Update 12/10/07
Two April Mornings
Good update.
chowmein69
they finally updated the mini pets pets HOM and HM
Cobalt
Quote:
Originally Posted by kvndoom
Correct. It was a GREAT thing. There's so much more to a Rit than hiding behind spirits. People get their noses out of stupid Communing and see what else the class has to offer.
Or... [/b] |
Spirits are the major offence/defence of the Rit and now, Displacement, Earthbind, Shelter, Union, Agony, and Wanderlust (elite) are barley if useless at all. This amount to half or more if the of the offence/defence rituals being nerfed, it is a huge hit to Rits.
Then add injury to insult they made them so the already overpowered Eles can burn the ones still viable down in seconds which affects all the Rit rituals spirits across the board.
Gaile Gray
Quote:
Originally Posted by Avarre
Gaile, could you give me a few stacks of coal for the holidays? It's worth a bit at the trader and... y'know...
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OI-812
OMFG. Chilblains has been murdered, Aggressive Refrain butchered...
A.net, go to hell. With every patch you do more harm than good. You clearly don't have the foggiest idea about how to balance skills and classes, because you constantly engage in knee-jerk nerfs like this. It would be one thing if there were a minor adjustment in the skill - say, simply increasing the cast time, and requiring 13 or more in Curses to get a second enchantment strip. Guild Wars' PvE and PvP balance is apparently a game of Jenga to you, you destroy a skill/gimp a build and then add a NEW broken skill or class onto the top of the stack. How long can you play this game before the stack simply falls over? How long before you have utterly destroyed balance in PvE and PvP and alienated your playerbase?
/uninstall
/cancel any plans for World of GWCraft 2 purchase/play
It's one thing to not get it quite right the first time. It's another thing entirely to repeatedly skull-f*** your own game with imbalanced classes and skills, knee-jerk "rebalances", and a general inability to realize that PvE and PvP balances should NOT be joined at the hip, as they are completely alien to each other.
A.net, go to hell. With every patch you do more harm than good. You clearly don't have the foggiest idea about how to balance skills and classes, because you constantly engage in knee-jerk nerfs like this. It would be one thing if there were a minor adjustment in the skill - say, simply increasing the cast time, and requiring 13 or more in Curses to get a second enchantment strip. Guild Wars' PvE and PvP balance is apparently a game of Jenga to you, you destroy a skill/gimp a build and then add a NEW broken skill or class onto the top of the stack. How long can you play this game before the stack simply falls over? How long before you have utterly destroyed balance in PvE and PvP and alienated your playerbase?
/uninstall
/cancel any plans for World of GWCraft 2 purchase/play
It's one thing to not get it quite right the first time. It's another thing entirely to repeatedly skull-f*** your own game with imbalanced classes and skills, knee-jerk "rebalances", and a general inability to realize that PvE and PvP balances should NOT be joined at the hip, as they are completely alien to each other.
yesitsrob
Quote:
Originally Posted by OI-812
OMFG. Chilblains has been murdered, Aggressive Refrain butchered...
A.net, go to hell. With every patch you do more harm than good. You clearly don't have the foggiest idea about how to balance skills and classes, |
Daenara
I don't really see how a nerf to aggressive refrain has "killed" the paragon. Their high damage output, and crazy synergy means that I will still keep them in my party bar. GFTE is still crazy... "Oh noes, a free 5 energy, and giving everyone in my party another 50/60% chance to critical, and it's restricted to every 4 seconds? " They're still the best passive defense in the game, and the only thing I can see the nerf doing is slowing their DPS down a little. But all imo of course, I might stick with Hayda and General Morghan, and you guys can keep your SF eles. :P
De Wilde
So far those whom I've shared the updates with [for once I was the first with the news yay me!] have all loved them.
I think the biggest cheers were for the ele and the mesmer skill stuffages
and for me?
Hard Mode for EotN (though I'm afraid to try it once I beat it.. I'm really frail)
I think the biggest cheers were for the ele and the mesmer skill stuffages
and for me?
Hard Mode for EotN (though I'm afraid to try it once I beat it.. I'm really frail)
pingu666
i havent tried, but is the recharge like the cyclone axe pve skill thingy?. if so then itll be recharging for 4 seconds, so it wont gain any adrenalin...
Master Ketsu
This needs to be stated again:
That which is broken in PvP is just as broken in PvE. You just dont notice in PvE because monsters dont have accounts to complain.
That which is broken in PvP is just as broken in PvE. You just dont notice in PvE because monsters dont have accounts to complain.
LordDeArnise
Paras really got shafted this update, but the buffs to the Mesmers really make them a premier class in EN. Sweet! Mesmers Rule!
kvndoom
Quote:
Originally Posted by Cobalt
Like what run around holding and dropping crap thus being pretty much useless to the team or stand their and toss weapon enhancements on Heroes?
Spirits are the major offence/defence of the Rit and now, Displacement, Earthbind, Shelter, Union, Agony, and Wanderlust (elite) are barley if useless at all. This amount to half or more if the of the offence/defence rituals being nerfed, it is a huge hit to Rits. Then add injury to insult they made them so the already overpowered Eles can burn the ones still viable down in seconds which affects all the Rit rituals spirits across the board. |
NJudson
Well, I know it's not best to post when in an "emotional" state (nor after a few beers), but I'm doing it anyway. I just got Nightfall about 2-3 weeks ago and just in the last few days got Aggressive Refrain and Go For The Eyes and was having a lot of fun with that along with Watch Yourself. Now I read the updates and all I can say is:
WTF!!!!!!!!!!!!!!!!!
I just start getting my Paragon rolling and having fun with it and it gets the GOPINKPURPLEBLUEREDPIECEOFCRAPENGINE nerfbat. What a bunch of crap. BOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
Ok, I'm done now.
Maybe it won't be so bad after getting used to it, but it just made me a little angry that I just made my Paragon to only have it take a hit right when I really start liking it. I haven't been this upset with GW since the Soul Reaping nerf, but that turned out to be not so bad so hopefully this Paragon change won't be either.
WTF!!!!!!!!!!!!!!!!!
I just start getting my Paragon rolling and having fun with it and it gets the GOPINKPURPLEBLUEREDPIECEOFCRAPENGINE nerfbat. What a bunch of crap. BOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
Ok, I'm done now.
Maybe it won't be so bad after getting used to it, but it just made me a little angry that I just made my Paragon to only have it take a hit right when I really start liking it. I haven't been this upset with GW since the Soul Reaping nerf, but that turned out to be not so bad so hopefully this Paragon change won't be either.
Omniclasm
Quote:
Originally Posted by NJudson
Well, I know it's not best to post when in an "emotional" state (nor after a few beers), but I'm doing it anyway. I just got Nightfall about 2-3 weeks ago and just in the last few days got Aggressive Refrain and Go For The Eyes and was having a lot of fun with that along with Watch Yourself. Now I read the updates and all I can say is:
WTF!!!!!!!!!!!!!!!!! I just start getting my Paragon rolling and having fun with it and it gets the GOPINKPURPLEBLUEREDPIECEOFCRAPENGINE nerfbat. What a bunch of crap. BOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!! Ok, I'm done now. |
Gaile Gray
Quote:
Originally Posted by Mickey
Do you have any control over the skills that get hit or not? Cause para
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Quote:
Originally Posted by Soulless Warhawk
they finally updated the mini pets pets HOM and HM
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De Wilde
Quote:
I do think that Charm and Comfort should be one and the same, though, and I'll argue that until the cows come home |
You can't see me
I agree, Charm and comfort should be rolled into one. It's very annoying to bring Aslan (My ranger's Lion) along and be forced to use six skills, while those two remain useless.
De Wilde
Has anyone ever mentioned making it an elite of some sort?
Anyways totally OT
I apologize for threadjacking
Anyways totally OT
I apologize for threadjacking
Zehnchu
Quote:
Originally Posted by Gaile Gray
I like the feature a lot, too. I think it's having a major positive impact on the community.
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sure it's all positive intimidation...
Aethon
I wouldn't be so upset over the spirit change if Ritualists weren't tethered to them so strongly - that is, if there were viable options for playing a Ritualist without them. I can understand the nerfing of passive skills, but how about giving us alternatives? Or better yet, reworking these skills so that they become active, at least more so than before? A straight nerf is the laziest solution I can possibly imagine.
People complain about Paragons night and day, but they still work really well. What the heck are Ritualists expected to do without spirits? This is worse than the exhaustion, for crying out loud!
People complain about Paragons night and day, but they still work really well. What the heck are Ritualists expected to do without spirits? This is worse than the exhaustion, for crying out loud!
twicky_kid
Quote:
Originally Posted by Aethon
People complain about Paragons night and day, but they still work really well. What the heck are Ritualists expected to do without spirits? This is worse than the exhaustion, for crying out loud!
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Omniclasm
Quote:
Originally Posted by Aethon
I wouldn't be so upset over the spirit change if Ritualists weren't tethered to them so strongly - that is, if there were viable options for playing a Ritualist without them. I can understand the nerfing of passive skills, but how about giving us alternatives? Or better yet, reworking these skills so that they become active, at least more so than before? A straight nerf is the laziest possible solution I can possibly imagine.
People complain about Paragons night and day, but they still work really well. What the heck are Ritualists expected to do without spirits? This is worse than the exhaustion, for crying out loud! |
It wouldn't be as bad if 75% of their skills weren't reliant on having spirits. And even worse, communing spirits rely on the spirits having a ton of life. Just don't understand the spirit nerf. Necros can still spam them and get energy, and Ritualist still cannot use Communing, so what was solved?
Quote:
Originally Posted by twicky_kid
What's funny about that is some people did like the exhaustion on a rit primary.
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twicky_kid
Quote:
Originally Posted by Omniclasm
I actually did quite a bit. Halved recharge, energy cost from 25 to 10, with a little exhaustion. Yes please.
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ryanryanryan0310
Nice update.
There always will be complainers. Even if you give them a free 1k, they'll still complain why you didn't give them 2k.
I still hate mesmers!
There always will be complainers. Even if you give them a free 1k, they'll still complain why you didn't give them 2k.
I still hate mesmers!
carbajac
I don't know if it's been mentioned yet, but the change to Aggressive Refrain kinda sucks if your monk hero has a condition removal. I like to run them with Restore Condition and he ran his energy dry removing cracked armor on top of his other healing duties.
I see the need for the change to the skill and with human monks, calling a condition to be removed isn't too much to ask I suppose; it's just not coping well with hero monks is all.
Edit: I saw that someone did mention it already. Maybe just the -armor while attacking would be useful, or just a minus armor while the skill is in effect.
I see the need for the change to the skill and with human monks, calling a condition to be removed isn't too much to ask I suppose; it's just not coping well with hero monks is all.
Edit: I saw that someone did mention it already. Maybe just the -armor while attacking would be useful, or just a minus armor while the skill is in effect.
Racthoh
Figured I should mention this here too, the lightbringer title as well as the gaze currently do not work in DoA. Call of Torment also appears to be bugged and enemies will not clone all the time. I would suspect this to be a result of a stealth update to fix that bug that allowed Lightbringer Gaze to work on some enemies that it shouldn't.
ryanryanryan0310
Quote:
Originally Posted by Racthoh
Figured I should mention this here too, the lightbringer title as well as the gaze currently do not work in DoA. Call of Torment also appears to be bugged and enemies will not clone all the time. I would suspect this to be a result of a stealth update to fix that bug that allowed Lightbringer Gaze to work on some enemies that it shouldn't.
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Hyper Cutter
They finally fixed Devotion, now if they would just fix the way stuff is rearranged in the HoM... oh, and make Valor not suck so damn much...
Jetdoc
Quote:
Originally Posted by Avarre
You're right. Removing passive spirit spamming would have been a good thing.
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I haven't seen passive spirit spamming (i.e. Ritual Lord) in any sort of meta for a very long while now. I'm assuming that your statement above is based on personal preference, which is kind of a sad statement, IMO.
blue.rellik
Quote:
Originally Posted by ryanryanryan0310
That would be a good thing no?
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Legendary Shiz
Hurray for Mesmers all around the world! Nerfed MoR making baed mesmers baed yet again, and buffed rupts to encourage skills! omg, and 15 sec recharge inept is sexy.
Avarre
Quote:
Originally Posted by Jetdoc
I wholeheartedly disagree. Some people have fun killing things, some people have fun healing things, some people have fun providing passive protection.
I haven't seen passive spirit spamming (i.e. Ritual Lord) in any sort of meta for a very long while now. I'm assuming that your statement above is based on personal preference, which is kind of a sad statement, IMO. |
Jetdoc
Quote:
Originally Posted by Avarre
No, it's based on the view that passive defense makes a boring, skill-less game when compared to active defense. This is backed up by the delight of facing spiritway in HA, and how I would rather do something like enjoy a nice, refreshing glass of bees.
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snikerz
they havnt fixed the GW:EN melee attacks, none of them multi-hit with scythes.
symbolic strike, body blow, club of 1000 bears etc etc.
i'm going to keep spamming support tickets till they are fixed
symbolic strike, body blow, club of 1000 bears etc etc.
i'm going to keep spamming support tickets till they are fixed
Darkpower Alchemist
Cracked Armor when applying AR? Cracked Armor??? WTH? Does that even make sense? Why smack the few skills the paragon does have to use in the first place and not buff the sorry crap you guys did to motivation?
Make motivation motivational!
Make motivation motivational!
Avarre
Quote:
Originally Posted by Jetdoc
The problem with that view is that there are many party-wide passive protections that are applied other than spirits (e.g. Aegis, Defensive Anthem, etal), yet spirits tend to get the "bad rap" because of the abuse of Soul Reaping (which is the main culprit, IMO). Heck, a large portion of the Paragon line is specifically dedicated towards passive party-wide protection.
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seut
agressiv refrain: adding a handicap in trade for a (nearly) constant IAS is fine, but making it in form of a condition kills the energy of heroes/hench with condition removal.. please change it to a non condition malus
chilblains: this skill was a melee range enchant removal nuke against spellbreaker and it's siblings. turning it into targeted severely decreases it's capabilities. decreasing the number of removed enchantments while increasing the cast time and keeping the 25energy for the cast sends this skill to the graveyard r.i.p.
energy burn/surge: congrats mesmers. you are nukers now
chilblains: this skill was a melee range enchant removal nuke against spellbreaker and it's siblings. turning it into targeted severely decreases it's capabilities. decreasing the number of removed enchantments while increasing the cast time and keeping the 25energy for the cast sends this skill to the graveyard r.i.p.
energy burn/surge: congrats mesmers. you are nukers now
psycore
they should just split pvp and pve and be done with it...
my para is my main pve char and every time a skill update comes out i cringe as i KNOW they will stuff something up.
my para is my main pve char and every time a skill update comes out i cringe as i KNOW they will stuff something up.
udoh
I love some of the changes but just a few things.
1. Why was nothing done about Double Dragon, there was rumour of a proposed change to reduce the recharge to 15s, which would have made this a much more useable skill.
2. The -50 health to spirits and burning, I mean seriously how long did that take to come up with. It really seems like a half hearted attempt with very little thought. It effects both types of spirits, offensive and defensive. It worries me, that this might be a trend we see more of, are they going to do this to sins in pvp thus making them easier to kill (all assassins -50 health).
3. Paragons, no comment. I finished nightfall in the first week when paragons were great, now I "Can't touch this".
1. Why was nothing done about Double Dragon, there was rumour of a proposed change to reduce the recharge to 15s, which would have made this a much more useable skill.
2. The -50 health to spirits and burning, I mean seriously how long did that take to come up with. It really seems like a half hearted attempt with very little thought. It effects both types of spirits, offensive and defensive. It worries me, that this might be a trend we see more of, are they going to do this to sins in pvp thus making them easier to kill (all assassins -50 health).
3. Paragons, no comment. I finished nightfall in the first week when paragons were great, now I "Can't touch this".
Sekkira
Placing a nerf on spirits is hardly comparable to making the Assassin class even more weaker than the rest.
Oh noes! Paragons got 1 skills hit slightly! It's the end of the world!
Oh noes! Paragons got 1 skills hit slightly! It's the end of the world!