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Update 12/10/07
11 pages • Page 6
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My take on the skill balances
Ele
SFs buff?? Okay then.
At least earth and water magic got a nice boast. Ward against melee was getting to be too problematic in the current holder GvG build so that's good. Ebon Hawk and ash blast damage boasts are appricated.
Ice spikes is godly now, almost better then deep freeze now since you can reapply it so often.
Mesmer buffs w00t. Ineptitude/cluminess combo was good before. Now... oh baby. Constant blind. Mantra of Recovery nerf was needed.
Dervish. Wearing was pretty common with Melendru and an easy way to inflict DP, so that's fair. I mean, it was one of the first Dervish skills I bought. It was pretty obvious that it was always good. It still is. Good balanced nerf.
Monk. I KNEW reversal of damage didn't seem to be working right. Preventing all damage at zero smiting prayers? It was too useable on a dervish. It being corrected also indirrectly improves the ele elite mirror of ice, which looks much better by comparison now.
Necromancer. Chilbals nerf? I'm sorry, but the game needs a few non-targetting enchantment stripping. Otherwise, I'll just run into more shadowform sins in RA. By the way, why no deadly paradox sin signet spike tweak?
Andragon's needed the nerf.
And finally, a minor buff to Charge! Hooray for all my W/Mo teammates in RA.
Ele
SFs buff?? Okay then.
At least earth and water magic got a nice boast. Ward against melee was getting to be too problematic in the current holder GvG build so that's good. Ebon Hawk and ash blast damage boasts are appricated.
Ice spikes is godly now, almost better then deep freeze now since you can reapply it so often.
Mesmer buffs w00t. Ineptitude/cluminess combo was good before. Now... oh baby. Constant blind. Mantra of Recovery nerf was needed.
Dervish. Wearing was pretty common with Melendru and an easy way to inflict DP, so that's fair. I mean, it was one of the first Dervish skills I bought. It was pretty obvious that it was always good. It still is. Good balanced nerf.
Monk. I KNEW reversal of damage didn't seem to be working right. Preventing all damage at zero smiting prayers? It was too useable on a dervish. It being corrected also indirrectly improves the ele elite mirror of ice, which looks much better by comparison now.
Necromancer. Chilbals nerf? I'm sorry, but the game needs a few non-targetting enchantment stripping. Otherwise, I'll just run into more shadowform sins in RA. By the way, why no deadly paradox sin signet spike tweak?
Andragon's needed the nerf.
And finally, a minor buff to Charge! Hooray for all my W/Mo teammates in RA.
Q
Spirit Nerf: Good
WoM Nerf: Good.
Mesmer Buffs: VERY GOOD.
Wearying strike Nerf: Good.
Hard Mode in EOTN: Good.
Conjure buffs: ROFL
Reversal of Damage: ROFL
Charge buff: ROFL
Aggresive refrain: ROFL PAWNT
Gaze of contempt: ROFL
Uneccesary SF and Rigor buff: Bad
Ignoring Deadly paradox: Bad
Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad
Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD
Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. )
Chillblains change: FAIL
Overall: B-
WoM Nerf: Good.
Mesmer Buffs: VERY GOOD.
Wearying strike Nerf: Good.
Hard Mode in EOTN: Good.
Conjure buffs: ROFL
Reversal of Damage: ROFL
Charge buff: ROFL
Aggresive refrain: ROFL PAWNT
Gaze of contempt: ROFL
Uneccesary SF and Rigor buff: Bad
Ignoring Deadly paradox: Bad
Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad
Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD
Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. )
Chillblains change: FAIL
Overall: B-
Quote:
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Originally Posted by QoH
me and my guildmate experiencing this also
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Also, all the people complaining about paragon's being "nerfed" obviously don't GvG. Paragon's BROKE GvG and are way overpowered in it. Until you realize the true potential of your class rather then just complaining about the change of TWO skills, you will never be a good GW player. Players should adapt and be willing to experiment with many builds, not rely on a couple of skills to the point of it being a cruch.
Quote:
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Originally Posted by Master Ketsu
Spirit Nerf: Good
WoM Nerf: Good. Mesmer Buffs: VERY GOOD. Wearying strike buff: Good. Hard Mode in EOTN: Good. Conjure buffs: ROFL Reversal of Damage: ROFL Charge buff: ROFL Aggresive refrain: ROFL Gaze of contempt: ROFL Uneccesary SF and Rigor buff: Bad Ignoring Deadly paradox: Bad Ignoring various skills that everyone knows need a buff to be remotely usable ( wastrels demise, Power Shot, ect.): Bad Lack of needed attention to monk line other then nerfing the obvious basics: VERY BAD Dervish Scythe is still a poorly designed Luck based weapon ( 9 - 40 ftl. High luck factor =/= balance ): Bad ( Sorry this has been a pet peeve of mine since Nightfall was released. ) Overall: B- |
I don't think people realized how much Reversal of Damage was bugged. It prevented ALL damage from one attack at zero smiting every 6 seconds. On a Dervish it was free with mystcism. It wasn't a nerf, it was a fix to put it in line with similar skills (RoF) and to make skills that actually do prevent all damage elite worthy (mirror of ice).
I agree that Deadly Paradox needs to be changed. Its just too annoying in TA/RA. I know a.net doesn't balanced based on that, but still...
w
l
/clap
Time to dust off the Mesmer again
Power Spike: decreased Energy cost to 5.
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
Time to dust off the Mesmer again
Power Spike: decreased Energy cost to 5.
Energy Burn: increased damage multiplier to 12.
Energy Surge: increased damage multiplier to 12.
Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.

