Update 12/10/07
Squishy ftw
YAY at first EOTN area vanquished
But erm, no title for it ?
But erm, no title for it ?
CHunterX
Quote:
Originally Posted by lyra_song
Um...no Paragons are STILL overpowered. 2 skill nerfs doesnt kill a profession, especially since its their primary attribute that makes them broken.
As for Shadow Form, they need to replace "All attacks miss" to "You block all attacks". That will significantly stop this build. |
How many times has this class been nerfed? Off the top of my head, I can't think of a single decent buff Paragon has ever gotten. Hell, they didn't even fixed/changed Focus Anger, which doesn't receive the extra Adrenaline after 10 Leadership. Unless you are running a team of 3 Paragons, its just not worth it anymore. No more E-management, no more IAS, unless you don't mind no condition removal at all. For the first time I'm actually considering deleting a character.
Quote:
Originally Posted by knoll
Maybe if you a Axe Paragon, I hear they are soo gud, then aggy might hurt you.
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knoll
Quote:
Originally Posted by Squishy ftw
YAY at first EOTN area vanquished
But erm, no title for it ? |
Fates
Quote:
Originally Posted by knoll
Eye of the north points I think.
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Gio
Nice mesmer update! But there is still many skills that need fixing. Either way, this update is not bad. ^-^~
thezed
Quote:
Originally Posted by Squishy ftw
YAY at first EOTN area vanquished
But erm, no title for it ? |
And here I was taking a short break from GW to play Fable. They've pulled me back in again.
lyra_song
Quote:
Originally Posted by CHunterX
Read my edit, unless they change this, its significantly more difficult to keep any conditions off of a AR Paragon now.
How many times has this class been nerfed? Off the top of my head, I can't think of a single decent buff Paragon has ever gotten. Hell, they didn't even fixed/changed Focus Anger, which doesn't receive the extra Adrenaline after 10 Leadership. Unless you are running a team of 3 Paragons, its just not worth it anymore. No more E-management, no more IAS, unless you don't mind no condition removal at all. For the first time I'm actually considering deleting a character. |
One of my paragons fave elites is Cautery Signet, which sets ME on FIRE constantly.
The class will keep getting nerfed because they refuse to fix the primary attribute, until then, nerf it all you want, its still a hell of a class.
The undead Mesmer
Love the update thats all I have to say account-wide minipet rampage gooooooooooooooooooooooooh!
street peddler
can someone explain the small spirit nerf? i dont get it.
also paragons...im so sorry.
also paragons...im so sorry.
Theus
Quote:
Originally Posted by lyra_song
Never had a problem with conditions. Hexes, yes. But conditions dont bother me since i have um...runes of clarity and such
One of my paragons fave elites is Cautery Signet, which sets ME on FIRE constantly. The class will keep getting nerfed because they refuse to fix the primary attribute, until then, nerf it all you want, its still a hell of a class. |
Hahaha.You're funny.
Squishy ftw
Quote:
Originally Posted by thezed
So you can Vanquish EotN!! Awsome.
And here I was taking a short break from GW to play Fable. They've pulled me back in again. |
Altho there's no special titel for it and sadly enough I forgot to check my master of the north titel before I vanquished it to check if it counted for that.
EDIT: If i'm not too drunk atm I counted 15 areas in EOTN, so yeh, this might be what it takes to get veteran of the north
EDIT 2: After a 2nd (and 3th) count I came to 16 LoL, so meh, who knows
lyra_song
Quote:
Originally Posted by Theus
..Are you saying that -7 regeneration is as bad as -20 Armor?
Hahaha.You're funny. |
Tutis Evito
Im surprised HM has been released so early :s
Tahlia Tane
paragons lol
OHHHHH SNAP @ Mesmer buffs. I wish my main was a Mesmer now.
Great updates IMO.
OHHHHH SNAP @ Mesmer buffs. I wish my main was a Mesmer now.
Great updates IMO.
Bowstring Badass
GG anet nerf a skill then buff it back wow.
quickmonty
My Rit's spirits would grieve for the poor Paragons, but they are all burning with 50 less health.
BTW: Luv most of the update
BTW: Luv most of the update
Shuuda
Quote:
Originally Posted by Seraphic Divinity
Yup, it is re-applied every time a shout or chant ends at you.
IMO this is a HUGE nerf to Agressive Refrain. |
Die Paragons DIE, DIE DIE DIE DIE DIE
Theus
Speaking of burning..what exactly are you burning on spirits?
I really don't understand this.
I really don't understand this.
Shuuda
I just realised, this is the first time I've noticed people on GWG complaining less than people on GWO, no to sound nasty or anything, if fact, I find it refreashing.
Down with Paragons, Up with Mesmers (and Marxism )
Down with Paragons, Up with Mesmers (and Marxism )
Dead Come Soon
Do anet want sf to comeback and fight spiritway?
lol....
lol....
wolfwing
Heh yikes Johtan are even nastier in hard mode..:> Any real suggestions? Aegis/ward of melee/ward of weariness and they still tear through my party.
MSecorsky
Drain Enchantment, welcome back to the skill bar. You've been missed.
B B
"Charge!" skill text hasn't been changed.
street peddler
ya apparently anet thinks the solution for spirit nests is making them vulnerable to searing flames...lol.
HawkofStorms
My take on the skill balances
Ele
SFs buff?? Okay then.
At least earth and water magic got a nice boast. Ward against melee was getting to be too problematic in the current holder GvG build so that's good. Ebon Hawk and ash blast damage boasts are appricated.
Ice spikes is godly now, almost better then deep freeze now since you can reapply it so often.
Mesmer buffs w00t. Ineptitude/cluminess combo was good before. Now... oh baby. Constant blind. Mantra of Recovery nerf was needed.
Dervish. Wearing was pretty common with Melendru and an easy way to inflict DP, so that's fair. I mean, it was one of the first Dervish skills I bought. It was pretty obvious that it was always good. It still is. Good balanced nerf.
Monk. I KNEW reversal of damage didn't seem to be working right. Preventing all damage at zero smiting prayers? It was too useable on a dervish. It being corrected also indirrectly improves the ele elite mirror of ice, which looks much better by comparison now.
Necromancer. Chilbals nerf? I'm sorry, but the game needs a few non-targetting enchantment stripping. Otherwise, I'll just run into more shadowform sins in RA. By the way, why no deadly paradox sin signet spike tweak?
Andragon's needed the nerf.
And finally, a minor buff to Charge! Hooray for all my W/Mo teammates in RA.
Ele
SFs buff?? Okay then.
At least earth and water magic got a nice boast. Ward against melee was getting to be too problematic in the current holder GvG build so that's good. Ebon Hawk and ash blast damage boasts are appricated.
Ice spikes is godly now, almost better then deep freeze now since you can reapply it so often.
Mesmer buffs w00t. Ineptitude/cluminess combo was good before. Now... oh baby. Constant blind. Mantra of Recovery nerf was needed.
Dervish. Wearing was pretty common with Melendru and an easy way to inflict DP, so that's fair. I mean, it was one of the first Dervish skills I bought. It was pretty obvious that it was always good. It still is. Good balanced nerf.
Monk. I KNEW reversal of damage didn't seem to be working right. Preventing all damage at zero smiting prayers? It was too useable on a dervish. It being corrected also indirrectly improves the ele elite mirror of ice, which looks much better by comparison now.
Necromancer. Chilbals nerf? I'm sorry, but the game needs a few non-targetting enchantment stripping. Otherwise, I'll just run into more shadowform sins in RA. By the way, why no deadly paradox sin signet spike tweak?
Andragon's needed the nerf.
And finally, a minor buff to Charge! Hooray for all my W/Mo teammates in RA.
samifly
I dont get the chilibanes nerf at all
QoH
Quote:
Originally Posted by Squishy ftw
Does anyone else that has completed EOTN doesnt have access to HM ? Some guildies of mine are having this problem as well as other random people in towns, bug ?
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Kalendraf
Quote:
Originally Posted by Etta
Mesmer
Energy Burn: increased damage multiplier to 12. Energy Surge: increased damage multiplier to 12. Power Drain: decreased recharge time to 20 seconds. Power Spike: decreased Energy cost to 5. |
Racthoh
My paragon almost died to the great destroyer on hard mode, oh wait, TNTF still exists.
CHunterX
Rank up disappears when you die now. If you get a Rank up while dead, it will erase any previous Rank up you had. I believe this was still an issue before the update, but I haven't noticed it until now.
Rocky Raccoon
Judging by the approximately 50/50 break of happy to mad, I would say the update was an overall good one.
Master Ketsu
Spirit Nerf: Good
WoM Nerf: Good.
Mesmer Buffs: VERY GOOD.
Wearying strike Nerf: Good.
Hard Mode in EOTN: Good.
Conjure buffs: ROFL
Reversal of Damage: ROFL
Charge buff: ROFL
Aggresive refrain: ROFL PAWNT
Gaze of contempt: ROFL
Uneccesary SF and Rigor buff: Bad
Ignoring Deadly paradox: Bad
Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad
Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD
Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. )
Chillblains change: FAIL
Overall: B-
WoM Nerf: Good.
Mesmer Buffs: VERY GOOD.
Wearying strike Nerf: Good.
Hard Mode in EOTN: Good.
Conjure buffs: ROFL
Reversal of Damage: ROFL
Charge buff: ROFL
Aggresive refrain: ROFL PAWNT
Gaze of contempt: ROFL
Uneccesary SF and Rigor buff: Bad
Ignoring Deadly paradox: Bad
Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad
Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD
Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. )
Chillblains change: FAIL
Overall: B-
HawkofStorms
Quote:
Originally Posted by QoH
me and my guildmate experiencing this also
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Also, all the people complaining about paragon's being "nerfed" obviously don't GvG. Paragon's BROKE GvG and are way overpowered in it. Until you realize the true potential of your class rather then just complaining about the change of TWO skills, you will never be a good GW player. Players should adapt and be willing to experiment with many builds, not rely on a couple of skills to the point of it being a cruch.
mazey vorstagg
Quote:
Rank up disappears when you die now |
If so, that's pretty bad.
Otherwise this is a pretty darn good update
I'll be doing some grinding this weekend
Seren!ty
The nerf to the spirits kinda pisses me off though.. -50hp is rather harsh on such low lvl spirits. Besides, the problem is not the spirits, it's soul reaping but they won't touch it
Union feels crap now, I liked it but now it's so weak. In fact, the whole communing line feels kinda "meh"...
Union feels crap now, I liked it but now it's so weak. In fact, the whole communing line feels kinda "meh"...
samifly
new update just fixed the hm
HawkofStorms
Quote:
Originally Posted by Master Ketsu
Spirit Nerf: Good
WoM Nerf: Good. Mesmer Buffs: VERY GOOD. Wearying strike buff: Good. Hard Mode in EOTN: Good. Conjure buffs: ROFL Reversal of Damage: ROFL Charge buff: ROFL Aggresive refrain: ROFL Gaze of contempt: ROFL Uneccesary SF and Rigor buff: Bad Ignoring Deadly paradox: Bad Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. ) Overall: B- |
I don't think people realized how much Reversal of Damage was bugged. It prevented ALL damage from one attack at zero smiting every 6 seconds. On a Dervish it was free with mystcism. It wasn't a nerf, it was a fix to put it in line with similar skills (RoF) and to make skills that actually do prevent all damage elite worthy (mirror of ice).
I agree that Deadly Paradox needs to be changed. Its just too annoying in TA/RA. I know a.net doesn't balanced based on that, but still...
wolfwing
Heh anyone try the snowman lair? :> You get 2 count them 2 summon snowmans WOOT!!...ahem :> Does anyone even use them?
lancer_man
Quote:
Originally Posted by samifly
new update just fixed the hm
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Painbringer
/clap
Time to dust off the Mesmer again
Power Spike: decreased Energy cost to 5.
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Time to dust off the Mesmer again
Power Spike: decreased Energy cost to 5.
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.