Update 12/10/07

11 pages Page 6
w
wolfwing
Wilds Pathfinder
#101
Heh yikes Johtan are even nastier in hard mode..:> Any real suggestions? Aegis/ward of melee/ward of weariness and they still tear through my party.
MSecorsky
MSecorsky
Furnace Stoker
#102
Drain Enchantment, welcome back to the skill bar. You've been missed.
B
B B
Academy Page
#103
"Charge!" skill text hasn't been changed.
street peddler
street peddler
Wilds Pathfinder
#104
ya apparently anet thinks the solution for spirit nests is making them vulnerable to searing flames...lol.
HawkofStorms
HawkofStorms
Hall Hero
#105
My take on the skill balances

Ele
SFs buff?? Okay then.
At least earth and water magic got a nice boast. Ward against melee was getting to be too problematic in the current holder GvG build so that's good. Ebon Hawk and ash blast damage boasts are appricated.
Ice spikes is godly now, almost better then deep freeze now since you can reapply it so often.

Mesmer buffs w00t. Ineptitude/cluminess combo was good before. Now... oh baby. Constant blind. Mantra of Recovery nerf was needed.

Dervish. Wearing was pretty common with Melendru and an easy way to inflict DP, so that's fair. I mean, it was one of the first Dervish skills I bought. It was pretty obvious that it was always good. It still is. Good balanced nerf.

Monk. I KNEW reversal of damage didn't seem to be working right. Preventing all damage at zero smiting prayers? It was too useable on a dervish. It being corrected also indirrectly improves the ele elite mirror of ice, which looks much better by comparison now.

Necromancer. Chilbals nerf? I'm sorry, but the game needs a few non-targetting enchantment stripping. Otherwise, I'll just run into more shadowform sins in RA. By the way, why no deadly paradox sin signet spike tweak?
Andragon's needed the nerf.


And finally, a minor buff to Charge! Hooray for all my W/Mo teammates in RA.
samifly
samifly
Wilds Pathfinder
#106
I dont get the chilibanes nerf at all
Q
QoH
Lion's Arch Merchant
#107
Quote:
Originally Posted by Squishy ftw
Does anyone else that has completed EOTN doesnt have access to HM ? Some guildies of mine are having this problem as well as other random people in towns, bug ?
me and my guildmate experiencing this also
Kalendraf
Kalendraf
Academy Page
#108
Quote:
Originally Posted by Etta
Mesmer
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Power Drain: decreased recharge time to 20 seconds.
Power Spike: decreased Energy cost to 5.
Wow! Half of my PvE mesmer skillbar just got buffed!
Racthoh
Racthoh
Did I hear 7 heroes?
#109
My paragon almost died to the great destroyer on hard mode, oh wait, TNTF still exists.
CHunterX
CHunterX
Wilds Pathfinder
#110
Rank up disappears when you die now. If you get a Rank up while dead, it will erase any previous Rank up you had. I believe this was still an issue before the update, but I haven't noticed it until now.
Rocky Raccoon
Rocky Raccoon
Desert Nomad
#111
Judging by the approximately 50/50 break of happy to mad, I would say the update was an overall good one.
Master Ketsu
Master Ketsu
Desert Nomad
#112
Spirit Nerf: Good
WoM Nerf: Good.
Mesmer Buffs: VERY GOOD.
Wearying strike Nerf: Good.
Hard Mode in EOTN: Good.

Conjure buffs: ROFL
Reversal of Damage: ROFL
Charge buff: ROFL
Aggresive refrain: ROFL PAWNT
Gaze of contempt: ROFL

Uneccesary SF and Rigor buff: Bad
Ignoring Deadly paradox: Bad
Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad
Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD
Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. )

Chillblains change: FAIL

Overall: B-
HawkofStorms
HawkofStorms
Hall Hero
#113
Quote:
Originally Posted by QoH
me and my guildmate experiencing this also
Read Andrew's post in this thread (its like the 3rd one from the top). There is a slight problem with people who beat the game early from entering HM yet. Will be fixed within a few hours.


Also, all the people complaining about paragon's being "nerfed" obviously don't GvG. Paragon's BROKE GvG and are way overpowered in it. Until you realize the true potential of your class rather then just complaining about the change of TWO skills, you will never be a good GW player. Players should adapt and be willing to experiment with many builds, not rely on a couple of skills to the point of it being a cruch.
mazey vorstagg
mazey vorstagg
Wilds Pathfinder
#114
Quote:
Rank up disappears when you die now
Wait! Is this true?

If so, that's pretty bad.

Otherwise this is a pretty darn good update

I'll be doing some grinding this weekend
Seren!ty
Seren!ty
Lion's Arch Merchant
#115
The nerf to the spirits kinda pisses me off though.. -50hp is rather harsh on such low lvl spirits. Besides, the problem is not the spirits, it's soul reaping but they won't touch it

Union feels crap now, I liked it but now it's so weak. In fact, the whole communing line feels kinda "meh"...
samifly
samifly
Wilds Pathfinder
#116
new update just fixed the hm
HawkofStorms
HawkofStorms
Hall Hero
#117
Quote:
Originally Posted by Master Ketsu
Spirit Nerf: Good
WoM Nerf: Good.
Mesmer Buffs: VERY GOOD.
Wearying strike buff: Good.
Hard Mode in EOTN: Good.

Conjure buffs: ROFL
Reversal of Damage: ROFL
Charge buff: ROFL
Aggresive refrain: ROFL
Gaze of contempt: ROFL

Uneccesary SF and Rigor buff: Bad
Ignoring Deadly paradox: Bad
Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad
Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD
Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. )


Overall: B-
They won't change the wat dervishes Scythe work just because you don't like it. End of story. To act like its all luck is pretty short sighted. Lets just have all weapons do 15-15 damage. I can understand the whole Sword vs Axe debate with damage ranges, but some luck has always existed and didn't break GW because EVERY team has the same luck factoring in. Over a long term battle, the odds balance out.

I don't think people realized how much Reversal of Damage was bugged. It prevented ALL damage from one attack at zero smiting every 6 seconds. On a Dervish it was free with mystcism. It wasn't a nerf, it was a fix to put it in line with similar skills (RoF) and to make skills that actually do prevent all damage elite worthy (mirror of ice).

I agree that Deadly Paradox needs to be changed. Its just too annoying in TA/RA. I know a.net doesn't balanced based on that, but still...
w
wolfwing
Wilds Pathfinder
#118
Heh anyone try the snowman lair? :> You get 2 count them 2 summon snowmans WOOT!!...ahem :> Does anyone even use them?
l
lancer_man
Pre-Searing Cadet
#119
Quote:
Originally Posted by samifly
new update just fixed the hm
Not for me
Painbringer
Painbringer
Furnace Stoker
#120
/clap

Time to dust off the Mesmer again

Power Spike: decreased Energy cost to 5.
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.