm the points, made easier by HM, or finish the story line 4 times to unlock them all.

My warrior build got a bit of a nerf, but nothing I cant handle.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

I'm sorry, but everything else in the update is just gravy on top of the /report being turned back on.

Malice Black

Site Legend

Join Date: Oct 2005

No fix for the FoW/UW monument issues??

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

The mesmer updates... wow. Just wow. Sig of Illusions is amazing now.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by impression
Strange. I got the books from the asura NPC.
Both the Ebon and Nor NPC refuse to give me books. Probably you can't deliver/get books after you get past some rank (rank 6?) with that faction.

Have fun,
impression
Same problem here as well, I turned in both books for vanguard rep and the guy wouldn't give me a new dungeon book nor we he even look at my new hero book. My guess is similar to the sunspear ranks you'll need to show them a hardmode book and can only use normal mode books to rank 8.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by lyra_song
Um...no Paragons are STILL overpowered. 2 skill nerfs doesnt kill a profession, especially since its their primary attribute that makes them broken.
Actually, this gives paragons an interesting choice. They can either keep AR, and just make sure they don't get too cocky and they don't get spiked, or they can take a skill like Flail. Flail should work equally well, but you don't keep it up forever and it's adrenaline based.

Or, you take one of those gay Necro skills that transfers conditions.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by super strokey
also whats up with ever class but rits getting a balance? Like for the most part i like this update very much but some parts of it just seem... odd. I wish they let use spirit spam again with rit lord.. loved that build
Their spirits got a rather large nerf.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Quote:
Originally Posted by Omniclasm
Their spirits got a rather large nerf.
Yeah just read that too, wish there was something actually good in the update for them. Its hard when my favorite class is totally unwanted nowdays

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

" No fix for the FoW/UW monument issues??"
There is one.

But guys who're complaining about the paragon buff, we've replaced you :P

Any and all melee attackers can spam 'Save Yourselves' :P

Zaxan Razor

Lion's Arch Merchant

Join Date: Oct 2005

Organised Spam [OS]

W/

I have a problem with cracked armour as a condition here. Mainly from a lore point of view. Conditions should effect the character physically, like all others do, but cracked armour effects a players' armour..

Doesn't make sense that plague touch should work on it somehow.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

You can get access to HM by beating the final mission again (if you are in a hurry)

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by super strokey
Yeah just read that too, wish there was something actually good in the update for them. Its hard when my favorite class is totally unwanted nowdays
I know, sick of Paragons only getting nerfs. Granted, some of the skills do need nerfed, but since over 50% of their other skills are unusable, seems like they would at least attempt to adjust them.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Bankai
Actually, this gives paragons an interesting choice. They can either keep AR, and just make sure they don't get too cocky and they don't get spiked, or they can take a skill like Flail. Flail should work equally well, but you don't keep it up forever and it's adrenaline based.

Or, you take one of those gay Necro skills that transfers conditions.
[skill]Soldier's Fury[/skill]

/Shrug